> 2614366390849210;5158:
> -I guess itâs a jog. Chief must not have a great sense of urgency I suppose. Makes sense, I mean why would a bionic super soldier ever need to move faster than Kevin making a run to the copier?
Once again a poor attempt at diverting the topic into semantics.
The point here is not how fast the speed is, itâs the fact that itâs not a mechanic that affects gunplay.
> 2614366390849210;5158:
> -Ok� It delays your aim to a target. Unless you regularly try to run directly at your enemy I suppose.
How does it delay your aim? You have weapon up at all times in CE and your movement works completely independent from your crosshair.
Also, Halo has always encouraged the player to run directly at your enemy by putting a high focus on melee and giving every weapon the ability to do so.
> 2614366390849210;5158:
> And your definition of sprint didnât exist in 2001, all mainstream games had sprint function differently than what we know today.
What we currently refer to as âsprintâ existed since the 80s. The first game to use it was Super Mario Bros. Pressing the B button had you shoot a projectile, holding it down increased your speed at the cost of no longer being able to shoot. This has been - to my knowledge - consistent across every single (2D) Mario game in the franchise since the original. If you specifically refer to shooters, as was already mentioned, GTA3 had the first iteration of âmodernâ sprint and released before Halo CE, although some other games toyed with different iterations of the concept before, such as Deus Ex. (Wolfensteinâs and Doomâs mechanic also worked differently in that it was just a speed boost that didnât affect combat and could even be toggled permanently.) However, none of the Halo games prior to Reach did. It doesnât matter what terminology was used before, the fact that movement in Halo CE (and other shooters at that time) worked differently - which you literally just admitted yourself - means that they didnât have what we now call sprint.
Again, you arenât actually addressing the discussion of the mechanic, you are employing a semantic diversion tactic, trying to claim that a completely different movement mechanic was allegedly called sprint back in the day. (Which, by the way, you havenât even been able to prove.)
> 2614366390849210;5158:
> - I always think this reasoning sounds so dumb. So we canât add any feature that has a button push and does something besides grenade, shoot, or melee? That just sounds like crappy game design, and doesnât provide any room for gameplay expansion.
Okay, so first of all, that is a complete non-sequitur. Thrust does something else than grenade/shoot/melee. So does dual wielding. So does boarding. So does equipment.
Peopleâs issues with sprint is that it completely separates movement from combat: Sprinting requires you to refrain from shooting while fighing requires you to move at reduced speeds.
Secondly, it doesnât matter how dumb it sounds to you: That is how sprint functions and Halo CE didnât have that. This fact doesnât require your personal approval to be true.
> 2614366390849210;5158:
> -90° straight up on the joystick. Not 91°, not 89° (I guess technically it depends on the sensitivity of the joystick sensors, but I think you get the point) . Sorry if you didnât understand the clear instruction in the original fun fact⌠
A joystick is not a button.
(Current controllers have a button built into their joysticks, but the 12.5% movement increase wasnât activated by clicking the thumbstick, it was âactivatedâ by simply moving.)
> 2614366390849210;5158:
> - Nope, itâs a fun fact for the day
. Since most people donât even know CE has some kind of sprint.
They donât know because it doesnât. Halo CE doesnât have sprint, not even âsome kind ofâ. It has a 12.5% higher movement speed in forwards direction, which is something else entirely. It looks differently, it functions differently and it is activated differently. âIf it doesnât walk like a duck, and doesnât quack like a duckâŚâ
Fun Facts require factual accuracy, yâknow? Hence the name.
> 2614366390849210;5158:
> Second fun fact, just because I know it will annoy you. Ground pound was in H2, it was just a super basic version of the concept.
You mean how you could fall faster by crouching? Or what are you referring to?
> 2614366390849210;5158:
> Just because you donât like something, doesnât mean it doesnât exist 
No, it doesnât exist because it doesnât exist. Unlike you, Iâm not letting my personal feelings on something affect how I view reality.