The return of classic movement mechanics?

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> > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
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> > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
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> > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.

It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.

It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.

You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.

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> > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
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> > > > 2533274821339472;5153:
> > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
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> > >
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> > > > 2533274821339472;5153:
> > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
>
> It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
>
> It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
>
> You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.

“now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”

thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.

increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.

thruster can only work in the way i described to support classic halo.

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> -I guess it’s a jog. Chief must not have a great sense of urgency I suppose. Makes sense, I mean why would a bionic super soldier ever need to move faster than Kevin making a run to the copier?

Once again a poor attempt at diverting the topic into semantics.
The point here is not how fast the speed is, it’s the fact that it’s not a mechanic that affects gunplay.

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> -Ok…? It delays your aim to a target. Unless you regularly try to run directly at your enemy I suppose.

How does it delay your aim? You have weapon up at all times in CE and your movement works completely independent from your crosshair.
Also, Halo has always encouraged the player to run directly at your enemy by putting a high focus on melee and giving every weapon the ability to do so.

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> And your definition of sprint didn’t exist in 2001, all mainstream games had sprint function differently than what we know today.

What we currently refer to as “sprint” existed since the 80s. The first game to use it was Super Mario Bros. Pressing the B button had you shoot a projectile, holding it down increased your speed at the cost of no longer being able to shoot. This has been - to my knowledge - consistent across every single (2D) Mario game in the franchise since the original. If you specifically refer to shooters, as was already mentioned, GTA3 had the first iteration of “modern” sprint and released before Halo CE, although some other games toyed with different iterations of the concept before, such as Deus Ex. (Wolfenstein’s and Doom’s mechanic also worked differently in that it was just a speed boost that didn’t affect combat and could even be toggled permanently.) However, none of the Halo games prior to Reach did. It doesn’t matter what terminology was used before, the fact that movement in Halo CE (and other shooters at that time) worked differently - which you literally just admitted yourself - means that they didn’t have what we now call sprint.
Again, you aren’t actually addressing the discussion of the mechanic, you are employing a semantic diversion tactic, trying to claim that a completely different movement mechanic was allegedly called sprint back in the day. (Which, by the way, you haven’t even been able to prove.)

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> - I always think this reasoning sounds so dumb. So we can’t add any feature that has a button push and does something besides grenade, shoot, or melee? That just sounds like crappy game design, and doesn’t provide any room for gameplay expansion.

Okay, so first of all, that is a complete non-sequitur. Thrust does something else than grenade/shoot/melee. So does dual wielding. So does boarding. So does equipment.
People’s issues with sprint is that it completely separates movement from combat: Sprinting requires you to refrain from shooting while fighing requires you to move at reduced speeds.
Secondly, it doesn’t matter how dumb it sounds to you: That is how sprint functions and Halo CE didn’t have that. This fact doesn’t require your personal approval to be true.

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> -90° straight up on the joystick. Not 91°, not 89° (I guess technically it depends on the sensitivity of the joystick sensors, but I think you get the point) . Sorry if you didn’t understand the clear instruction in the original fun fact… :neutral_face:

A joystick is not a button.
(Current controllers have a button built into their joysticks, but the 12.5% movement increase wasn’t activated by clicking the thumbstick, it was “activated” by simply moving.)

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> - Nope, it’s a fun fact for the day :grin:. Since most people don’t even know CE has some kind of sprint.

They don’t know because it doesn’t. Halo CE doesn’t have sprint, not even “some kind of”. It has a 12.5% higher movement speed in forwards direction, which is something else entirely. It looks differently, it functions differently and it is activated differently. “If it doesn’t walk like a duck, and doesn’t quack like a duck…”
Fun Facts require factual accuracy, y’know? Hence the name.

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> Second fun fact, just because I know it will annoy you. Ground pound was in H2, it was just a super basic version of the concept.

You mean how you could fall faster by crouching? Or what are you referring to?

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> Just because you don’t like something, doesn’t mean it doesn’t exist :+1:

No, it doesn’t exist because it doesn’t exist. Unlike you, I’m not letting my personal feelings on something affect how I view reality.

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> > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > >
> > > >
> > > >
> > > > > 2533274821339472;5153:
> > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > >
> > > >
> > > >
> > > > > 2533274821339472;5153:
> > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> >
> > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> >
> > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> >
> > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
>
> “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
>
> thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
>
> **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.

I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.

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> > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > >
> > > > >
> > > > >
> > > > > > 2533274821339472;5153:
> > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > >
> > > > >
> > > > >
> > > > > > 2533274821339472;5153:
> > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > >
> > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > >
> > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > >
> > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> >
> > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> >
> > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> >
> > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
>
> I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.

this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.

But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.

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> > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2533274821339472;5153:
> > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2533274821339472;5153:
> > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > >
> > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > >
> > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > >
> > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > >
> > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > >
> > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > >
> > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> >
> > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
>
> this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
>
> But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.

Halo with sprint is not Halo, this is a fact.
Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
Sprint is a failed mechanic, just like dual wielding and bloom

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> > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > 2533274821339472;5153:
> > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > 2533274821339472;5153:
> > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > >
> > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > >
> > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > >
> > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > >
> > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > >
> > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > >
> > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > >
> > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> >
> > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> >
> > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
>
> Halo with sprint is not Halo, this is a fact.
> Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> Sprint is a failed mechanic, just like dual wielding and bloom

“Halo with sprint is not Halo, this is a fact”

according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.

“Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”

you must hate reloading your guns then.

modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most

the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay

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> > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > 2533274821339472;5153:
> > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > 2533274821339472;5153:
> > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > >
> > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > >
> > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > >
> > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > >
> > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > >
> > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > >
> > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > >
> > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > >
> > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > >
> > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> >
> > Halo with sprint is not Halo, this is a fact.
> > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > Sprint is a failed mechanic, just like dual wielding and bloom
>
> “Halo with sprint is not Halo, this is a fact”
>
> according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
>
> “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
>
> **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
>
> the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay

  • Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you

> 2533274833081329;5000:
> > 2533274799966722;4999:
> > Can this thread die thank you the old ways of halo are gone the new way will ever be accepted so what will be the ever ending debate :thinking:, oh yes let’s take a forum and bicker like entitled children.
>
> You’re free to simply not be here.
>
> I really don’t know what you expect to randomly come into a thread to talk down to people with a different opinion and call them petty, as if you have some sort of moral high ground.
>
> And according to you, you said you weren’t going to buy it if the game was “Halo 3.5”, so you’re really acting no better than the people you’re trying to lord over.

Yes I will cause it getting real petty and redundant to constantly be advocating for a fame to play to a minority prepective then evovling it to a majority of what is now the standard for A FPS. This entitlement rhetoric fuel nonsense feedback just becomes to much to bear, I grew with what FPS are throughout the times they was introduced i have seen changes and what was dont compare to what its now. Yes caterer to a demographic by providing modes for both. OK

> 2533274821339472;5168:
> People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most

Armor lock broke the gameplay for the exact same reasons sprint did: It allowed people to just skip death at the push of a button.
The only difference is that armor lock got axed after one game while sprint was upgraded with each subsequent release: First being turned into a default ability, then literally made infinite so it never runs out and losing players can effectively run away indefinitely.
Armor lock at least was limited to a timer and the player was stuck in one place while they were using it.

Just because there were also other bad additions to Halo over the years doesn’t absolve sprint from being one of, if not the worst out of all of them.

> 2535458188883243;5169:
> > 2533274821339472;5168:
> > > 2535458188883243;5167:
> > > > 2533274821339472;5166:
> > > > > 2535458188883243;5165:
> > > > > > 2533274821339472;5163:
> > > > > > > 2533274836395701;5162:
> > > > > > > > 2533274821339472;5155:
> > > > > > > > > 2535458188883243;5154:
> > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > >
> > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > >
> > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > >
> > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > >
> > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > >
> > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > >
> > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > >
> > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > >
> > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > >
> > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > >
> > > Halo with sprint is not Halo, this is a fact.
> > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > Sprint is a failed mechanic, just like dual wielding and bloom
> >
> > “Halo with sprint is not Halo, this is a fact”
> >
> > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> >
> > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> >
> > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> >
> > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
>
> - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you

sprint still has the potential to get you into combat faster.
you can melee faster while sprinting and you can get to a location quicker to throw a better grenade. its all choice. risk vs reward.

Only parts of the map have to account for sprint jumps. maps dont have to be bigger just because you run faster. i would love for you to tell me why you think that is so 343 can listen to another anti sprint reasoning. maps feeling smaller is not a good reason, especially when a properly balanced sprint is dangerous to use rushing across a map. people will only run when its a risk worth taking, which is not a lot when you can get caught with your pants down mid sprint. Whereas in halo 5 you could keep sprinting (if full sprint) and even thrust away which is the main reason maps will feel smaller. With the right balances, sprint wouldnt be so easily used and would be used much less but still effectively used like a good tactical game should.

I believe halo infinite has the potential to be classic fans favorite halo. we’ll see eventually.

> 2533274821339472;5172:
> > 2535458188883243;5169:
> > > 2533274821339472;5168:
> > > > 2535458188883243;5167:
> > > > > 2533274821339472;5166:
> > > > > > 2535458188883243;5165:
> > > > > > > 2533274821339472;5163:
> > > > > > > > 2533274836395701;5162:
> > > > > > > > > 2533274821339472;5155:
> > > > > > > > > > 2535458188883243;5154:
> > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > > >
> > > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > > >
> > > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > > >
> > > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > > >
> > > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > > >
> > > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > > >
> > > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > > >
> > > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > > >
> > > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > > >
> > > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > > >
> > > > Halo with sprint is not Halo, this is a fact.
> > > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > > Sprint is a failed mechanic, just like dual wielding and bloom
> > >
> > > “Halo with sprint is not Halo, this is a fact”
> > >
> > > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> > >
> > > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> > >
> > > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> > >
> > > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
> >
> > - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you
>
> sprint still has the potential to get you into combat faster.
> you can melee faster while sprinting and you can get to a location quicker to throw a better grenade. its all choice. risk vs reward.
>
> Only parts of the map have to account for sprint jumps. maps dont have to be bigger just because you run faster. i would love for you to tell me why you think that is so 343 can listen to another anti sprint reasoning. maps feeling smaller is not a good reason, especially when a properly balanced sprint is dangerous to use rushing across a map. people will only run when its a risk worth taking, which is not a lot when you can get caught with your pants down mid sprint. Whereas in halo 5 you could keep sprinting (if full sprint) and even thrust away. With the right balances, sprint wouldnt be so easily used and would be used much less but still effectively used like a good tactical game should.
>
> I believe halo infinite has the potential to be classic fans favorite halo. we’ll see eventually.

  • Who cares? use mancannons or teleporters. it’s not risk versus reward it’s Unique Gameplay versus AAA redudancy - Maps ARE bigger, this was already proven by a mod coming and giving evidence of H5’s larger maps, stop being stupid and actually use that brain of yours for something other than being oblivious. - Halo isn’t tactical, it’s not Rainbow SIx. It’s an arena shooter with chess-like elements - Classic fans have already disowned Infinite, it’s just a watered down H5.

> 2533274799966722;5170:
> > 2533274833081329;5000:
> > > 2533274799966722;4999:
> > > Can this thread die thank you the old ways of halo are gone the new way will ever be accepted so what will be the ever ending debate :thinking:, oh yes let’s take a forum and bicker like entitled children.
> >
> > You’re free to simply not be here.
> >
> > I really don’t know what you expect to randomly come into a thread to talk down to people with a different opinion and call them petty, as if you have some sort of moral high ground.
> >
> > And according to you, you said you weren’t going to buy it if the game was “Halo 3.5”, so you’re really acting no better than the people you’re trying to lord over.
>
> Yes I will cause it getting real petty and redundant to constantly be advocating for a fame to play to a minority prepective then evovling it to a majority of what is now the standard for A FPS. This entitlement rhetoric fuel nonsense feedback just becomes to much to bear, I grew with what FPS are throughout the times they was introduced i have seen changes and what was dont compare to what its now. Yes caterer to a demographic by providing modes for both. OK

“well, Halo was only good was it was different from every other game on the market so lets make it just as generic!”
At least the minority actually know what a good Halo game is, all you modern players have is Reach, H4 and H5.

> 2535458188883243;5173:
> > 2533274821339472;5172:
> > > 2535458188883243;5169:
> > > > 2533274821339472;5168:
> > > > > 2535458188883243;5167:
> > > > > > 2533274821339472;5166:
> > > > > > > 2535458188883243;5165:
> > > > > > > > 2533274821339472;5163:
> > > > > > > > > 2533274836395701;5162:
> > > > > > > > > > 2533274821339472;5155:
> > > > > > > > > > > 2535458188883243;5154:
> > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > > > >
> > > > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > > > >
> > > > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > > > >
> > > > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > > > >
> > > > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > > > >
> > > > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > > > >
> > > > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > > > >
> > > > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > > > >
> > > > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > > > >
> > > > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > > > >
> > > > > Halo with sprint is not Halo, this is a fact.
> > > > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > > > Sprint is a failed mechanic, just like dual wielding and bloom
> > > >
> > > > “Halo with sprint is not Halo, this is a fact”
> > > >
> > > > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> > > >
> > > > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> > > >
> > > > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> > > >
> > > > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
> > >
> > > - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you
> >
> > sprint still has the potential to get you into combat faster.
> > you can melee faster while sprinting and you can get to a location quicker to throw a better grenade. its all choice. risk vs reward.
> >
> > Only parts of the map have to account for sprint jumps. maps dont have to be bigger just because you run faster. i would love for you to tell me why you think that is so 343 can listen to another anti sprint reasoning. maps feeling smaller is not a good reason, especially when a properly balanced sprint is dangerous to use rushing across a map. people will only run when its a risk worth taking, which is not a lot when you can get caught with your pants down mid sprint. Whereas in halo 5 you could keep sprinting (if full sprint) and even thrust away. With the right balances, sprint wouldnt be so easily used and would be used much less but still effectively used like a good tactical game should.
> >
> > I believe halo infinite has the potential to be classic fans favorite halo. we’ll see eventually.
>
> - Who cares? use mancannons or teleporters. it’s not risk versus reward it’s Unique Gameplay versus AAA redudancy - Maps ARE bigger, this was already proven by a mod coming and giving evidence of H5’s larger maps, stop being stupid and actually use that brain of yours for something other than being oblivious. - Halo isn’t tactical, it’s not Rainbow SIx. It’s an arena shooter with chess-like elements - Classic fans have already disowned Infinite, it’s just a watered down H5.

people who like more risk vs reward will care.

“Maps ARE bigger, this was already proven by a mod coming and giving evidence of H5’s larger maps”

did 343 struggle to design small maps because of thruster and clamber and not sprint? who’s to say. The Sprint: Episode 1 "Balance" - YouTube

“Halo isn’t tactical, it’s not Rainbow SIx. It’s an arena shooter with chess-like elements”

and those chess like elements fly out the window when you start adding faster speed mechanics that cant be combated.

“Classic fans have already disowned Infinite, it’s just a watered down H5.”

the gaming community are not great at predicting the quality of unreleased games. if thats what they think, then its probably wrong.

> 2533274821339472;5175:
> > 2535458188883243;5173:
> > > 2533274821339472;5172:
> > > > 2535458188883243;5169:
> > > > > 2533274821339472;5168:
> > > > > > 2535458188883243;5167:
> > > > > > > 2533274821339472;5166:
> > > > > > > > 2535458188883243;5165:
> > > > > > > > > 2533274821339472;5163:
> > > > > > > > > > 2533274836395701;5162:
> > > > > > > > > > > 2533274821339472;5155:
> > > > > > > > > > > > 2535458188883243;5154:
> > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > > > > >
> > > > > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > > > > >
> > > > > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > > > > >
> > > > > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > > > > >
> > > > > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > > > > >
> > > > > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > > > > >
> > > > > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > > > > >
> > > > > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > > > > >
> > > > > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > > > > >
> > > > > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > > > > >
> > > > > > Halo with sprint is not Halo, this is a fact.
> > > > > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > > > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > > > > Sprint is a failed mechanic, just like dual wielding and bloom
> > > > >
> > > > > “Halo with sprint is not Halo, this is a fact”
> > > > >
> > > > > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> > > > >
> > > > > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> > > > >
> > > > > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> > > > >
> > > > > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
> > > >
> > > > - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you
> >
> > - Who cares? use mancannons or teleporters. it’s not risk versus reward it’s Unique Gameplay versus AAA redudancy - Maps ARE bigger, this was already proven by a mod coming and giving evidence of H5’s larger maps, stop being stupid and actually use that brain of yours for something other than being oblivious. - Halo isn’t tactical, it’s not Rainbow SIx. It’s an arena shooter with chess-like elements - Classic fans have already disowned Infinite, it’s just a watered down H5.
>
> people who like more risk vs reward will care.
>
> “Maps ARE bigger, this was already proven by a mod coming and giving evidence of H5’s larger maps”
>
> did 343 struggle to design small maps because of thruster and clamber and not sprint? who’s to say. The Sprint: Episode 1 "Balance" - YouTube
>
> “Halo isn’t tactical, it’s not Rainbow SIx. It’s an arena shooter with chess-like elements”
>
> and those chess like elements fly out the window when you start adding faster speed mechanics that cant be combated.
>
> “Classic fans have already disowned Infinite, it’s just a watered down H5.”
>
> the gaming community are not great at predicting the quality of unreleased games. if thats what they think, then its probably wrong.

Risk versus Reward doesn’t matter when the whole game is designed around it, there’s little risk with sprint when it’s a requirement for actually playing the game.

Bungie did the exact same thing, your point is irrelevant since even an experienced developer like Bungie did it.

That’s why you only add higher BMS, you are the one advocating for needless mechanics that make the game overcomplicated.

I mean, the gameplay demo was released and it’s a watered down H5, nothing more to see unless the game is radically different from Campaign ( which no Halo game has )

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> > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > > > > > >
> > > > > > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > > > > > >
> > > > > > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > > > > > >
> > > > > > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > > > > > >
> > > > > > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > > > > > >
> > > > > > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > > > > > >
> > > > > > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > > > > > >
> > > > > > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > > > > > >
> > > > > > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > > > > > >
> > > > > > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > > > > > >
> > > > > > > Halo with sprint is not Halo, this is a fact.
> > > > > > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > > > > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > > > > > Sprint is a failed mechanic, just like dual wielding and bloom
> > > > > >
> > > > > > “Halo with sprint is not Halo, this is a fact”
> > > > > >
> > > > > > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> > > > > >
> > > > > > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> > > > > >
> > > > > > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> > > > > >
> > > > > > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
> > > > >
> > > > > - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you
> > >
> > > -
>
> Risk versus Reward doesn’t matter when the whole game is designed around it, there’s little risk with sprint when it’s a requirement for actually playing the game.
>
> Bungie did the exact same thing, your point is irrelevant since even an experienced developer like Bungie did it.
>
> That’s why you only add higher BMS, you are the one advocating for needless mechanics that make the game overcomplicated.
>
> I mean, the gameplay demo was released and it’s a watered down H5, nothing more to see unless the game is radically different from Campaign ( which no Halo game has )

“Risk versus Reward doesn’t matter when the whole game is designed around it, there’s little risk with sprint when it’s a requirement for actually playing the game.”

youre implying halo has to be designed around sprint. it doesnt(except for sprint jumps breaking maps). also most of what you just said is incoherent nonsense. I would love for you to expand on that so 343 can get more intriguing anti sprint reasoning.

“Bungie did the exact same thing, your point is irrelevant since even an experienced developer like Bungie did it.”

They added armor lock. their expertise is nothing to shout about. i’m talking about the most recent halo game in a series that keeps changes its design philosophy. its hardly irrelevant.

“That’s why you only add higher BMS, you are the one advocating for needless mechanics that make the game overcomplicated.”

high bms is still a high speed mechanic you cant combat because everyone would zoom across the map faster than you can kill them. you can balance it by reducing speed when shot. The problem that would happen then is easy unchallenging teamshooting because everyone can move fast and shoot you while youre stuck in slower speed when taking damage. You would need a sweaty team of your own to combat that. Boring game design with or without the added balance. you could also make bms slower when using weapons. At this point, we might as well call it sprint.

also, running backwards just as fast as forward is not good design for halo that has an emphasis on melee and close range combat. classic halo has its flaws too

“I mean, the gameplay demo was released and it’s a watered down H5, nothing more to see unless the game is radically different from Campaign ( which no Halo game has )”

seems like an improved classic halo to me. no thrusting or sprinting in battle. no ads. fast strafing like halo 2. equipment like halo 3. it will play nothing like halo 5 just by removing thruster alone.

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> > > > > > > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > > > > > > >
> > > > > > > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > > > > > > >
> > > > > > > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > > > > > > >
> > > > > > > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > > > > > > >
> > > > > > > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > > > > > > >
> > > > > > > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > > > > > > >
> > > > > > > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > > > > > > >
> > > > > > > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > > > > > > >
> > > > > > > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > > > > > > >
> > > > > > > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > > > > > > >
> > > > > > > > Halo with sprint is not Halo, this is a fact.
> > > > > > > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > > > > > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > > > > > > Sprint is a failed mechanic, just like dual wielding and bloom
> > > > > > >
> > > > > > > “Halo with sprint is not Halo, this is a fact”
> > > > > > >
> > > > > > > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> > > > > > >
> > > > > > > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> > > > > > >
> > > > > > > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> > > > > > >
> > > > > > > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
> > > > > >
> > > > > > - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you
> > > >
> > > > -

Halo has always been designed around it’s movement mechanics? Sprint changes so much that maps are always enlarged and as such the weapon sandbox and balance changes too.
Doesn’t matter that they added armor lock, they made CE-3 and Reach’s maps are far bigger than the maps of the previous games and their is no evidence that it wasn’t due to sprint.
That’s why you balance the weapon sandbox and maps around it, hitscan weapons and maps with longer sightlines shuts this criticism down ( H5 employs these same mechanics to prevent sprinting players from being too hard to hit )
Running backwards the same speed forwards is good for Halo, that’s integral to the combat loop where you aren’t punished for moving around. Classic Halo has flaws but you haven’t pointed to a single one relevant to sprint and other movement mechanics. Also considering Classic Halo is proven successful where modern Halo isn’t I would tread lightly when your side hasn’t provided a single good Halo game.
What’s improved? locked in pointless animations for the sake of what? unable to actually engage in the game thanks to clamber. H5 is bad, removing what made H5 unique from COD isn’t an improvement. Now Halo is even more irrelevant since there is no difference between the movement of it and COD.

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> > > > > > > > > > > > > > > > shooting people out of sprint would easily balance that. we already cant activate sprint in battle unlike thruster.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > > > thruster allows you to thrust mid air and change direction onto different parts of a map which is not possible with sprint.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > 2533274821339472;5153:
> > > > > > > > > > > > > > > > there is one way to make thruster work with classic halo maps. Only make thruster work on ground and only when not taking damage. However, if sprint is going to be in the game, the new instant slide will act like that thruster.
> > > > > > > > > > > > >
> > > > > > > > > > > > > It makes the game tedious, Halo had fluid movement, now the compromise is to make the game feel like sludge? 1 charge of sprint likely covers 20-25x the distance of thruster, thruster has no real negative consequence in classic Halo maps in any way shape or form, the most major negative is that each engagement feels too samey as it’s the backpocket mechanic for every encounter.
> > > > > > > > > > > > >
> > > > > > > > > > > > > It is rather laughable to insinuate that thruster is where the line needs to be drawn (in relation to what we have had to deal with for 5 years with H5) when clamber breaks the power struggle for vertical map placement, a mechanic designed with the intent of breaking one of the staple characteristics of Halo. Ground pound and spartan charge, when players thought double pummel was loathesome to cqb gameplay, and sprint, a mechanic which places 50% of time played in an animation and is mostly used to escape gameplay, which is the opposite of how it is used in most other games as 1 life or instant kill create the danger that Halo lacks.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You suggest a way to create danger, by essentially killing anyone using sprint in Halo, as it’s a getaway mechanic by nature, so now most players who get shot will be in compromised positions with the slower base movement and all eyes on them. Why not, like upwards of 100,000 posts since Reach came out, raise the base movement speed and add other movement mechanics in weapons or map design and stop fitting a useless mechanic into the game any means necessary.
> > > > > > > > > > > >
> > > > > > > > > > > > “now most players who get shot will be in compromised positions with the slower base movement and all eyes on them”
> > > > > > > > > > > >
> > > > > > > > > > > > thats the point, sprint should be risk vs reward. the most important thing is it has risk. in instant kill games like cod they dont need to disable sprint when shot because theyre dead. all halo sprint needs is that risk of being shot out of sprint and forced into a battle. Also lots of players use sprint offensively, im not sure why you only think its mostly used for running away especially since once in battle you cant activate sprint in 5.
> > > > > > > > > > > >
> > > > > > > > > > > > **increasing bms would be horrible for halo’s classic gameplay. halo is not quake or doom. it plays like a tactical shooter and needs slow movement in battles.**thruster can only work in the way i described to support classic halo.
> > > > > > > > > > >
> > > > > > > > > > > I’d rather it play closer to Doom and Quake rather than the BS COD and Titanfall clone we have now, higher BMS is the way forward.
> > > > > > > > > >
> > > > > > > > > > this is about being neither. it needs to be halo. halo with sprint with the right balance is still halo. the fact that you think sprint automatically turns it into cod is crazy.
> > > > > > > > > >
> > > > > > > > > > But thanks, 343 will see this kind of reasoning the anti sprinters use and ignore them. so keep going.
> > > > > > > > >
> > > > > > > > > Halo with sprint is not Halo, this is a fact.
> > > > > > > > > Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.
> > > > > > > > > The Anti-Sprint crowd has been ignored for over a decade now, somehow we’re in the wrong for actually trying something new when clearly “Modern Halo” hasn’t worked?
> > > > > > > > > Sprint is a failed mechanic, just like dual wielding and bloom
> > > > > > > >
> > > > > > > > “Halo with sprint is not Halo, this is a fact”
> > > > > > > >
> > > > > > > > according to you its a cod clone. Sprint with the right balances can still retain classic halo’s combat. fact. if shot out of sprint, you will be stuck in a classic halo gunfight. its a choice whether you run forward faster or stay combat ready jogging backwards and sideways. As long as we can instantly shoot and cancel sprint, then its fine.
> > > > > > > >
> > > > > > > > “Halo is based around being able to engage in combat at ALL times, sprint throws this away and as such is not a Halo mechanic.”
> > > > > > > >
> > > > > > > > **you must hate reloading your guns then.**modern halo had so many other issues worse than sprint. People dont understand how changing shield mechanics, adding armor lock, instant respawns, loadouts, kill streaks etc broke classic halo the most
> > > > > > > >
> > > > > > > > the main problem with sprint is that the devs thought they had to make maps bigger . halo 5 learnt from 4’s mistakes. however thrusting in the air still made it difficult to design maps the classic way. halo infinite will finally be classic halo in map design and in combat, mostly. clamber and sprint still need to be accounted for when jumping to break maps. I believe clamber and sprint is worth that price to pay
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> > > > > > > - Then just remove sprint, it has no purpose then - Melee? Grenades? - That’s because you HAVE to make the maps bigger, you cannot keep them the same size with sprint. - Halo Infinite is not a classic game, we have already been shown this and no classic fan agrees with you
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> > > > > -
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> What’s improved? locked in pointless animations for the sake of what? unable to actually engage in the game thanks to clamber. H5 is bad, removing what made H5 unique from COD isn’t an improvement. Now Halo is even more irrelevant since there is no difference between the movement of it and COD.

“Sprint changes so much that maps are always enlarged and as such the weapon sandbox and balance changes too.”

thats a design choice. a bad design choice to balance sprint. its clear they want to add more balance to sprint in each halo. its just taken them a decade to figure out that maps can still be small and weapons dont need to be like lazars. plus some small maps like midship, heretic were flawed in classic halo and need a better re imagining where players dont get spawn killed. halo 5 has a map size that is right for halo. they just need to get more creative with map designs now that thruster is gone.

“Running backwards the same speed forwards is good for Halo, that’s integral to the combat loop where you aren’t punished for moving around.”

ever consider punishment and strict rules as part of good game design? if bungie made walking backwards slower in the original halo’s you wouldnt have cared. it might have even made the experiance better for sword, shotgun, melee, etc and made the br more challenging to use because you cant backtrack easily.

“What’s improved? locked in pointless animations for the sake of what? unable to actually engage in the game thanks to clamber.”

clamber should only be designed for failed jumps or risky jumps like shortcuts. if 343 make every jump you have to clamber then i agree the map design sucks.

why are you locked in reloading animation? its all risk vs reward. we can cancel clamber and sprint just like reloading.

“H5 is bad, removing what made H5 unique from COD isn’t an improvement. Now Halo is even more irrelevant since there is no difference between the movement of it and COD.”

youre dead in 1 shot in cod. By simply having more health, halo’s movement is completely unlike cod in a battle. However cod warzone has added shields to emphasize movement more. looks like there is now a real market for a game like halo infinite. there always was. modern halo just kept shooting themselves in the foot. classic halo has that magic that would work better than any other battle royale game. i’m not big on battle royale but i’m sure halo would drag me in.

> 2533274821339472;5179:
> thats a design choice. a bad design choice to balance sprint.

It’s not made to balance sprint, it’s made so sprint can even be used in the first place. If you added sprint to a small map such as Lockout, the players would constantly run into walls because of the reduced turn radius.

> 2533274821339472;5179:
> its just taken them a decade to figure out that maps can still be small and weapons dont need to be like lazars.

They can be smaller to a certain degree, but never as small as in Classic Halo.

> 2533274821339472;5179:
> plus some small maps like midship, heretic were flawed in classic halo and need a better re imagining where players dont get spawn killed.

Can be easily circumvented by having more/better/protected spawn locations instead of inflating maps like baloons.

> 2533274821339472;5179:
> ever consider punishment and strict rules as part of good game design?

Sure did. That’s why sprint is bad for Halo: It reduces punishment for bad plays.
Players can just nope out of any fight they were about to lose and even in the event that they do get killed there’s no punishment for them having to work their way back to power positions, they can just instantly sprint there.

Punishing a player for doing something wrong is good game design.
Punishing a player for using a base mechanic is bad game design.

> 2533274821339472;5179:
> why are you locked in reloading animation? its all risk vs reward. we can cancel clamber and sprint just like reloading.

You still haven’t explained why “risk v reward” is even good in the first place.

> 2533274821339472;5179:
> youre dead in 1 shot in cod.

Dude, that’s the entire point. That’s the reason why sprint works in CoD but doesn’t in Halo.
Sprinting in CoD is risky because you are instantly dead if you do it wrong. In Halo it isn’t because the high TTK removes any punishment players would get from sprinting when in danger. Unless the attacker has a power weapon like a rocket launcher, there’s bugger all they can do to a player that just turns tail and runs. That’s why the developers need to make the guns laser weapons to compensate or accept that sprinting grinds combat to a halt.

> 2533274821339472;5179:
> By simply having more health, halo’s movement is completely unlike cod in a battle.

Health literally has nothing to do with movement.
Case in point, SWAT gametypes still have the same movement as regular multiplayer.

> 2533274821339472;5179:
> classic halo has that magic that would work better than any other battle royale game. i’m not big on battle royale but i’m sure halo would drag me in.

I actually agree.
It’s just a shame that there hasn’t been a classic Halo in over ten years, and if Infinite’s decade-long plan holds up, there won’t be one for the next ten either.

Sprint is pretty much a guarantee, and honestly that’s not so bad. I suspect Spartans will move a little quicker than they did in 1-3 as well, anyway.

I think the grappling hook, and other equipment in the game, will really add to the gameplay. The grappling hook alone really offers a lot of possibilities in terms of using the environment to attack opponents or drag people or objects towards you, possibly even pull yourself out of harm’s way. I like the variety armor abilities added to the game in the past, as well as some of the more useful equipment in 3. I suspect some of those will return as equipment options.