> Literally what it says. What else is it supposed to mean?
Well you quoted it as if i said it, i only just realized that you were asking me to read the stuff outside of the quote first, oddly enough i did that anyway, either way it really wouldn’t matter if id did or not tbh.
> That’s such a no -Yoink- statement. What I was getting at was that there are still possibilities to mix-up and change the game while still feeling familiar, even if there isn’t as much room for different improvements and changes as before. You wrote “striving for halo 5 gameplay rules out the other possibilities” which is entirely false.
It isn’t false at all. Most things can, but the things that are making us butt heads namely sprint and clamber are not. You proposed a solution to split playlists to have 2 separate experiences happening simultaneously in another thread. No other popular game does this and based on what occurred in Reach, 4 and MCC i shouldn’t have to tell you how that will go down. The population is already paper thin compared to what we had in 2, 3 or even reach and i doubt it would of worked when Halo was at its most maximal population…Otherwise if the goal is to integrate both into 1 experience then it boils down to either 1 BMS or sprint which if sprint is chosen DOES rule out classic styled gameplay.
> What I meant was that, since the developers want their game to feel a certain way, you should criticize their game by comparing their statements with what the game actually provides, which we all have done at multiple points in time. Like I said, unless you clearly define what exactly you’re talking about when you say “Halo’s gameplay,” there will be misunderstanding.
Yet again i think i have at a basic level
- 1 BMS
- less power off spawn
So that it plays like the many points i’ve claimed classic Halo to be, something it fails to be when sprint exists.
the key statements 343 provided prior to the release of the game was a bigger push for competition and arena styled gameplay, if you look at any pre-release gameplay that was the biggest thing thrown around in regards to the multiplayer gameplay. You yourself agreed what constitutes arena styled play and i have provided in this thread how the game is not competitive or arena styled. Based on judging by what they said they wanted to achieve, i still believe they failed.
Also when i game design decision causes multiple youtubers with hundreds of thousands of views with high like ratios, twitch streamers making comments about how it’s not the same, population drops and weak retention, and dedicated forums for Halo being a place of constant divide i think it’s clear that it isn’t about defining old and new, it’s about recognizing that what is new, a notable chunk of people don’t consider Halo. ~7 years of divide, disdain and derision proves that point quite well.
> Most misunderstandings on this forum, and other places where Spartan Abilities are debated, isn’t from a lack of trying to understand. It’s from a lack of mutual understanding of what both parties are talking about. They’re debating about “Halo’s gameplay,” yes, but their definitions of “Halo’s gameplay” are not even remotely close to each other.
The point of frustration comes from the people making the claims that Halo needs sprint HAVE NOT given their definition of what halo is or should be in their multiple posts, the replies of mine and others are arguing that unless they’re provided, that their vague claims of “it’s needed” “it’s modern” “it wont be popular unless” have no base at all let alone one that isn’t being mutually understood.
> Obviously. You’re talking about the removal of sprint in Halo and why it doesn’t benefit Halo. However, your definition of “Halo gameplay” is very different from their definition of “Halo gameplay.” Unless you keep specifying what you’re exactly talking about to them, or you all reach a mutual understanding of vague terminoligy, then you’re going to keep going in circles with each other.
I would say my walls of text are point enough that i am trying to reach a level of mutual understanding by being specific, things like mechanic benefit may be lost in translation but things like “overly evasive”, “no good way to punish escaping”, “rewards defensive play”, “creates run or gun gameplay”, “makes maps harder to design and balance” “is a 1 button solution to many problems” etc aren’t vague or ambiguous in any way, shape or form I, and others too have explained further the grounds around those claims to make sure they’re thorough, still those points are straightforward.
Yet again like the last point they haven’t defined what Halo gameplay is, only that the game needs sprint. I already mentioned what they claim, classic gameplay being “slow”, “boring” etc and the arguing boils down to this…IF those are the things you feel Halo is then WHY is sprint the needed solution? you yourself claim that it’s false to rule out other possibilities so what is wrong with solving a problem with a different solution?..when we have provided examples of how that solution ALSO brings in a wide array of problems.
Since i can’t fit a reply to the whole post in i’ll cut it of there and give a reply to the other half in an hour or so.