In case anybody is wondering, I just did some speed tests in the technical preview and counted the frames, and I calculated that sprint is 9% faster than BMS.
Although it should be noted that there is a certain speed-up time before entering sprint, so I might be off by some decimal points and it’s actually 10%.
Ten would certainly be a more round number than nine, but that doesn’t necessarily mean that 343 didn’t choose odd numbers for balancing.
> 2533274801176260;6042:
> In case anybody is wondering, I just did some speed tests in the technical preview and counted the frames, and I calculated that sprint is 9% faster than BMS.
> Although it should be noted that there is a certain speed-up time before entering sprint, so I might be off by some decimal points and it’s actually 10%.
> Ten would certainly be a more round number than nine, but that doesn’t necessarily mean that 343 didn’t choose odd numbers for balancing.
Do you know how this compares to previous games?
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> > 2533274801176260;6042:
> > In case anybody is wondering, I just did some speed tests in the technical preview and counted the frames, and I calculated that sprint is 9% faster than BMS.
> > Although it should be noted that there is a certain speed-up time before entering sprint, so I might be off by some decimal points and it’s actually 10%.
> > Ten would certainly be a more round number than nine, but that doesn’t necessarily mean that 343 didn’t choose odd numbers for balancing.
>
> Do you know how this compares to previous games?
Reach sprint was ca 55% faster than BMS
Halo 4 sprint was ca 60% faster than BMS
H5G sprint was ca 30% faster than BMS
Yeah, sprint doesn’t seem that fast compared to Reach, 4 and 5.
I’m personally fine with it.
Better than I anticipated 343 an the team have favored pro Sprint. Sprint Duck an Clamber (beats glitchy crouch jump) are in game. An you can side step so we’ll thrusters aren’t needed luckily the assault rifle has been upgraded back into a modern rifle.
A friend let me play the Infinite technical alpha, and I have to say, it’s a step in the right direction in terms of gameplay design. However, as of right now, sprint feels like a wasted button that could have been used for another pickup-based mechanic like Armor Abilities. It might be too late to refactor the player control system and AI, but I feel like turning sprint into multi-functional Armor Abilities (ex. sliding while sprinting or a double jump for jetpacks) would do Halo Infinite wonders, especially for Custom Games.
> 2535424388350319;6046:
> Better than I anticipated 343 an the team have favored pro Sprint. Sprint Duck an Clamber (beats glitchy crouch jump) are in game. An you can side step so we’ll thrusters aren’t needed luckily the assault rifle has been upgraded back into a modern rifle.
The Assault rifle is fantastic. I actually decide to use it over some map pickups now.
EDIT: Wrong Thread. Sorry. Plz delete.
Take Sprint out, and make standard movement speed as fast as Sprint is. This way, you don’t have to press as many buttons to accomplish the same thing, and gameplay will be faster overall! You can even shoot while strafing and moving backwards at Sprint speed! Streamline the whole process for a modern and efficient experience. No more clunky and redundant old fashioned gameplay!
Combat Evolved
Watch this video. So both camps can calm their rage down once and for all! Over max advanced mobility vs none at all.
Halo Infinite solved the sprint problem
A notes from this video is. Sprint is in Halo Infinite more of a tool, that links to more mobile techniqes like slide and more momentum jumps that are there IF you want to do them.
Those who prefer ordinary movement, well dont sprint. Since both methods are nearly the same speed.
And since the speed of sprint is not much faster than max non speed movement, maps dont have the problem of being balanced around especially sprinting players.
Clamber, slide then you might say. Well still options, you dont have to do them. Theres even options in the setting menu to turn OFF auto sprint, clamber etc.
And you who despise more " advanced " movement will be just as effective. Its easier to hit enemies that slides and such than in H5 f. ex.
And since the speed of sprint is barely faster, theres NO sane reason to remove shield recharge either. If it was like 10-50% faster, then YES thats a whole other ball game, like Halo 5 was, even H4 and Reach to some degree.
> 2535435389209754;17:
> As long as they kept Sprint and thrusters I’ll be happy, I don’t want “complete” classic Halo it worked back then but now when I look back or play the old games the movement feels 2 slow, if they just keep Sprint and thrusters and even slide I’ll be happy because it’s not to advanced movement but it’s also not 2 slow and the skill gap will still be there like in Halo 5
Im fine with sprint but thruster i feel like they should be left to rot in halo 5 or come back as an equipment in some sort
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> > 2535435389209754;17:
> > As long as they kept Sprint and thrusters I’ll be happy, I don’t want “complete” classic Halo it worked back then but now when I look back or play the old games the movement feels 2 slow, if they just keep Sprint and thrusters and even slide I’ll be happy because it’s not to advanced movement but it’s also not 2 slow and the skill gap will still be there like in Halo 5
>
> Im fine with sprint but thruster i feel like they should be left to rot in halo 5 or come back as an equipment in some sort
If you check the menus, under movement and its key/ button bindings.
There should be a list that shows all equipment, like drop wall. Sooo… yeah your wish seems to have been granted!
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> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
The sprint is perfect right now.
I thought I hated sprint from halo 5, but what I hated was thrusters.
Not least. Sprint is more of a gateway tool to more mobility if you so choose. its there for those who want that.
Quite simply, it is very obvious that movement options increase the depth of gameplay. You can’t go back to the old halo games because they are so incredibly boring after playing halo reach, 4, and 5. Everything is so very simple in the old halo games. They really show they’re age. Sprint is a super important part of the dynamics of shooters. I noticed people have said “it affects map and vehicle design!” That’s fine, you can design maps and vehicles around sprint, that’s not a bad thing. If you want the classic, old timey halo design, just go play the old halo’s. New games offer new mechanics that make the game have greater depth as technology and ideas develop. Halo grew up, it’s time the community did too.
> 2533274856169067;6056:
> Quite simply, it is very obvious that movement options increase the depth of gameplay. You can’t go back to the old halo games because they are so incredibly boring after playing halo reach, 4, and 5. Everything is so very simple in the old halo games. They really show they’re age. Sprint is a super important part of the dynamics of shooters. I noticed people have said “it affects map and vehicle design!” That’s fine, you can design maps and vehicles around sprint, that’s not a bad thing. If you want the classic, old timey halo design, just go play the old halo’s. New games offer new mechanics that make the game have greater depth as technology and ideas develop. Halo grew up, it’s time the community did too.
Adding more crap to a game doesn’t always make it better. Just makes it harder to balance the game
I feel it’s an awesome balance between mostly classic movement with some modern twists.
I almost never sprint in the tech preview because I go only slightly faster at the cost of being visible on motion tracker and waiting for my weapon to come up when I fire.
I think sprint is necessary so that people how aren’t familiar with halo don’t freak out when pressing LSHIFT/Left Stick doesn’t make they faster. But being a tiny bit faster means you can’t run away every time. I see sprint’s main utility being in BTB or campaign to cover large distances.
Being a fan of Titanfall I love grapple. It’s probably the best version of a grappling hook I’ve experienced in a game.
EDIT: and clamber, It’s honestly just a good quality of life improvement that does really effect combat and allows map designs to be more vertical.
> 2533274794139417;8:
> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
What if you just moved fast all the time?
You can try it for yourself, sprint barely increases your speed.
> 2533274972430429;3:
> I hope the game emphasises vehicle travel to get around if it is open world.
If not, I hope we have infinite grapple hook :3. I want to Batman my way to my destination.
> 2535449076192416;1:
> INTIAL POST: In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
>
> THREAD GUIDELINE: Considering the size of this thread, I strongly urge future commenters to not simply state which side of the debate you’ve chosen. You add nothing to this already large discussion if you merely exclaim, “No, don’t remove sprint!” or “Sprint ruined Halo, it needs to go.” Explain why you feel Halo has become better or worse with the new mechanics, and provide reasons to support your argument. Thank you.
>
> **- PLEASE READ BEFORE POSTING - A few points that have already been thoroughly discussed, in favor of the removal of sprint, as said by commenters in this thread:**1. Just because sprint is not present does not mean the game is going to be slow. There are many ways to give the player a feeling of speed without the inclusion of sprint, such as higher field of view, smaller maps, or just an increase in the base movement speed.
> In terms of BTB-sized maps, the designers could be encouraged to implement more creative ways to traverse the map on foot, like the previously used teleporters, man-cannons, speed boosts, and vehicles, making each map far more unique than if they were all wide-open planes you simply run across to reach your destination. Sprint is arguably the laziest and least entertaining form of map traversal.
>
> 2. You can’t just split the game in half, with one ‘modern’ side that has enhanced mobility and a ‘classic’ side that does not. The difference between the two are far too large to reuse any assets; there would have to be separate maps, extensively tweaked weapons and enemies, and much more. The massive differences essentially create two games in one, and 343 would not be able to support either side enough to satisfy both.
> That being said, you also can’t create a game around Spartan Abilities and then provide a little playlist that just doesn’t have them. The balancing of the game around the enhanced movement will not flow smoothly if they just removed the abilities, when explosion radii are balanced around players thrusting out of the way, and tracking weapons to more strongly track to counter constant movement.
>
> 3. Sprint isn’t required to make an FPS in this day and age successful. Common examples of popular games without sprint include DOOM, Counterstrike, and Overwatch.
> However, providing a list of modern games without sprint should not be necessary, because Halo shouldn’t be trying to copy everyone else to begin with. There is clearly a lack of innovation in the game industry when a developer can only implement a unique mechanic if enough other games in the market have already attempted it and succeeded. That is commonly called ‘chasing trends’, which we should be mostly avoiding.
>
> 4. “Go play MCC if you want classic movement” is an invalid argument, because those in favor of its return could just as easily tell their opponents to go play Halo 5 if they want advanced movement.
>
> 5. The removal of sprint does not necessarily mean the game will be “dumbed down” from its predecessors and strip options from the player. It would, in fact, add more options, since one can now attack and move at max speed in all directions at all times. Sprint forces the player to choose whether to move or to shoot, when both areas of gameplay could be easily united if sprint is removed.
>
> 6. To expand on point 5., removing sprint does not mean we want another Halo 3 in terms of movement. New mechanics can be implemented, as long as it doesn’t result in separation of movement and combat. Thrust is generally friendly to the ‘guns always up’ philosophy, and many in this thread wouldn’t mind seeing its return.
>
> 7. Sprint does not need to be present in the game just because Spartans have sprinted in the canon and expanded universe. Spartans have also been shown to run at full speed while still being able to shoot, as seen in a repeatedly-referenced Halo Legends episode. Excusing sprint for the sake of canonical consistency could also lead to the inclusion of many other abilities that stray even further from the original gameplay formula, all for the sole purpose of ‘feeling like a Spartan’.
>
> 8. “Just don’t sprint if you don’t like it” is an invalid argument, because the entire design of the game, from map length to bullet magnetism, essentially requires you to sprint if victory is truly your goal. Refusing to sprint leads only to disadvantage as you are actively playing against the design of the game, so not sprinting is not as easy a decision as makers of this argument seem to think.
They already removed ground pound, and booster dodge, and that boost charge attack. The sprint and slide in this game isn’t even that fast. If you turn off all of the visual on screen effects you’re going to quickly realize you’re just walking 5% faster.