The return of classic movement mechanics?

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> > “Truth is based on Heretic. You can ask yourself: why is Heretic small, but its Halo 5 remake medium sized? Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> >
> > can 343 back that up? otherwise thats just your “opinion”.
>
> What? That map size if one of the adjustments for sprint? Here is a quote from an interview with the lead multiplayer level designer of Halo 4:
>
>
> > Similarly, Halo 4’s designers keep a watchful eye on distance. “We definitely have standards for the size than something can be and the time it takes from one corner of a map to the other, or one objective sight to the other,” says Pearson. “It’s to make sure we’re tuning the experience to keep the time-to-death down, or making sure that your time-to-engagement is enough to give you a breather between dying, but not so long that you’re hunting through the map and not finding people.” Again, game mechanics have a direct bearing. In Halo 3, sprinting was impossible. In *Halo:*Reach, sprinting was a selectable armor ability. In Halo 4, everyone’s at it, and the maps have grown to compensate.
>
> Yes, 343i does in fact understand level design.

“In Halo 4, everyone’s at it, and the maps have grown to compensate.”

343 definitely didnt understand level design in 4, lol. maps in 5 are much smaller so are they no longer compensating for sprint?
youre gonna have find me a quote about their design philosophy for halo 5. the post above is “irrelevant”

Surely the problem is playing the wrong map in the wrong game and expecting it to play like it used to.

That’s a bit silly.

Hopefully Infinite has maps designed around it’s own movement mechanics, whatever they may be.

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> 343 definitely didnt understand level design in 4, lol.

Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.

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> > 343 definitely didnt understand level design in 4, lol.
>
> Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.

someone doesnt like the proof game turned on them i see. every time you argue now, i’m going to quote your last response because by your logic you aint qualified to say anything about game design.

tell me how youre qualified to say
“Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”

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> > > > > > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
> > > > >
> > > > > Same. I’m very concerned for Infinite HCS at the moment because of this.
> > > >
> > > > Concerned it’ll be more fun and easier to watch?
> > >
> > > No. Halo Infinite is exactly like Halo 5 except without the thrusters. Having advanced movement but no thrusters just doesn’t make sense. Think about it.
> >
> > I too share concern over Infinite’s HCS games, but there’s a lot that we haven’t seen with multiplayer. Perhaps equipment like grappling hook or other unseen items may allow for some new movement, maybe even compliment sprinting/sliding like thrusters did.
>
> Movement movement movement dear god why can’t newer fans talk about anything not related to movement, HALO ISN’T ABOUT MOVEMENT ( it never was ) it was always about the deep combat loop that complimented a simple movement scheme. Any mechanic that deviates from the core 3 mechanics is heresy and is not Halo, Halo has an identity that made it unique yet you newer players seem so focused on just making it more bland and generic that I question if you’ve ever played any of the classic Halo’s.
>

you DO realise halo came out 20 years ago right and they have to appeal to old AND new fans right? if it’s that big of an issue being able to sprint then maste cheif collection is always available to play on pc and xbox consoles :slight_smile:

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> > The only hope sprint haters have is a spin off.
>
> And that spin off will garner wildly better results lol.
>
> You call us sprint haters when we pull completely valid reasons for it’s removal while you offer slim excuses to keep it.
> Why does Halo need sprint, why has every Halo game with sprint been less popular than those without? why does the competitive community always disable or nerf sprint? Why does Halo need to mimic every other shooter? Why can’t Halo be like Doom and return to it’s roots?
> answer these questions and provide an actual defense for the mechanic, stop attacking player skill or dancing around the subject.
> Lastly, why defend a mechanic that brings more harm than good? you can clearly see that it has more negatives than positives so why bother?

I wouldn’t say that sprint is the end all be all that a halo didn’t do well there where countless other things that turned people off and in reviews no one said "dont buy this game because it has sprint all we want is a good fun halo game with a good story with ot without sprint.

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> > > All these people biased against sprint keep making this issue way more complicated than it needs to be. The cream rises to the top. Today’s gamers prefer sprint.
> >
> > [Citation Needed]
>
> Neither you nor I can site evidence for or against the claim that gamers these days prefer sprint in shooters. But you can’t say that gamers in general DON’T prefer sprint in shooters unless you completely ignore Occam’s Razor. But, that’s your call.

I think if the game is fun and flows toggther well then they’ll play it overwatch didnt have sprint and it was still and amazing game but fortnite and many other multimillion dollar shooters have sprint and people still love the games 90% of people that pick up halo infinite next year arent going to say im not going to play this game because it has or doesn’t have sprint it’s going to be some major cause like lack of content lack luster story etc I honestly Don’t believe halo will live or die by a running or walking mechanic

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> > > > All these people biased against sprint keep making this issue way more complicated than it needs to be. The cream rises to the top. Today’s gamers prefer sprint.
> > >
> > > [Citation Needed]
> >
> > Neither you nor I can site evidence for or against the claim that gamers these days prefer sprint in shooters. But you can’t say that gamers in general DON’T prefer sprint in shooters unless you completely ignore Occam’s Razor. But, that’s your call.
>
> I think if the game is fun and flows toggther well then they’ll play it overwatch didnt have sprint and it was still and amazing game but fortnite and many other multimillion dollar shooters have sprint and people still love the games 90% of people that pick up halo infinite next year arent going to say im not going to play this game because it has or doesn’t have sprint it’s going to be some major cause like lack of content lack luster story etc I honestly Don’t believe halo will live or die by a running or walking mechanic

“it’s going to be some major cause like lack of content lack luster story”

or just bad multiplayer balance. spawning with armor lock is enough to destroy any halo, with or without sprint.

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> > > > > > > > > please no heretic vs truth comparisons
> > > > > > > >
> > > > > > > > Why not? Both seem pretty standard sized for their respective games. Both are different executions of the same map concept, so a sensible comparison can actually be made. You’re basically rejecting the most apples-to-apples comparison because it doesn’t fit your agenda.
> > > > > > > >
> > > > > > > > Look, the notion that maps in a game with sprint are designed with the expectation that players are going to sprint is not “a point people have conjured up in their mind”. It’s just a basic principle of level design that levels should be designed with the movement abilities of the players in mind. Pick your battles. Don’t try to deny basic truths.
> > > > > > >
> > > > > > > h5 dev maps all have a standard map size. h3 maps vary and heretic is a really small map that requires lots of cover. it is far from a apples to apples comparison. a much fairer approach is to take 2 similar sized maps from each game and compare how they use cover.
> > > > > > >
> > > > > > > show me where maps have been adjusted for sprint besides sprint jumps. I dont see it.
> > > > > >
> > > > > > At this point you are gonna refuse to see any reason to defy your cognitive dissonance I think. But sure, lets take similar sized maps from each game even though in reality when accounting for the change in movement speed Truth and Midship are comparable. Lets take something like Standoff from H3 and Truth from H5. I would say if you ignore sprint those maps are pretty similar in size. Now lets try and play H5 Truth without sprint on. It would be horrendous. Not just because of hitscan weapons, but because there is almost no cover in between carbine tower, red base, blue base, mid, and pink tower. There are open expanses. I suppose you have bubble but that again is a very wide stretch of cover. Now compare that to standoff in H3 (which is literally a BTB map). It had to be balanced for vehicles so yes there are sections on the far left and right of the map that are more open, however, from any position on the map one can easily get to cover through the very dense midsection of the map which has plenty of rocks, boulders, etc. The red and blue base also have very tight CQC combat that you could never see in H5. There is a lot of room for out-maneuvering enemies on that map. You have very little room for that in Truth on H5, and that isnt even taking into account vehicle routes.
> > > > >
> > > > > truth was designed to be no mans land in the middle. sandtrap was designed to push players to go to the center. sandtrap has no mans lands on the sides while truth is designed to be played on the sides. youre confusing different styles of maps. what you should compare is how each map uses close quarters combat and long range combat. compare the close quarter designs to close quarter designs and the long range designs to long range designs.
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> “343 is learning how to balance sprint, and I actually expected infinite to solve these issues. This will not be because there is no thruster, but because there is not a large gap between movement speed and sprint speed. It is really that simple.”
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> youre gonna have to explain what you mean by skill gap when simply reducing sprint. i find it ironic that youre saying i’m over simplifying things when you say slower sprint will make the biggest difference. do you not see thruster cancels the fights you complain about being too scarce? by simply removing the ability to escape from battle, the game becomes a 100 times better. team shooting becomes challenging because you can no longer cowardly thrust away firing cheap shots while your teammate finishes the kill. projectile bullets make teamwork more challenging too. thruster and lazar weapons are exactly why halo 5 is a sweaty team shooter on steroids compared to halo 3.
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> i dont like any halo game with sprint but sprint isnt the main reason why. reach ruined how shields work and people spawned with armor lock. 4 had instant respawns and loadouts. 5 has a horrid aiming system, lazar weapons and thruster.
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> halo 4 remakes are not stretched but both remakes and original maps are equally meh because of everything else in the core gameplay.
>
> heres an interesting quote from a h5 forger:
>
> “Thanks to forge, I have played plenty of small maps with sprint. They work just fine. Actually, they play better than large maps do with sprint in many cases, because the smaller the map is and the shorter the space between cover, the less people actually use sprint. Playing on those smaller maps, if you abuse the sprint button you’re just going to die repeatedly because you’re constantly caught with your gun down.
> This is the same argument I’ve seen regarding the effectiveness of the DMR at long distances. It was frequently argued that maps had to be made larger to combat this. The opposite is true. The best way to reduce the effectiveness of a long range weapon is to reduce the number of long range battles. The best way to do that is to make shorter lines of sight, not longer ones. The best way to reduce the negative impacts of sprint on maps is to reduce the amount of dead space.”
>
> sprint+jump+thrust is much worse than reaches, 4’s sprint+jump.

Never mentioned any skill gap. I meant movement speed gap. Anytime you have a large gap in two modes of movement the maps will have to be designed for two modes of play, resulting in less focused maps and worse map design in general. The forge quote is an interesting one. If that is the case then that’s a solution. Problem is, 343 isn’t making small classic sized maps, mainly because they want players to actually be able to use the movement mechanics they have implemented.

When I say you are oversimplifying I mean that you claim that spring + jump + thruster is worse than sprint + jump, which obviously it is, but you ignore the impact of sprint + jump. ANYTIME you add the ability for an extended jump distance no matter how large you are going to cause map inflation. You just seem to willfully ignore it. I am not saying thruster did not make this worse. It certainly did. However, H5 would still have the same map issues w/ out thruster because of the large difference in sprinting movement speed and walking speed. While it would be interesting to see projectiles in H5, I am confident that even without thruster the game would be hell. The maps in halo 5 are way too large and the sprint speed is so fast.

So, you desperately want a Halo game with sprint, slide, clamber, yet you dislike every Halo game that has sprint. You say that you dislike them for reasons other than sprint and your solution to the terrible maps is to implement maps that make sprint useless and encourage classic gameplay. Very hot take man. I have great news for you. You are a classic Halo fan! You want Halo 3 with a useless sprint/slide mechanic. It seems you just enjoy being the contrarian here. We are not even really in disagreement here. I want a closer to base movement speed sprint in Infinite to offer the ability to slide while preventing map inflation. Slide offers a unique ability to perform risky pushes that adds to the skill gap, however you don’t get a get out of jail free thrust like in H5.

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> > > > > > > > > > please no heretic vs truth comparisons
> > > > > > > > >
> > > > > > > > > Why not? Both seem pretty standard sized for their respective games. Both are different executions of the same map concept, so a sensible comparison can actually be made. You’re basically rejecting the most apples-to-apples comparison because it doesn’t fit your agenda.
> > > > > > > > >
> > > > > > > > > Look, the notion that maps in a game with sprint are designed with the expectation that players are going to sprint is not “a point people have conjured up in their mind”. It’s just a basic principle of level design that levels should be designed with the movement abilities of the players in mind. Pick your battles. Don’t try to deny basic truths.
> > > > > > > >
> > > > > > > > h5 dev maps all have a standard map size. h3 maps vary and heretic is a really small map that requires lots of cover. it is far from a apples to apples comparison. a much fairer approach is to take 2 similar sized maps from each game and compare how they use cover.
> > > > > > > >
> > > > > > > > show me where maps have been adjusted for sprint besides sprint jumps. I dont see it.
> > > > > > >
> > > > > > > At this point you are gonna refuse to see any reason to defy your cognitive dissonance I think. But sure, lets take similar sized maps from each game even though in reality when accounting for the change in movement speed Truth and Midship are comparable. Lets take something like Standoff from H3 and Truth from H5. I would say if you ignore sprint those maps are pretty similar in size. Now lets try and play H5 Truth without sprint on. It would be horrendous. Not just because of hitscan weapons, but because there is almost no cover in between carbine tower, red base, blue base, mid, and pink tower. There are open expanses. I suppose you have bubble but that again is a very wide stretch of cover. Now compare that to standoff in H3 (which is literally a BTB map). It had to be balanced for vehicles so yes there are sections on the far left and right of the map that are more open, however, from any position on the map one can easily get to cover through the very dense midsection of the map which has plenty of rocks, boulders, etc. The red and blue base also have very tight CQC combat that you could never see in H5. There is a lot of room for out-maneuvering enemies on that map. You have very little room for that in Truth on H5, and that isnt even taking into account vehicle routes.
> > > > > >
> > > > > > truth was designed to be no mans land in the middle. sandtrap was designed to push players to go to the center. sandtrap has no mans lands on the sides while truth is designed to be played on the sides. youre confusing different styles of maps. what you should compare is how each map uses close quarters combat and long range combat. compare the close quarter designs to close quarter designs and the long range designs to long range designs.
> >
> > "
> >
> >
> >
> > i dont like any halo game with sprint but sprint isnt the main reason why. reach ruined how shields work and people spawned with armor lock. 4 had instant respawns and loadouts. 5 has a horrid aiming system, lazar weapons and thruster.
> >
> > halo 4 remakes are not stretched but both remakes and original maps are equally meh because of everything else in the core gameplay.
> >
> > heres an interesting quote from a h5 forger:
> >
> > “Thanks to forge, I have played plenty of small maps with sprint. They work just fine. Actually, they play better than large maps do with sprint in many cases, because the smaller the map is and the shorter the space between cover, the less people actually use sprint. Playing on those smaller maps, if you abuse the sprint button you’re just going to die repeatedly because you’re constantly caught with your gun down.
> > This is the same argument I’ve seen regarding the effectiveness of the DMR at long distances. It was frequently argued that maps had to be made larger to combat this. The opposite is true. The best way to reduce the effectiveness of a long range weapon is to reduce the number of long range battles. The best way to do that is to make shorter lines of sight, not longer ones. The best way to reduce the negative impacts of sprint on maps is to reduce the amount of dead space.”
> >
> > sprint+jump+thrust is much worse than reaches, 4’s sprint+jump.
>
> Never mentioned any skill gap. I meant movement speed gap. Anytime you have a large gap in two modes of movement the maps will have to be designed for two modes of play, resulting in less focused maps and worse map design in general. The forge quote is an interesting one. If that is the case then that’s a solution. Problem is, 343 isn’t making small classic sized maps, mainly because they want players to actually be able to use the movement mechanics they have implemented.
>
> When I say you are oversimplifying I mean that you claim that spring + jump + thruster is worse than sprint + jump, which obviously it is, but you ignore the impact of sprint + jump. ANYTIME you add the ability for an extended jump distance no matter how large you are going to cause map inflation. You just seem to willfully ignore it. I am not saying thruster did not make this worse. It certainly did. However, H5 would still have the same map issues w/ out thruster because of the large difference in sprinting movement speed and walking speed. While it would be interesting to see projectiles in H5, I am confident that even without thruster the game would be hell. The maps in halo 5 are way too large and the sprint speed is so fast.
>
> So, you desperately want a Halo game with sprint, slide, clamber, yet you dislike every Halo game that has sprint. You say that you dislike them for reasons other than sprint and your solution to the terrible maps is to implement maps that make sprint useless and encourage classic gameplay. Very hot take man. I have great news for you. You are a classic Halo fan! You want Halo 3 with a useless sprint/slide mechanic. It seems you just enjoy being the contrarian here. We are not even really in disagreement here. I want a closer to base movement speed sprint in Infinite to offer the ability to slide while preventing map inflation. Slide offers a unique ability to perform risky pushes that adds to the skill gap, however you don’t get a get out of jail free thrust like in H5.

“I want a closer to base movement speed sprint in Infinite to offer the ability to slide while preventing map inflation. Slide offers a unique ability to perform risky pushes that adds to the skill gap, however you don’t get a get out of jail free thrust like in H5.”

youre suddenly speaking my language but even with halo 5 sprint it wouldnt be a drastically different game. map design would not need to be inflated. Smartly placed walls would suffice to stop jumping to unintentional parts of the map. infinites sprint is only a little slower than 5. thruster is the real problem in h5’s movement.

what you just described is why i think it will finally be better than classic movement. halo 3 is my favourite. I just see the potential to improve it.

that forger quote was before h5 and was most likely comparing the large halo 4 maps to the classic medium maps like the pit which was considered small in h4. the infinite sprint slide with no thruster will work well enough with classic medium maps which are actually similar size to h5 maps

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> > > 343 definitely didnt understand level design in 4, lol.
> >
> > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
>
> someone doesnt like the proof game turned on them i see. every time you argue now, i’m going to quote your last response because by your logic you aint qualified to say anything about game design.
>
> tell me how youre qualified to say
> “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”

He said he didn’t have any credentials in level design, not that he didn’t understand any aspects of game design at all, trying to pretend that those two things are the same is extremely disingenuous and just plain low.

Level design is only one part of game design, and just because you don’t have credentials doesn’t mean that you are completely clueless, Tassi at least took the effort to quote 343 directly to show that they do have at least a decent grasp on level design, rather than simply saying they do with nothing to back it up.

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> > > > 343 definitely didnt understand level design in 4, lol.
> > >
> > > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
> >
> > someone doesnt like the proof game turned on them i see. every time you argue now, i’m going to quote your last response because by your logic you aint qualified to say anything about game design.
> >
> > tell me how youre qualified to say
> > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
>
> He said he didn’t have any credentials in level design, not that he didn’t understand any aspects of game design at all, trying to pretend that those two things are the same is extremely disingenuous and just plain low.
>
> Level design is only one part of game design, and just because you don’t have credentials doesn’t mean that you are completely clueless, Tassi at least took the effort to quote 343 directly to show that they do have at least a decent grasp on level design, rather than simply saying they do with nothing to back it up.

so why is he qualified to talk about game design but i’m not qualified to talk about level design? you trying to call me extremely disingenuous and just plain low with a dumb point is extremely disingenuous and just plain low.

“just because you don’t have credentials doesn’t mean that you are completely clueless”

i agree and i shouldn’t need credentials in order to not be completely clueless about level design. tsassi’s statement was just a dumb thing to say

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> Can this thread die thank you the old ways of halo are gone the new way will ever be accepted so what will be the ever ending debate :thinking:, oh yes let’s take a forum and bicker like entitled children.
> Make the game caterer to how ever it wants if your not happy then leave. If I was the take a shot in the dark how many people in this thread wish for the old style of halo a few hundreds. Hundreds dont make bank nor does it keep the lights on so because some Youtuber with less than a million is not the arbitrator of what is expectation from a wider consumer market. I find Halo Infinite development a problem of bad development no thanks to covid but a dependence of spoon feeding to a fanatic sub group, nostalgia pandering, fan over expectations and blind imagination.
> What was shown was very lackluster the latest books where bland the quality of content from YouTube to here is for a lack of better word is something I leave to your imagination.
> Whatever Halo become in the next few years will be great but I will not care so bring on the hate. 343 make an first person shooter that isn’t micro managed by the blind petty people how cant evolve to the times because of nostalgia. From halo CE to Halo 5 I played them all love them all.

Amen, brother. H5 multiplayer, in my opinion, is the best in the franchise. I’m 28 years old and I’ve played every Halo. H5 is my favorite thus far. I don’t understand why people want Halo to devolve back to classic. It’s sad.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

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> > Can this thread die thank you the old ways of halo are gone the new way will ever be accepted so what will be the ever ending debate :thinking:, oh yes let’s take a forum and bicker like entitled children.
> > Make the game caterer to how ever it wants if your not happy then leave. If I was the take a shot in the dark how many people in this thread wish for the old style of halo a few hundreds. Hundreds dont make bank nor does it keep the lights on so because some Youtuber with less than a million is not the arbitrator of what is expectation from a wider consumer market. I find Halo Infinite development a problem of bad development no thanks to covid but a dependence of spoon feeding to a fanatic sub group, nostalgia pandering, fan over expectations and blind imagination.
> > What was shown was very lackluster the latest books where bland the quality of content from YouTube to here is for a lack of better word is something I leave to your imagination.
> > Whatever Halo become in the next few years will be great but I will not care so bring on the hate. 343 make an first person shooter that isn’t micro managed by the blind petty people how cant evolve to the times because of nostalgia. From halo CE to Halo 5 I played them all love them all.
>
> Amen, brother. H5 multiplayer, in my opinion, is the best in the franchise. I’m 28 years old and I’ve played every Halo. H5 is my favorite thus far. I don’t understand why people want Halo to devolve back to classic. It’s sad.

.apparently we need credentials to say opinions like that, ask tsassi if you qualify.

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> > > 343 definitely didnt understand level design in 4, lol.
> >
> > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
>
> someone doesnt like the proof game turned on them i see.

“343 definitely didnt understand level design in 4, lol.” isn’t proof.
EDIT: Just for the record, I actually agree with that statement, but that doesn’t change what it is: An opinion.

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> .apparently we need credentials to say opinions like that, ask tsassi if you qualify.

No, you don’t need credentials to state opinions, but you do need credentials if you want to proclaim them as facts.

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> > > > 343 definitely didnt understand level design in 4, lol.
> > >
> > > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
> >
> > someone doesnt like the proof game turned on them i see.
>
> “343 definitely didnt understand level design in 4, lol.” isn’t proof.
> EDIT: Just for the record, I actually agree with that statement, but that doesn’t change what it is: An opinion.

i didnt say it was proof. anything i cant prove is obviously my opinion.

“someone doesnt like the proof game turned on them i see.”
when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”

i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.

> 2533274821339472;5033:
> > 2535441307847473;5032:
> > > 2533274821339472;5025:
> > > > 2533274825830455;5024:
> > > > > 2533274821339472;5022:
> > > > > 343 definitely didnt understand level design in 4, lol.
> > > >
> > > > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
> > >
> > > someone doesnt like the proof game turned on them i see. every time you argue now, i’m going to quote your last response because by your logic you aint qualified to say anything about game design.
> > >
> > > tell me how youre qualified to say
> > > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> >
> > He said he didn’t have any credentials in level design, not that he didn’t understand any aspects of game design at all, trying to pretend that those two things are the same is extremely disingenuous and just plain low.
> >
> > Level design is only one part of game design, and just because you don’t have credentials doesn’t mean that you are completely clueless, Tassi at least took the effort to quote 343 directly to show that they do have at least a decent grasp on level design, rather than simply saying they do with nothing to back it up.
>
> so why is he qualified to talk about game design but i’m not qualified to talk about level design? you trying to call me extremely disingenuous and just plain low with a dumb point is extremely disingenuous and just plain low.
>
> “just because you don’t have credentials doesn’t mean that you are completely clueless”
>
> i agree and i shouldn’t need credentials in order to not be completely clueless about level design. tsassi’s statement was just a dumb thing to say

“so why is he qualified to talk about game design but i’m not qualified to talk about level design?”

First of all, you’re mixing terms again, level design and game design are not the same thing. Second of all, I said absolutely nothing about anybody not being qualified to talk about something, only that Tassi at least provided a quote which backed up his argument which is better than just saying that 343 don’t understand level design with no evidence.

“you trying to call me extremely disingenuous and just plain low with a dumb point is extremely disingenuous and just plain low.”

You tried to essentially smear Tassi in future conversations by lying to people about him supposedly not knowing anything about game design when he did not say that. I did nothing but point out what he actually said and how you were misusing terms and not providing evidence for your claims like Tassi did.

“i agree and i shouldn’t need credentials in order to not be completely clueless about level design. tsassi’s statement was just a dumb thing to say”

Tassi never said that you could not share your opinion, he said that neither you nor he had the credentials to get a job in level design.

> 2533274801176260;5036:
> > 2533274821339472;5025:
> > > 2533274825830455;5024:
> > > > 2533274821339472;5022:
> > > > 343 definitely didnt understand level design in 4, lol.
> > >
> > > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
> >
> > someone doesnt like the proof game turned on them i see.
>
> “343 definitely didnt understand level design in 4, lol.” isn’t proof.
> EDIT: Just for the record, I actually agree with that statement, but that doesn’t change what it is: An opinion.
>
>
>
>
> > 2533274821339472;5035:
> > .apparently we need credentials to say opinions like that, ask tsassi if you qualify.
>
> No, you don’t need credentials to state opinions, but you do need credentials if you want to proclaim them as facts.

facts are proof and thats not what tsassi was talking about. you should read the whole thing

> 2535441307847473;5038:
> > 2533274821339472;5033:
> > > 2535441307847473;5032:
> > > > 2533274821339472;5025:
> > > > > 2533274825830455;5024:
> > > > > > 2533274821339472;5022:
> > > > > > 343 definitely didnt understand level design in 4, lol.
> > > > >
> > > > > Look, you are a nobody with no level design credentials whatsoever. So am I. If you applied for a level design position at any studio, you would be declined for being woefully unqualified. So would I. However, I have some amount of self-awareness about what I am and am not qualified to say. You don’t. I don’t see value in carrying on this conversation anymore. I’m sorry.
> > > >
> > > > someone doesnt like the proof game turned on them i see. every time you argue now, i’m going to quote your last response because by your logic you aint qualified to say anything about game design.
> > > >
> > > > tell me how youre qualified to say
> > > > “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
> > >
> > > He said he didn’t have any credentials in level design, not that he didn’t understand any aspects of game design at all, trying to pretend that those two things are the same is extremely disingenuous and just plain low.
> > >
> > > Level design is only one part of game design, and just because you don’t have credentials doesn’t mean that you are completely clueless, Tassi at least took the effort to quote 343 directly to show that they do have at least a decent grasp on level design, rather than simply saying they do with nothing to back it up.
> >
> > so why is he qualified to talk about game design but i’m not qualified to talk about level design? you trying to call me extremely disingenuous and just plain low with a dumb point is extremely disingenuous and just plain low.
> >
> > “just because you don’t have credentials doesn’t mean that you are completely clueless”
> >
> > i agree and i shouldn’t need credentials in order to not be completely clueless about level design. tsassi’s statement was just a dumb thing to say
>
> “so why is he qualified to talk about game design but i’m not qualified to talk about level design?”
>
> First of all, you’re mixing terms again, level design and game design are not the same thing. Second of all, I said absolutely nothing about anybody not being qualified to talk about something, only that Tassi at least provided a quote which backed up his argument which is better than just saying that 343 don’t understand level design with no evidence.
>
> “you trying to call me extremely disingenuous and just plain low with a dumb point is extremely disingenuous and just plain low.”
>
> You tried to essentially smear Tassi in future conversations by lying to people about him supposedly not knowing anything about game design when he did not say that. I did nothing but point out what he actually said and how you were misusing terms and not providing evidence for your claims like Tassi did.
>
> “i agree and i shouldn’t need credentials in order to not be completely clueless about level design. tsassi’s statement was just a dumb thing to say”
>
> Tassi never said that you could not share your opinion, he said that neither you nor he had the credentials to get a job in level design.

game design, level design. it really doesnt matter what term i use in this context.

i am not lying about tsassi. he said he was woefully unqualified which means he shouldnt stand behind statements like this when using his own logic.
“Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”

If he basically made more statements like this in the future, i would have stepped in and used his own logic against him and say “hey! not only do you not have proof, youre also not qualified and shouldnt say it as an opinion remember!”. That is all I meant.

> 2533274821339472;5037:
> i didnt say it was proof. anything i cant prove is obviously my opinion.
>
> “someone doesnt like the proof game turned on them i see.”
> when i said this, it was about how tsassi couldnt prove “Why does Halo 5 have no small maps? The map size is one of the adjustments for sprint.”
>
> i asked him for a quote on halo 5’s design philosophy or something to prove that. he decided to quit the argument and tell me i’m not qualified to talk about game design.

No, he gave you a quote from 343, which you decided to dismiss based on your opinion. Then he quit the argument and told you to get off your high horse because both of you aren’t qualified.
You are retroactively changing how the discussion went down.