> 2535422763112957;5363:
> > 2533274793250636;5360:
> > i can try…
> > although i liked H4, i myself feel it strays from the OG Halo flair.
> >
> > What i dont like started with Reach.
> > - jet pack
> > hated it. no skill involed, not needed at all, just a gimmick for the kids - thruster pack
> > dont like it, but has some merits for the skill gap - loadouts
> > i liked it alot. but i can see how others dislike it for “unequal” starting weapons. - ordonance drops
> > in general i dont care. but the randomness was what bothered me. to get a rocket launcher by luck is plain stupid. - sprint
> > wasnt too impactful but it speeds up the gameplay whatsoever. and thats a big one for me since Halo always was a bit leisurely. - sounds
> > too much clicks & clacks. took away some of the atmosphere. It was just too much unnecessary noise. - Armor customization
> > although i liked it (could live without it though) it took away the spartan vibe. some did look ugly, some like from another universe. but not the halo universe. - maps
> > that was my biggest one. like most BTB map but hate most of the small ones. This clustered hallway maps were never mine. no room for teamshooting, flanking took too long, less alternative route, no overview, no possible shoot from one end to the other like in many OG maps. - playlists
> > just too many “stupid” ones that thinned out the overall population. - gametypes
> > f.e. one flag/bomb with a) to little time or b) unfair advantages for one side due to non geometric (is this the right word?) maps.Most of these arent bad on itself.
> > But in mass they are distracting and fulfill no purpose.
> > The game does not need them to be good.
> > Thats why im a big supporter of reduce to the max.
> >
> > In design they say:
> > Its not perfect if you cant add anything.
> > Its perfect if you cant cut out anything.
>
> • Jetpack was one of the more skill intensive abilities, way more skill based than active Camo or any and I mean any equipment in Halo 3
> • Thruster pack: saying I don’t like is very vague and hard to rebut since I have no clue why you don’t?
> • Ordnance had some wacky RNG but does that make halo bad?
> • Reach had sprint and no one made a bug fuss so why in halo 4 is it a fuss?
> • The sound one I think we can both see how this is just very very very inconsequential.
> • Maps: What are some maps you feel this is strongest on?
> • Stupid playlist: like what? I thought they were rather fun.
> • If you have to little time it means your team is unable to complete the objective and thus should loose. The word is Asymmetrical maps. What are some examples?
>
> So you like reducing. That is not how games work. The more halos the more features because if it was vice versa we would be playing cyber punk or Halo 3 which is one of the greatest of al time but I am sure 6 Halo 3s will get really boring. I have an architect as I friend I sent that quote to and I found that is only used by minimalist, which is a very niche field. Let’s add so we can see what works and doesn’t and after adding enough we can synthesize this and start taking away
Both H4 and Reach are hot trash.
- Jetpacks: My main issue with jetpacks are the problems it creates for map design. With that said, can you explain why jetpacks are more skillful than camo?
- Ordinance/RNG: RNG in arena shooters should be kept to an absolute minimum. Unlike in other game types, such as battle royales, very few instances exist where RNG should be used. Generally speaking, people enjoy games which reward good gameplay and punish bad gameplay. The more RNG is in a game, the less the game does these things.
- Reach is trash and did indeed mark the beginning of the end for the Halo franchise with the addition of enhanced mobility (and other trash mechanics). Still, at least they weren’t base mechanics like in Halo 4.
- I can not think of one good Halo 4 map. This is not an exaggeration (same applies with Reach).
