The return of classic movement mechanics?

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

343i has proven themselves time and time again to be clueless on what makes a Halo game sooooo AMAZING. They have shown themselves unable to retain the fans that existed in the OG trilogy, they continue to copy other games, they make poor MP maps, they make lazy forge maps, they remove features and sell them later as DLC, they remove couch co-op that was THE BEST reason to play Halo for me and many others.

Will they do the right thing and return to classic Halo movement mechanics. My bet is no, they will continue dragging this franchise through the mud until there is no goodwill left and only new fans coming through the revolving door.

I have no hope

ok I have like a tiny bit of hope, prove me wrong 343i, you bunch of -Yoink!-

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>

Actually surprised Waypoint doesn’t auto-censor the word ‘-Yoink!-

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> > Bold - I just meant it was compared to Halo 4 because they got rid of things like loadouts, uneven starts, killstreaks ect. To me those things are a step in the right direction, as in making it like it used to be. I wasn’t trying to imply the game was, sorry if it seemed so. For me Halo 4 is the worst Halo. I think you and many people here know my stances on things. I HATE ADS style zooming (heck one guy even said I’m the biggest proponent of it he seen on the forms lol) I don’t feel sprint is necessary at all, I’d rather things like AAs and SA be one time use map pick up items like equipment and so on.
> > Sorry if my statement was confusing earlier, maybe I’ll go back and edit it.
>
> No need to apologize, I understood what you were saying, I might have worded it badly myself.
> I can see where you’re coming from, and I concede that removal of killstreaks and loadouts were some much-needed improvements to the benefit of the multiplayer.
> I just don’t care about that.
> Since I hardly ever play MP (and when I do, I don’t play competitively) these things usually don’t concern me. (Actually, in modes such as grifball, it was even slightly beneficial to choose whether to start with swort or hammer already in your hand, which was delegated to two different loadouts that otherwise were identical.) I’m much rather looking at the mechanics overall, everything that affects the moment-to-moment-gameplay, all across the board, including campaign. And in that regard, H5G is significantly worse than Halo 4: Sprint is still there, just worse. Armor abilities are still there, just worse. Inconsistent shooting mechanics are still there, just worse.
> Sure, there were some slight improvements in the game compared to its predecessor (especially forge) but almost all of them were in supplementary features, usually specific to multiplayer (removal of killcams, loadouts, killstreaks, etc.) and none in general gameplay and mechanics. As somebody who primarily plays PvE (campaign, firefight, even spartan ops, etc.) this isn’t really relevant to me. And as the gameplay itself has gotten worse and worse, personally, if you’d force me to choose, I’d much rather play Halo 4 than the atrocity that is H5G. (Although I’d still pick any other Halo game over both of them, including Spartan Assault.)

Ya, I just meant those things were a step in the right direction :slight_smile:

I hear ya 100% on what your saying and don’t disagree. I used to be just as big on the campaign as i was with multiplayer in halo but both have dwindled a lot since Reach, but I like aspects of Halo 5 MP more then Reach and especially Halo 4 (talking MP here) mainly because of things like no loadouts, no killstreaks, no kill cams, ranks brought back, separate ranked and soical playlists ect. ect. But it’s still no Halo 2,3 or H2A thats for sure and i would change one pile of more things in halo 5 if i was in charge of it.

Like you, I don’t like, actually that even isn’t the right word really
it’s more like I don’t feel they’re necessary, a lot of there “advance moment” stuff at all and in my opinion, it just ruins the feel of Halo a lot and takes away from the game more then adds to it. Minus ADS zooming
 I absolutely hate the look of it and want it gone from Halo, forever! lol but anyone who is on here regularly knows that about me so lolol

I also 100% agree that forge in Halo 5 is pretty amazing. The things it can do is unreal.

I didn’t mind Reaches story and such but personally, I was just so let down with firefght. I don’t know if it was mainly the moment mechanics aka the AAs or what
 But ODST firefight in my mind is just superior and more fun in every way possible
 and it was challenging!! Which I love! Reach to me, just felt like a joke and I lost all interest in firefight in reach for numerous reasons. I did play MP on Reach but I wasn’t big on it because to me, it started to feel less like Halo, it got even worst for me in halo 4. I mainly played reach because friends did and Halo 4 but that stopped pretty quickly lol

Ya if we we’re talking purely single player and PvE, I think I agree with you that I’d rather play Halo 4 then 5
I think
 LoL
 To me they’re both just so poor in those areas compared to CE-3, ODST and Reach. I also agree that I’d rather play any other Halo for that other then 4 or 5 as well.

Hopefully Halo 6 is mind blowing but I’ll admit, I’m not counting on it. That’s hard for me to say as I love Halo, played since CE (got it first month it was out) but they just have gotten away from so many things that made halo, Halo
 or change things just for the sake of change. Like the zooming style to ADS style, which practically no one ever ask for
ever! I’m still looking forward to seeing Halo 6 don’t get me wrong, but the hype level just isn’t there for me like it used to be unfortunately. Maybe once I see some gameplay footage that will change, who knows. One can only hope right.

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> As in we all have to walk around really slowly and such?

increase the bms and keep thrusters, ill be fine.

EDIT:I like sprint but inceased bms is better, think of it as shooting while sprinting

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> > 2533274889489936;2:
> > As in we all have to walk around really slowly and such?
>
> increase the bms and keep thrusters, ill be fine.

I’d prefer no thrusters, but at the same time I’d still praise 343i if they did that. Better than 4 or 5 or Reach for that matter.

Like I’ve said in a thread I’ve made, don’t expect the classic gameplay to return. If anything we will most likely see tge removal of gp, sprint, and ss.

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> This post has been edited by a moderator. Please do not flame or attack other members.*Original post. Click at your own discretion.
>
>
> 343i has proven themselves time and time again to be clueless on what makes a Halo game sooooo AMAZING. They have shown themselves unable to retain the fans that existed in the OG trilogy, they continue to copy other games, they make poor MP maps, they make lazy forge maps, they remove features and sell them later as DLC, they remove couch co-op that was THE BEST reason to play Halo for me and many others.
>
> Will they do the right thing and return to classic Halo movement mechanics. My bet is no, they will continue dragging this franchise through the mud until there is no goodwill left and only new fans coming through the revolving door.
>
> I have no hope
>
> ok I have like a tiny bit of hope, prove me wrong 343i, you bunch of -Yoink!-
>

Except 343 have actively been trying to improve. This is their franchise now, and they do seem to care a lot for it. We don’t have a shred of evidence, nothing to suggest which will be in the game, so let’s not make baseless assumptions.

Well ok I’ve been called clueless at best and a liar at worst. I get it. That’s ok. I was 47 years old when Halo CE released. By most accounts I shouldn’t have been interested in the game then, and especially now. I get some stuff totally wrong and misunderstand the rest. My bad.

My perspective on “classic movement” might be a bit skewed because my frame of reference goes all the way back to Pong. My love of any game in particular was never influenced by what my friends liked. Back when you could rent a game from Blockbuster I would peruse the aisles for something that looked like it might be fun, pick two or three and try them out. I did not read reviews or go online and ask strangers if they thought the game was “worth it”. My best friend and I were having regular weekend sessions playing a game called GoldenEye 007 and one day he called me at work and said I had to try this game he found called Halo, which at the time had already been out for at least six months. I remember what GoldenEye’s gameplay was like, as well as every subsequent Halo release. I do remember everyone saying GoldenEye was the game that made consoles legit, and I also remember when I played Reach multiplayer it seemed somehow familiar. I never get all misty-eyed over how any of those games played, though. I enjoyed them when they were new, and when they were no longer new I was only interested in the new game. Never really got a new GoldenEye, but I did get a lot of new Halo games, and I’m about to get another. I don’t want the new game to be the old game. I want the new game to be a new game. I don’t want to be stuck with old player mechanics just for the sake of tournament games. A new Halo game that has no Abilities, Spartan or otherwise, will be dull and boring and only appealing to esports enthusiasts. If 343i and Microsoft think that group can carry the franchise then I guess Halo Infinite will have “classic movement mechanics.”

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> I don’t want the new game to be the old game. I want the new game to be a new game. I don’t want to be stuck with old player mechanics just for the sake of tournament games. A new Halo game that has no Abilities, Spartan or otherwise, will be dull and boring and only appealing to esports enthusiasts. If 343i and Microsoft think that group can carry the franchise then I guess Halo Infinite will have “classic movement mechanics.”

Who said that “classic” would only appeal to esports enthusiasts? Who said that everyone will find it dull and boring? So far the latter statement is just your opinion and the former statement is just generalizing. That’s no different than saying that the modern Halo games only appeal to the twitch shooting cod kids with instant gratification.

A good game is a good game. Most players don’t care about the specific mechanics of the game as long as they derive entertainment from what they have.

And honestly these abilities have been around for nearly 10 years, longer if we’re talking outside of Halo’s influence. Sprint has been a mechanic before Halo was a franchise. And if the game had to have Abilties, isn’t that being just like Halo 5? Wouldn’t that be dull on its own?

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> > 2533274798957786;908:
> > I don’t want the new game to be the old game. I want the new game to be a new game. I don’t want to be stuck with old player mechanics just for the sake of tournament games. A new Halo game that has no Abilities, Spartan or otherwise, will be dull and boring and only appealing to esports enthusiasts. If 343i and Microsoft think that group can carry the franchise then I guess Halo Infinite will have “classic movement mechanics.”
>
> Who said that “classic” would only appeal to esports enthusiasts? Who said that everyone will find it dull and boring? So far the latter statement is just your opinion and the former statement is just generalizing. That’s no different than saying that the modern Halo games only appeal to the twitch shooting cod kids with instant gratification.
>
> A good game is a good game. Most players don’t care about the specific mechanics of the game as long as they derive entertainment from what they have.
>
> And honestly these abilities have been around for nearly 10 years, longer if we’re talking outside of Halo’s influence. Sprint has been a mechanic before Halo was a franchise. And if the game had to have Abilties, isn’t that being just like Halo 5? Wouldn’t that be dull on its own?

Who said it? Yeah, that was me. I said it (wrote it, actually). Not just the latter statement. Both statements are my opinion. Discussion forums are chock full of opinions. In many ways that’s kinda the point. People airing their opinions.

“Most players” may not care about the specific mechanics of the game (and I agree with that assessment), but this thread is about returning to classic movement mechanics, and the OP as well as many others that posted care a great deal about specific mechanics, some of which they feel should no longer be part of Halo, and perhaps never should have been.

So, yeah, my opinion is that if the new Halo game doesn’t offer anything more than Halo 3 did, most people would find it dull and boring. In my opinion, the new game should offer abilities we have never seen before, so it wouldn’t be “just like” Halo 5.

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> So, yeah, my opinion is that if the new Halo game doesn’t offer anything more than Halo 3 did, most people would find it dull and boring. In my opinion, the new game should offer abilities we have never seen before, so it wouldn’t be “just like” Halo 5.

So then go back to the basis that was laid out by Halo 3 and add these mysterious new abilities and by the same argument you have a game that isn’t “just like” Halo 3.
Did you really not understand that nobody wants a “Halo 3 clone” but to go back to the mechanics that worked and build off of them?

EDIT:

> 2533274798957786;908:
> I don’t want the new game to be the old game. I want the new game to be a new game. I don’t want to be stuck with old player mechanics just for the sake of tournament games. A new Halo game that has no Abilities, Spartan or otherwise, will be dull and boring and only appealing to esports enthusiasts. If 343i and Microsoft think that group can carry the franchise then I guess Halo Infinite will have “classic movement mechanics.”

On a side note: I don’t give two -Yoink- about eSports, in fact, I don’t really care about multiplayer in general. 343 could reduce the multiplayer to one map, one gun, have blue team walk on the ceiling and the only method of movement be by moonwalking backwards, and I wouldn’t mind. I play almost exclusively PvE modes like campaign, firefight and even some Spartan Ops while it was new. And I want my fluid gameplay back, that was butchered in the last few games. I am living proof that the preference for classic movement is not restricted to “esports enthusiasts”.

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> Never really got a new GoldenEye

Technically, you did


> 2533274798957786;910:
> Who said it? Yeah, that was me. I said it (wrote it, actually). Not just the latter statement. Both statements are my opinion. Discussion forums are chock full of opinions. In many ways that’s kinda the point. People airing their opinions.

But it’s wrong. I’ve seen classic fans on the forums who identify as casuals. Not to mention, I would personally identify as a competitive player, but not an esports enthusiast. Therefore, evidently, classic gameplay does not only appeal to esports enthusiast.

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> So, yeah, my opinion is that if the new Halo game doesn’t offer anything more than Halo 3 did, most people would find it dull and boring.

Anything more than Halo 3 did in what sense? Does it have to have gameplay mechanics that Halo 3 didn’t have? Can’t new experiences be offered in other ways? If not, does it have to include mechanics from Halo 5?

The issue with your belief that most people would find classic Halo dull and boring is that it doesn’t really have any factual basis. You believe it because you would find classic Halo dull and boring. I can’t prove you wrong, but I will say that if you assume you’re in the majority without any factual basis, you’re not being honest with yourself. And while you’re right that most forum discussion is people airing their opinions, just claiming “most people agree with me” without any data to back it up is not an opinion worth bringing up. I mean, I too can say: “most people find Halo 5 dull and boring, and find classic Halo absolutely enthralling”, but it doesn’t contribute anything of value to this discussion.

> 2533274798957786;908:
> Well ok I’ve been called clueless at best and a liar at worst. I get it. That’s ok. I was 47 years old when Halo CE released. By most accounts I shouldn’t have been interested in the game then, and especially now. I get some stuff totally wrong and misunderstand the rest. My bad.
>
> My perspective on “classic movement” might be a bit skewed because my frame of reference goes all the way back to Pong. My love of any game in particular was never influenced by what my friends liked. Back when you could rent a game from Blockbuster I would peruse the aisles for something that looked like it might be fun, pick two or three and try them out. I did not read reviews or go online and ask strangers if they thought the game was “worth it”. My best friend and I were having regular weekend sessions playing a game called GoldenEye 007 and one day he called me at work and said I had to try this game he found called Halo, which at the time had already been out for at least six months. I remember what GoldenEye’s gameplay was like, as well as every subsequent Halo release. I do remember everyone saying GoldenEye was the game that made consoles legit, and I also remember when I played Reach multiplayer it seemed somehow familiar. I never get all misty-eyed over how any of those games played, though. I enjoyed them when they were new, and when they were no longer new I was only interested in the new game. Never really got a new GoldenEye, but I did get a lot of new Halo games, and I’m about to get another. I don’t want the new game to be the old game. I want the new game to be a new game. I don’t want to be stuck with old player mechanics just for the sake of tournament games. A new Halo game that has no Abilities, Spartan or otherwise, will be dull and boring and only appealing to esports enthusiasts. If 343i and Microsoft think that group can carry the franchise then I guess Halo Infinite will have “classic movement mechanics.”

“Appealing to Esports enthusiasts” how so? How did Halo 2 do this with MLG? Or H3? Cause those people are only 1% if that of the halo fanbase. Those games and their mechanics weren’t in place for MLG, they were for the core playerbase aka us and they gave MLG the options to adjust the game their own way (which they did). All I’m ever seeing from you is going back panders to pro players even though it does far more than than that in reality. I don’t recall millions of players being in tournaments back then who enjoyed those games :thinking:. Call what you think an opinion, but it’s hardly one that be taken seriously when you’re acting like going old school caters to a very minor % of a playerbase even though that wasn’t the case in the past. If millions liked it then, why would that suddenly change now?

> 2533274798957786;908:
> Well ok I’ve been called clueless at best and a liar at worst. I get it. That’s ok. I was 47 years old when Halo CE released. By most accounts I shouldn’t have been interested in the game then, and especially now. I get some stuff totally wrong and misunderstand the rest. My bad.
>
> My perspective on “classic movement” might be a bit skewed because my frame of reference goes all the way back to Pong. My love of any game in particular was never influenced by what my friends liked. Back when you could rent a game from Blockbuster I would peruse the aisles for something that looked like it might be fun, pick two or three and try them out. I did not read reviews or go online and ask strangers if they thought the game was “worth it”. My best friend and I were having regular weekend sessions playing a game called GoldenEye 007 and one day he called me at work and said I had to try this game he found called Halo, which at the time had already been out for at least six months. I remember what GoldenEye’s gameplay was like, as well as every subsequent Halo release. I do remember everyone saying GoldenEye was the game that made consoles legit, and I also remember when I played Reach multiplayer it seemed somehow familiar. I never get all misty-eyed over how any of those games played, though. I enjoyed them when they were new, and when they were no longer new I was only interested in the new game. Never really got a new GoldenEye, but I did get a lot of new Halo games, and I’m about to get another. I don’t want the new game to be the old game. I want the new game to be a new game. I don’t want to be stuck with old player mechanics just for the sake of tournament games. A new Halo game that has no Abilities, Spartan or otherwise, will be dull and boring and only appealing to esports enthusiasts. If 343i and Microsoft think that group can carry the franchise then I guess Halo Infinite will have “classic movement mechanics.”

I was 34 years old when Halo: CE released. I never cared what anyone else thought about my gaming habits then, nor do I now.

Is my perspective on classic movement skewed because my frame of reference goes back to the Atari 2600? Don’t care. My love of any game was also never influenced by what friends liked either. I also did the Blockbuster game thing.

Then one holiday at my sister’s place, I was sitting and watching my nephew play this “Halo game” with my niece’s fiancĂ©. Up until that point, my gaming preferences were in games like Gran Turismo and Twisted Metal. But Halo: CE sold me my first Xbox.

I never get all misty eyed over how previous games played either. While I will go back and re-play some games occasionally I do it because they were, and still are, fun to play. I’m not much for the older games after the new ones come out either, but that is mostly the MP I’m referencing. I’ve played all kinds of different games in my time. I never really returned to the driving/racing type games as much, but I preordered every Halo [FPS] after CE
 and I’m about to skip my first Halo preorder since then.

FCOL
 I don’t want the new game to be like the old games either
 I already have MCC! Seriously, if I wanted to put on nostalgia goggles I’d just play that. I have zero interest in tournaments. I’ve never even been able to watch more than a minute or two before I got bored. GOW 4 is proof that a game can gravitate back towards its OG gameplay style without completely reverting to the original, or any other previous game in the series for that matter, and still sell. Otherwise we wouldn’t be getting GOW 5.

I don’t get why many of those who are against the classic movement mechanics just can’t seem to step outside of what appears to be a narrow scoped, unimaginative view that gravitating towards them means “going back” to [insert title here], or going back at all for that matter. It’s as if they simply cannot see anything other than a linear step backwards. Who ever said they wanted classic movement mechanics with “no abilities, Spartan or otherwise
”? I mean hell, those who tend to ridicule the ‘classic movement’ fans very frequently point to Halo 3 as the baseline game that they feel most said fans “want back” and it had deployable equipment.

Some people don’t want sprint. I think it’d be a pretty cool idea to have a small, deployable hoverboard type of craft that Spartans carry with them that has a limited time use
 a bit like Reach’s sprint, but a little faster with the disadvantage of being more difficult to control, yet they could still shoot/nade while on it. Ever seen one of those in Halo? I haven’t, but I guess if those who are too busy yelling ‘don’t take my sprint’ get their way we won’t see that kind of innovation. You know, the kind that doesn’t ‘take away’ without replacing what’s taken with something that gives back with a fresh and new twist.

I’m sure if they [343] took what was hated about certain aspects of previous Halo games (for instance Armor Lock) and changed it up, as opposed to just keep throwing all kinds of mechanics in a “let’s see if this sticks” fashion, they could come up with a very new style of game play that doesn’t feel “dull and boring” yet still gives a bit of a classic feel as well.

Not buying this game if there are any spartan abilities and sprint. If they want to make a game with Halo on the box, it better play like Halo or else the population will be dwindling after the first year, and hanging on by a thread after two years.

Counter-Strike plays like Counter-Strike and the lack of sprint has never hurt it. It’s still the top competitive fps in the world with no sprint or abilities. Meanwhile, 2+ years into “Halo” 5 and it tells me there aren’t enough people to play a match.

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> Not buying this game if there are any spartan abilities and sprint. If they want to make a game with Halo on the box, it better play like Halo or else the population will be dwindling after the first year, and hanging on by a thread after two years.
>
> Counter-Strike plays like Counter-Strike and the lack of sprint has never hurt it. It’s still the top competitive fps in the world with no sprint or abilities. Meanwhile, 2+ years into “Halo” 5 and it tells me there aren’t enough people to play a match.

So the sprint is the reason u can’t find players? Damn, I doubt they’ll take the sprint out. Maybe you have poor connection?
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> So the sprint is the reason u can’t find players? Damn, I doubt they’ll take the sprint out. Maybe you have poor connection?

He said he couldn’t match due to not enough players so it isn’t a connection issue. While it can’t be proven that abilities are the main reason for Halo’s dwindling population in the modern Halo era despite his claims that they are, it’s certainly something that shouldn’t be dismissed or ruled out as a possible factor.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > 2533274802803017;916:
> > So the sprint is the reason u can’t find players? Damn, I doubt they’ll take the sprint out. Maybe you have poor connection?
>
> He said he couldn’t match due to not enough players so it isn’t a connection issue. While it can’t be proven that abilities are the main reason for Halo’s dwindling population in the modern Halo era despite his claims that they are, it’s certainly something that shouldn’t be dismissed or ruled out as a possible factor.

Why don’t you just kiss him?

Edit: I’ll remove my comment since the other one was dealt with.

I have to say that out of all the new abilities added to Halo 5, I really like the clamber ability. It made it quote fun to explore levels and look for different angles for engaging the enemy.