> 2533274804813082;58:
> > 2535432728125526;57:
> > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
>
> Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
> 2533274804813082;58:
> > 2535432728125526;57:
> > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
>
> Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
> 2535444702990491;683:
> > 2533274804813082;58:
> > > 2535432728125526;57:
> > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> >
> > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
>
> Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
>
> I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
But we turned back the dial on Loadouts. Why didn’t you have a problem then? Running around with the same two weapons all the time is mundane and boring.
I just find it funny how you’re quick to be around when someone agrees with your beliefs, but even quicker to disappear when they ask you to explain.
> 2535444702990491;683:
> I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
I saw a lot of people say they wouldn’t buy H5 if it had sprint and yet they still bought it. I’ll believe it when I see it, but I hope it does happen (not you not buying it) because then it means that Infinite won’t have sprint.
In different genres, every game has its niche. PUBG and Fortnite fill that Battle Royale niche for many people, CoD is a fast FPS on small maps with customisation/attachments/killstreaks and fast killtimes, Battlefield is large scale warfare etc. Similarly, Halo has its niche as a sci-fi arena shooter and has certain qualities and features that people associate with the franchise that pulls them in.
I do not think we need sprint. Halo’s identity is defined by the old school gameplay for most people, there is clearly a large contingent (if not a majority) of fans who want that gameplay back, as demonstrated by the mass exodus of players from Halo 4 and Halo 5 within the early months of their release. I am not saying that the classic style of gameplay cannot be developed and innovated upon, however the new mechanics that 343i implemented in Halo 4 and Halo 5 failed to satisfy the fanbase. either return to classic gameplay and develop it in fresh and exciting ways, or just return to the classic gameplay and make a very polished and well tuned traditional Halo game.
> 2535444702990491;683:
> > 2533274804813082;58:
> > > 2535432728125526;57:
> > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> >
> > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
>
> Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
>
> I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
Your honestly telling us that 343I could make a Halo game that is absolutely mind blowingly amazing!!! brings together old and new fans a like, has one of if not thy highest ratings ever, sells the most copies ever, put Halo back into the mainstream aka makes Halo the “it” game to play, has huge numbers population wise and so on… but you wouldn’t buy it because it doesn’t have the sprint animation??? Come on man, be realistic. You just sound silly. After I saw a few things in Halo 5 I didn’t like, I decided not to get the Halo 5 system or collectors edition anymore (bought the collectors edition later on when it was dirt cheap lol) and just got the orginal version. My buddy did the same.
If you said you wouldn’t get it day 1 or you’d get it but only when it’s cheaper, then ok, I could believe that…but your obviously a big fan… your on here like the rest of us Halo nuts lol and you’ve been playing since CE I think you said, so ya… You sound like your a pretty big fan to me Saying your not getting Halo 6 because it doesn’t have x mechanic and you haven’t even seen the whole package and what it’s offering is pretty ridiculous and very closed minded. Who knows, maybe 343I does something that you’ve never seen or thought of… but hey, maybe your right and you wouldn’t… but, if this happens and I see you online prepared for a message of "oh, look who it is…hey remember when you said on Waypoint… " LoloL
Edit : It’s also incredible fun to play (I thought that would be self explanatory that it was, but apparently it wasn’t, so add that too )
> 2533274815533909;687:
> > 2535444702990491;683:
> > > 2533274804813082;58:
> > > > 2535432728125526;57:
> > > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> > >
> > > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
> >
> > Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
> >
> > I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
>
> Your honestly telling us that 343I could make a Halo game that is absolutely mind blowingly amazing!!! brings together old and new fans a like, has one of if not thy highest ratings ever, sells the most copies ever, put Halo back into the mainstream, makes Halo the “it” game to play, has huge numbers population wise… but you wouldn’t buy it because it doesn’t have the sprint animation???
We’re all different, and have reasons for buying and not buying games. I don’t care if sprint is there or not, but if 343i revert to the Halo 3 feel, where it feels slow, old and outdated I’ll avoid it too. If they increase the base movement speed and drop sprint, I’ll be happy with that.
I’m an older gamer too, in my fifties tbh, I want a game that I find fun to play. I don’t buy games because they’re mainstream or “the” game to play. They need to appeal to me, and having old, slow and dated mechanics do not appeal to me.
> 2535449076192416;1:
> In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
>
> EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343
>
> EDIT: 500comments. What have I done?
well you did just start a convo on the largest topic of debate.
> 2592250499819446;688:
> > 2533274815533909;687:
> > > 2535444702990491;683:
> > > > 2533274804813082;58:
> > > > > 2535432728125526;57:
> > > > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> > > >
> > > > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
> > >
> > > Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
> > >
> > > I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
> >
> > Your honestly telling us that 343I could make a Halo game that is absolutely mind blowingly amazing!!! brings together old and new fans a like, has one of if not thy highest ratings ever, sells the most copies ever, put Halo back into the mainstream, makes Halo the “it” game to play, has huge numbers population wise… but you wouldn’t buy it because it doesn’t have the sprint animation???
>
> We’re all different, and have reasons for buying and not buying games. I don’t care if sprint is there or not, but if 343i revert to the Halo 3 feel, where it feels slow, old and outdated I’ll avoid it too. If they increase the base movement speed and drop sprint, I’ll be happy with that.
>
> I’m an older gamer too, in my fifties tbh, I want a game that I find fun to play. I don’t buy games because they’re mainstream or “the” game to play. They need to appeal to me, and having old, slow and dated mechanics do not appeal to me.
Why do you and others keep defaulting to Halo 3? You make it sound like Halo 3 is the first option to go with in a new sprintless Halo? There is no reason to assume that would be the case. Stop making it sound as if Halo 3 is the only alternative to sprint Halo.
As popular as Halo 3 was and is, it was widely criticized even during its heyday for feeling “slower”. Despite its BMS being the same as Halo CE and Halo 2, Halo 3 had a god awful narrow FOV along with numerous other details that made the game feel slower while still covering a similar amount of ground compared the other titles.
There is no reason why we can’t have a higher fov, preferably 90 minimum with the option to adjust, higher BMS, reasonably sized maps, assorted map elements ala teleporters, responsive movement and strafe, etc.
> 2533274819446242;690:
> > 2592250499819446;688:
> > > 2533274815533909;687:
> > > > 2535444702990491;683:
> > > > > 2533274804813082;58:
> > > > > > 2535432728125526;57:
> > > > > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> > > > >
> > > > > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
> > > >
> > > > Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
> > > >
> > > > I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
> > >
> > > Your honestly telling us that 343I could make a Halo game that is absolutely mind blowingly amazing!!! brings together old and new fans a like, has one of if not thy highest ratings ever, sells the most copies ever, put Halo back into the mainstream, makes Halo the “it” game to play, has huge numbers population wise… but you wouldn’t buy it because it doesn’t have the sprint animation???
> >
> > We’re all different, and have reasons for buying and not buying games. I don’t care if sprint is there or not, but if 343i revert to the Halo 3 feel, where it feels slow, old and outdated I’ll avoid it too. If they increase the base movement speed and drop sprint, I’ll be happy with that.
> >
> > I’m an older gamer too, in my fifties tbh, I want a game that I find fun to play. I don’t buy games because they’re mainstream or “the” game to play. They need to appeal to me, and having old, slow and dated mechanics do not appeal to me.
>
> Why do you and others keep defaulting to Halo 3? You make it sound like Halo 3 is the first option to go with in a new sprintless Halo? There is no reason to assume that would be the case. Stop making it sound as if Halo 3 is the only alternative to sprint Halo.
>
> As popular as Halo 3 was and is, it was widely criticized even during its heyday for feeling “slower”. Despite its BMS being the same as Halo CE and Halo 2, Halo 3 had a god awful narrow FOV along with numerous other details that made the game feel slower while still covering a similar amount of ground compared the other titles.
>
> There is no reason why we can’t have a higher fov, preferably 90 minimum with the option to adjust, higher BMS, reasonably sized maps, assorted map elements ala teleporters, responsive movement and strafe, etc.
I was using Halo 3 as an example because as you stated it felt slow, and when you go back to it after playing Halo 5, Doom, Titanfall it’s even worse. Without using any examples, if 343i slow down the gameplay for Halo Infinite I’ll probably pass on buying it. I expect some will agree, and others will not.
> 2592250499819446;691:
> Without using any examples, if 343i slow down the gameplay for Halo Infinite I’ll probably pass on buying it. I expect some will agree, and others will not.
If they slow down the gameplay, or if they slow down the maximum movement speed? Because those things aren’t tied together. For example, Halo 5 is not demonstrably faster than Halo 3 when you look at how frequently kills happen in a match. Doesn’t change the fact that many people feel like the movement is slow, which can be traced back to the field of view, but the pace of gameplay seems to be at least on par with Halo 5.
> 2533274825830455;692:
> > 2592250499819446;691:
> > Without using any examples, if 343i slow down the gameplay for Halo Infinite I’ll probably pass on buying it. I expect some will agree, and others will not.
>
> If they slow down the gameplay, or if they slow down the maximum movement speed? Because those things aren’t tied together. For example, Halo 5 is not demonstrably faster than Halo 3 when you look at how frequently kills happen in a match. Doesn’t change the fact that many people feel like the movement is slow, which can be traced back to the field of view, but the pace of gameplay seems to be at least on par with Halo 5.
Halo 5 feels faster than Halo 3. If you play Halo 3 after Halo 5 it feels ten times worse. I don’t see how movement speed and gameplay are not tied together either. I prefer faster paced games like Doom, Titanfall etc. I thought that was also one of things they got right with Halo 5. If they keep it the same or increase it I’ll be happy.
Infinite’s core mechanics should be the current HCS mechanics. Sprint, thrust, slide, clamber and stabilize/smart-link. If Infinite devolves back into classic Halo gameplay, I’ll be devastated.
> 2533274809771441;694:
> Infinite’s core mechanics should be the current HCS mechanics. Sprint, thrust, slide, clamber and stabilize/smart-link. If Infinite devolves back into classic Halo gameplay, I’ll be devastated.
The same way Halo 5 devolved back to classic Halo gameplay? Because we’re missing Loadouts, Ordnance, and killcams from Halo 4, where people thought that should be the core mechanics.
> 2533274819446242;679:
> Before even getting to sprint itself, I feel like the appeal of “advanced mobility” in general has been vastly overstated. Titanfall started the trend and it has never found the same mainstream success, albeit due to other circumstances such as the lack of content in TF1 and the terrible release date of TF2. By all accounts a lot of people do enjoy Titanfall’s gameplay, but that doesn’t seem to be enough to have translated into long term success with sales and player retention.
>
> CoD has remained at the top of the “advanced mobility” trend, but public opinion on it soured on it in less than three years leading to one of the most disliked youtube video of all time and a later return to boots on the ground MP. Meanwhile Halo 5 failed to set the world on fire and I am left wondering why people are so adamant that this type of gameplay is what the larger gaming public demands.
>
> As for sprint itself, I tend to be of the mind that most people don’t care how a player gets from point A to B as long as they feel they can do it in a fair and reasonable timeframe. Wider FOVs, teleporters, man cannons, lifts, moving walkways, reasonably sized maps, higher base movement speed, etc. I just don’t buy the argument that sprint is “just what people expect” when there was never any indication that Halo was going to decline severely without it. We have never gotten a “Halo 4” with classic movement that fell flat on its face we can point to and say: “See, people need to be able to sprint.”
>
> I’m willing to admit when I am wrong, I just want to actually be shown that I am wrong in a concrete way rather than being told.
>
> At the end of the day I just want to be able to enjoy playing a new Halo game again.
The big thing for me is that it doesn’t matter how fast you go if you reach your destination at the same time. All sprint does is not let you shoot at full speed.
As the saying goes, if it ain’t broke, don’t fix it.
> 2592250499819446;693:
> I don’t see how movement speed and gameplay are not tied together either.
Movement speed is not the only factor that affects the pace of gameplay. Map design is probably the most important one, and can in most cases be used to negate the effects brought by changes in movement speed (as was done in Halo 5). What I mean by “not tied together” is that the movement speed doesn’t absolutely determine the pace of gameplay. Like, if you consider average time between encounters as a metric of the gameplay pace, the game with the higher movement speed doesn’t necessarily have the faster pace, because how often players run into each other is ultimately determined by how the maps are designed.
> 2535444702990491;683:
> > 2533274804813082;58:
> > > 2535432728125526;57:
> > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> >
> > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
>
> Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
>
> I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
Have you tried the recent Doom? Or any classic arena shooter like UT or Quake? The BMS itself in Halo ain’t the problem. H2 and especially H3 felt slow because of the fov at 60 and lack of velocity effects at max speed. I would say running and being able to shoot is overall a better gameplay mechanic than sprint… And the feeling of being slow has nothing to do with the extra pressure of a button.
> 2533274795098161;698:
> > 2535444702990491;683:
> > > 2533274804813082;58:
> > > > 2535432728125526;57:
> > > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> > >
> > > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
> >
> > Yeah, especially on H3… One BMS always feels so slow and monotonous. I enjoyed the original trilogy for many things, but certainly not for their lack of sprint. Movement without sprint is truly mundane and boring.
> >
> > I wouldn’t even purchase or play Halo Infinite if they turn back the dial on time and revert backwards to sprintless Halo; which would easily become my first ever Halo game that I wouldn’t buy.
>
> Have you tried the recent Doom? Or any classic arena shooter like UT or Quake? The BMS itself in Halo ain’t the problem. H2 and especially H3 felt slow because of the fov at 60 and lack of velocity effects at max speed. I would say running and being able to shoot is overall a better gameplay mechanic than sprint… And the feeling of being slow has nothing to do with the extra pressure of a button.
No I haven’t tried any of those games. And I’m not trying to Doom Halo (or Quake it or whatever other game you want to turn it into). I simply want to keep the movement mechanics similar to what Halo is right now- granted some mechanics like ground pound and shoulder charger should get tossed aside, along with tweaking clamber if it stays… But I’m suggesting that they merely evolved the current movement, certainly keeping sprint and (hopefully) thrust, not to toss all that hard work out the window.
If H3 would have had sprint (to add up to an extra 25% speed boost) then it wouldn’t have played so slow, regardless of its known FOV issue.
> 2535444702990491;699:
> > 2533274795098161;698:
> > > 2535444702990491;683:
> > > > 2533274804813082;58:
> > > > > 2535432728125526;57:
> > > > > Why do you think the original trilogy was great without sprint and it didn’t seem like it took forever to get to places?
> > > >
> > > > Subjective. Having recently played Halo 3 for the MCC Flight #2, it did seem like it was taking forever to traverse the map.
>
> No I haven’t tried any of those games. I’m not trying to Doom Halo (or Quake it or whatever other game you want to turn it into).
So if we add advanced movement mechanics, then Halo is copying CoD, but if we remove movement mechanics, then it’s copying Doom or Quake. Make up your mind, internet.