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> > Those appear to be H2 pre-patch and not current MCC or classic H2 as those sword lunges and BR spread don’t work current. If innovation is all that matters for a games population than COD should have died long ago, so clearly it’s not the innovation in the gaming landscape that decides popularity.
> > Have you ever played CE? CE is the most aggressive in the franchise, health regen doesn’t matter when powerups and power weapons are on set timers and must be taken before the enemy gets it.
>
> Pre-Patch Halo 2 was still a significant period of time. It was like, 6 months? Pretty sure Halo 2 grew in the time period of all things. 6 months of sword lunging across the map. (Anyone know if the Battle Rifle change was intentional, I can’t see anything about it in old patch notes).
>
> CE is good but it could be better. Most players are not encouraged to push forward because there’s barely anything telling them to. Like, quick camo is intentional, but good luck to the average player figuring that out.
>
> Wider innovation matters for Halo, because Halo’s gameplay itself isn’t as mass appeal as Call of Duty. I’m guessing Halo’s super popularity was propped up by other things back then. Even with changes Halo always had that niche feeling. If we assume that Halo still has potential to be mass appeal, then there’s definitely a lack of incentive to keep playing, because Halo 2 Anniversary is still the least popular in MCC. And Halo 5’s warzone wasn’t as popular as Call of Duty’s…warzone.
Yet it doesn’t argue for the rest of H2.
Then they don’t know what they’re playing and should strive to improve, guides exist for a reason.
Does it? H3 didn’t change much in overall gameplay yet had more players than any other game on xbox for a good while, also H2A and H5W are jokes so don’t use them in arguments when discussing actually good ( or decent ) games.

