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> > I have never understood the “classic movement mechanics” debate.
> >
> > I LOVE the old games, when they came out and even now. I love the new games just as much. But with each game, each aspect of it evolves and improves, including the movement mechanics.
> > The faster and more agile the movement mechanics, the more I personally feel immersed in both the gameplay and the story. I mean, we are playing as supersoldiers after all, should they be able to sprint, roll, dive, climb or anything that a normal person can do but better/faster?
>
> i agree i feel like when they introduce the new style in halo 4 that it looked and felt more… real like how halo wars 1 cutscnes were… i felt like a super soilder was actually playing instead a stiff person i really dont understand why everyone loves the old mechanics… games need to freaking evolve…
>
> make it halo wars 2 art style, have the ability to sprint and climb stuff, assasinate,dodge left and right like any normal human can do instead of jumpiing 20 feet high and slowly come back down.
> what is there to halo? jumping 20 feet high and slowly coming back down wtf is that be real. im a halo fan straight up but going completely back is ridiculous find a middle ground.
…?
You do realize, that we’re talking about a video game and not a documentary, right? If you really wan’t to drag this into a debate about realism, please answer me following questions: Why do we respawn, when we die? I mean, it has to be realistic, right? I don’t think that people respawn in real life, when they die. Why can’t you just simply leave maps in open environments? Why can’t you swim, why can’t you do flips, why can’t you crawl, dance, sleep? It’s a game - every game has it’s own “rules” and people accept them (or not) for gameplay reasons.
By your logic, Battlefield hasn’t evolved at all - I mean, you don’t have fancy abilities in BF (It can’t be anyway in a WW Game, but that’s not my point, it’s about the principle). Or look at Overwatch, this game is heavily focussed on Run & Gun and there is just one character who’s able to sprint. Ui, what an outdated, classic game, right? sarcasm
To the other points - I don’t get them. What do you mean by coming back slowly down? What has it to do with realism? I don’t get this argument…
The only point I can agree on is the art style, I personally liked most of it (HW2), but this is not really the right topic to discuss that, because this topic is about the movement.
What people do forget is that movement is not just about your spartan. When you talk about movement, you have to judge every map on it’s own. A lot of maps had ways to compensate the Run & Gun Gameplay. It’s all about Layout and the things you place into your maps. (Like the elephant on Sandtrap, wheel on Zanzibar, conveyors on Elongation, The train on Terminal, elevators, gravity lifts, man cannons, teleporters in a lot of maps, vehicles, grenade jumps and tons of other stuff)
So don’t just judge the player. Most of these things were taken out entirely (or became useless / less desirable) mainly because of these abilities.
Every map had it’s own unique way to play, this is variety. If you have like 5-10 abilities right from the start, you have to design every map around them, which leads to repetitive gameplay.

