The return of classic movement mechanics?

it is gonna be hard for me to get used to because i am used to the halo 5 controlls

> 2533274823394867;5818:
> do you hate that with sprint you can use a lot off new tactice’s in the game to make kills and to evoide some off then also easyer like a sniper rilfe kill has become harder with sprint then without.

Explain some which are reliant on sprint and can’t be performed in a game lacking sprint.

Sniper Rifle Auto aim features and whatnot are tweaked according to mechanics present in the game. How hard it is to hit a target in a specific game is far more up to the specifications of the weapon than a toggable, slightly faster forward movement, mechanic.
Halo Reach sniper rifle was easy to use compared to Halo 3.

> 2533274823394867;5818:
> same thing between a fight between a Spartan VS a Ghost is without sprint a lose case more but with sprint you have a chance to evoide it.

How does sprint help against a faster vehicle able to shoot you?

> 2533274823394867;5818:
> do you hate that with sprint you can use a lot off new tactice’s in the game to make kills and to evoide some off then also easyer like a sniper rilfe kill has become harder with sprint then without.

No, I hate that I can’t use that many tactics to make kills and avoid some.
In games with sprint, I can’t:

  • Run while shooting
  • Run in any other direction than forward
  • Retreat while providing covering fire
  • etc. etc.
    Sprint doesn’t add options, it takes them away.

And as has has already been mentioned, sniping has become ridiculously easy ever since sprint was introduced, because the developers needed to compensate for the players running away.

> 2533274801176260;5824:
> > 2533274823394867;5818:
> > do you hate that with sprint you can use a lot off new tactice’s in the game to make kills and to evoide some off then also easyer like a sniper rilfe kill has become harder with sprint then without.
>
> No, I hate that I can’t use that many tactics to make kills and avoid some.
> In games with sprint, I can’t:
> - Run while shooting
> - Run in any other direction than forward
> - Retreat while providing covering fire
> - etc. etc.
> Sprint doesn’t add options, it takes them away.

so there use now more and more things from the real life for there game’s and its not only halo its with a lot off other things that is going to chance.
why you think we see on youtube how the gun sounds are make now by using a real gun.
how a real vehicle engine sounds.
same with the movment that it also become’s more and more like the real deal.
that there remove the run while shooting has something to do with it maybe that there wane remove most off the things you cant do in the game and use more real elements for there game’s now.
its with all the elements that chance at some point big.
the classic halo campaing mode is also get a big chance so thats something good.
the same what halo reach by bungie has done with adding for the first time a matchmaking multiplayer second game mode that has notting to do with the basic campaign and matchmaking part.
and since then you see that from 2 things you can do its has become to 3 that you get firefight, Spec ops, Warzone.
so its not any more the basic campaing and matchmaking you can choose out but there is a 3th option that has come with it and also not will be remove.

i still think that 343 will realize that there are a lot of players that have gotten used to the halo 5 controlls so they will probably add in a setting called halo 5 controlls like they added in the halo 4 controlls setting for halo 5.

From an Aussie Perspective:
From personal experience the Added Mechanics Sprint/Clamour/Boost from a competitive standpoint made the game much more reliant on a quality connection to US Servers. These Faster mechanics created a larger disadvantage when playing on 200+ ping than the legacy titles like Halo 3 where player movement was more about skill (Strafing and Map positioning) then Boosting and Sprinting on 10-30 Ping (No Contest). I personally feel like Classic Halo mechanics had a big impact on levelling the playing field to a greater extent and is perhaps a big reason why it retained a much larger international audience… I personally can’t stand the sprint and Boost disadvantage when playing competitively on 200+ ping which is why I continue to play MCC over Halo 5.

> 2533274822067045;5827:
> These Faster mechanics created a larger disadvantage when playing on 200+ ping than the legacy titles like Halo 3 where player movement was more about skill (Strafing and Map positioning) then Boosting and Sprinting on 10-30 Ping (No Contest).

First halo 5 strafing is really alot more skillful than 3s ever was or will be. Because now you can crouch strafe, include boosting into these strafes, etc. And second the map positioning is just as important in halo 5 as any other halo. To say you can just sprint and boost your way out of a bad position is just not true. And if it works for you it’s because the players you play against can’t hit shots. You can sometimes escape against a competent opponent by using mechanics very well. But you usually have to be close to an exit and it still doesn’t work alot of the time.

The battle between increased aim assist/bullet magnetism and Sprinting + other faster mechanics, is really not a battle worth fighting. It has made an absolute mess of level design that just makes every map feel slow to move around whenever you want to shoot.

> 2533274823394867;5825:
> so there use now more and more things from the real life for there game’s and its not only halo its with a lot off other things that is going to chance.

We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
Why are the games required to play like modern day “real life”?

> 2533274823394867;5825:
> same with the movment that it also become’s more and more like the real deal.

To quote myself (also in responste to you) from over a year ago:

So why can’t I go prone in the games?
Why do bullets magically carry over from a half-empty magazine to the next?
Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
Why am I forced to carry two grenades of each type instead of, say, six of the same type?
If realism is your goal, adding sprint would not have been the first thing at the top of my head. Especially in Halo where the sprint mechanic directly contradicts lore.

> 2533274823394867;5825:
> that there remove the run while shooting has something to do with it maybe that there wane remove most off the things you cant do in the game and use more real elements for there game’s now.

Again: Why?
We’re not playing as a real life modern day soldier, so why is the game designed this way?
It would at least make some sense for an ODST to have sprint, but not for a Spartan.
Either way, it’s still not worth it if the gameplay is significantly worse than before.

> 2533274823394867;5825:
> its with all the elements that chance at some point big.

We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?

> 2533274823394867;5825:
> the classic halo campaing mode is also get a big chance so thats something good.
> the same what halo reach by bungie has done with adding for the first time a matchmaking multiplayer second game mode that has notting to do with the basic campaign and matchmaking part.
> and since then you see that from 2 things you can do its has become to 3 that you get firefight, Spec ops, Warzone.
> so its not any more the basic campaing and matchmaking you can choose out but there is a 3th option that has come with it and also not will be remove.

I have no idea what you are trying to say here, but it has nothing to do with sprint.

> 2533274801176260;5830:
> > 2533274823394867;5825:
> > so there use now more and more things from the real life for there game’s and its not only halo its with a lot off other things that is going to chance.
>
> We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> Why are the games required to play like modern day “real life”?

Bold - THIS!!! SO. MUCH. THIS!!!

I don’t understand, nor will I ever understand why anyone brings up realism when it comes to Halo. Halo is so far from realistic, it’s crazy. I don’t think I need to go into why it isn’t either :laughing:

> 2533274815533909;5831:
> > 2533274801176260;5830:
> > > 2533274823394867;5825:
> > > so there use now more and more things from the real life for there game’s and its not only halo its with a lot off other things that is going to chance.
> >
> > We’re playing a genetically modified Supersoldier from 500 years in the futurewho is known to be able to shoot while sprinting.
> > Why are the games required to play like modern day “real life”?
>
> Bold - THIS!!! SO. MUCH. THIS!!!
>
> I don’t understand, nor will I ever understand why anyone brings up realism when it comes to Halo. Halo is so far from realistic, it’s crazy. I don’t think I need to go into why it isn’t either :laughing:

Mere 400 years ago (when the first firearms appeared) warfare was conducted by having two opposing armies stand completely exposed on an wide open field and take potshots at one another.
Just looking at how much has changed ever since, with the advent of new technologies, I am genuinely dumbfounded how people could seriously think that intergalactic combat in a space age 500 years from now would behave exactly like today.

> 2533274801176260;5830:
> We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> Why are the games required to play like modern day “real life”?

so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
let me explane it more on this way then.

in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
so why cant the player not run with chief will the chief is sprinting in the cutcence.

same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.

> 2533274801176260;5830:
> So why can’t I go prone in the games?
> Why do bullets magically carry over from a half-empty magazine to the next?
> Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> Why am I forced to carry two grenades of each type instead of, say, six of the same type?

why ask me that and not the developers why there not have add that in the halo game’s.
with prone i got no problem to see in the halo serie’s.
same with your other 4 points i got no problem to see in the halo series.
the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.

> 2533274801176260;5830:
> Again: Why?
> We’re not playing as a real life modern day soldier, so why is the game designed this way?
> It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> Either way, it’s still not worth it if the gameplay is significantly worse than before.

then i going to tell it again.
why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
i have see flood tanks use sprint in halo 3.
thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.

> 2533274801176260;5830:
> We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?

no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.

> 2533274823394867;5833:
> > 2533274801176260;5830:
> > We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> > Why are the games required to play like modern day “real life”?
>
> so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
> let me explane it more on this way then.
>
>
>
> in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
> so why cant the player not run with chief will the chief is sprinting in the cutcence.
>

>
> same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.
>
>
>
>
> > 2533274801176260;5830:
> > So why can’t I go prone in the games?
> > Why do bullets magically carry over from a half-empty magazine to the next?
> > Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> > Why am I forced to carry two grenades of each type instead of, say, six of the same type?
>
> why ask me that and not the developers why there not have add that in the halo game’s.
> with prone i got no problem to see in the halo serie’s.
> same with your other 4 points i got no problem to see in the halo series.
> the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.
>
>
>
>
> > 2533274801176260;5830:
> > Again: Why?
> > We’re not playing as a real life modern day soldier, so why is the game designed this way?
> > It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> > Either way, it’s still not worth it if the gameplay is significantly worse than before.
>
> then i going to tell it again.
> why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
> but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
> i have see flood tanks use sprint in halo 3.
> thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
> maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.
>
>
>
>
> > 2533274801176260;5830:
> > We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?
>
> no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
> that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.

As long as the player’s base speed is faster than the marine’s sprinting speed I don’t see why it would be an issue to just assume the player is sprinting but can just aim while doing so.

More importantly, better gameplay mechanics shouldn’t be sacrificed in the name of “realism”. It is a game after all. I have no problem with someone preferring sprint, but don’t try to justify it by calling it more realistic.

I’ll just throw this out here:
Why is clamber problematic?
Clamber basically replaced crouch jumping. How? When 343i designs maps and the height of ledges in particular, they will make them tall enough to necessitate clamber. Clamber has a higher reach than crouch jump. They wouldn’t make ledges crouch jump-able because then it would make clamber redundant. (Unless that is exactly what 343i is doing with Infinite, but I doubt it.)
Now why is clamber inferior to crouch jump? (Note: I’m trying to be objective here. Bear with me.)
Clamber requires you to be facing the ledge to climb it. Crouch jumping can be done forward, sideways, and backwards. This raises the skill ceiling of Halo because now you have a reason to memorize the layout of a particular map, so you can use crouch jump to move around the map fluidly while facing any direction. Why do this? Because unlike clamber, you can still shoot, throw nades, and melee all while crouch jumping. Imagine being attacked by an opponent while on the move. With crouch jumping, you can navigate through the map while firing back onto the enemy. With clamber, you will need to face the ledge to clamber up then turn around and fire at the enemy. Basically, clamber wastes precious time needed to save your life in the middle of a firefight.
Also, clamber is too forgiving with parkour in Halo. If you mess up with a jump, you should fall. This will encourage you to practice more and get better with making difficult jumps.

Why is sprint problematic?
With the addition of sprint, there are now two different player movement speeds. Maps need to be designed around the speed of the player. It is impossible (akaik) to design a map with two player speeds in mind. Maps with base movement speed will be smaller, providing cover for players within an acceptable distance from them. Maps designed for sprint will be stretched out to prevent players from quickly moving around the map and going for cheap double melee kills. The problem with these larger maps is that they are not designed for the base movement speed, so cover will be scarce. Remember, while sprinting, you cannot shoot, melee, and throw nades. So when you actually engage in combat (i.e. when you stop sprinting), you will find yourself in a larger space that plays like trash for you when you move at the base speed. This is likely why maps in Halo 4 and 5 were not as well received as in the original trilogy. Remember, 343i has stated that map design will be a top priority for Infinite, so even they agree that map design wasn’t their strong suit in their games. And I believe sprint is the reason why.
In short: Maps or areas designed for sprint will be stretched out and will play terribly in combat due its reliance on the base movement speed and maps or areas designed for base movement speed will encourage players to sprint and double melees.

> 2670661386182421;5834:
> > 2533274823394867;5833:
> > > 2533274801176260;5830:
> > > We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> > > Why are the games required to play like modern day “real life”?
> >
> > so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
> > let me explane it more on this way then.
> >
> >
> >
> > in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
> > so why cant the player not run with chief will the chief is sprinting in the cutcence.
> >

> >
> > same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.
> >
> >
> >
> >
> > > 2533274801176260;5830:
> > > So why can’t I go prone in the games?
> > > Why do bullets magically carry over from a half-empty magazine to the next?
> > > Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> > > Why am I forced to carry two grenades of each type instead of, say, six of the same type?
> >
> > why ask me that and not the developers why there not have add that in the halo game’s.
> > with prone i got no problem to see in the halo serie’s.
> > same with your other 4 points i got no problem to see in the halo series.
> > the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.
> >
> >
> >
> >
> > > 2533274801176260;5830:
> > > Again: Why?
> > > We’re not playing as a real life modern day soldier, so why is the game designed this way?
> > > It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> > > Either way, it’s still not worth it if the gameplay is significantly worse than before.
> >
> > then i going to tell it again.
> > why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
> > but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
> > i have see flood tanks use sprint in halo 3.
> > thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
> > maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.
> >
> >
> >
> >
> > > 2533274801176260;5830:
> > > We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?
> >
> > no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
> > that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.
>
> As long as the player’s base speed is faster than the marine’s sprinting speed I don’t see why it would be an issue to just assume the player is sprinting but can just aim while doing so.
>
> More importantly, better gameplay mechanics shouldn’t be sacrificed in the name of “realism”. It is a game after all. I have no problem with someone preferring sprint, but don’t try to justify it by calling it more realistic.

lets forget the basic movement speed and sprint speed for now.
then was the problem then with the mechanic alone is that for a lot a big problem since there cant shoot and runaway at the same time.
in halo 3 all the missions you see also grunts use sprint when there go in suicide mode with 2 plasma grenate’s in there hands.
the same with brute’s when there go in berserk mode there are sprinting.
flood hummen forum or elite’s are sprinting at some point.
in the end more all the AI’s in halo 3 use the sprint mechanic and the only one that cant use it is the player that plays as chief.
its the same in halo 4 we have seen in the cutechene at some point that chief use his trusters but the player cant use it.
in the end more if the chief can use sprint or trusters in the cutcence’s then its right that the player can do it when he controle’s chief.
its the same you all see in the halo CE cutcence’s that the AI’s are using sprint there also but chief cant use it.
so far in all the halo titels so far you see in cutcence’s and from enemy’s that there can use sprint but the spartan or soldier the player controle’s cant.
at some point there need to give the spartan the player controle’s also that option to use sprint and not only basic movement speed.
since there cant explane it any more why all the AI’s and in cutechene’s there are using sprint mechanic and when the player controle’s it there cant do it.
its bungie own fault more with the cutechene’s and the AI’s from halo 1,2,3 and ODST can use sprint and the player not its there own fault.

> 2533274823394867;5836:
> > 2670661386182421;5834:
> > > 2533274823394867;5833:
> > > > 2533274801176260;5830:
> > > > We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> > > > Why are the games required to play like modern day “real life”?
> > >
> > > so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
> > > let me explane it more on this way then.
> > >
> > >
> > >
> > > in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
> > > so why cant the player not run with chief will the chief is sprinting in the cutcence.
> > >

> > >
> > > same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.
> > >
> > >
> > >
> > >
> > > > 2533274801176260;5830:
> > > > So why can’t I go prone in the games?
> > > > Why do bullets magically carry over from a half-empty magazine to the next?
> > > > Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> > > > Why am I forced to carry two grenades of each type instead of, say, six of the same type?
> > >
> > > why ask me that and not the developers why there not have add that in the halo game’s.
> > > with prone i got no problem to see in the halo serie’s.
> > > same with your other 4 points i got no problem to see in the halo series.
> > > the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.
> > >
> > >
> > >
> > >
> > > > 2533274801176260;5830:
> > > > Again: Why?
> > > > We’re not playing as a real life modern day soldier, so why is the game designed this way?
> > > > It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> > > > Either way, it’s still not worth it if the gameplay is significantly worse than before.
> > >
> > > then i going to tell it again.
> > > why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
> > > but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
> > > i have see flood tanks use sprint in halo 3.
> > > thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
> > > maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.
> > >
> > >
> > >
> > >
> > > > 2533274801176260;5830:
> > > > We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?
> > >
> > > no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
> > > that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.
> >
> > As long as the player’s base speed is faster than the marine’s sprinting speed I don’t see why it would be an issue to just assume the player is sprinting but can just aim while doing so.
> >
> > More importantly, better gameplay mechanics shouldn’t be sacrificed in the name of “realism”. It is a game after all. I have no problem with someone preferring sprint, but don’t try to justify it by calling it more realistic.
>
> lets forget the basic movement speed and sprint speed for now.
> then was the problem then with the mechanic alone is that for a lot a big problem since there cant shoot and runaway at the same time.
> in halo 3 all the missions you see also grunts use sprint when there go in suicide mode with 2 plasma grenate’s in there hands.
> the same with brute’s when there go in berserk mode there are sprinting.
> flood hummen forum or elite’s are sprinting at some point.
> in the end more all the AI’s in halo 3 use the sprint mechanic and the only one that cant use it is the player that plays as chief.
> its the same in halo 4 we have seen in the cutechene at some point that chief use his trusters but the player cant use it.
> in the end more if the chief can use sprint or trusters in the cutcence’s then its right that the player can do it when he controle’s chief.
> its the same you all see in the halo CE cutcence’s that the AI’s are using sprint there also but chief cant use it.
> so far in all the halo titels so far you see in cutcence’s and from enemy’s that there can use sprint but the spartan or soldier the player controle’s cant.
> at some point there need to give the spartan the player controle’s also that option to use sprint and not only basic movement speed.
> since there cant explane it any more why all the AI’s and in cutechene’s there are using sprint mechanic and when the player controle’s it there cant do it.
> its bungie own fault more with the cutechene’s and the AI’s from halo 1,2,3 and ODST can use sprint and the player not its there own fault.

You can’t say forget base speed. That’s a massive part of sprint/no sprint discussions.

But that being said, all the AI being able to sprint in animations just comes back to the character being able to shoot while sprinting. That’s just what the top speed would be considered. So it would still make sense like in that manner.

As for cutscenes, they don’t matter. Of course characters are going to do things in them you can’t do in game. Chief throws his hands up between guilty spark and Cortana in CE, should we be able to do that animation too? They’re designed to be cinematic experiences, and the game itself is designed for gameplay mechanics.

> 2533274823394867;5836:
> > 2670661386182421;5834:
> > > 2533274823394867;5833:
> > > > 2533274801176260;5830:
> > > > We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> > > > Why are the games required to play like modern day “real life”?
> > >
> > > so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
> > > let me explane it more on this way then.
> > >
> > >
> > >
> > > in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
> > > so why cant the player not run with chief will the chief is sprinting in the cutcence.
> > >

> > >
> > > same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.
> > >
> > >
> > >
> > >
> > > > 2533274801176260;5830:
> > > > So why can’t I go prone in the games?
> > > > Why do bullets magically carry over from a half-empty magazine to the next?
> > > > Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> > > > Why am I forced to carry two grenades of each type instead of, say, six of the same type?
> > >
> > > why ask me that and not the developers why there not have add that in the halo game’s.
> > > with prone i got no problem to see in the halo serie’s.
> > > same with your other 4 points i got no problem to see in the halo series.
> > > the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.
> > >
> > >
> > >
> > >
> > > > 2533274801176260;5830:
> > > > Again: Why?
> > > > We’re not playing as a real life modern day soldier, so why is the game designed this way?
> > > > It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> > > > Either way, it’s still not worth it if the gameplay is significantly worse than before.
> > >
> > > then i going to tell it again.
> > > why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
> > > but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
> > > i have see flood tanks use sprint in halo 3.
> > > thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
> > > maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.
> > >
> > >
> > >
> > >
> > > > 2533274801176260;5830:
> > > > We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?
> > >
> > > no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
> > > that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.
> >
> > As long as the player’s base speed is faster than the marine’s sprinting speed I don’t see why it would be an issue to just assume the player is sprinting but can just aim while doing so.
> >
> > More importantly, better gameplay mechanics shouldn’t be sacrificed in the name of “realism”. It is a game after all. I have no problem with someone preferring sprint, but don’t try to justify it by calling it more realistic.
>
> lets forget the basic movement speed and sprint speed for now.
> then was the problem then with the mechanic alone is that for a lot a big problem since there cant shoot and runaway at the same time.
> in halo 3 all the missions you see also grunts use sprint when there go in suicide mode with 2 plasma grenate’s in there hands.
> the same with brute’s when there go in berserk mode there are sprinting.
> flood hummen forum or elite’s are sprinting at some point.
> in the end more all the AI’s in halo 3 use the sprint mechanic and the only one that cant use it is the player that plays as chief.
> its the same in halo 4 we have seen in the cutechene at some point that chief use his trusters but the player cant use it.
> in the end more if the chief can use sprint or trusters in the cutcence’s then its right that the player can do it when he controle’s chief.
> its the same you all see in the halo CE cutcence’s that the AI’s are using sprint there also but chief cant use it.
> so far in all the halo titels so far you see in cutcence’s and from enemy’s that there can use sprint but the spartan or soldier the player controle’s cant.
> at some point there need to give the spartan the player controle’s also that option to use sprint and not only basic movement speed.
> since there cant explane it any more why all the AI’s and in cutechene’s there are using sprint mechanic and when the player controle’s it there cant do it.
> its bungie own fault more with the cutechene’s and the AI’s from halo 1,2,3 and ODST can use sprint and the player not its there own fault.

I got to say, this is the most unique take on a pro-sprint stance that I’ve seen. But it’s important to point out that every argument against sprint has been done purely from a gameplay perspective. Sure, realistically, Chief sprinting makes sense, but that was never the argument. How it changes the game should be more important than how it makes sense. After all, it is a video game.

> 2670661386182421;5837:
> > 2533274823394867;5836:
> > > 2670661386182421;5834:
> > > > 2533274823394867;5833:
> > > > > 2533274801176260;5830:
> > > > > We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> > > > > Why are the games required to play like modern day “real life”?
> > > >
> > > > so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
> > > > let me explane it more on this way then.
> > > >
> > > >
> > > >
> > > > in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
> > > > so why cant the player not run with chief will the chief is sprinting in the cutcence.
> > > >

> > > >
> > > > same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274801176260;5830:
> > > > > So why can’t I go prone in the games?
> > > > > Why do bullets magically carry over from a half-empty magazine to the next?
> > > > > Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> > > > > Why am I forced to carry two grenades of each type instead of, say, six of the same type?
> > > >
> > > > why ask me that and not the developers why there not have add that in the halo game’s.
> > > > with prone i got no problem to see in the halo serie’s.
> > > > same with your other 4 points i got no problem to see in the halo series.
> > > > the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274801176260;5830:
> > > > > Again: Why?
> > > > > We’re not playing as a real life modern day soldier, so why is the game designed this way?
> > > > > It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> > > > > Either way, it’s still not worth it if the gameplay is significantly worse than before.
> > > >
> > > > then i going to tell it again.
> > > > why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
> > > > but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
> > > > i have see flood tanks use sprint in halo 3.
> > > > thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
> > > > maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274801176260;5830:
> > > > > We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?
> > > >
> > > > no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
> > > > that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.
> > >
> > > As long as the player’s base speed is faster than the marine’s sprinting speed I don’t see why it would be an issue to just assume the player is sprinting but can just aim while doing so.
> > >
> > > More importantly, better gameplay mechanics shouldn’t be sacrificed in the name of “realism”. It is a game after all. I have no problem with someone preferring sprint, but don’t try to justify it by calling it more realistic.
> >
> > lets forget the basic movement speed and sprint speed for now.
> > then was the problem then with the mechanic alone is that for a lot a big problem since there cant shoot and runaway at the same time.
> > in halo 3 all the missions you see also grunts use sprint when there go in suicide mode with 2 plasma grenate’s in there hands.
> > the same with brute’s when there go in berserk mode there are sprinting.
> > flood hummen forum or elite’s are sprinting at some point.
> > in the end more all the AI’s in halo 3 use the sprint mechanic and the only one that cant use it is the player that plays as chief.
> > its the same in halo 4 we have seen in the cutechene at some point that chief use his trusters but the player cant use it.
> > in the end more if the chief can use sprint or trusters in the cutcence’s then its right that the player can do it when he controle’s chief.
> > its the same you all see in the halo CE cutcence’s that the AI’s are using sprint there also but chief cant use it.
> > so far in all the halo titels so far you see in cutcence’s and from enemy’s that there can use sprint but the spartan or soldier the player controle’s cant.
> > at some point there need to give the spartan the player controle’s also that option to use sprint and not only basic movement speed.
> > since there cant explane it any more why all the AI’s and in cutechene’s there are using sprint mechanic and when the player controle’s it there cant do it.
> > its bungie own fault more with the cutechene’s and the AI’s from halo 1,2,3 and ODST can use sprint and the player not its there own fault.
>
> You can’t say forget base speed. That’s a massive part of sprint/no sprint discussions.
>
> But that being said, all the AI being able to sprint in animations just comes back to the character being able to shoot while sprinting. That’s just what the top speed would be considered. So it would still make sense like in that manner.
>
> As for cutscenes, they don’t matter. Of course characters are going to do things in them you can’t do in game. Chief throws his hands up between guilty spark and Cortana in CE, should we be able to do that animation too? They’re designed to be cinematic experiences, and the game itself is designed for gameplay mechanics.

what about halo CE and halo 2 when a elite’s is coming to you with a energy sword i see then not walking to you i see then more sprinting to you.
same with the brute’s in halo 2 and halo 3 when there go beserk i see then not walking to you when there go bezerk to you i see then sprinting to you.
same with the flood in halo 3 i see then not walking to you there are also sprinting to you at some point.
same with the grunts when there go in to suicide mode with 2 plasma grenate’s and wane blow you up with it there are also not walking but sprinting.

that are 4 points off gameplay we see in halo CE, halo 2 and halo 3 gameplay.
so then again why in both halo CE,Halo 2 and halo 3 all the AI’s use sprint in the gameplay but the supersoldier Spartan cant use it in the gameplay when the enemy’s from the spartan can do it and the ally from the spartan also can do it?

> 2533274823394867;5839:
> > 2670661386182421;5837:
> > > 2533274823394867;5836:
> > > > 2670661386182421;5834:
> > > > > 2533274823394867;5833:
> > > > > > 2533274801176260;5830:
> > > > > > We’re playing a genetically modified Supersoldier from 500 years in the future who is known to be able to shoot while sprinting.
> > > > > > Why are the games required to play like modern day “real life”?
> > > > >
> > > > > so what all do we play a supersoldier game from 1000 years in the future then is still the same problem.
> > > > > let me explane it more on this way then.
> > > > >
> > > > >
> > > > >
> > > > > in halo 3 last mission off the campaing when you see jhonnsen die and kill the monitior when the instalation is about to get destroyt for good you see in the cutcence that chief is sprinting away there not walking.
> > > > > so why cant the player not run with chief will the chief is sprinting in the cutcence.
> > > > >

> > > > >
> > > > > same go’s from all the missions in halo 3 all the mariens are sprinting there and we are play the supersoldier that is the best there got but there cant sprint will the mariene’s can that are so weak then the spartans.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274801176260;5830:
> > > > > > So why can’t I go prone in the games?
> > > > > > Why do bullets magically carry over from a half-empty magazine to the next?
> > > > > > Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
> > > > > > Why am I forced to carry two grenades of each type instead of, say, six of the same type?
> > > > >
> > > > > why ask me that and not the developers why there not have add that in the halo game’s.
> > > > > with prone i got no problem to see in the halo serie’s.
> > > > > same with your other 4 points i got no problem to see in the halo series.
> > > > > the question is more why not ask the developers about it why there not do it since i have no problem to see all your 5 points in the halo game.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274801176260;5830:
> > > > > > Again: Why?
> > > > > > We’re not playing as a real life modern day soldier, so why is the game designed this way?
> > > > > > It would at least make some sense for an ODST to have sprint, but not for a Spartan.
> > > > > > Either way, it’s still not worth it if the gameplay is significantly worse than before.
> > > > >
> > > > > then i going to tell it again.
> > > > > why in halo 3 most Ai’s are can sprint the mariene’s can do it and the elite’s are also sprinting.
> > > > > but the Supersoldier cant only in 1 cutcence is he doing it but the player cant.
> > > > > i have see flood tanks use sprint in halo 3.
> > > > > thats wierd for a lot off people more that a lot off Ai’s can use sprint and are doing it but the Supersoldier cant use sprint.
> > > > > maybe thats why in halo reach there have give the spartan the sprint option and in halo 4 and halo 5 the chief can do it also.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274801176260;5830:
> > > > > > We’ve had sprint for over ten years now, so I guess by that reasoning it’s time for a change, is it not?
> > > > >
> > > > > no that sprint is not perfect what we have see in halo 4 with unlimit sprint is not good.
> > > > > that it needs to cost stamina for using sprint is something there need to do in halo infinite then its something prefect there have done with sprint that it will cost stemina to use it.
> > > >
> > > > As long as the player’s base speed is faster than the marine’s sprinting speed I don’t see why it would be an issue to just assume the player is sprinting but can just aim while doing so.
> > > >
> > > > More importantly, better gameplay mechanics shouldn’t be sacrificed in the name of “realism”. It is a game after all. I have no problem with someone preferring sprint, but don’t try to justify it by calling it more realistic.
> > >
> > > lets forget the basic movement speed and sprint speed for now.
> > > then was the problem then with the mechanic alone is that for a lot a big problem since there cant shoot and runaway at the same time.
> > > in halo 3 all the missions you see also grunts use sprint when there go in suicide mode with 2 plasma grenate’s in there hands.
> > > the same with brute’s when there go in berserk mode there are sprinting.
> > > flood hummen forum or elite’s are sprinting at some point.
> > > in the end more all the AI’s in halo 3 use the sprint mechanic and the only one that cant use it is the player that plays as chief.
> > > its the same in halo 4 we have seen in the cutechene at some point that chief use his trusters but the player cant use it.
> > > in the end more if the chief can use sprint or trusters in the cutcence’s then its right that the player can do it when he controle’s chief.
> > > its the same you all see in the halo CE cutcence’s that the AI’s are using sprint there also but chief cant use it.
> > > so far in all the halo titels so far you see in cutcence’s and from enemy’s that there can use sprint but the spartan or soldier the player controle’s cant.
> > > at some point there need to give the spartan the player controle’s also that option to use sprint and not only basic movement speed.
> > > since there cant explane it any more why all the AI’s and in cutechene’s there are using sprint mechanic and when the player controle’s it there cant do it.
> > > its bungie own fault more with the cutechene’s and the AI’s from halo 1,2,3 and ODST can use sprint and the player not its there own fault.
> >
> > You can’t say forget base speed. That’s a massive part of sprint/no sprint discussions.
> >
> > But that being said, all the AI being able to sprint in animations just comes back to the character being able to shoot while sprinting. That’s just what the top speed would be considered. So it would still make sense like in that manner.
> >
> > As for cutscenes, they don’t matter. Of course characters are going to do things in them you can’t do in game. Chief throws his hands up between guilty spark and Cortana in CE, should we be able to do that animation too? They’re designed to be cinematic experiences, and the game itself is designed for gameplay mechanics.
>
> what about halo CE and halo 2 when a elite’s is coming to you with a energy sword i see then not walking to you i see then more sprinting to you.
> same with the brute’s in halo 2 and halo 3 when there go beserk i see then not walking to you when there go bezerk to you i see then sprinting to you.
> same with the flood in halo 3 i see then not walking to you there are also sprinting to you at some point.
> same with the grunts when there go in to suicide mode with 2 plasma grenate’s and wane blow you up with it there are also not walking but sprinting.
>
> that are 4 points off gameplay we see in halo CE, halo 2 and halo 3 gameplay.
> so then again why in both halo CE,Halo 2 and halo 3 all the AI’s use sprint in the gameplay but the supersoldier Spartan cant use it in the gameplay when the enemy’s from the spartan can do it and the ally from the spartan also can do it?

These are the same points I replied to. As long as you move at a higher top speed than other character models sprinting it doesn’t matter if we have the animation with it. This is irrelevant cause we know it’s in, but for arguments sake it doesn’t break the logic of the game if Chief keeps his gun up while “sprinting” so long as he’s still moving faster.

> 2533274823394867;5839:
> what about halo CE and halo 2 when a elite’s is coming to you with a energy sword i see then not walking to you i see then more sprinting to you.
> same with the brute’s in halo 2 and halo 3 when there go beserk i see then not walking to you when there go bezerk to you i see then sprinting to you.
> same with the flood in halo 3 i see then not walking to you there are also sprinting to you at some point.
> same with the grunts when there go in to suicide mode with 2 plasma grenate’s and wane blow you up with it there are also not walking but sprinting.
>
> that are 4 points off gameplay we see in halo CE, halo 2 and halo 3 gameplay.
> so then again why in both halo CE,Halo 2 and halo 3 all the AI’s use sprint in the gameplay but the supersoldier Spartan cant use it in the gameplay when the enemy’s from the spartan can do it and the ally from the spartan also can do it?

Chief certainly isn’t “walking” in these games you keep bringing up, and by the gameplay definition of “sprinting” we have in Halo: Reach, 4 and 5, neither are any of the different enemies you brought up “sprinting”.

> 2533274823394867;5825:
> that there remove the run while shooting has something to do with it maybe that there wane remove most off the things you cant do in the game and use more real elements for there game’s now.

Or, it was, as they actually said it: “Gamers expect it” ( sprinting that is )

> 2533274801176260;5832:
> Mere 400 years ago (when the first firearms appeared) warfare was conducted by having two opposing armies stand completely exposed on an wide open field and take potshots at one another.
> Just looking at how much has changed ever since, with the advent of new technologies, I am genuinely dumbfounded how people could seriously think that intergalactic combat in a space age 500 years from now would behave exactly like today.

Isn’t it interesting that Spartans are big power armored entities sometimes likened to things like Tanks, or, in the case of Halo 4, fighter jets. The first thing being something which can achieve high speeds, and I’m quite certain, can fire in any direction while moving at top speed. While the later, I’m certain can use their weapons at these high speeds it does achieve.

But, this highly advanced super soldier in a self powered power armor capable of enhancing the users capabilities, costing a fortune to create, it’s too unrealistic to have them maintaining top speed in all directions while achieving full accuracy.