> 2533274801176260;5689:
> Nobody besides you cares about the time delay it takes to switch from run mode to gun mode.
And yet people sure complain about that time delay. The point, as it seems to either be missed or ignored completely, is that the division between run and sprint (yes, this is recognized) is so minimal it’s frankly ridiculous to consider it an impediment on player function, especially when considered against other impediments that hinder the player in greater ways.
Ah, but those are “irrelevant” because you don’t spawn with them, right? Well you don’t spawn sprinting either, it’s an active choice that you have to make.
> To have more gameplay options.
A rhetorical question for you to reflect on; what gameplay options would that open up? I’d love to be able to dual wield rocket launchers, but that doesn’t mean I should.
> But if it makes you happy, I can make sure to always use the phrase “max speed” instead. Doesn’t matter to me, my argument doesn’t rely on a specific nomenclature.
Only a division between Sprint and Run, right? Regardless, and dismissing your splitting of hairs even while pointing out that “flanking speed” is a United States Navy term, (and thus my division is accurate in that application) that demonstrates how “full speed” can not be the fastest speed possible, which was your criticism in regards to top BMS being regarded as “full speed” and Sprint as “beyond full speed”.
> Because BMS is no longer maximum movement speed.
So as elsewhere an argument against Sprint, derived from want. Fantastic.
> Actually you haven’t.
Yes, I have, and supported it as far as can be supported with evidence:
> 2533274804813082;5652:
> Especially considering the very mechanical issue of managing a wider range of speeds on LS tilt. Cramming four to five speed differences on the degree of tilt makes for very poor movement control.
I have also stated many times that the point of Sprint is not to be going 130% all the time, which makes managing the tilt of the LS an arduous and unnecessary task in favor of a “click-up” mechanic as Sprint has. Full-tilt BMS, full speed, top optimal combat movement, whatever you want to call it is what is generally best for top speed, moments where an additional boost is either suggested, desired, or required.
But please, do try playing through an entire game (not 10 second displays of an animation) at Half-Tilt LS (which would be the optimal speed were Sprint to be crammed into LS tilt), and let us know how that goes for you. Or don’t, as it’s all-too easy to say “I’ve been doing this since the beginning” with zero evidence, stated just to be right. Brief situations of strafing and not moving at Full BMS is not the same as majority moving Half-Tilt and only sometimes going full tilt. More reflect on this, and what you expect others to settle for.
> That was me giving you a broad hint, as that is the exact same thing you’ve been doing
No, you’re being petty. If your complaint is a mechanic and it’s restrictions placed, then stop using that mechanic when it becomes a detriment to what you’re trying to accomplish. I can’t believe I have to lay this out, but it’s like turning when you need to turn, stopping before you hit the edge of a cliff, or jumping when a gap is presented to you. It is a rational and valid solution to regain abilities that you bemoan as being “robbed from you”, just as every single trade off and choice across the entire bloody sandbox.
On the other hand what you suggested is an unreasonable, ridiculous, and flatly petty suggestion mimicking the restrictions of Sprint as though that’s what we’re going for with it. Which not only entirely ignores the point that has been made several times, but needlessly trivializes the function of Sprint to nothing more than what you don’t like about it. Misrepresenting proponent arguments for Sprint while you’re at it.
> You have completely missed the entire point.
Yeah, I’m told that a lot with little to no substance. Crow, meet raven. You still have not answered how Sprint interferes with combat when Sprint is not a mechanic for combat. You have not considered how under sustained and intermittent fire you physically cannot Sprint, and if this is a factor to the limitations of Sprint that you aren’t aware of, then all the more testament that you do not understand Sprint’s function and application. Many fear and hate what they don’t understand. (And before you’re tempted to another petty interjection, I do understand not having Sprint. As with all others I went 9 years without it. As well, I understand the division between BMS and Sprint; I have elaborated on this at length. So, before you’re tempted to it, you can spare me the “No U”.)
The facts remain that Sprint does not interfere with combat, you only think that it does. Sprint cannot be engaged during combat, and combat is actively detrimental to Sprint in both stagger and shield degradation. The lack of actual evidence that Sprint interferes with combat, and evidence presented to the contrary, makes this criticism more of a complaint based on faulty perception. To which it falls on you to fix, not the developers to pander to at the detriment of other player’s experience.
> The question that I asked two weeks ago is still on the table: Running and gunning was one of the few things that didn’t have a tradeoff. Why did it need to get one shoved in retroactively?
And this was answered:
> 2533274804813082;5634:
> And given that all you have to do is pull the trigger makes that biggest complaint a mountain made of a mole hill. You are also still able to shoot while running, just not while sprinting.
The problem that you and others are facing - and one I cannot fix, that falls to you - is that you are treating Sprinting as running. All the while complaining about the division between the two. Are they separate or not? You need to pick a side on that. Hint: They are separate. This is clearly the case as you have to “click up” to engage Sprinting. Treating them as though they are one and the same is the root misconception to every complaint that Sprint “robs” you of running and gunning, when factually you can still do that just as you were in the original trilogy.
Nothing was taken, a function was added and this is absolutely evident in that top BMS has not decreased. If the speed of 6.86 m/s fell from 100% to 70%, only reaching 100% with Sprint, then you would have an argument there. But it did not, and you do not. Not even when you try to address this further down by claiming that BMS was reduced to 75%; it was not, and the speeds of BMS have remained relatively the same with a truly insignificant decrease of 0.05 WU/s. Sprint has always functioned as an addition to BMS, which is as named BASE Movement Speed. Equivalent to base vehicle movement and boost, and I don’t care about your objections that they’re separate; they are absolutely comparable in function and in relation to this argument that you’re trying to make.
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> That doesn’t work because developer maps are designed for the core mechanics the game is built around.
And yet it has not been proven that Sprint is necessary for general map traversal. Remember when I asked for specific examples of this, and summarily disproved them by playtesting it?
If you’ve more areas to suggest by all means. I might just even test them out, as I leave it open that I could be wrong. But thus far, this has not been proven.