The return of classic movement mechanics?

I agree that classic gameplay should return halo was always a serious unique game adults played it 'cause it didn’t have abilities like other games every game had sprint ,ADS,and abilities. Then halo 4 made it the same style like every other shooter…causing a drop of 6 million players then halo 5 made in even more generic losing another 3-4 million.

Please bring classic halo 3 style gameplay back were you have to get abilities and weopons instead spawning with them.

I bet 5 million classic players will come back including myself to halo infinite IF it has classic mechanics.

Halo 4 and halo 5 tried something new but it didn’t work out…it’s time to go back to it’s ROOTS.It will work out just try it 343i you haven’t tried since 2012.

Classic doesn’t mean it will be a good game.

> 2533274882470955;622:
> Classic doesn’t mean it will be a good game.

Classic halo will make millions come back and if you need explanation why it will be good with classic watch the youtuber fayvn
And really halo infinite with classic mechanics won’t make it worse only better.Nobody needs another halo 5 game what is 343i going to do make it even more complicated with abilities and thrusters boosters and ads .Really?

#Bring back classic halo

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> > 2533274882470955;622:
> > Classic doesn’t mean it will be a good game.
>
> Classic halo will make millions come back

There is zero indication that classic movement mechanics will bring in more players than sprint would. Sprint would appeal to more modern FPS fans and would arguably bring in more fans, despite the group of classic Halo fans that would prefer basic movement. Basic movement mechanics could even hurt replayability - H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.

> 2533274830420921;623:
> Classic halo will make millions come back and if you need explanation why it will be good with classic watch the youtuber fayvnAnd really halo infinite with classic mechanics won’t make it worse only better.

You or anyone else won’t know if that will actually happen. Only thing we can hope for is that they look at the data for the two previous games and at least try a classic approach if their numbers haven’t been good since that at least would be proof that some or all of their current approaches aren’t working depending on what they find.

I counter your baseless claim with another. Checkmate.

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> > 2533274830420921;623:
> > > 2533274882470955;622:
> > > Classic doesn’t mean it will be a good game.
> >
> > Classic halo will make millions come back
>
> There is zero indication that classic movement mechanics will bring in more players than sprint would. Sprint would appeal to more modern FPS fans and would arguably bring in more fans, despite the group of classic Halo fans that would prefer basic movement. Basic movement mechanics could even hurt replayability - H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.

Umm, yeah - brilliant conclusion.
And I guess the player count of Halo 4 was so high because sprint was included?

Oh, wait…sarcasm

<mark>This post has been edited by a moderator. Please do not flame or attack other members, and please refrain from making non-constructive posts.</mark>
<mark>You’re on a discussion forum, mate. Discuss things.</mark>

*Original post. Click at your own discretion.

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> > 2535444702990491;624:
> > > 2533274830420921;623:
> > > > 2533274882470955;622:
> > > > Classic doesn’t mean it will be a good game.
> > >
> > > Classic halo will make millions come back
> >
> > There is zero indication that classic movement mechanics will bring in more players than sprint would. Sprint would appeal to more modern FPS fans and would arguably bring in more fans, despite the group of classic Halo fans that would prefer basic movement. Basic movement mechanics could even hurt replayability - H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.
>
> Umm, yeah - brilliant conclusion.
> And I guess the player count of Halo 4 was so high because sprint was included?
>
> Oh, wait…

I love that fayvn made point by point videos to show that halo 3 mechanics \style is better then halo 4 and 5 .Saves time explaining to #-$+$- like yourselves LOVE IT!!!

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>

If you haven’t noticed yet: It was sarcasm

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> > 2535444702990491;624:
> > > 2533274830420921;623:
> > > > 2533274882470955;622:
> > > > Classic doesn’t mean it will be a good game.
> > >
> > > Classic halo will make millions come back
> >
> > There is zero indication that classic movement mechanics will bring in more players than sprint would. Sprint would appeal to more modern FPS fans and would arguably bring in more fans, despite the group of classic Halo fans that would prefer basic movement. Basic movement mechanics could even hurt replayability - H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.
>
> Umm, yeah - brilliant conclusion.
> And I guess the player count of Halo 4 was so high because sprint was included?
>
> Oh, wait…sarcasm

There were clearly multiple other glaring issues with Halo 4 aside from your personal problems with sprint (no sarcasm necessary).

Frank O’Connor admitted that they rushed development with Halo 4, along with that being 343i’s first true Halo game.

In particular the linear, boxed-in, and less open level design killed H4 campaign’s replayability. The next biggest issue with H4’s replayability was the redundant and repetitive combat that the covenant and promethians had to offer players in that game.

Both the campaign and MP maps felt restictive and lacked the open, creative design that Bungie brought to the table (and before you even start- NO, sprint did NOT have anything to do with these issues- case in point being Reach with came with great maps and sprint, and released right before H4)

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> I counter your baseless claim with another. Checkmate.

Well great then. Finally an anti-sprinter concedes that the anti-sprint claims are indeed baseless. I concur with that part of this post.

> 2535444702990491;624:
> There is zero indication that classic movement mechanics will bring in more players than sprint would. Sprint would appeal to more modern FPS fans and would arguably bring in more fans, despite the group of classic Halo fans that would prefer basic movement. Basic movement mechanics could even hurt replayability - H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.

Yeah, I’m not buying that. Based on Larry Hyrb’s (Major Nelson) stats, Halo 3 had been the most played game on Xbox on average from 2007 to 2009. Not even the 3 new CoD releases could dethrone its position for a significant amount of time. Contrast that with Halo 5, where it has been stuck in around the 20th position (while currently at 22nd), and has remained there for several months. Even if Halo 3 did lose some players a few months after launch, how the heck can you assume that sprint was somehow the main cause of it?

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> There is zero indication that classic movement mechanics will bring in more players than sprint would.

You seem very confident about something you yourself have zero indication of.

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> Sprint would appeal to more modern FPS fans and would arguably bring in more fans, despite the group of classic Halo fans that would prefer basic movement.

It’s common sense that catering solely to fps fans with millennial sensibilities doesn’t work, and espcially with Halo 4 and 5 as examples. It’s a bandwagon market. The fps genre is hilariously over-saturated with popular game franchises (many of which are not story-driven and easier to get into than Halo) and these people jump ship to the next one too quickly to stick with a triennial franchise like Halo that releases games slowly and subtly. They go play CoD, then Overwatch, then PUBG, then Fortnite. Halo doesn’t release games quickly enough to hold them.

Appealing to modern fps fans, is only something to be mindful of when designing the superficial aspects of the game, such as the control schemes provided, making menus simple and easy to navigate, making the progression system addictive, etc. However, designing the whole game around this mold does nothing good for the Halo series in the long term and that clearly has something to do with why Halo Infinite is taking a new approach.

[deleted]

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> That’s a baseless assumption. Where’s your proof? In 2009, way after Halo 3’s release, according to Major Nelson’s blog, Halo 3 has been at the very top for two years in a row with one million unique players a day, constantly switching between Call of Duty for the top spot since Modern Warfare 2’s release. No modern game has reached that kind of success yet apart from Overwatch, League of Legends, and Fortnite.
>
> https://majornelson.com/2010/08/18/live-activity-for-week-of-aug-9/http://www.ign.com/articles/2009/08/13/halo-3-still-popular

I’ve got a handy graph for you. Halo 3 was actually mostly in second place in 2008, after the release of CoD 4. After WaW released, CoD split its population and Halo 3 got to spend a little more time in the first place, until finally dropping forever from the first place after a bit over two years at the release of MW2. Also, during that two years, the 24h UU count rarely went above 1,000,000 during its reign.

Also, at least Dota 2, CS: GO, and PUBG have all reached the same level of success. There are other games that might have, but I don’t have the stats for those to check. Due to the growing popularity of gaming, that level of success is easier to reach than today.

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> H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.

Do you remember when I criticized you for making these wild completely unsupported claims? Yep, this is exactly what I meant. You contribute nothing of value to this discussion by making these self-serving, ridiculous claims that aren’t based in reality.

I’ll just let you know that the two next Halo games with sprint after Halo 3 lost their population significantly faster than Halo 3. Do I now get to say that this was probably due to sprint? You see how this works? We can all make these stupid claims, but they don’t lead anywhere useful.

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> > 2535464451695009;634:
> > That’s a baseless assumption. Where’s your proof? In 2009, way after Halo 3’s release, according to Major Nelson’s blog, Halo 3 has been at the very top for two years in a row with one million unique players a day, constantly switching between Call of Duty for the top spot since Modern Warfare 2’s release. No modern game has reached that kind of success yet apart from Overwatch, League of Legends, and Fortnite.
> >
> > https://majornelson.com/2010/08/18/live-activity-for-week-of-aug-9/http://www.ign.com/articles/2009/08/13/halo-3-still-popular
>
> I’ve got a handy graph for you. Halo 3 was actually mostly in second place in 2008, after the release of CoD 4. After WaW released, CoD split its population and Halo 3 got to spend a little more time in the first place, until finally dropping forever from the first place after a bit over two years at the release of MW2. Also, during that two years, the 24h UU count rarely went above 1,000,000 during its reign.
>
> Also, at least Dota 2, CS: GO, and PUBG have all reached the same level of success. There are other games that might have, but I don’t have the stats for those to check. Due to the growing popularity of gaming, that level of success is easier to reach than today.
>
>
>
>
> > 2535444702990491;624:
> > H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.
>
> Do you remember when I criticized you for making these wild completely unsupported claims? Yep, this is exactly what I meant. You contribute nothing of value to this discussion by making these self-serving, ridiculous claims that aren’t based in reality.
>
> I’ll just let you know that the two next Halo games with sprint after Halo 3 lost their population significantly faster than Halo 3. Do I now get to say that this was probably due to sprint? You see how this works? We can all make these stupid claims, but they don’t lead anywhere useful.

Sprint is akin to a Holy relic.
Games lacking sprint and do bad, it’s because they lack sprint.
Games do bad despite having sprint, it’s other factors.
Games do good without sprint, they’d do far better with sprint, no backing up needed, and they do not count either way.

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> > >
>
> Sprint is akin to a Holy relic.
> Games lacking sprint and do bad, it’s because they lack sprint.
> Games do bad despite having sprint, it’s other factors.
> Games do good without sprint, they’d do far better with sprint, no backing up needed, and they do not count either way.

There’s definitely other factors other the inclusion of sprint that caused the latest Halo games to drop in popularity.
In Halo 5’s case people complained about: Sprint/SA, artstyle, campaign, Locke hogging the spotlight, REQs, no split screen, incomplete game at launch, buggy theatre etc…
While I agree that Gameplay is definitely important, to say that other factors did not contribute would be a tremendous fallacy.

I think perhaps another reason people are arguing so is because some people are talking about campaign while others multiplayer.
In my case I like sprint in campaign, but in multiplayer I’m less enthusiastic

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> > > >
> >
> > Sprint is akin to a Holy relic.
> > Games lacking sprint and do bad, it’s because they lack sprint.
> > Games do bad despite having sprint, it’s other factors.
> > Games do good without sprint, they’d do far better with sprint, no backing up needed, and they do not count either way.
>
> There’s definitely other factors other the inclusion of sprint that caused the latest Halo games to drop in popularity.
> In Halo 5’s case people complained about: Sprint/SA, artstyle, campaign, Locke hogging the spotlight, REQs, no split screen, incomplete game at launch, buggy theatre etc…
> While I agree that Gameplay is definitely important, to say that other factors did not contribute would be a tremendous fallacy.
>
> I think perhaps another reason people are arguing so is because some people are talking about campaign while others multiplayer.
> In my case I like sprint in campaign, but in multiplayer I’m less enthusiastic

What I said is basically how I’ve come to see what happens when it comes to naming games, on the pro-sprint side. ( No the anti-sprint isn’t perfect, there are bad things happening on that side as well )

See, it usually start with someone mentioning “increased game pace” in a vague manner. A Doom 2016 video is linked showing fast gameplay with no sprint. Counter to that is Doom 2016 not being that popular. CS:GO and OW gets dropped, but they’re dismissed as different games. Battlefield, CoD and whatever else has sprint is mentioned to show plenty of popular series with sprint.

I mean, that has pretty much happened in this thread once.
Look at the quotes in the chain even. There’s a slight hint of it.

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> > 2535444702990491;624:
> > H3 lost a significant chunk of its population in the months after launch which was probably due to its lack of sprint.
>
> Do you remember when I criticized you for making these wild completely unsupported claims? Yep, this is exactly what I meant. You contribute nothing of value to this discussion by making these self-serving, ridiculous claims that aren’t based in reality.
>
> I’ll just let you know that the two next Halo games with sprint after Halo 3 lost their population significantly faster than Halo 3. Do I now get to say that this was probably due to sprint? You see how this works? We can all make these stupid claims, but they don’t lead anywhere useful.

“Stupid claims,” is a little harsh. There have been equally as many “wild,” baseless claims made from anti-sprinters and you don’t step in and try to debunk those or call any of them stupid. I’ve also done my best to contribute things of value to this discussion (understanding that I am of course in favor of keeping sprint :slight_smile: ) so I’m sorry if I’m falling short of your expecatations here. I’ve also offered more to the discussion then this one part of this one post.

I don’t know where you found your graph (particularly where the raw data is even coming from which supports the visual data), but different games have used different population counters. Halo 3’s was taken from an entire day, so (aside from H3’s population counter producing inflated numbers compared to most other games with population counters) it’s difficult to have taken those aggregate daily numbers and compared them side by side against other games that had real-time (or near real-time) population statistics. I never said Halo 3 was unpopular, but I figured it was common knowledge that Halo 3 lost a significant chunk of its population in the months after launch. I found this post on Waypoint which was from the post-Reach era discussing, comparing, and contrasting Reach’s population versus H3’s population; which elaborated on the population drop in H3.

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> “Stupid claims,” is a little harsh.

I think claims about events that are not backed by any data are stupid. They’re useless, they’re misleading, they don’t get us closer to the truth. All the do is create mutual distrust. Anyone can just say whether fits their agenda, whether or not it has any basis in reality. I’m not a fan of that.

If you want to speculate, then clearly label it as speculation, and explain your reasoning for how you came to that speculation. Don’t just make claims because they fit your agenda.

> 2535444702990491;639:
> I don’t know where you found your graph but different games have used different population counters. Halo 3’s was taken from an entire day, so (aside from H3’s population counter producing inflated numbers) it’s difficult to have taken those raw, aggregate numbers and compared them side by side against other games that had real-time (or near real-time) population statistics. I never said Halo 3 was unpopular, but I figured it was common knowledge that Halo 3 lost a significant chunk of its population in the months after launch. I found this post on Waypoint which was from the post-Reach era discussing, comparing, and contrasting Reach’s population versus H3’s population and discussing the population drop in H3.

I created the graph (and others), and the whole process is carefully documented, motivated, analyzed, and criticized in the thread found in my signature. When it comes to the data, first of all, the Halo 3 in-game population counter used to be real-time. It was only changed to 24h UU counts well after the release of Halo Reach. The counter was broken after an Xbox 360 dashboard update in 2009. However, that’s all irrelevant to the data we’re discussing, because it did not come from the in-game counter, but from the Bungie.net counter, which did not have the same reliability issues as the in-game counter.

However, the data in the graphs is indeed 24h UU counts. And you’re within reason to doubt it, because as we all well know, there weren’t any 24h UU counts for Halo 4. Waypoint only had a real-time counter, and the data you see for Halo 4 in that graph is based on that counter, (though gathered through the API to HaloCharts, where I sourced it from). However, if you assume that the (peak) 24h UU count is in a constant ratio to the peak real-time population, and that this ratio isn’t hugely different between games (as turns out to be the case for Halo 3 and Reach), then you can find that ratio and extrapolate the 24h UU counts from the peak population. Again, the reliability of this approach and the issues with it are discussed in the thread in my signature.

I don’t know if it’s common knowledge that Halo 3 had a significant drop in population in the months following launch. But obviously I should know that such a drop exists, because it’s right there in the graphs I made. However, what you did not account for is that this might be a completely natural phenomenon that happens to a certain class of games (namely, huge, highly marketed triple-A games), because when the game launches, a lot more people end up buying the game on the hype than would be genuinely interested in playing it in the long term. It’s there for Halo 3, but it’s also there for Halo Reach, and Halo 4. I’ve always been curious whether it might be there also for CoD, Battlefield, and all these other seasonal games that make headlines at regular intervals. The fact that there is a significant drop in population following launch doesn’t by itself tells us much, because there are a billion reasons why it could happen, not all of which are preventable. Now, if that drop becomes larger with each sequel, and your sales are not growing, then you might have cause to worry, because you can’t explain it away with people who would never have had huge interest (or lots of time to spend) in the type of game you’re making in the first place.

> 2535444702990491;639:
> There have been equally as many “wild,” baseless claims made from anti-sprinters and you don’t step in and try to debunk those or call any of them stupid.

Because frankly, sometimes I just can’t be bothered right now. If you went and looked, you’d see that I have many times in the past criticized similar crazy claims from people who have completely opposite opinions to you. I especially used to do that in the more silent days of the forums when there was no time and effort to dedicate on more interesting things. Heck, part of the motivation for creating the population database was to debunk some of the ridiculous misconceptions some fans of Halo 3 had about the popularity of the game. I’ve spent much more time and effort combating those misconceptions than I have on discussing with you in this thread.

At the moment, I’m only focusing on you because you’re the biggest outlet of these wild claims in this particular thread at the moment. If you want me to focus on other people, then the best you can do is not to grab my attention. If you stop making these claims, eventually I will find enough energy to be frustrated with someone else.