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> > > > > > 1st paragraph: Slide doesn’t need to be tied to sprint, it only is because every other game does it and 343 would rather follow the trend of every other shooter to appeal to them.
> > > > > > 2nd: Why can’t sprint exist outside of the core gameplay? why does the core combat loop require sprint and slide and clamber? isn’t Halo supposed to be simple by design?
> > > > > > 3rd: So 343 chose the worst option by keeping it in yet making it super slow, appealing neither camp and still causing issues gameplay-wise…great. How can you be shocked by this thread? sprint is so gamechanging to Halo it’s a no-brainer as to how decisive it is. If you took COD and made hipfire perfectly accurate with all weapons and removed ADS, you would end up with a mechanic just as decisive as sprint in Halo, don’t you think it would be debated until the end of time?
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> > > > > 1. Cause you need an initial threshold that allows for slide to be initiated. Otherwise, it can be spammed causing issues
> > > > > 2. It’s a good question, but also one that negates the past 10 years of halo. Sprint has been in the game longer than it hasn’t. Removing it at this point would only be to appease a section of the community (debatably will be the smallest given the nature of ftp populations). Also, sprint/slide/clamber don’t make things complex
> > > > > 3. It’s the worst option for you, but for many, it isn’t. We also don’t have anything that really gauges its speed so you can’t claim it’s slow. No one can make any claim on the current implementation of sprint until it launches.
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> > > > > I get your point regarding the COD comparison but it’s a poor one imo. Mainly cause the COD comparison doesn’t actually add anything to the discussion more than “ill talk about that forever.” Which if that’s your point, cool, just a silly comparison to make.
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> > > > > As for me being shocked this thread is still a thing, the games out in less than a year. We know sprint, clamber and slide is in. The game is designed with those in mind. It makes the debate on their inclusion in infinite (as this is an infinite thread) essentially pointless.
> > > >
> > > > Yes I concur… Hi to those that dont know: slide can be a more effective version of ducking in CQB you ever play PvP. Players been ducking scince H1. I have seen no evidence of clamber but would think. …
> > > > it covers the glitchy crouch jump.
> > >
> > > But why does Halo need sliding and clamber, crouch jump isn’t glitching and crouching already serves a purpose.
> >
> > Lol no argument go play the same game then. Funny football players slide an sprint an soldiers might clamber or climb up a surface. MCs a scifi super soldier goes with the lore, why not.
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> “durrrr lore means I should be able to sprint durr”
> I do play the same game and slide does nothing for combat while clamber replaces a better mechanic for no reason other than “durr lore and every other shooter does it durr”
Yall ever go back an play the MCC an felt the crutch not being able to sprint or thrust. After going back to Halo 5 an MCC recently I have realized sprint an thrusters felt like there missing from Previous titles. In H5 I recently favored using ground pound for a span an in PvP sacks are still a rarity risky but fun to attain. It would be splendid if all or most of the H5 armor abilities made it into Infinite as having more freedom moving around has been exciting. In my view halo has excellent gameplay I’ve generally favored over other FPS titles. Im excited over the new grapple hook, the ability to carry weapons from one mission to the next an the open world setting. sprinting or running faster with guns down would be missed.