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> > > > > > > Therefore, classic halo provides the player with the greatest amount of options, while newer halos limit player options.
> > > > > >
> > > > > > But in new Halo I can also intially engage the enemy at different speeds (base or sprint) and can slide. I can then also continue the battle just like in classic - by jumping, moving, and/or shooting.
> > > > >
> > > > > First of all, if you’re engaging the enemy by sliding or sprinting into them, you’re doing something wrong.
> > > >
> > > > Stopped reading after your first line because you’re already wrong right off the bat. And not just a little wrong. This line is like SUPER wrong. It’s like you picked option e when there was only a, b, c, and d on the test. What are you even thinking at this point? That’s how wrong this line is.
> > > >
> > > > Go watch any high end player. There are literally tons of times every match where they use sprint and/ or slide to begin their challenges
> > >
> > > So you respond to the side topic instead of the main topic. Strong IQ dude.
> >
> > Don’t open your argument with a side topic then.
> > Strong prioritization dude.
> >
> > Edit: Also, insulting me rather than addressing the point itself shows just how wrong you aaaaaarrrrrrrreeeeee 

>
> Just because you occasionally see pros engage enemies in a certain way doesn’t mean that’s the ideal way to engage enemies. Sliding any direction locks you into a certain trajectory, making you an easier target. Any good player, and especially ones at the pro level, will just beam you.
>
> The only times sliding into an enemy may be ideal is if you get a call that they are low, or if they aren’t aware or able to shoot at you. In these cases, sliding is not as heavily punished. However, if you’re talking about straight up engagements, where both players of equal health are aware of approximately where the other is, no good player will tell you engaging with slide is a good idea.
>
>
> > And as to the map scale, I’ve always just thought that’s a dumb brainless argument. If they map size is scaled up, but so is every other aspect of the game, you’re still getting a very similar experience between the two scales! The only major difference at that point is one of the situations has MORE techniques for a player to learn and master, which increases potential skill ceilings and adds more layers to combat.
>
> The experience is not similar lol. In the original trilogy, combat movement speed and maximum movement speed were one in the same, so you were always moving at the speed in which the map was designed for.
>
> Newer Halo titles scale up maps to account for sprint, but that means when you enter combat and are no longer sprinting, you are no longer moving at the speed in which the map was scaled for. This has all kinds of repercussions which have been discussed at length in this thread.
>
> Also, you seem to really like to focus on the importance of the skill gap, but did you know enhanced mobility actually slows the game down (less kills per minute), therefore reducing the skill gap?
Sprint Slide–
You: You shouldn’t sprint/ slide right at someone, if this is how you engage people you’re doing something wrong.
Me: That’s actually a pretty valid and effective way to start a challenge against people. Even pro players use it often in every match they play.
You: That’s not the ideal way to engage enemies (continue with lots of points supporting that.
Uuuhhh… duh…? I’m not arguing your should always be slide sprinting directly at people… it’s a trick in the toolbox you should be using. The ideal way to engage enemies is and always has been from above (with rockets!) That’s not what anyone’s talking about.
Map Scale–
Fun fact for the day! Did you know 343 doesn’t play test maps having players ONLY sprint or ONLY not sprint? They actually design maps where players both sprint and walk during the game. It’s a pretty crazy concept I know
.
And yes, the scaled up map experiences are similar in regards to firefights. Weapon ranges stretch out a little, and so do firing lanes. Pushing carbine on Truth has a very similar feel to pushing carbine on Midship for example.
And congrats, you’re now the only person I’ve ever read on these forums imply that aspects of H5 and advance movement play slower than older titles
. Your defense seems to be going pretty well. /sarcasm