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> > > I think adding sprint and the other mechanics loses depth in the gameplay. no point in crouch jumping, grenade jumping or any other sort of technique because now you just clamber. Want to shoot, strafe, throw grenades and move forward and objective all while at max speed? Can’t because of sprint. You can’t go back to 4 or 5 because they are so incredibly boring and annoying to play after the ease, yet complexity of the previous games. They really show why they defined a generation.
> > > It is not fine that it affects map design. First the maps are bigger so you are not getting anywhere faster than you were, second the weapons have to be more lethal and have more aim assist, which results in a lower skill gap and the game turning into a cover shooter. If you want the bad Halo games with sprint, go play them. Halo can still have new mechanics without it affecting the play. CE, 2 and 3 aren’t the same game.
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> > Halo 5 had some of the hardest and most intricate movement mechanics of any shooter, let alone halo. There are so many jumps on each map that go beyond crouch jumping which still exists in halo 5. A combination of multiple mechanics need to be used to make many of the skill jumps. They are harder to learn than the halo 3 ones and have a higher impact on the game itself. Clamber is an extension of the movement. It can help you kill momentum from times you would be launched. You can clamber small ledges instead of jumping really high over them and leaving yourself vulnerable in the air.
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> > Sprint is an ability and the magnum specifically was able to be shot instantly out of sprint. Still, it is a significant speed boost and sprinting alone was not how halo 5 was played. Playing it with all of its abilites allowed you to shoot at speeds higher than sprinting.
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> > Halo 3 is one of my favorite games of all time. It did define a generation and was complex for it’s time. It had depth and was complex enough to keep people coming back. Halo 5 is more complex and to say it’s boring is not true. Some people don’t like it as a Halo game but no one says it’s multiplayer is bad or boring, just not halo which is subjective and will different from person to person.
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> > Not all maps are bigger because of sprint. Halo 5 had many maps that were not bigger than the average halo 3 map. Empire, The Rig, Fathom, coliseum, and overgrowth were all similar in size to some halo 3 maps. You can also cross most of halo 5’s maps faster than you could halo 3’s maps, specially using all of its movement mechanics.
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> > The weapons were not more lethal in halo 5 and the skill gap grew. There is more aim assist but it was much harder to shoot people because they were moving way too fast. Halo 3 had alot of aim assist as well but you were shooting at people moving incredibly slow. It is way harder to duel someone in halo 5 than halo 3.
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> > Halo 3 was a cover shooter. Due to its lack of mobility, map control was incredibly important. Most of the games were spent peaking from covers. Once someone had their weapons, taking a position of power was too common and powerful. Getting the high ground on The Pit or on High Ground made you incredibly difficult to kill due to a lack of movement mechanics such as clamber. It was easy to protect yourself up there because there was very limited access. This lead to shootouts over a distance around cover. Don’t say it was not a cover shooter or easy to protect the area across from sniper on Blackout.
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> I am well aware of Halo 5’s movement mechanics and do respect the people who are good at it. Halo 3 had so many skill jumps that go way beyond the basic crouch jump as well. I disagree that they are harder to learn than the halo 3 ones but that’s subjective. No point in arguing that. My point there was that things like clamber kill a lot of the skill gap there.
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> Yes, the magnum can shoot straight out of sprint, but that’s still not in it and only one weapon. Yes if you combine some abilities you can move even faster than sprint, but you are forced into a single direction. There is no strafing like that, and that is how you play in gunfights.
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> I do think Halo 5 is boring. Just because it has a lot of mechanics doesn’t mean it’s fun. It’s like watching an action movie with only explosions.
> All those maps you listed are absolutely bigger than the maps in Halo 3. I think you’re just used to playing them at halo 5 speeds so they seem smaller.
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> The weapons are way more lethal. What I mean by that is they are all hyper-accurate, can fire at a long range and all have competitive ttk. This is what I meant by cover shooter. It feels like the second you leave you get lasered down from a million directions at once. That’s not the case in Halo 3. you spawn with the BR which is pretty accurate but at longer ranges you have to lead your shots. And a lot of the sandbox was built to be inaccurate, because that’s what makes the campaign fun. You can run and jump and shoot doing these crazy things but in Halo 5, enemies have extremely accurate weapons with fast travel times and even some that track you.
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> Controlling the map is good. It makes for great competitive play. If a team has sniper tower on lockout, you need to communicate as a team to push and take them down so you can have control. and in casual you can do whatever you want, just like campaign where you run and jump through bottom mid and have the freedom to move at max speed and do anything you want at the same time without having to worry about the hyper-lethal sandbox trying to kill you because of sprint.
Clamber both raised the skill ceiling and lowered the skill floor. As I said it has many uses other than just making easy jumps easier. This is how it lowers the skill floor because anyone can use it who is new and traverse a map decently enough. There is clamber peaking, clamber grenade throws that cancel the grenade throw animation.
You might go in a straight line but you won’t be killed and the classic halo dance still happens. You can shoot in nearly all directions as you move because you can spin in the air and spin while sliding. The dance still occurs and strafing is just as important.
The maps I named are no larger than Citadel and Constuct. Even The Pit was moved directly into Halo 4 with the same dimensions. I am certain the ones I named earlier are not any larger and if they are it’s so minor. Yet you said they may seem smaller to moving at halo 5 speeds. Which proves my point. If you can get around an entire map designed with sprint faster than you can a map not designed with it, then sprint is an added ability. Not all classic halo maps are like that, some are very small such as Beaver Creek or Assembly. Also, some maps are bigger in newer Halos such as Plaza and Eden. Just because sprint is in the game, does not mean you won’t have a variety of smaller maps and larger ones.
Map control is good and I never said it wasn’t. I’m just saying it was too easy in classic halos. Unless you were playing with a team that talked or used mics, it was too difficult due to a lack of movement. Map control is still a thing in halo 5 as well. The difference being it is more difficult because the enemy has more mobility. This is still a challenge but at least you have multiple options on how to to an area of the map due to the mobility increase.