> 2535445048210396;5857:
> An AR has never been able to outshoot precision weapons at mid range. If you experienced that then you just got out skilled massively.
Yes it was, and no, I wasn’t outskilled, because I used this strategy myself. There was basically no point in using precision weapons on anything below long to very long ranges because they were torn to shreds by “lol bullet hose”.
> 2535445048210396;5857:
> Alot of your arguments rely on sprinting and shooting. The thing is you can shoot right out of sprint in halo 5 pretty much instantly.
Doesn’t matter, you still can’t shoot while sprinting, and that was the point.
> 2535445048210396;5857:
> And if they can run and shoot then why weren’t they always running in the past games multiplayers?
They were.
> 2535445048210396;5857:
> And more options it gives you a ton of options.
Obvious statement is obvious.
> 2535445048210396;5857:
> It allows for alot of options in halo 5s movement specifically. It makes a ton of jumps possible.
If you refer to sprint, those jumps only exist because that mechanic is in the game. If there were no sprint, those same jumps would have been possible with Max BMS.
> 2535445048210396;5857:
> Makes slide possible which leads to one of the best movement options in the game, the thrust slide.
Sliding arbitrarily being tied to sprint is not an argument for sprint. You could easily rework the mechanic to be activated differently, through BMS, thrust, etc.
> 2535445048210396;5857:
> And moving efficiently? LMAO. Saying you can’t move efficiently in halo 5 is ridiculous. There are so many options and jumps that you can do.
You misread what I wrote. Yeah, you can move efficiently in the game, but in order to do so the game forces you to forego combat. You can either move efficiently or fight, but the game just will not allow you to do both, for arbitrary reasons.
> 2535445048210396;5857:
> And finally to your last response, you are throwing stones from a giant glass house. You haven’t played 5 in 5 years, and you are trying to criticize its movement.
I haven’t played H5G in five years because the gameplay (including movement and gunplay) was garbage, and I’m criticising sprint as a mechanic in general (including Halo 4 and Reach), not in H5G specifically.
> 2533274823394867;5858:
> it has notting to do with the game but with the way there are selling it.
> since halo 5 was more a digital only game more without a disc and that was the reason why it sells not good since there was a lot off complain about it that there not wane have a digital version but a disc version off it.
So why didn’t people buy the disc version instead? Thousands of physical copies of H5G were catching dust on store shelves. Stores were literally giving it away with other purchases to get rid of it. Same thing happened with Fallout 76. Same thing happened with Last of Us 2.
> 2533274823394867;5858:
> but you still zoom in with all the UNSC sniper rilfs and Beam Rilf’s.
Yes. You zoom. You do not aim down sights.
> 2533274823394867;5858:
> the only thing i can agree with you is weapons like the assault rifle that got no scope on it cant use the ADS but if you can add a scope on it like on halo 5 then you also most agree that it most have a working ADS also then.
What?
No, it’s the other way around. If the weapon doesn’t have a scope, then you aim down sights.
> 2533274823394867;5858:
> about the rocket launcher is this one.
Where?
You said the Rocket Launcher had Aim Down Sights. The video shows zoom.
> 2533274823394867;5858:
> > 2533274801176260;5856:
> > 343 already has changed Bungie’s ending of Halo 3 by adding a Covenant fleet that wasn’t there before.
>
> sadly you are wrong with that part also.
So I guess this isn’t a Covenant fleet in the first level of Halo 4 then?
Please do explain what it is instead?
> 2533274823394867;5858:
> on this clip you hear how johnson has make it alive back from halo CE ending.
> halo 2 first mission and go to 4:36 there you see that master guns is asking it to johnson it.
Dude, I already know how Johnson escaped the ring. The point is that the Legendary Ending isn’t canon, or it was retconned, or however you want to call it.
Even if Halo 4 starting on a Covenant ship did contradict the Halo 3 Legendary Ending (which it doesn’t), it would just be a small adjustment to make it work.
Instead they chose to redesign the FUD into something that doesn’t make sense.
> 2533274823394867;5861:
> so whats the problem then what people have with the ADS then.
> since if i google it i read that the ADS has been in the halo series all since Halo CE on the first Xbox.
No, it hasn’t.
H5G is the first game to have ADS. Previous games had zoom. That is not the same.
> 2533274823394867;5861:
> that only all guns in halo 5 can do it so what if thats the problem to hate the aim down sight then?
Are you talking gameplay or lore?
In terms of gameplay, it gives spread buffs during ADS, which makes weapons too strong when ADSing or too weak when not.
The animation takes too long and you see it over and over again because Halo has descope. It also directly covers the thing you’re shooting at, so you actually see less of what you’re trying to hit than without zooming in.
In terms of lore, I have already explained to you that it makes no sense in the Halo universe, because the weapons have built-in cameras that can calculate where the bullets will land. ADSing would actually be less accurate than using Smart-Link.
> 2533274823394867;5861:
> all the classic halo game’s have the aim down sight function the only problem is that its limit to rocket launcher,sniper rifle,battle rifle,Spartan laser,Beam Rifle,Fuel Rod Gun,Carbine.
No they don’t. They have zoom. Not a single one has ADS.
> 2533274823394867;5861:
> and the only thing there have done in halo 5 is to give it to all the weapons in the game.
…and change the spread of the weapons, and add a slow–Yoink- animation, and shove a huge ugly weapon sights into the players’ faces, etc.
> 2533274823394867;5866:
> then what is the point then to develop a new halo game if notting new is welcome in the halo series like a animation is all wrong.
> for the campaing there not going to develop only a new game for that since its waste off time more.
New guns, new vehicles, new missions, new maps, new story, etc… you can do all that without changing the gameplay.
And yes, you can even change the gameplay without mutating it beyond the point of recognisability.
I could just as well ask: What’s the point of calling the games “Halo” if you change everything that defined Halo? Just make a new game instead, call it “Space Rangers in Space” or something.
> 2533274823394867;5866:
> then give feedback that the display on some guns zoom is not fine that its to big and need to become small.
> but sadly almost nobody is doing that there only want the Animation remove from the game so then again its something that small what is all not good any more since its not classic.
Telling them to remove ADS because of one thing or another is still feedback.
Why would I tell them to make ADS less bad when we can just replace it with something better?