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> While I most definitely agree that the old movement mechanics would be great, we have to look at this logically. The classic movement style does not work in the modern gaming industry. Most of the gaming population is under 18, and most of those people are going to want extra armor abilities. You can’t deny that when you first picked up the game you have fun experimenting with all the new toys your armor had. To keep the series alive they need to innovate, not devolve.
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> And from a lore perspective, how would S-IVs go from having all pf these abilities to none? It makes no sense. You can explain it by saying we wont be playing as S-IVs in multiplayer, but if we do that how do we explain the REQ system that will be implemented, how do we explain armor customization on a large level, and how do we explain the lore of matchmaking? The REQ system (or some other microtransaction) without a doubt will be there, so we need to get lots of items from each “pack”. If we have downgraded so much, how do we explain getting huge amounts of armor and weapons? And if we do downgrade to off-brand master chiefs (like in halo 3), how do we explain armor customization? We only had a few options to pick from. We are going to have a lot, so if we have all this armor, why do none of them have any abilities? And currently, matchmaking is a simulation inside of the UNSC Infinity, just like in halo 4. If we don’t have sprint, that means we don’t have the Infinity to test matchmaking, which wouldn’t make sense, as the Infinity is the flagship of the Reclaimer trilogy.
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> All-in-all, I would love some classic movement, but it isn’t as fun, does not draw in new players, does not keep players in (aside from the older part of the community, which is much smaller than the newer part), and does not work with the lore in more basic fashion.
Sry, but I have to disagree
I’m still new to this Forum, I don’t know how I can quote single paragraphs, so I’ll just do it with numbers
- Could you please describe what exactly “the modern gaming industry” is. You consider it as a disadvantage (when they remove these abilities) - I consider this as an advantage. Because there is no game like Halo (with the real, core gameplay) it would draw way more attention. There is no “classic” or “modern” Gameplay - if this specific gameplay is fun, it’s good - that simple.
The enchanced Mobility thing was a short living trend - it was there for a couple of years and it completly failed.
Fun Fact: Look at the game populations or which games were well recieved in the recent years. You have Battlefield 1, a boots on the ground game. Obviously you can’t design a enchanced mobility game for WW1. BF5 is coming out, another WW Game. COD WW2 (Even though it was by far not the best one, at least the feedback wasn’t as bad as Infinite Warfare)
Look at Battle Royale (I’m not interested in BR, but I think that it’s a good example). It came out of nowhere (There were several games out there, but none of them were really popular) Now it sits on the top. Both of them play very slow, even though there is sprint in it. I know that that’s the point of a survival game - I’m just trying to prove, that you don’t have to fly across the map to experience some fun gameplay.
Look at Overwatch, it came out of nowhere. I haven’t played Overwatch yet, but correct me if I’m wrong - isn’t Overwatch known for it’s Run’n Gun Gameplay? Exactly like the Halo Titles with the real, core gameplay? I know that there are some abilities and you can’t compare it 1:1, but Halo also had some different things like Equipement, Powerups, teleporters etc.
So I’ll ask you again: What exactly is the “modern gaming industry” for you?
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You have problems with removing this things from a lore perspective, but you have no problem them getting into the game out of nowhere? Why couldn’t you sprint, clamber, ground pound, spartan charge, slide etc. in the earlier games? How does that make sense to you then? Or do you really want to justify the absense of clamber with an outdated armor?
Lore should never effect Gameplay, otherwise you will run into tons of problems and plotholes. It’s just a video game and not a documentary, it should be fun in the first place. Otherwise I would have to ask these people: Why I’m not able to crawl, do a flip, dance, eat, take off my helmet and take a sleep, fly out of boundaries, book a ticket to Miami, play the newest version of Tetris on a UNSC Computer, swim etc.
Btw, John is a Spartan II, not IV. To summ this topic up: Most people are casual gamers. They look at the trailers, they will eventually watch some gameplay demo and if they like it, they will buy it. -
You have not one single evidence for that. The only thing you can refer to is the sales numbers & population of the games. I don’t think that I have to tell you which games were more popular. Not only that, you can compare the ratings, all big Youtubers, the community. It looks more like the majority of the fandom is begging for the real, core gameplay.
