> 2533274825830455;5430:
> > 2533274793006817;5428:
> > Halo never managed to grow an audience once CoD 4 was released due to its slow movement.
>
> I’m still confused why you are holding onto this claim given that
> - it was shown that CoD does not have faster movement speed than Halo, - the evidence from other popular games (e.g. games listed by TheCelticDragon in this comment) suggests that slow movement games are quite popular, - games with actually fast movement (e.g., Quake, Unreal Tournament, Tribes) have been unpopular since mid 2000’s and have never caught on on consoles.Let me be clear: “Halo never managed to grow an audience once CoD 4 was released” is completely true. What comes after it is just plainly false.
No, it was proven if those numbers are true. If you’re the size of Godzilla and you move the speed of a person, and everyone else is the size of Godzilla that is relatively very slow movement. You’re the size of a city block but it takes you a minute to move a city block you would be moving slowly relative to your size, yes or no? Despite moving at technically the same speed as a human, you are moving slowly because someone that size should be moving faster relative to their size. If you’re the size of an ant, and the opponent is the size of an ant and you move at human speed, you are moving at a much faster relative pace. Despite the fact that both are technically moving at the same speed, the movement as Godzilla would be relatively slower than as the size of an ant, correct?
Now, you you say it’s easier to hit a target moving the same speed as a human if it were Godzilla or a human? How much faster would Godzilla have to move to make it the same relative difficulty as targeting a human. Much faster right? Wow. Amazing.
OK, so Halo 3 is 7 foot tall Spartans. The characters in Call of Duty are 6 feet tall. Spartans are 16% taller, so to maintain the same relative speed as Call of Duty, they would need to move faster. They feel slower because they are slower, relative to their game and size.
Still don’t believe me? OK, go play Counterstrike 1.6 on a stock map then go play on a levelord map. In a levelord-inspired map where your character is the size of a mouse. Now, on a stock map you move however many mph as a full sized person. On a levelord-inspired map where you the size of a mouse, your moon unit to real life measurements say you’re moving at a fraction of the prior speed as you do on a base map. How can that be when they feel the exact same? Because you are moving at the same speed relative to your size.
This isn’t some “changing the goalpost” or “cop out” or other claim to make an excuse to ignore the argument; this is the entire point about arguing about player movement speed. Why would anybody even ever bring up speed ever if it wasn’t talking about how fast you move in the game? You character moves slower in Halo 3 than CoD4 regardless of what arbitrary moon units to real world theoretically says. Your character is bigger and moves the same real world speed, therefore the player moves slower in game, which is why when people compare the two games they say CoD4 is more run and gun and Halo is more methodical. Everybody in human history who has compared the two is not wrong, they just inherently understand the argument is about moving in game, not about a moon unit to real world translation devoid of context.