> 2533274801176260;5399:
> Yours maybe, but not the original one you replied to. Hence why I said you try to move the goalpost.
You said I tried to move the goalpost because you lied about what I said or unintentionally misunderstood what I said and then tried to cover it up. The argument is that slow Halo is not going to by some miracle bring people back. I provided the fact that COD and so on has proven that faster movement speed is preferred among console gamers, not the movement of old Halo. You said that wasnât true. It is. Then you said I moved the goalposts. To provide evidence of your argument that my statement has changed, you had to go back to the part before the goalposts were even aligned lol.
If you want to argue about gameplay I will once again rightfully pointed out that the gameplay isnât popular compared to more modern games. I donât know how many people you think are willing to play a relatively barebones game like Halo that are that slow in movement, but itâs basically not gonna happen. Halo will never reach the peak it once did by rehashing itâs old self with a not even that new because of Xbox One cross-gen coat of paint.
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> Significant drops in online player population,
Call of Duty
> 2533274801176260;5399:
> reduced sales,
Halo was old news and never shook off the feeling that it was just slower than Call of Duty
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> practical nonexistent streaming viewership, etc.
There hasnât even been a new game since 2015 and it was dog crap wth do you expect?
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> Besides, why is this even called into question now? You yourself argued that they failed. Or are you retracting that statement as well?
Because you were the one to childishly say that my criteria for failing, which was falling from being the most popular, was nonsense and then go to redefine failure to your own argument which isnât grounded in anything other than arbitrary interpretation of criteria that best suits your opinion on which games you liked the most.
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> > 2533274793006817;5398:
> > Or are you arguing by some other standard that nobody else has argued over? Hint: Yes.
>
> Yes to the first part of the sentence, no to the second.You are not addressing the original argument, but that makes you the only one.
Honestly, youâre not even trying to make sense anymore.
- Me 1/2: âAre you arguing by some other standard that nobody else has argued over?â - You: âYesâ - Me 2/2: âYes.â - You: *âNo to the second.â*What am I supposed to do with that?
> 2533274801176260;5399:
> False statement is still false.
97% of the most played weekly stats say Iâm correct.
So cling to your 3% because 97% of the most played weekly stats say youâre wrong.
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> You claimed the franchise failed when CoD4 released. I proved it didnât.
You proved it did fail because Christmas happened and from then on it had failed to hold control of the top spot within 2 months of release. The only way Halo stays the most popular was if Christmas was cancelled. It didnât so COD4 shortly after took the top spot and Halo as a franchise never reclaimed the top spot beyond minor blips here and there. As a franchise it was less popular from then on out.
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> No, I am just correcting false statements.
No, you havenât. The only thing youâve managed to do is claim victory over a technicality that ignored the actual argument. If COD4 won the top weekly played spot you would say yeah but it didnât the first day and then again claim I was wrong. If it had been the most popular for that day you would argue the first hour. If it had been the most popular for that hour you would argue the first minute. You thump your chest some more because youâre holding on to the most asinine of parameters then claim victory. It took COD4 all of two measly months to undue the entirety of Haloâs stranglehold at the top of the most played charts, and you take that as proof Halo was more popular. Are you really gonna be that childish?
> 2533274801176260;5399:
> Again, because you moved the goalpostâŚ
Youâre just projecting. My statement had always been that COD has been more popular than Halo since COD4. That hasnât changed. Thatâs what I originally said and thatâs what Iâm still saying now. Hasnât changed.
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> Because you made a false claim about CoD4 and Halo that I am correcting.
Nope and nope. I said since COD4, COD has been more popular than Halo. The charts sales and every single metric back that up. You havenât corrected anything. Youâre entire argument has been, âWell technically the first eight weeks it wasnât more popular so youâre wrong!!!â Thatâs asinine behavior and childish.
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> However, CoDâs success has nothing to do with Haloâs decline
Never said it did. Quite the opposite. CODâs success led to Haloâs decline. COD was so popular, managing to knock off Halo from the most popular, and Halo never caught back up with itâs outdated movement. If not for COD4, Halo might still be the most popular, but itâs not because COD4 did change expectations in gaming dramatically and COD has been the most popular console shooter franchise since COD4.
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> Sounds pretty contradictory to me.
Because you donât know what contradictory means. The term youâre looking for is exception, not contradiction.
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> I made no such argument. In fact, I didnât make an argument at all. You claimed Halo needs to have faster speed to be successful in todays market. Then you give an example of a successful game with low movement speed, thus completely negating your initial point.
By claiming I made a contradictory statement, youâre absolutely making that argument. Itâs either that or youâre arguing those two completely different games are the same, so which is it? Youâre wrong either way, so decide how you want to be wrong, because Halo isnât like R6 Siege. Halo is a very basic arcade shooter. The only thing those two games have in common is slow player speed. Every single other successful arcade shooter has noticeably faster player movement speed. So which is it? Is Halo just like the complexity of R6 Siege or is it very basic? Because if itâs very basic, itâs not the same and if itâs not the same, it isnât going to find that success being that slow of a shooter. So which is it?
You know, this entire argument could end if you just admit you want Halo to have slow movement speed like the old games and you donât care what it does to the popularity of the game. Because if youâre being honest, thatâs really what this comes down to. Youâre not making decisions to bring new players in or to keep players engaged. Youâre making arguments about what you want to see and donât care about the expectations of the gaming populace.