The return of classic movement mechanics?

> 2533274821339472;5040:
> i am not lying about tsassi. he said he was woefully unqualified which means he shouldnt stand behind statements like this when using his own logic.

But you stand behind this statement though, despite also believing yourself to be “woefully unqualified” and trying to use the logic for yourself.

> 2533274821339472;5022:
> 343 definitely didnt understand level design in 4, lol.

You also (I assume) go as far as to call that statement a fact, which you couldn’t do unless you were somehow qualified to make such judgement, or have access to a quote from someone who is.

> 2533274821339472;5039:
> facts are proof and thats not what tsassi was talking about. you should read the whole thing

If it wasn’t a fact and entirely your opinion, then you just took a quote from 343i and dismissed their qualified stance based on nothing but how you feel towards the game.

> 2533274801176260;5041:
> > 2533274821339472;5037:
> > i didnt say it was proof. anything i cant prove is obviously my opinion.
> >
> > “someone doesnt like the proof game turned on them i see.”
> > when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> >
> > i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.
>
> No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
> You are retroactively changing how the discussion went down.

nope. he gave me a quote about halo 4. i dismissed it because h5 has changed and it wasnt relevant anymore. h5 dev maps are much smaller than h4 original dev maps. fact. h5 map size are now similar to h3 medium maps size. h3 medium map sizes are not dictated by sprint. I want proof about halo 5’s changed philosophy whether it STILL dictated map size because of sprint. why did h5 clearly scrap h4’s philosophy where “everyone’s at it, and the maps have grown to compensate (sprint)”?

Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes. I need tsassi to prove that wrong if he wants to stand by his statement.

“Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”

> 2533274821339472;5043:
> > 2533274801176260;5041:
> > > 2533274821339472;5037:
> > > i didnt say it was proof. anything i cant prove is obviously my opinion.
> > >
> > > “someone doesnt like the proof game turned on them i see.”
> > > when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > >
> > > i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.
> >
> > No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
> > You are retroactively changing how the discussion went down.
>
> nope. he gave me a quote about halo 4. i dismissed it because h5 has changed and it wasnt relevant anymore. h5 dev maps are much smaller than h4 original dev maps. fact. h5 map size are now similar to h3 medium maps size. h3 medium map sizes are not dictated by sprint. I want proof about halo 5’s changed philosophy whether it STILL dictated map size because of sprint. why did h5 clearly scrap h4’s philosophy where “everyone’s at it, and the maps have grown to compensate (sprint)”?
>
> Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes. I need tsassi to prove that wrong if he wants to stand by his statement.
>
> “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”

What evidence do you have that 343’s design philosophy for maps has changed specifically? Obviously Halo 4 and Halo 5 are different and they have different maps, but they were still developed by the same studio which we know to have been informed by a design philosophy regarding sprint and it’s relationship to map size in the past.

By what metric are you comparing map sizes here? Are you failing to consider that any map with “advanced” movement mechanics will be made effectively smaller because of the changes in speed? This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.

“Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes”

This is entirely based upon wishful speculation on your part and nothing else. You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5. All you’ve done is looked at some differences between the maps in Halo 4 and Halo 5 and decided that Halo 5 was influenced by a totally different design philosophy. You were already presented with the most straightforward map comparisons possible in the forms of Heretic vs Truth and Midship vs it’s Halo 5 version which clearly show how Halo 5’s maps are larger than their Halo 3 counterparts with the same structure and layout. You decided to reject these comparisons based on some baseless semantics that you made up about them being “sweaty” and by assuming 343’s intentions with them. If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead.

> 2535441307847473;5044:
> > 2533274821339472;5043:
> > > 2533274801176260;5041:
> > > > 2533274821339472;5037:
> > > > i didnt say it was proof. anything i cant prove is obviously my opinion.
> > > >
> > > > “someone doesnt like the proof game turned on them i see.”
> > > > when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > > >
> > > > i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.
> > >
> > > No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
> > > You are retroactively changing how the discussion went down.
> >
> > nope. he gave me a quote about halo 4. i dismissed it because h5 has changed and it wasnt relevant anymore. h5 dev maps are much smaller than h4 original dev maps. fact. h5 map size are now similar to h3 medium maps size. h3 medium map sizes are not dictated by sprint. I want proof about halo 5’s changed philosophy whether it STILL dictated map size because of sprint. why did h5 clearly scrap h4’s philosophy where “everyone’s at it, and the maps have grown to compensate (sprint)”?
> >
> > Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes. I need tsassi to prove that wrong if he wants to stand by his statement.
> >
> > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
>
> What evidence do you have that 343’s design philosophy for maps has changed specifically? Obviously Halo 4 and Halo 5 are different and they have different maps, but they were still developed by the same studio which we know to have been informed by a design philosophy regarding sprint and it’s relationship to map size in the past.
>
> By what metric are you comparing map sizes here? Are you failing to consider that any map with “advanced” movement mechanics will be made effectively smaller because of the changes in speed? This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.
>
> “Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes”
>
> This is entirely based upon wishful speculation on your part and nothing else. You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5. All you’ve done is looked at some differences between the maps in Halo 4 and Halo 5 and decided that Halo 5 was influenced by a totally different design philosophy. You were already presented with the most straightforward map comparisons possible in the forms of Heretic vs Truth and Midship vs it’s Halo 5 version which clearly show how Halo 5’s maps are larger than their Halo 3 counterparts with the same structure and layout. You decided to reject these comparisons based on some baseless semantics that you made up about them being “sweaty” and by assuming 343’s intentions with them. If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead.

you dont get it. this whole thing is about “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
does tsassi mention anything there about perceved map sized feeling smaller? he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe.

now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.”

“What evidence do you have that 343’s design philosophy for maps has changed specifically?”

whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.

“You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5”

youre going off topic. i’m talking about map size only.

" If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead."

well, 343 havent been known for their great decisions. they probably listened to the sweaty minority who are normally the most vocal.

As a general note on 343i’s views on Midship: the very first episode of The Sprint is basically 18 minutes of 343i talking about how awesome Midship is.

> 2533274821339472;5045:
> > 2535441307847473;5044:
> > > 2533274821339472;5043:
> > > > 2533274801176260;5041:
> > > > > 2533274821339472;5037:
> > > > > i didnt say it was proof. anything i cant prove is obviously my opinion.
> > > > >
> > > > > “someone doesnt like the proof game turned on them i see.”
> > > > > when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > > > >
> > > > > i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.
> > > >
> > > > No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
> > > > You are retroactively changing how the discussion went down.
> > >
> > > nope. he gave me a quote about halo 4. i dismissed it because h5 has changed and it wasnt relevant anymore. h5 dev maps are much smaller than h4 original dev maps. fact. h5 map size are now similar to h3 medium maps size. h3 medium map sizes are not dictated by sprint. I want proof about halo 5’s changed philosophy whether it STILL dictated map size because of sprint. why did h5 clearly scrap h4’s philosophy where “everyone’s at it, and the maps have grown to compensate (sprint)”?
> > >
> > > Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes. I need tsassi to prove that wrong if he wants to stand by his statement.
> > >
> > > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> >
> > What evidence do you have that 343’s design philosophy for maps has changed specifically? Obviously Halo 4 and Halo 5 are different and they have different maps, but they were still developed by the same studio which we know to have been informed by a design philosophy regarding sprint and it’s relationship to map size in the past.
> >
> > By what metric are you comparing map sizes here? Are you failing to consider that any map with “advanced” movement mechanics will be made effectively smaller because of the changes in speed? This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.
> >
> > “Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes”
> >
> > This is entirely based upon wishful speculation on your part and nothing else. You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5. All you’ve done is looked at some differences between the maps in Halo 4 and Halo 5 and decided that Halo 5 was influenced by a totally different design philosophy. You were already presented with the most straightforward map comparisons possible in the forms of Heretic vs Truth and Midship vs it’s Halo 5 version which clearly show how Halo 5’s maps are larger than their Halo 3 counterparts with the same structure and layout. You decided to reject these comparisons based on some baseless semantics that you made up about them being “sweaty” and by assuming 343’s intentions with them. If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead.
>
> you dont get it. this whole thing is about “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> does tsassi mention anything there about perceved map sized feeling smaller? he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe.
>
> now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.”
>
> “What evidence do you have that 343’s design philosophy for maps has changed specifically?”
>
> whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.
>
> “You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5”
>
> youre going off topic. i’m talking about map size only.
>
> " If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead."
>
> well, 343 havent been known for their great decisions. they probably listened to the sweaty minority who are normally the most vocal.

“he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe. now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.””

As long as you either stick close to cover or know that the enemy team is decently distracted and or not looking in your direction you can still sprint plenty on small maps. The other new movement mechanics of Halo 5 also speed things up as well.

“whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.”

In this case the burden of proof is on you because you’re the one making the claim that Halo 5 has a different design philosophy. We’ve shown that 343 has had a history of making maps bigger to accommodate sprint, you need to show how this only applies to Halo 4 and not Halo 5. The original quote which was provided was about Halo 4 and we have no reason to believe that it has changed since then.

“youre going off topic. i’m talking about map size only.”

I don’t think that map size is all that important in a vacuum, the speeds and methods in which they are traversed are more important.

“well, 343 havent been known for their great decisions”

I completely agree, but we can’t use that as proof.

“they probably listened to the sweaty minority who are normally the most vocal.”

343 did have a strange obsession with making Halo 5 a big esports game, but where exactly that influence came from and why are not so clear.

Edit: Tassi just came in and showed why Midship was chosen.

> 2535441307847473;5047:
> > 2533274821339472;5045:
> > > 2535441307847473;5044:
> > > > 2533274821339472;5043:
> > > > > 2533274801176260;5041:
> > > > > > 2533274821339472;5037:
> > > > > > i didnt say it was proof. anything i cant prove is obviously my opinion.
> > > > > >
> > > > > > “someone doesnt like the proof game turned on them i see.”
> > > > > > when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > > > > >
> > > > > > i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.
> > > > >
> > > > > No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
> > > > > You are retroactively changing how the discussion went down.
> > > >
> > > > nope. he gave me a quote about halo 4. i dismissed it because h5 has changed and it wasnt relevant anymore. h5 dev maps are much smaller than h4 original dev maps. fact. h5 map size are now similar to h3 medium maps size. h3 medium map sizes are not dictated by sprint. I want proof about halo 5’s changed philosophy whether it STILL dictated map size because of sprint. why did h5 clearly scrap h4’s philosophy where “everyone’s at it, and the maps have grown to compensate (sprint)”?
> > > >
> > > > Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes. I need tsassi to prove that wrong if he wants to stand by his statement.
> > > >
> > > > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > >
> > > What evidence do you have that 343’s design philosophy for maps has changed specifically? Obviously Halo 4 and Halo 5 are different and they have different maps, but they were still developed by the same studio which we know to have been informed by a design philosophy regarding sprint and it’s relationship to map size in the past.
> > >
> > > By what metric are you comparing map sizes here? Are you failing to consider that any map with “advanced” movement mechanics will be made effectively smaller because of the changes in speed? This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.
> > >
> > > “Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes”
> > >
> > > This is entirely based upon wishful speculation on your part and nothing else. You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5. All you’ve done is looked at some differences between the maps in Halo 4 and Halo 5 and decided that Halo 5 was influenced by a totally different design philosophy. You were already presented with the most straightforward map comparisons possible in the forms of Heretic vs Truth and Midship vs it’s Halo 5 version which clearly show how Halo 5’s maps are larger than their Halo 3 counterparts with the same structure and layout. You decided to reject these comparisons based on some baseless semantics that you made up about them being “sweaty” and by assuming 343’s intentions with them. If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead.
> >
> > you dont get it. this whole thing is about “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > does tsassi mention anything there about perceved map sized feeling smaller? he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe.
> >
> > now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.”
> >
> > “What evidence do you have that 343’s design philosophy for maps has changed specifically?”
> >
> > whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.
> >
> > “You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5”
> >
> > youre going off topic. i’m talking about map size only.
> >
> > " If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead."
> >
> > well, 343 havent been known for their great decisions. they probably listened to the sweaty minority who are normally the most vocal.
>
> “he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe. now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.””
>
> As long as you either stick close to cover or know that the enemy team is decently distracted and or not looking in your direction you can still sprint plenty on small maps. The other new movement mechanics of Halo 5 also speed things up as well.
>
> “whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.”
>
> In this case the burden of proof is on you because you’re the one making the claim that Halo 5 has a different design philosophy. We’ve shown that 343 has had a history of making maps bigger to accommodate sprint, you need to show how this only applies to Halo 4 and not Halo 5. The original quote which was provided was about Halo 4 and we have no reason to believe that it has changed since then.
>
> “youre going off topic. i’m talking about map size only.”
>
> I don’t think that map size is all that important in a vacuum, the speeds and methods in which they are traversed are more important.
>
> “well, 343 havent been known for their great decisions”
>
> I completely agree, but we can’t use that as proof.
>
> “they probably listened to the sweaty minority who are normally the most vocal.”
>
> 343 did have a strange obsession with making Halo 5 a big esports game, but where exactly that influence came from and why are not so clear.
>
> Edit: Tassi just came in and showed why Midship was chosen.

“The original quote which was provided was about Halo 4 and we have no reason to believe that it has changed since then.”

so the fact that h5 maps is completely different is no reason? 343 designed their halo 4 maps where"everyone’s at it, and the maps have grown to compensate (sprint)" Their philosophy without a doubt must have changed to some degree from h4 to h5. The question is how much change? did they stop accommodating for sprint completely? who knows and we dont know if map size in 5 is still dictated by sprint like halo 4 or whether 343 used their philosophy that was in 4 and put it into 5. So the burdon of proof is on tssassi.

> 2533274821339472;5048:
> “The original quote which was provided was about Halo 4 and we have no reason to believe that it has changed since then.”
>
> so the fact that h5 maps is completely different is no reason? 343 designed their halo 4 maps where"everyone’s at it, and the maps have grown to compensate (sprint)" Their philosophy without a doubt must have changed to some degree from h4 to h5. The question is how much change? did they stop accommodating for sprint completely? who knows and we dont know if map size in 5 is still dictated by sprint like halo 4 or whether 343 used their philosophy that was in 4 and put it into 5. So the burdon of proof is on tssassi.

Would you kindly refer to the posts of yours where you provide some data on relative map sizes between Halo 4 and Halo 5?

> 2533274795123910;5049:
> > 2533274821339472;5048:
> > “The original quote which was provided was about Halo 4 and we have no reason to believe that it has changed since then.”
> >
> > so the fact that h5 maps is completely different is no reason? 343 designed their halo 4 maps where"everyone’s at it, and the maps have grown to compensate (sprint)" Their philosophy without a doubt must have changed to some degree from h4 to h5. The question is how much change? did they stop accommodating for sprint completely? who knows and we dont know if map size in 5 is still dictated by sprint like halo 4 or whether 343 used their philosophy that was in 4 and put it into 5. So the burdon of proof is on tssassi.
>
> Would you kindly refer to the posts of yours where you provide some data on relative map sizes between Halo 4 and Halo 5?

sorry, im not going to kindly provide some data. i’m bored spending so much time on this site. its either true or it isnt and i’m sure you can find the data yourself with a little effort, whether thats playing halo 4,5 and comparing or watching videos and comparing. you might even find someone who has already made the comparisons.

> 2533274825830455;5046:
> As a general note on 343i’s views on Midship: the very first episode of The Sprint is basically 18 minutes of 343i talking about how awesome Midship is.

they said they remade a fan favourite from halo 2. halo 2 is the minority compared to halo 3. halo 2 is known as the sweatier game. i think they listened to the wrong fans to make halo 5 better.

> 2533274821339472;5050:
> sorry, im not going to kindly provide some data. i’m bored spending so much time on this site. its either true or it isnt and i’m sure you can find the data yourself with a little effort, whether thats playing halo 4,5 and comparing or watching videos and comparing. you might even find someone who has already made the comparisons.

Interesting, you’re not going to be bothered backing up your claims, yet state that you’re sure I’ll find some data with little effort.

Also convenient that you think you’ve spent too much time on this site after stirring up some commotion.

The way I see it, you’re either too lazy to do what’s required of you to back your own stuff up, burden of proof and all.
Afraid of getting proven wrong.
Or just trolling.

You know best yourself what you’re doing.
I, and others are going to draw conclusions from your behaviour and posts, and then proceed from there.

If you think you’ve spent too much time here already, I don’t expect to see much more from you.
Kind of sad that in the time you did spend here you didn’t provide any tangiable data, or provide a process with results, for others to test and verify.

> 2533274795123910;5052:
> > 2533274821339472;5050:
> > sorry, im not going to kindly provide some data. i’m bored spending so much time on this site. its either true or it isnt and i’m sure you can find the data yourself with a little effort, whether thats playing halo 4,5 and comparing or watching videos and comparing. you might even find someone who has already made the comparisons.
>
> Interesting, you’re not going to be bothered backing up your claims, yet state that you’re sure I’ll find some data with little effort.
>
> Also convenient that you think you’ve spent too much time on this site after stirring up some commotion.
>
> The way I see it, you’re either too lazy to do what’s required of you to back your own stuff up, burden of proof and all.
> Afraid of getting proven wrong.
> Or just trolling.
>
> You know best yourself what you’re doing.
> I, and others are going to draw conclusions from your behaviour and posts, and then proceed from there.
>
> If you think you’ve spent too much time here already, I don’t expect to see much more from you.
> Kind of sad that in the time you did spend here you didn’t provide any tangiable data, or provide a process with results, for others to test and verify.

think about it this way. I am having to reply to several people in this thread, you are replying mainly to me. i dont have patience anymore. Why dont you do me a favour and find 1 original dev h4 map that is smaller than h5’s dev maps. you could destroy my entire argument that way. have fun.

> 2533274821339472;5053:
> think about it this way. I am having to reply to several people in this thread, you are replying mainly to me.

And what exactly do you think will happen if you don’t reply to every post directed at you immediately?

> 2533274821339472;5053:
> i dont have patience anymore.

Then if you wish to have a constructive discussion, I suggest you get some more of it.

> 2533274821339472;5053:
> Why dont you do me a favour and find 1 original dev h4 map that is smaller than h5’s dev maps. you could destroy my entire argument that way. have fun.

Why would I do you a favour?
Maybe I already have a good example? Maybe I don’t.
Why would I divulge it when you’ve made the claim, and, that claim is based on your own criterias.
I don’t know your thought process or metrics to get to your own conclusion, I can’t test it for myself when you keep it to yourself.
And that leads to the next thing, dismissal.
You’ve already dismissed one quote from a map designer based on your opinion, and “it’s a new game”.
I could provide something, and you’d dismiss it because it’s not according to your metrics and processes.

What was that? Burden of proof is on Tsassi? He provided, you dismissed. Now you provide, then we’ll check how it holds up.

> 2533274795123910;5054:
> > 2533274821339472;5053:
> > think about it this way. I am having to reply to several people in this thread, you are replying mainly to me.
>
> And what exactly do you think will happen if you don’t reply to every post directed at you immediately?
>
>
>
>
> > 2533274821339472;5053:
> > i dont have patience anymore.
>
> Then if you wish to have a constructive discussion, I suggest you get some more of it.
>
>
>
>
> > 2533274821339472;5053:
> > Why dont you do me a favour and find 1 original dev h4 map that is smaller than h5’s dev maps. you could destroy my entire argument that way. have fun.
>
> Why would I do you a favour?
> Maybe I already have a good example? Maybe I don’t.
> Why would I divulge it when you’ve made the claim, and, that claim is based on your own criterias.
> I don’t know your thought process or metrics to get to your own conclusion, I can’t test it for myself when you keep it to yourself.
> And that leads to the next thing, dismissal.
> You’ve already dismissed one quote from a map designer based on your opinion, and “it’s a new game”.
> I could provide something, and you’d dismiss it because it’s not according to your metrics and processes.
>
> What was that? Burden of proof is on Tsassi? He provided, you dismissed. Now you provide, then we’ll check how it holds up.

its plain to see that h4 original maps are stretched more than h5 dev maps. that should be more than enough proof. what else are you expecting me to provide? youre wasting my time. im not going to dismiss you. either the maps are bigger or they are not… so why cant you easily disprove it by finding 1 map?

i just read this. Smaller multiplayer maps please - Halo 4 (360) - 343Industries Community Forum
343 only added small maps in dlc. maybe they learnt from feedback and changed their broken philosophy?
its clear big maps were a problem in h4. h5 doesnt have that problem

> 2533274821339472;5055:
> its plain to see that h4 original maps are stretched more than h5 dev maps. that should be more than enough proof.

That’s not a metric.
I may not see what you see, or percieve things the way you do.

> 2533274821339472;5055:
> What else are you expecting me to provide?

Measurements? Travel times? Areas?

> 2533274821339472;5055:
> youre wasting my time.

Nope, I’m asking you to back your claim up with data.
You could do that, but you decided to not to.

> 2533274821339472;5055:
> Im not going to dismiss you.

That’s not a promise you can make, and not something I trust you on.

> 2533274821339472;5055:
> either the maps are bigger or they are not… so why cant you easily disprove it by finding 1 map?

If it’s so easy as you claim it is, do it. Prove your claim.

> 2533274821339472;5055:
> i just read this. Smaller multiplayer maps please - Halo 4 (360) - 343Industries Community Forum
> 343 only added small maps in dlc. maybe they learnt from feedback and changed their broken philosophy?
> its clear big maps were a problem in h4. h5 doesnt have that problem

That’s from 2013, for Halo 4.
If I even recall correctly, Haven was still one of the smallest Dev made maps of Halo 4, only slightly undercut by the City Rooftop one.
But wait, me saying that doesn’t convince you, right? Even if it’s the same thing you’re doing, and now you’d like some proof of it? Right? And me saying “just look at it”, isn’t going to cut it.
As I said though, I’m not certain I recall it properly.

Ps: That has nothing to do with Halo 5, and you cling to your unproven claim.

Anyway …

I’m not totally opposed to solely Sprint and Thrust AA by default.

All other advanced movement needs to go, imo. Too many things changed the core sandbox in H5, while H:R and H4 did so to a lesser extent, and I believe there is a skill-gap that can develop around when to risk sprinting vs having guns ready.

I need to do some more back-reading, but ATM, I vote:

  • Default sprint for modern feel (maybe default thrust AA?)

  • map pickup for AAs (and/ or perhaps separate Super Slayer type gamemode with preset AA loadouts on respawn or the map pick-ups)

  • JUST SAY NO: spartan charge, hovering, ground-pouding, etc.


The grapple-hook from the trailer kind of scared me… loved the art-style return tho! It’s a tough call either way, but I think Armor Abilities need the most attention for a more true-to-classic-Halo experience.

Seriously tho, Spartan charge and all that are a huge no from me

> 2533274795123910;5056:
> > 2533274821339472;5055:
> > its plain to see that h4 original maps are stretched more than h5 dev maps. that should be more than enough proof.
>
> That’s not a metric.
> I may not see what you see, or percieve things the way you do.
>
>
>
>
> > 2533274821339472;5055:
> > What else are you expecting me to provide?
>
> Measurements? Travel times? Areas?
>
>
>
>
> > 2533274821339472;5055:
> > youre wasting my time.
>
> Nope, I’m asking you to back your claim up with data.
> You could do that, but you decided to not to.
>
>
>
>
> > 2533274821339472;5055:
> > Im not going to dismiss you.
>
> That’s not a promise you can make, and not something I trust you on.
>
>
>
>
> > 2533274821339472;5055:
> > either the maps are bigger or they are not… so why cant you easily disprove it by finding 1 map?
>
> If it’s so easy as you claim it is, do it. Prove your claim.
>
>
>
>
> > 2533274821339472;5055:
> > i just read this. Smaller multiplayer maps please - Halo 4 (360) - 343Industries Community Forum
> > 343 only added small maps in dlc. maybe they learnt from feedback and changed their broken philosophy?
> > its clear big maps were a problem in h4. h5 doesnt have that problem
>
> That’s from 2013, for Halo 4.
> If I even recall correctly, Haven was still one of the smallest Dev made maps of Halo 4, only slightly undercut by the City Rooftop one.
> But wait, me saying that doesn’t convince you, right? Even if it’s the same thing you’re doing, and now you’d like some proof of it? Right? And me saying “just look at it”, isn’t going to cut it.
> As I said though, I’m not certain I recall it properly.
>
> Ps: That has nothing to do with Halo 5, and you cling to your unproven claim.

“If it’s so easy as you claim it is, do it. Prove your claim.”

do you understand logic? you only have to find one map to disprove me. I would have to measure every map and document them to you even though all you really need is eye sight to quickly judge which maps are bigger.

“That’s from 2013, for Halo 4.
If I even recall correctly, Haven was still one of the smallest Dev made maps of Halo 4, only slightly undercut by the City Rooftop one.”

are you talking about skyline? that was a dlc map. haven was halo 4s smallest map but it also had an entirely 2 different levels to run on. it was a map under a map. h5 mercy remake is a map that has less battle engagements because it was a map designed for halo 4 but still kinda works because of the ability to switch levels in many ways.

> 2533274793365995;5057:
> Anyway …
>
> I’m not totally opposed to solely Sprint and Thrust AA by default.
>
> All other advanced movement needs to go, imo. Too many things changed the core sandbox in H5, while H:R and H4 did so to a lesser extent, and I believe there is a skill-gap that can develop around when to risk sprinting vs having guns ready.
>
> I need to do some more back-reading, but ATM, I vote:
>
> - Default sprint for modern feel (maybe default thrust AA?)
>
> - map pickup for AAs (and/ or perhaps separate Super Slayer type gamemode with preset AA loadouts on respawn or the map pick-ups)
>
> - JUST SAY NO: spartan charge, hovering, ground-pouding, etc.
>
> —
> The grapple-hook from the trailer kind of scared me… loved the art-style return tho! It’s a tough call either way, but I think Armor Abilities need the most attention for a more true-to-classic-Halo experience. Seriously tho, Spartan charge and all that are a huge no from me

That’s exactly what Classic fans hate…Reach started them and 4 continued them

> 2533274803493024;5:
> > 2535449076192416;1:
> > There is absolutely no way this game won’t have the classic gameplay
>
> That’s purely speculation. Making assumptions like this is goofy at best.
>
>
> > 2535449076192416;1:
> > the oldest of Halo fans have adored! I am so pumped for this!
>
> I think the first part of this statement is biased based on the second part. There are plenty of older Halo fans that like the new mechanics.

Man this aged like milk.

> 2535461097114890;5060:
> > 2533274803493024;5:
> > > 2535449076192416;1:
> > > There is absolutely no way this game won’t have the classic gameplay
> >
> > That’s purely speculation. Making assumptions like this is goofy at best.
> >
> >
> > > 2535449076192416;1:
> > > the oldest of Halo fans have adored! I am so pumped for this!
> >
> > I think the first part of this statement is biased based on the second part. There are plenty of older Halo fans that like the new mechanics.
>
> Man this aged like milk.

How’d you manage to reach Champion in Doubles? I can’t go plus. I know If I grind out 4v4 matches I know I’ll eventually get it. But I assume you’re all playing with teams in Doubles.