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> > I’m not trying to get into this thread alot again. But a higher fov on 5 would have the exact same effect of making it feel faster as it does on 3.
>
> Yes?
> But that’s not the point, now is it?
>
> Halo 3 is slow, Halo 3 is sluggish etc is something repeated a lot. That’s basically the only Halo to be mentioned in that regard, despite all the three original Halos have the exact same base movement speed.
> One of the things which did change was a decrease in FoV with each iteration, making them feel slower.
>
> Fast forward to the implementation of Sprint, and one of the arguments is that it “makes the game faster” and, “it feels faster”.
>
> An increase in FoV thus solve the issue with Halo 3’s sensation of speed.
> It’s an incredibly easy solution to that problem, and it’s resource efficient without altering gameplay.
3s speed gets criticism a lot, but what isn’t taken into factor is the difference in BMS within the playlist. Like the very competitive players played the MLG playlist. The movement speed is faster than the default speed (non MLG playlist)…which is where most players feel that sluggishness. I think it’s a similar feeling going into mcc and playing reach social vs the competitive settings. Been quite some time since I went into mcc but I recall trying it out and there’s a noticeable difference.
Sprint in most of the halo games weren’t implemented well imo. In 5 thrusters serve as the catalyst to use these button sequences with the movement to cause momentum shifts. Like bursts throughout the map. I’d say at a low level in game, they’re basically used defensive. Evade a grenade or thrust to cover. That’s it. At a mid level you’ll get some map traversal momentum. At the higher level, you get all that, way more crazy map skill jumps and offensive momentum capabilities. It’s both awesome and annoying to the players though. To some it’s too much and just becomes a game that no longer feels like halo despite the core of halo as far as gun play, shields, grenades and no hindrance to hip fire goes.
As far as the FOV stuff goes I honestly never looked into that. For sure though, 3 had 2 different speeds in the game though. I’d still say there’s a big difference between a game actually being faster and then just looking faster. Which this is the huge debate surrounding a mechanic like sprint. “The illusion of moving faster due to the maps being stretched out when the reality is that without sprint you’d get there at walk speed without the map being stretched out.”
Which that’s true. I only ever argue over that in 5 because 5 has this magic formula for movement. It isn’t clear cut like that. Not with the type of skill jumps in 5, and not with what you could do with all that gained skill once you’ve honed most of it. There’s so much more you could do with it besides running away from an encounter or a clear straight forward sprint to point B from A.
Like to me it’s the pinnacle of advanced movement for halo. It should never go further than that if it ever were to go back to advanced movement settings. It’s awesome, but already too much for a large portion of the population…hence…the population drop off. I’m happy that Infinite will be a different game. Although its been fun in 5 learning all the stuff you could do in it, I just really want a new halo game that won’t be like any of the others because that’s how a new halo should be. Halo, but it’s own halo. Familiar, but still different.
Sorry if I jumped all over the place.