MCC is classic gameplay. Why isn’t it as popular with games with advanced movement like Apex, Valorant and DOOM Eternal? Are you telling me 2022 HCS for infinite is better than 2018 HCS? Eventually you guys have to acknowledge that this game isn’t as great as it sounds and no amount of content is going to change that. Its dull, soulless and boring.
Why isn’t it as popular? Because the games came out over a decade ago. People have played them for 1000’s of hrs already. Of course there wouldn’t be many playing it. They got their fill. Not to mention 343 f’d the release up so bad that nobody could play it forever which no doubt made many people leave and forget it who otherwise would have played.
Good luck with that, 343i are allergic to making a Halo game.
Halo 5 was as advanced movement as you get. It wasn’t very popular either. We don’t know how unpopular it was, but if it had been significantly more popular than MCC, why would 343i have toned down the advanced movement aspect for Infinite?
Let’s not kid ourselves: Halo is not popular, and its issues run deeper than just what gameplay mechanics it has or doesn’t have, probably partly for reasons beyond control of its developer. There’s a reality that many Halo fans concerned about popularity don’t want to acknowledge, which is that popularity of games is decided by entirely arbitrary factors. Why is CS:GO, a game with early 2000’s gameplay mechanics over 20 times more popular than Halo? Why did LawBreakers, epitome of the advanced movement trend, fail so spectacularly?
Eventually you have to acknowledge that your personal preferences are a poor predictor of what is going to be popular. Everybody thinks their preferred style of gameplay is going to make Halo popular. For advanced movement fans, Halo 5 already proved unpopular. For classic movement fans, Halo Infinite is evidence that dialing down the movement mechanics isn’t some magic bullet, though admittedly they still have somewhat strenuous of a case since it didn’t fulfill some of their main requests, namely, removal of sprint and clamber.
For what it’s worth, I somewhat agree that Halo Infinite is soulless, but not because of what movement mechanics it doesn’t have, but because it’s so damn noncommittal to any design philosophy.
This is a great comment and I agree with what you said about Infinite. The honeymoon phase is over. It’s just one massive compromise between classic fans, H5 fans, and whoever it is at 343 that just really wishes Infinity Ward would give them a job. At the end of the day though, so many people are left unhappy. A lot of H5 fans here aren’t happy. I prefer 2 and 3 (and really enjoyed Reach), but I don’t like Infinite at all. No one I used to play those games with plays Infinite. A lot of people gave it a chance because it’s free, but are they sticking around?
i have more a question about this point more.
warzone is a big map and you need sprint on that level to speed up the game more since it has no time limit what was fine for it.
and since the vehicles you can use on it are also limit on how much there can be on each team also.
and there was also more space between base’s you can take to take controle on the map more you need more the halo 5 sprint.
but here is more my question.
some players wane see a BR in halo infinite and warzone without the REQ system is also sometime that some people wane see return.
if there bring a BR to halo infinite then you need the halo 5 sprint mechanic right for it since without is it not good playable if its a biger map like Warzone was in halo 5.
and same go’s for the halo 5 Warzone if it returns then you also need the halo 5 sprint mechanic more.