> 2533274856169067;6069:
> It adds depth by adding an option that gives you a disadvantage and an advantage. You get increased movement speed at the penalty of not being able to look around freely and shoot right away.
More options doesn’t automatically mean increased depth. Even if those options have advantages and disadvantages.
Increased depth comes from added viable choices in given situations. If new options invalidate more options than it adds, you’ve decreased the depth.
> 2533274856169067;6069:
> This is good because it rewards game awareness and increases the skill ceiling. There, easily explained. As I said, it’s very simple but you aren’t even bothering to give it nay thought.
The awareness you use for sprinting is the same as you’d have without sprint, and sprint doesn’t require anything else from the player other than pressing a button.
> 2533274856169067;6069:
> Grand strategy games have some of the biggest audiences so I have absolutely no clue what you are talking about. Please see League of Legends and or Dota 2. A games with more depth tend to have greater longevity.
Grand Strategy is a genre containing large scale strategy games, can be in both battlefield as well as in terms of time. Titles lite Crusaders Kings, Total War and Europa Universalis belong to this genre.
This genre does not in any way hold the same scale of population as the other genres.
LoL and Dota have absolutely nothing to do with Grand Strategy games, they’re Mobas, Massive Online Battle Arena games.
Yes, more depth in general leads to longer longevity.
> 2533274856169067;6069:
> SOME games do do fine without it but that doesn’t mean it’s bad to add.
Of course it can be bad to add.
Bungie cut it from Halo 2 because they felt it caused pacing issues.
Doom 2016’s development was completely restarted when they started calling their game Call of Doom, and instead went in a completely different direction, with gameplay which would be different if it featured sprint due to the current gameplay loop.
> 2533274856169067;6069:
> “Sure you can, but that design have other requirements which some do not like making it into the maps.
> Noticed anything else people have been saying?”
>
> Completely meaningless statement.
No it’s not.
If one of sprint’s effect on maps is an overall larger map, smaller close quarter maps are not made.
Leading to the smallest maps being in the medium size. For instance, some people dislike the absense of the truly small maps.
Or, for instance longer corridors, less map complexity and so forth.
We haven’t really seen that much utilities on the maps to traverse them, such as man cannons and teleporters in the newer titles, things which were a little more common in the original Trilogy.
Also, you didn’t bring up anything else than that of map design, henche why I asked if you happened to notice something else that was vrought up.
> 2533274856169067;6069:
> There isn’t Irony here you just aren’t thinking very much. I like halo 5 because it is new and innovative.
Of course there is.
> 2533274856169067;6069:
> I like infinite because it will be new and innovative.
Innovative?
Scaling back on what Halo 5 had, removed some of it. Re-introduced equipment from Halo 3, and that’s basically it.
> 2533274856169067;6069:
> You don’t like that halo is new and innovative so why would you want them to make a new halo that is the same as the old halos?
“You oppose sprint, therefore you don’t want new and innovative stuff, you only want old games remade.”
Impressive, and classic.
Pray tell, how exactly did you come to that conclusion?
Because I’ve got stuff which says otherwise.
> 2533274856169067;6069:
> That doesn’t make any sense. I don’t want halo infinite to be like 5, I want it to be a new experience.
Yet here we are with you advocating copying game mechanics from other games, because… they’re “essential”.
> 2533274856169067;6069:
> Um, pretty sure you don’t know how development works. We aren’t all still playing Pong because technology has advanced… so this was a weird statement.
And I’m pretty sure you do not read properly, or just make wild swings now.
A decade is ten years, current year is 2021, so, what technological advancements have we done since 2011, which allow new mechanics in Halo? In Games overall?
The last big thing has been motion capture, and that in itself has been isolated to niche games.
> 2533274856169067;6069:
> Advances in gaming technology (CPUs and GPUs) to add things like sprinting and sliding and jumping. I thought that would be self-explanatory. Seriously, just think about it for a second.
So, what advances in the CPU and GPU, has allowed Programming languages to disable user features, change animation and increase/decrease/change variables or transformation/traversal of specific axises in a certain manner?
Sprinting in programming is merely conditions.
When you press a button
Check if the sprint bool is true, if it isn’t, set it true, change the parameters you want to change, then proceed.
It uses basically the most basic of programming functions, and you could not have games without any of those.
> 2533274856169067;6069:
> I’ve already dived pretty deep simply put, sprinting adds more depth which is good.
A few sentences?
Depth in gameplay is good, but your explanation of how sprint adds depth is non-existant
> 2533274856169067;6069:
> Isn’t that your argument? You just want halo to stay the same without innovating or changing? Why do you even want a new halo?
No, it isn’t, I’m not talking about “evolution”, “growing up”, “progress” and bringing in how other popular games use specific mechanics, and that they’re essential to the modern game etc, and as such Halo needs them.
As far as wanting “the same game and nothing new”, going to link this for the second time in this response.
> 2533274825992292;6082:
> H5 had just as much if not MORE Tournaments then H2 ever did.
Mkay.
Halo 2 was there with the rise of popularity of e-sports, with tournaments done with a third party holding the tournaments.
Halo 5 came into an already flourishing e-sports business, with the HCS, a tournament series created and maintained by i343.
> 2533274825992292;6082:
> Sprint is a trade off that has advantages and disadvantages, as does any type. Remember the Armor Lock debate. If you knew how and when to use it, you were godly; But not always! And if you didn’t, well you let the forums and matches know.
Yeah I remember, and how this is phrased, it wouldn’t have mattered if Armor Lock had killed everyone nearby. Because it still had the disadvantage of being completely stationary.
> 2533274833656619;6112:
> Doom was too fast.
Doom was too fast for you to notice if it was old and clunky?
How about this, when you’re not sprinting in Halo 4 or 5, does it feel old and clunky?