The return of classic movement mechanics?

I strongly disagree with many siding against for a few valid reasons. I will say both parties have VERY good standing but if it hasn’t been said in the 305 pages.

The sprint trade off is simple. As of RN sprint is a LITTLE TOO SLOW. not much, but a Spartan at fast walk shouldn’t be able to keep pace with a Spartan full sprint. H5 did it best. You start slow then build up speed.

In initial sprint you can quickly get back to firing and slide and jump aren’t very far.

At full speed you could slam, slide and jump long distances but reaction time was GREATLY decreased.

I understand half the fan base is VERY against it HOWEVER it made arena in Five arguably one of the most versatile if not comparable to the speed and fluidity of TitanFall2’s MP.
H5 had just as much if not MORE Tournaments then H2 ever did.

Sprint is a trade off that has advantages and disadvantages, as does any type. Remember the Armor Lock debate. If you knew how and when to use it, you were godly; But not always! And if you didn’t, well you let the forums and matches know.

> 2533274825992292;6082:
> I strongly disagree with many siding against for a few valid reasons. I will say both parties have VERY good standing but if it hasn’t been said in the 305 pages.
>
> The sprint trade off is simple. As of RN sprint is a LITTLE TOO SLOW. not much, but a Spartan at fast walk shouldn’t be able to keep pace with a Spartan full sprint. H5 did it best. You start slow then build up speed.
>
> In initial sprint you can quickly get back to firing and slide and jump aren’t very far.
>
> At full speed you could slam, slide and jump long distances but reaction time was GREATLY decreased.
>
> I understand half the fan base is VERY against it HOWEVER it made arena in Five arguably one of the most versatile if not comparable to the speed and fluidity of TitanFall2’s MP.
> H5 had just as much if not MORE Tournaments then H2 ever did.
>
> Sprint is a trade off that has advantages and disadvantages, as does any type. Remember the Armor Lock debate. If you knew how and when to use it, you were godly; But not always! And if you didn’t, well you let the forums and matches know.

Sprint is 9% faster than BMS, that’s plenty of an increase
Makes it so sprint has a useage but isin’t overbearing and forced upon the player, also makes it so maps don’t have to be bloated to compensate
H5 clearly didn’t do it “best” had it, there wouldn’t be a change in this iteration, I feel it forced to you either sprint or put yourself at a disadvantage.

This is a good balance

And it didn’t mattre if you knew how to use armour lock or not, it was awful for game play

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>
> No, you can’t just as easily tell me to stick to the older games because that argument doesn’t work in reverse. What I want is new and innovative gameplay. For example, one of the ways I want them to innovate is to make some maps that are still at normal scale while allowing players to have full sprint. This would be ideal. Some maps can be made bigger if they want but they don’t have to do that just for sprint. What you want is for them to make a copy of the old halos. I don’t want a game like halo 5, I want them to take Halo 5 and make a different and better game. You just want them to take away the good features that have added. Do you see how your argument doesn’t work?
>
> You’ve basically proven that you certainly don’t have sound reasoning on the topic so you just lost the anti-sprint team some points there with that unthoughtful argument.

The argument works just as well reversed as it does originally. It was just a bad argument for you to make. You see what’s wrong with it when it’s used against you.

Your idea of “new and innovative gameplay” is smaller maps while still being able to sprint? That’s… well, that’s already been done in other games and been possible in Halo since Reach through Forge. Got any better “innovative” gameplay ideas?

I think I made it pretty clear that I don’t want a carbon copy of an already existing game. If you can say “I don’t want a game like halo 5, I want them to take Halo 5 and make a different and better game.” then I can say that I don’t want a game like Halo 3, but one that uses Halo 3 as a starting point design-wise and change/improve it from there.

I want them to “take away the good features that have added”? We disagree on what constitutes good additions. I explained why I didn’t like Sprint in my last post (paragraphs 6 & 7), which you didn’t address.

You didn’t really address anything other than my point that not wanting sprint doesn’t mean wanting a carbon copy of [insert Original Trilogy game here]. You completely (and perhaps intentionally) missed my point on that one.

You act like I’ve been unreasonable, but you’re the one who continues to equate not liking a Sprint mechanic in Halo with wanting every new Halo game to be a carbon copy of an existing game, even after you’re told that’s not true. I imagine you do this because you know of no other way to “debate” than to misrepresent the other position and argue against that faux position.

Lastly, drop the “points” tripe. This isn’t Hogwarts and you’re not Dumbledore.

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>
> H5 clearly didn’t do it “best” had it, there wouldn’t be a change in this iteration, in H5 they drastically reduced the BMS of other halos to make sprint feel faster, and it forced to you either sprint or put yourself at a disadvantage.

This is simply untrue. Halo 5 has a faster BMS than any previous Halo game. This was done explicitly to lower the delta between BMS and sprint speed.

Halo Reach (and maybe H4, can’t remember) has the slowest BMS of any Halo game. Bungie likely reduced it from the OT’s BMS to both make the Sprint Armor Ability more useful and make the player feel like a S-III rather than an S-II.

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> > > > > Quite simply, it is very obvious that movement options increase the depth of gameplay. You can’t go back to the old halo games because they are so incredibly boring after playing halo reach, 4, and 5. Everything is so very simple in the old halo games. They really show they’re age. Sprint is a super important part of the dynamics of shooters. I noticed people have said “it affects map and vehicle design!” That’s fine, you can design maps and vehicles around sprint, that’s not a bad thing. If you want the classic, old timey halo design, just go play the old halo’s. New games offer new mechanics that make the game have greater depth as technology and ideas develop. Halo grew up, it’s time the community did too.
> > > >
> > > > Adding more crap to a game doesn’t always make it better. Just makes it harder to balance the game
>
> It’s only been controversial because a lot of halo fans haven’t even tried the new halo’s. If you don’t like it, play older halos. They are what you are looking for. Why would you want a new game that’s a carbon copy of the old games?
>
> Argument: Sprint just complicates things.
> Counter-argument: It does complicate things but it only complicates the dynamics of combat and not actual inputs. Sprinting is a simple input, 1 button press. By allowing it to be an option you are keeping all previous engagement options and opening up new ones. By getting rid of it, you are closing off engagement options and making the combat have less depth.
>
> A lot of halo fans don’t know what they actually want. “I want halo infinite to be exactly like the old games. it should feel jsut like them!” Just play the old games and let us have our new game that offers a different experience!
> I am very open to debate but I have seen 0 good arguments for taking out sprint.
> I don’t want to spam a bunch of posts about it but if anyone actually thinks they are capable of making a sound argument for why sprint should be removed, they can call/message me on Discord. TheeSheep#2225

I’ve got over 18 days of playtime on Halo 5 so I can say I have tried the newer games, I probably have that much if not more on halo 4 and Reach as well🤷‍♀️. People can absolutely play something and still not like something, and even if they aren’t playing there tends to be a reason why. Sprint has turned people away, people don’t like it, and that is why it’s controversial.

and people have been going back to stuff like MCC to play what they like, but people can still want something similar but new. Halo 2 wasn’t just a carbon copy of combat evolved, nor was halo 3 a copy of halo 2. So that little argument of wanting a carbon copy isn’t going to work with me, and it just shows people willingly don’t see what people want that don’t like the current stuff. I’d love a game that is a continuation of halo 3 without being a carbon copy with nothing new added👍. You can build off games like halo 3 without having to add sprint. You can be creative on new weapons, different map design approaches, new game modes all without having sprint to make it “a new game”. You can still have stuff like slide without sprint, hold a button down and charge a meter and once that meter reaches the max you let go and slide with BMS. Sprint really isn’t needed for stuff like that to be and you can achieve this stuff with BMS just as well.

and again you’re choosing to be ignorant to any arguments against sprint saying you haven’t heard a single good argument. You’re better off just saying you like sprint, and no one can change your mind, but plenty of people DO have the argument of why it isn’t beneficial and like I said before, 343 wouldn’t keep changing how it works game after game if it wasn’t an issue. If 343 can acknowledge it, I don’t see why those who like sprint can’t. Liking it is A ok and I don’t mind if people do. However saying there’s no argument against it? That’s just being willingly ignorant to the debate.

•I can’t shoot while sprinting
•it’s not actually “faster” when maps are stretched to accommodate sprint and there are various videos proving that point.
•it adds an animation that also stops me from shooting entering sprint or leaving sprint (infinite has lowered this animation by a mile but it’s still there nevertheless)
•if someone takes off sprinting away from you and it’s not an open field guess what? You then have to sprint after them unable to shoot back. And this is why I’m halo 5 shields didn’t regenerate when sprinting because people would use it to run away from losing fights. With BMS I can still shoot at a target running away while chasing them at the same time, that’s an interesting concept isn’t it :thinking:

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> > >
> >
> > H5 clearly didn’t do it “best” had it, there wouldn’t be a change in this iteration, in H5 they drastically reduced the BMS of other halos to make sprint feel faster, and it forced to you either sprint or put yourself at a disadvantage.
>
> This is simply untrue. Halo 5 has a faster BMS than any previous Halo game. This was done explicitly to lower the delta between BMS and sprint speed.
>
> Halo Reach (and maybe H4, can’t remember) has the slowest BMS of any Halo game. Bungie likely reduced it from the OT’s BMS to both make the Sprint Armor Ability more useful and make the player feel like a S-III rather than an S-II.

The only thing I can find on the internet thus far in regards to actual movement vales is this
link for referenceIf this is correct then I appear to be mistaken, if I can get this confirmed then I will ammend my previous comment with the accruate information

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> > > >
> > >
> > > H5 clearly didn’t do it “best” had it, there wouldn’t be a change in this iteration, in H5 they drastically reduced the BMS of other halos to make sprint feel faster, and it forced to you either sprint or put yourself at a disadvantage.
> >
> > This is simply untrue. Halo 5 has a faster BMS than any previous Halo game. This was done explicitly to lower the delta between BMS and sprint speed.
> >
> > Halo Reach (and maybe H4, can’t remember) has the slowest BMS of any Halo game. Bungie likely reduced it from the OT’s BMS to both make the Sprint Armor Ability more useful and make the player feel like a S-III rather than an S-II.
>
> The only thing I can find on the internet thus far in regards to actual movement vales is this
> link for referenceIf this is correct then I appear to be mistaken, if I can get this confirmed then I will ammend my previous comment with the accruate information

That’s accurate. I have an older post where I have demo videos for those who want something easily repeatable. The values I list aren’t 1:1 because it seems like that Twitter user seems to have taken some of the values from the description of this video. As far as I’m aware, the Halo 1-3 speed is exactly 2.25, and the video values have errors. Likewise, Halo Reach and 4 should have the exact same BMS as far as I know.

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> > > > >
> > > >
> > > > H5 clearly didn’t do it “best” had it, there wouldn’t be a change in this iteration, in H5 they drastically reduced the BMS of other halos to make sprint feel faster, and it forced to you either sprint or put yourself at a disadvantage.
>
> That’s accurate. I have an older post where I have demo videos for those who want something easily repeatable. The values I list aren’t 1:1 because it seems like that Twitter user seems to have taken some of the values from the description of this video. As far as I’m aware, the Halo 1-3 speed is exactly 2.25, and the video values have errors. Likewise, Halo Reach and 4 should have the exact same BMS as far as I know.

Will correct my errors
I was wrong

Thanks to both A6ENT C and tsassi for correction and clarification

Sprint/slide/clamber takes away from fluidity of movement and detaches the player from the overall sandbox. It’s not a speed thing as I see it, it’s more of a freedom of movement thing. Without sprint/slide/clamber I can run. jump, climb all at full speed while engaging my enemy. Whereas 343 make you choose if you want to either run, climb or shoot. It gives the illusion of more skill as people think there’s more choice, but in fact it takes choice away because you can only do one thing at a time rather than everything.

A good way to solve this would be to provide players with a “classic” settings playlist. With higher base movement and higher base jump height.
This could help build the bridge between old and new players and more importantly would potentially make everyone happy on both sides of the movement argument.

I‘m actually OK with how HI handles sprint. It‘s not fun and I still don’t think sprint has a place in Halo but if they keep the movement-sprint delta as small as it was, I‘m curious to see how it works with real PvP. I think I just used it one or two times to see for myself how fast it turned out.

Too bad the game has some issues with it’s weapon balancing that, if not taken care of, will keep me from playing the game.

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> Move base speed up to sprint speed as there isn’t much difference. Then remove sprint and change the radar back to how it used to work.

Must Hurt to talk an walk at the same time do all these people got one track minds… let’s play a game at one speed when we have the option an reasons to play at atleast 2 speeds now luckily we have Sprint. Simply justified (what could possibly be lacking by not being forced to drive all around at Max speed)…

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> > >
> > > I think adding sprint and the other mechanics loses depth in the gameplay. no point in crouch jumping, grenade jumping or any other sort of technique because now you just clamber. Want to shoot, strafe, throw grenades and move forward and objective all while at max speed? Can’t because of sprint. You can’t go back to 4 or 5 because they are so incredibly boring and annoying to play after the ease, yet complexity of the previous games. They really show why they defined a generation.
> > > It is not fine that it affects map design. First the maps are bigger so you are not getting anywhere faster than you were, second the weapons have to be more lethal and have more aim assist, which results in a lower skill gap and the game turning into a cover shooter. If you want the bad Halo games with sprint, go play them. Halo can still have new mechanics without it affecting the play. CE, 2 and 3 aren’t the same game.
> >
> > Halo 5 had some of the hardest and most intricate movement mechanics of any shooter, let alone halo. There are so many jumps on each map that go beyond crouch jumping which still exists in halo 5. A combination of multiple mechanics need to be used to make many of the skill jumps. They are harder to learn than the halo 3 ones and have a higher impact on the game itself. Clamber is an extension of the movement. It can help you kill momentum from times you would be launched. You can clamber small ledges instead of jumping really high over them and leaving yourself vulnerable in the air.
> >
> > Sprint is an ability and the magnum specifically was able to be shot instantly out of sprint. Still, it is a significant speed boost and sprinting alone was not how halo 5 was played. Playing it with all of its abilites allowed you to shoot at speeds higher than sprinting.
> >
> > Halo 3 is one of my favorite games of all time. It did define a generation and was complex for it’s time. It had depth and was complex enough to keep people coming back. Halo 5 is more complex and to say it’s boring is not true. Some people don’t like it as a Halo game but no one says it’s multiplayer is bad or boring, just not halo which is subjective and will different from person to person.
> >
> > Not all maps are bigger because of sprint. Halo 5 had many maps that were not bigger than the average halo 3 map. Empire, The Rig, Fathom, coliseum, and overgrowth were all similar in size to some halo 3 maps. You can also cross most of halo 5’s maps faster than you could halo 3’s maps, specially using all of its movement mechanics.
> >
> > The weapons were not more lethal in halo 5 and the skill gap grew. There is more aim assist but it was much harder to shoot people because they were moving way too fast. Halo 3 had alot of aim assist as well but you were shooting at people moving incredibly slow. It is way harder to duel someone in halo 5 than halo 3.
> >
> > Halo 3 was a cover shooter. Due to its lack of mobility, map control was incredibly important. Most of the games were spent peaking from covers. Once someone had their weapons, taking a position of power was too common and powerful. Getting the high ground on The Pit or on High Ground made you incredibly difficult to kill due to a lack of movement mechanics such as clamber. It was easy to protect yourself up there because there was very limited access. This lead to shootouts over a distance around cover. Don’t say it was not a cover shooter or easy to protect the area across from sniper on Blackout.
>
> I am well aware of Halo 5’s movement mechanics and do respect the people who are good at it. Halo 3 had so many skill jumps that go way beyond the basic crouch jump as well. I disagree that they are harder to learn than the halo 3 ones but that’s subjective. No point in arguing that. My point there was that things like clamber kill a lot of the skill gap there.
>
> Yes, the magnum can shoot straight out of sprint, but that’s still not in it and only one weapon. Yes if you combine some abilities you can move even faster than sprint, but you are forced into a single direction. There is no strafing like that, and that is how you play in gunfights.
>
> I do think Halo 5 is boring. Just because it has a lot of mechanics doesn’t mean it’s fun. It’s like watching an action movie with only explosions.
> All those maps you listed are absolutely bigger than the maps in Halo 3. I think you’re just used to playing them at halo 5 speeds so they seem smaller.
>
> The weapons are way more lethal. What I mean by that is they are all hyper-accurate, can fire at a long range and all have competitive ttk. This is what I meant by cover shooter. It feels like the second you leave you get lasered down from a million directions at once. That’s not the case in Halo 3. you spawn with the BR which is pretty accurate but at longer ranges you have to lead your shots. And a lot of the sandbox was built to be inaccurate, because that’s what makes the campaign fun. You can run and jump and shoot doing these crazy things but in Halo 5, enemies have extremely accurate weapons with fast travel times and even some that track you.
>
> Controlling the map is good. It makes for great competitive play. If a team has sniper tower on lockout, you need to communicate as a team to push and take them down so you can have control. and in casual you can do whatever you want, just like campaign where you run and jump through bottom mid and have the freedom to move at max speed and do anything you want at the same time without having to worry about the hyper-lethal sandbox trying to kill you because of sprint.

Clamber both raised the skill ceiling and lowered the skill floor. As I said it has many uses other than just making easy jumps easier. This is how it lowers the skill floor because anyone can use it who is new and traverse a map decently enough. There is clamber peaking, clamber grenade throws that cancel the grenade throw animation.

You might go in a straight line but you won’t be killed and the classic halo dance still happens. You can shoot in nearly all directions as you move because you can spin in the air and spin while sliding. The dance still occurs and strafing is just as important.

The maps I named are no larger than Citadel and Constuct. Even The Pit was moved directly into Halo 4 with the same dimensions. I am certain the ones I named earlier are not any larger and if they are it’s so minor. Yet you said they may seem smaller to moving at halo 5 speeds. Which proves my point. If you can get around an entire map designed with sprint faster than you can a map not designed with it, then sprint is an added ability. Not all classic halo maps are like that, some are very small such as Beaver Creek or Assembly. Also, some maps are bigger in newer Halos such as Plaza and Eden. Just because sprint is in the game, does not mean you won’t have a variety of smaller maps and larger ones.

Map control is good and I never said it wasn’t. I’m just saying it was too easy in classic halos. Unless you were playing with a team that talked or used mics, it was too difficult due to a lack of movement. Map control is still a thing in halo 5 as well. The difference being it is more difficult because the enemy has more mobility. This is still a challenge but at least you have multiple options on how to to an area of the map due to the mobility increase.

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> > > > > > Quite simply, it is very obvious that movement options increase the depth of gameplay. You can’t go back to the old halo games because they are so incredibly boring after playing halo reach, 4, and 5. Everything is so very simple in the old halo games. They really show they’re age. Sprint is a super important part of the dynamics of shooters. I noticed people have said “it affects map and vehicle design!” That’s fine, you can design maps and vehicles around sprint, that’s not a bad thing. If you want the classic, old timey halo design, just go play the old halo’s. New games offer new mechanics that make the game have greater depth as technology and ideas develop. Halo grew up, it’s time the community did too.
> > > > >
> > > > > Adding more crap to a game doesn’t always make it better. Just makes it harder to balance the game
> >
> > It’s only been controversial because a lot of halo fans haven’t even tried the new halo’s. If you don’t like it, play older halos. They are what you are looking for. Why would you want a new game that’s a carbon copy of the old games?
> >
> > Argument: Sprint just complicates things.
> > Counter-argument: It does complicate things but it only complicates the dynamics of combat and not actual inputs. Sprinting is a simple input, 1 button press. By allowing it to be an option you are keeping all previous engagement options and opening up new ones. By getting rid of it, you are closing off engagement options and making the combat have less depth.
> >
> > A lot of halo fans don’t know what they actually want. “I want halo infinite to be exactly like the old games. it should feel jsut like them!” Just play the old games and let us have our new game that offers a different experience!
> > I am very open to debate but I have seen 0 good arguments for taking out sprint.
> > I don’t want to spam a bunch of posts about it but if anyone actually thinks they are capable of making a sound argument for why sprint should be removed, they can call/message me on Discord. TheeSheep#2225
>
> I’ve got over 18 days of playtime on Halo 5 so I can say I have tried the newer games, I probably have that much if not more on halo 4 and Reach as well🤷‍♀️. People can absolutely play something and still not like something, and even if they aren’t playing there tends to be a reason why. Sprint has turned people away, people don’t like it, and that is why it’s controversial.
>
> and people have been going back to stuff like MCC to play what they like, but people can still want something similar but new. Halo 2 wasn’t just a carbon copy of combat evolved, nor was halo 3 a copy of halo 2. So that little argument of wanting a carbon copy isn’t going to work with me, and it just shows people willingly don’t see what people want that don’t like the current stuff. I’d love a game that is a continuation of halo 3 without being a carbon copy with nothing new added👍. You can build off games like halo 3 without having to add sprint. You can be creative on new weapons, different map design approaches, new game modes all without having sprint to make it “a new game”. You can still have stuff like slide without sprint, hold a button down and charge a meter and once that meter reaches the max you let go and slide with BMS. Sprint really isn’t needed for stuff like that to be and you can achieve this stuff with BMS just as well.
>
> and again you’re choosing to be ignorant to any arguments against sprint saying you haven’t heard a single good argument. You’re better off just saying you like sprint, and no one can change your mind, but plenty of people DO have the argument of why it isn’t beneficial and like I said before, 343 wouldn’t keep changing how it works game after game if it wasn’t an issue. If 343 can acknowledge it, I don’t see why those who like sprint can’t. Liking it is A ok and I don’t mind if people do. However saying there’s no argument against it? That’s just being willingly ignorant to the debate.
>
> •I can’t shoot while sprinting
> •it’s not actually “faster” when maps are stretched to accommodate sprint and there are various videos proving that point.
> •it adds an animation that also stops me from shooting entering sprint or leaving sprint (infinite has lowered this animation by a mile but it’s still there nevertheless)
> •if someone takes off sprinting away from you and it’s not an open field guess what? You then have to sprint after them unable to shoot back. And this is why I’m halo 5 shields didn’t regenerate when sprinting because people would use it to run away from losing fights. With BMS I can still shoot at a target running away while chasing them at the same time, that’s an interesting concept isn’t it :thinking:

Yet the same could be said for older halos as well. People walk past a corner or cover and there is nothing you can do to close ground. In halo 5, you cannot run away from a gunfight which is something you should know very well with 18 days on it. Sprint does not even activate if your being shot at. Yet not all maps are stretched or need to be larger. The pit was moved directly into Halo 4 with the same dimensions. The video you are talking about is showcasing Truth from halo 5 with Midship. However, sprint is not the only mechanic in halo 5 that boosts speed, it also had thrusters. Using these abilities, you can shooting while getting to the same spot faster in Truth than Midship. It’s on Shyway YouTube channel if you want to see it done.

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> > Move base speed up to sprint speed as there isn’t much difference. Then remove sprint and change the radar back to how it used to work.
>
> Must Hurt to talk an walk at the same time do all these people got one track minds… let’s play a game at one speed when we have the option an reasons to play at atleast 2 speeds now luckily we have Sprint. Simply justified (what could possibly be lacking by not being forced to drive all around at Max speed)…

How does characterizing people who don’t prefer Sprint as having a hard time multitasking make any sense? Without Sprint, players are able to multitask more often because they don’t have to choose between weapon usage and optimal movement (and can look in a different direction than they’re moving at all times). Sprint actively limits how players can multitask.

Having variable movement speeds isn’t the issue, as players obviously move slower when crouched (and can traditionally move slower while standing by simply not pushing the analog stick all the way). I understand that last part isn’t really applicable with M&K, but you’re acting as though moving at Infinite’s sprint speed would be like “driving” a race car when it’s a ~10% increase from base movement.

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> The maps I named are no larger than Citadel and Constuct. Even The Pit was moved directly into Halo 4 with the same dimensions. I am certain the ones I named earlier are not any larger and if they are it’s so minor.

Empire, The Rig, Fathom, and Coliseum are all larger than Citadel and Construct. Overgrowth is larger than Construct and smaller than Citadel. Citadel is actually one of the largest non-forged arena maps in Halo 3, only beaten by The Pit. The Halo 5 maps you listed, in turn, are around the median size for Halo 5. So, it’s somewhat of a lopsided comparison in that way.

Map sizes for reference.

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> > The maps I named are no larger than Citadel and Constuct. Even The Pit was moved directly into Halo 4 with the same dimensions. I am certain the ones I named earlier are not any larger and if they are it’s so minor.
>
> Empire, The Rig, Fathom, and Coliseum are all larger than Citadel and Construct. Overgrowth is larger than Construct and smaller than Citadel. Citadel is actually one of the largest non-forged arena maps in Halo 3, only beaten by The Pit. The Halo 5 maps you listed, in turn, are around the median size for Halo 5. So, it’s somewhat of a lopsided comparison in that way.
>
> Map sizes for reference.

I didn’t even know a picture like this existed. Do you know how it was made?

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> > 2533274825830455;6096:
> > > 2533274820483063;6093:
> > > The maps I named are no larger than Citadel and Constuct. Even The Pit was moved directly into Halo 4 with the same dimensions. I am certain the ones I named earlier are not any larger and if they are it’s so minor.
> >
> > Empire, The Rig, Fathom, and Coliseum are all larger than Citadel and Construct. Overgrowth is larger than Construct and smaller than Citadel. Citadel is actually one of the largest non-forged arena maps in Halo 3, only beaten by The Pit. The Halo 5 maps you listed, in turn, are around the median size for Halo 5. So, it’s somewhat of a lopsided comparison in that way.
> >
> > Map sizes for reference.
>
> I didn’t even know a picture like this existed. Do you know how it was made?

Yes. I ran along the perimeter of each map, painstakingly recording the coordinates of the outermost points I could stand on without eventually dying, using the in-game coordinate display (you know the one where you have to contort your hands around the controller to hold some buttons until some numbers appear in the upper left corner).

> 2533274825830455;6098:
> > 2533274820483063;6097:
> > > 2533274825830455;6096:
> > > > 2533274820483063;6093:
> > > > The maps I named are no larger than Citadel and Constuct. Even The Pit was moved directly into Halo 4 with the same dimensions. I am certain the ones I named earlier are not any larger and if they are it’s so minor.
>
> Yes. I ran along the perimeter of each map, painstakingly recording the coordinates of the outermost points I could stand on without eventually dying, using the in-game coordinate display (you know the one where you have to contort your hands around the controller to hold some buttons until some numbers appear in the upper left corner).

That’s amazing. Some of these were kinda shocking. Like narrows. I felt the length of narrows was much longer than many of the maps but I guess not.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

ok boomer go back to mcc now

> 2535425697773043;6100:
> ok boomer go back to mcc now

We could just as easily tell you to play Halo Reach-5 for eternity, and leave it at that. But we don’t. We use logic to elaborate on how Sprint and other “advanced” movement mechanics are destructive mechanics within Halo.