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> > > Sorry if I wasn’t clear - I was using the BMS in the classic games as the standard for comparison, so that’s what I placed at 100% speed. I didn’t mean 100% as “top speed in each game”.
> >
> > No, it was pretty clear what you meant, and as I said, that is exactly the misconception.
> > 100% is Top Speed. That’s what the term means, by definition. You can’t run at 120%, that’s semantic nonsense. When people say they “give 110%” or something, it’s nothing but a figure of speech.
> > In classic Halo, BMS is 100%. In “modern” Halo, sprint is 100%. The exact values for movement speed (which, for the record, are precisely known) don’t matter. Only the speeds in relation to the rest of the game do. If you were to scale everything in the game by a factor of two, you’d run at twice the speed, but the gameplay wouldn’t change.
>
> First thanks for the detailed write-ups. I’ve only recently started looking into sprint in these games, trying to figure out if it’s actually faster or merely gives the illusion of speed. It’s hard to get my friends into the older games because they complain about how “slow” it is; I myself find it really slow even though I loved 3 as a kid.
>
> That said, I’ve got to disagree about different speeds being “semantic nonsense”. For example my top speed is 100%, and Usain Bolt’s top speed is also 100%. Neither of us run higher than our top speeds. If Bolt is twice as fast as me, his top speed is 200% of mine. It doesn’t mean that he’s running at 200% speed, just that he is at 200% as compared to me. I think some are using percentages as relative figures and others as absolutes.
>
> If I’m Halo CE and Bolt is Halo 4, again individually our top speeds are 100%. But if we’re comparing Halo CE to Halo 4, we need some base to compare it to. If we keep CE’s top speed as the base, then Halo 4’s max is (relative to CE) +100% faster.
>
> Edit - For the record I agree with your points! Just wanted to clear this up^
I find a few issues with this reasoning.
Firstly, it has already been proven that the original trilogy have the fastest and most consistent combat loop -especially CE. This argument goes beyond mere movement speed which I think is a red herring in this entire discussion. The issue is not how fast you think you can move, but how quickly the player character moves relative to everything inside of the game (especially the maps) and, not only that, but how much time is spent doing things non-combat related (sprinting, reloading, camping or being stuck in an animation). With those things in mind, moment to moment gameplay in 4 and 5 actually progresses slower on average, only providing the illusion of speed that’s not actually in the player’s control, but has to do with how those games are designed.
Halo’s 1-3 map designs are scaled specifically to accommodate for their respective movement speeds, and the same goes for 4 and 5. This means 4 and 5’s map designs are made with the existence of sprint in mind. BMS in those games is deliberately made to feel slow in order to justify the existence of sprint and other movement mechanics - to which the maps are scaled, essentially forcing you to use sprint if you want to play on equal footing with everyone else but also because the game is designed in a way that incentivizes sprint (the major incentive being that the BMS is so low and/or that the maps are too large - although there are others).
1-3 don’t have this issue because they don’t have sprint. In those games, the feeling is equivalent to as if you were constantly sprinting in Halos 4 or 5, while also being able to shoot, strafe and look around simultaneously. Imagine if someone went into CE and modded the BMS to be 25% slower, then added a sprint function which, at the press of a button, adds back the 25% that they just took away from the BMS. Now imagine if they also took away your ability to shoot, strafe or look around while maintaining the same movement direction while sprinting. That’s basically how Halos 4 and 5 work. They deliberately introduce a problem just to sell you a half-solution that doesn’t even need to exist to begin with. That’s sprint in a nutshell.
Your argument doesn’t make sense because the movement speeds of CE and 4 cannot be directly compared - they’re two different games, to which their maps and movement mechanics are specifically catered. But, looking at it objectively, in terms of what actually happens in an average match, more kills happen in less time in the original trilogy than in 4 or 5. This means more action is taking place on average, making the core combat loop objectively faster and more frenetic than what 4 and 5 have to offer.
Hence why I have no idea what you mean when you say Halo 3 “feels slow”. How does it feel slow? In terms of just movement speed, or in terms of combat? Have you tried raising the FoV? You’d be surprised how much that affects the sensation of movement in a game. So, if you want to feel like you’re moving faster, FoV solves that problem. But, if your argument is that the combat loop feels slow, that would be a false statement.