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> > > > > i didnt say it was proof. anything i cant prove is obviously my opinion.
> > > > >
> > > > > “someone doesnt like the proof game turned on them i see.”
> > > > > when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > > > >
> > > > > i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.
> > > >
> > > > No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
> > > > You are retroactively changing how the discussion went down.
> > >
> > > nope. he gave me a quote about halo 4. i dismissed it because h5 has changed and it wasnt relevant anymore. h5 dev maps are much smaller than h4 original dev maps. fact. h5 map size are now similar to h3 medium maps size. h3 medium map sizes are not dictated by sprint. I want proof about halo 5’s changed philosophy whether it STILL dictated map size because of sprint. why did h5 clearly scrap h4’s philosophy where “everyone’s at it, and the maps have grown to compensate (sprint)”?
> > >
> > > Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes. I need tsassi to prove that wrong if he wants to stand by his statement.
> > >
> > > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> >
> > What evidence do you have that 343’s design philosophy for maps has changed specifically? Obviously Halo 4 and Halo 5 are different and they have different maps, but they were still developed by the same studio which we know to have been informed by a design philosophy regarding sprint and it’s relationship to map size in the past.
> >
> > By what metric are you comparing map sizes here? Are you failing to consider that any map with “advanced” movement mechanics will be made effectively smaller because of the changes in speed? This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.
> >
> > “Is halo 5’s map size no longer dictated by sprint? the answer is more likely yes”
> >
> > This is entirely based upon wishful speculation on your part and nothing else. You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5. All you’ve done is looked at some differences between the maps in Halo 4 and Halo 5 and decided that Halo 5 was influenced by a totally different design philosophy. You were already presented with the most straightforward map comparisons possible in the forms of Heretic vs Truth and Midship vs it’s Halo 5 version which clearly show how Halo 5’s maps are larger than their Halo 3 counterparts with the same structure and layout. You decided to reject these comparisons based on some baseless semantics that you made up about them being “sweaty” and by assuming 343’s intentions with them. If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead.
>
> you dont get it. this whole thing is about “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> does tsassi mention anything there about perceved map sized feeling smaller? he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe.
>
> now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.”
>
> “What evidence do you have that 343’s design philosophy for maps has changed specifically?”
>
> whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.
>
> “You’ve provided absolutely nothing in the way of evidence that sprint has no impact on the level design of Halo 5”
>
> youre going off topic. i’m talking about map size only.
>
> " If those maps were really so terrible, then 343 wouldn’t have bothered to remake them, they would have chosen other maps to remake instead."
>
> well, 343 havent been known for their great decisions. they probably listened to the sweaty minority who are normally the most vocal.
“he is talking about map size plain and simple. also the smaller the map is the less you actually use sprint because it would take you right into danger so that feeling of being smaller is far from as small as you believe. now you understand how its not as simple as saying “This means that any maps in Halo 5 that appear to be similar in size to any maps in Halo 3 would actually be effectively smaller.””
As long as you either stick close to cover or know that the enemy team is decently distracted and or not looking in your direction you can still sprint plenty on small maps. The other new movement mechanics of Halo 5 also speed things up as well.
“whats your evidence it hasnt? Ive said all i have said on the matter and it makes more sense than what you wrote.”
In this case the burden of proof is on you because you’re the one making the claim that Halo 5 has a different design philosophy. We’ve shown that 343 has had a history of making maps bigger to accommodate sprint, you need to show how this only applies to Halo 4 and not Halo 5. The original quote which was provided was about Halo 4 and we have no reason to believe that it has changed since then.
“youre going off topic. i’m talking about map size only.”
I don’t think that map size is all that important in a vacuum, the speeds and methods in which they are traversed are more important.
“well, 343 havent been known for their great decisions”
I completely agree, but we can’t use that as proof.
“they probably listened to the sweaty minority who are normally the most vocal.”
343 did have a strange obsession with making Halo 5 a big esports game, but where exactly that influence came from and why are not so clear.
Edit: Tassi just came in and showed why Midship was chosen.