The return of classic movement mechanics?

[deleted]

> 2533274804813082;480:
> > 2533274822366750;471:
> > why keep a mechanic that the game has to make compromises in order to accommodate it without it being overpowered when probably 90% of the audience doesn’t about it’s inclusion and potentially 5% or more are irked by it?
>
> You’re making up numbers, and that’s wholy unhelpful. You’re also asking the question that’s been asked and answered throughout, so we’re back to square one. Whether or not the gameplay is “janky” is also completely a matter of personal opinion or preference. There are many in this thread - myself included - that don’t consider Halo 5 as-is “janky” or difficult to manage.

Sure I don’t have any hard numbers, but it’s kinda the truth, the average gamer (AKA most people who will purchase the game) don’t care if sprint is implemented or not to the point of being at the center of judging the game’s quality. If the game retains their attention with or without it, then it doesn’t matter to them. As for the portion of the fan base that does care, it seems to split roughly down the middle with each side waxing and waning with the seasons it seems.

> 2533274804813082;480:
> I get meleed quite commonly in SWAT. But as to other gamemodes, Spartan Charge is a thing. Have you tried SC’ing your opponent and then gunning them down?

Yea, what about it? It’s an ability that the community at large treats like the plague.

> 2533274804813082;480:
> And there’s where the big problem is. You’re looking to remove it entirely, which affects campaign, when I wager your only real concern is multiplayer, right? I would still play if Sprint was removed from matchmaking, but if you’re gunning for Campaign as well then I have significant issue with that. Pulling examples from Multiplayer is one thing, I have infinitely more argument for not only Sprint but Spartan Abilities as well when it comes to Campaign.

No, not really. Seeing a sprint-less campaign would be a refresher these days to be honest. It would be nice to get back to the nice and relaxing exploration focused campaigns that didn’t have all these cinematic sequences and flashy gimmicks that every game seems to be obsessed with.

Besides, it’s like I said, it’s better for a game to be mostly consistent, otherwise it would be lopsided. The whole “trying to please everyone” approach usually falls on it’s face.

> 2533274804813082;480:
> Neither does sprint–not truly. Sprint is just as occasional, and just as affecting to the player’s pace and combat options.

Sprint is a mechanic that you always have access to outside of a vehicle. Dual wielding is limited to a handful of weapons and turrets are only on a handful of maps and usually there is only 2 or so when they appear. Sprint is nowhere near as occasional as the other two.

> 2533274804813082;480:
> I can’t speak for others, but I’ve only said that it situationally increases the kill time. The pace of the game is what it will be, with or without sprint. Even with the fastest movement out there, games can still get bogged down by one team hoarding all the power weapons, or by an entire team of campers. You’re laying pace of the game entirely at the feet of Sprint, but there’s so much more that affects it than sprint alone.
>
> There is also no reason that games need to be that fast. That’s just neurotic.

Ok, I don’t think you get where I’m coming from on this, so let me rephrase: A major argument put forth by people who support sprint is that it makes the game faster. The purpose of me posting the video is to say that sprint doesn’t make the game faster. I simply posted it to show that that argument holds no water, that’s all. Of course Halo does not need to be as fast as Quake, but for those who want the game to be faster than the trilogy, there are other ways to do it, that are more effective as well, than sprint.

> 2533274804813082;480:
> Halo Online is based off Halo 3, but is not Halo 3. Maps in question as to Halo 3’s pace were High Ground, Narrows, Avalanche, Valhalla and The Pit, with gamemodes of CTF and Slayer 4v4.
>
> Replies past this’ll wait until tomorrow.

Yes, but it plays pretty much exactly like it on ranked servers, so it’s a fair comparison.

> 2533274798531256;472:
> Of course this post is going to have very diverse opinions. Most of the people who still frequent the forums of Halo Waypoint actually like the new Halo games. All 5000 of them. Its very misleading considering there are tens of millions of Halo fans who left because Halo turned into a blend of every other console shooter in the last 5 years.

How ironic. Clearly the ones who want revert back to the older, outdated movement system are the outspoken minority who come take to forums to gripe about not wanting sprint. Your skewed notion that “Tens of millions of Halo fans,” somehow left because of movement mechanics is ridiculous and there will always zero evidence to support such a claim because it’s false. Sprint has actually pulled more fans into the franchise because people like the option to walk or run in Halo, versus being stuck with one boring and repetitive BMS such as with the MCC. And thankfully more and more true fans are flooding to these forums to debunk those false claims that sprint is somehow bad for gameplay. Sprint is exactly what Halo Infinite needs to be the successful, next-level title that it needs to be.

> 2535444702990491;483:
> > 2533274798531256;472:
> > Of course this post is going to have very diverse opinions. Most of the people who still frequent the forums of Halo Waypoint actually like the new Halo games. All 5000 of them. Its very misleading considering there are tens of millions of Halo fans who left because Halo turned into a blend of every other console shooter in the last 5 years.
>
> How ironic. Clearly the ones who want revert back to the older, outdated movement system are the outspoken minority who come take to forums to gripe about not wanting sprint. Your skewed notion “Tens of millions of Halo fans,” somehow left because of movement mechanics is ridiculous and there will always zero evidence to support such a claim because it’s false. Sprint has actually pulled more fans into the franchise because people like the option to walk or run in Halo, versus being stuck with one boring and repetitive BMS such as with the MCC. And thankfully more and more true fans are flooding to these forums to debunk those false claims that sprint is somehow bad for gameplay. Sprint is exactly what Halo Infinite needs to be the successful, next-level title that it needs to be.

What fans has it pulled? it took a nosedive in 4, didn’t do anything significant in MCC and again in 5. If you were present on the bungie forums there was a large number of people who said the exact opposite of " Sprint is exactly what Halo Infinite needs to be the successful, next-level title that it needs to be" well the population didn’t disappear because Halo became outdated did it? It dived with reach with the main criticism being it was mimicking other games, the same criticism and lack of population has remained since.

I really hope the classic gameplay returns. It would make sense since the classic artstyle and the classic soundtrack is coming back. It would make the game unique because almost all other shooters on market now have sprint and ADS.

[deleted]

> 2533274804813082;444:
> What are the arguments - aside from not liking it - for removal of advanced mobility? What are the clear benefits, the balancing of combat, etc? If pro-advanced mobility players are expected to form arguments and support beyond “I like it”, shouldn’t there be equal argument made for how Spartan Abilities have somehow “ruined” the game? It’s more than lining up comparison of Halo 5 to Halo 3; all that does is show that the game has changed.

First of all, there’s this principle of game design that the mechanics of a given game should maximize the ratio of depth to mechanical complexity. That is, there should be as much meaningful skills and tactics to learn, while having a minimal rule book that the player needs to know. Chess is usually given as the prototypical example of a game with high amount of depth to complexity. It’s a game with a couple of very simple rules, but the amount of strategy in that game is absolutely massive.

While this is somewhat a philosophical point, there is a good reason why you’d want to design such a game. The less rules you give the player to learn, the less of their brain power is used on understanding, organizing, and keeping in mind the rules, and they can concentrate more on creatively working within the rules.

With this in mind, the first problem with Spartan Abilities is that they give you very little depth in comparison to the complexity. Outside of their basic uses (which don’t provide a great amount of depth, since they’re the things every player is expected to learn), the list of things you can do with them is not very large compared to the list of abilities. With seven different abilities, the amount of things you could do should be absolutely huge. On the other hand, it never will be huge in reality, because it’s very difficult to design seven movement abilities that all have a great amount of depth into a game.

As it is, there are abilities that have zero or negligible depth to them, such as Clamber, Slide, Spartan Charge, and Sprint. Clamber has no other part in the game than making jumps easier, which only works to decerase the depth of jumping in the game. Slide is a highly redundant ability, which finds its most creative use when combined with other abilities to cover distance. Spartan Charge, in turn, has its sole use as a more powerful melee. Finally, there is Sprint, the whole tactical extent of which can be reduced to the question: is now a good time to sprint? This decision, while it requires some awareness of the state of the game to maximize success, is not a very difficult one.

The three remaining abilities, Ground Pound, Stabilizer, and Thruster Pack I give more credit to only because outside of their basic use, they all find some nontrivial applications in map movement. For Ground Pound and Stabilizer it’s not very much, because they are useful solely for extending and sometimes delaying jumps. However, because of the interesting jump combinations they help create, I can’t not give some credit to them. Thruster Pack is, by far, the ability that stands the best by itself. Outside of the basic uses of dodging, extending jumps, and making jumps that wouldn’t be possible without changing directions, it can also be used to thrust against map geometry to gain height to various kinds of jumps.

For seven mechanics, this is abominable. Four are extremely shallow, two manage to have some depth by accident (if Ground Pound and Stabilizer were only good for their intended use, they wouldn’t be any better than Slide), and only one manages to have something interesting to it by its own.

Aside from the more philosophical issue of high complexity, there is also a very practical problem with it: it makes the game less accessible. Sure, for us who have played Halo and other shooters for years, it doesn’t take long to get acquinted with controlling these different abilities. However, for more novice players, or even long term players who don’t have such a good hand-eye coordination but still like shooters, this creates a much more formidable barrier to entry than a simpler movement system. The extent of this problem is of course difficult to evaluate, but more complexity always means less accessibility.

That concludes the first part of the argument. The take-away from it should be that Spartan Abilities, for all their complexity, are not a very deep system of mechanics. However, in order to consider their total effect on the game, one also has to take into account any negative effects they have on gameplay. Starting from the more general, always when you give more freedom of movement to players, you give them more options how to move around the map. People often have the misconception that more options is always better for depth, but this isn’t the case in general. When you give a player more options, it becomes more difficult for the opponent to predict what they will do, which means that the risk associated with any given choice decreases. You only avoid this if you let the new options be high-skill tactics, i.e., either difficult to execute or difficult to find. You also find that giving players more options inherently means they will be punished less for their mistakes, since more options generally means more ways of negating bad choices.

When it comes to individual abilities, the ones for which I can think of detrimental effects are Clamber, Spartan Charge, Thruster Pack, and Sprint. Clamber allows players to recover from failed jumps, and in general allows the player to be more sloppy with their movement. The fact that maps have been designed around Clamber also means that a significant number of ledges require Clamber, which means that players will be less able to incorporate jumping into combat, which leads to less complex encounters in terms of movement.

Spartan Charge and Sprint—by themselves, but even more in conjunction—make running around and going for melee a more optimal tactic, by making it easier to get in the melee. This is bad because encounters that start with a melee are inherently shallow, since a melee attack takes a player to no shields, after which it’s a matter of finishing. This is why going for a melee attack should be discouraged as much as possible.

When it comes to Thruster Pack, in encounters it functions sort of as an ultra strafe. It’s muchy easier to throw off an opponent’s aim with an adequately timed thrust than by pure strafing. This makes coming back from getting shot first easier.

Outside of all those arguments that directly relate to depth, there are also some miscellaneous ways in which Spartan Abilities make the game worse. One of those is the fact that the aforementioned freedom of movement significantly complicates map design. Map design is about restricting player movement in order to give structure to gameplay. The more freedom you give players in terms of mechanics, the more difficult it is to design maps that play well. The massive range of movement, and the speed at which players can move, means that maps must be large and open in design. This puts limits on what typical encounter distances will be.

There are undoubtedly things I failed to mention, but I’m unable to think of more right now, and am running out of space anyway.

> 2535444702990491;483:
> > 2533274798531256;472:
> > Of course this post is going to have very diverse opinions. Most of the people who still frequent the forums of Halo Waypoint actually like the new Halo games. All 5000 of them. Its very misleading considering there are tens of millions of Halo fans who left because Halo turned into a blend of every other console shooter in the last 5 years.
>
> How ironic. Clearly the ones who want revert back to the older, outdated movement system are the outspoken minority who come take to forums to gripe about not wanting sprint. Your skewed notion that “Tens of millions of Halo fans,” somehow left because of movement mechanics is ridiculous and there will always zero evidence to support such a claim because it’s false. Sprint has actually pulled more fans into the franchise because people like the option to walk or run in Halo, versus being stuck with one boring and repetitive BMS such as with the MCC. And thankfully more and more true fans are flooding to these forums to debunk those false claims that sprint is somehow bad for gameplay. Sprint is exactly what Halo Infinite needs to be the successful, next-level title that it needs to be.

Halo has been gaining fans? LMFAO!

Halo 3: 14 million copies sold
Halo 4: 8 million copies sold
Halo 5 Guardians: MS won’t release sales numbers which is an indication that Halo 5 didn’t do well.

Halo has been losing fans and players since they added sprint and spartan abilites. If 343i removes sprint and returns to classic Halo gameplay, I bet old fans will start to come back.

What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abandon the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself to be a huge fan still…

> 2533274856300271;4:
> Halo armor from 2-3 and old school art style and being back on the Halo, halo is going back to old school style.

That’s what I’m hoping for! AT THE VERY LEAST, have a playlist or two that are 100% classic Halo meaning absolutely zero Spartan abilities including sprint.

> 2533274801973487;489:
> What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…

You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.

> 2535416198868046;491:
> > 2533274801973487;489:
> > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
>
> You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.

Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.

> 2535444702990491;492:
> > 2535416198868046;491:
> > > 2533274801973487;489:
> > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> >
> > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
>
> Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite; and most definitely won’t stick around long without sprint. Stripping away our option to sprint in Halo would be a complete slap in our faces by 343i.

Speaking of boring and repetitive, you haven’t yet explained why being forced to lower your weapon in order to run at maximum speed is so exciting and varied. You’d think that it would be boring and repetitive to be unable to do anything but run if you want to get somewhere as fast as possible. You’d think it would be much more interesting to be able to be able to shoot, throw grenades, and reload while you’re on the move. What is so exciting about not being able to do those things?

> 2535444702990491;492:
> > 2535416198868046;491:
> > > 2533274801973487;489:
> > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> >
> > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
>
> Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.

If you really need sprint then go play Battlefield, COD or stick to Halo 5. Halo doesn’t need sprint, you have vehicles, teleporters, and man cannons to traverse the map quicker.

> 2535416198868046;494:
> > 2535444702990491;492:
> > > 2535416198868046;491:
> > > > 2533274801973487;489:
> > > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> > >
> > > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
> >
> > Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.
>
> If you really need sprint then go play Battlefield, COD or stick to Halo 5. Halo has been declining in sales since the inclusion of sprint. Halo doesn’t need sprint, you have vehicles, teleporters, and man cannons to traverse the map quicker.

Terrible argument. I would counter with the fact that you should go back to the MCC where no sprint belongs. Halo absolutely needs sprint to stay on top of the FPS category of games.

@tsassi: Would you be opposed to being able to shoot while sprinting with certain guns, like SMGs and pistols?

> 2535444702990491;492:
> > 2535416198868046;491:
> > > 2533274801973487;489:
> > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> >
> > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
>
> Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.

Keep in mind that Halo was at its peak when Sprint was absent. That doesn’t mean that Sprint is solely responsible for Halo’s decline, but that Halo’s success is not dependent on Sprint’s inclusion.

There’s no reason to assume that Halo would be worse off (in terms of sales/population) without Sprint, only that you and an unknowable amount of others apparently wouldn’t buy/enjoy it.

> 2535444702990491;492:
> > 2535416198868046;491:
> > > 2533274801973487;489:
> > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> >
> > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
>
> Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.

Would you even buy H:I it if it had sprint?
Seeing how very, very little you did play Halo 5, or any other Halo game at all, you don’t really strike me as a halo player quite that much…

or is this a alternate troll account?

> 2535444702990491;492:
> > 2535416198868046;491:
> > > 2533274801973487;489:
> > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> >
> > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
>
> Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.

It’s a shame, that quality Posts with valuable arguments get buried because of people with absolutely no arguments, spamming the same thing over and over again. When you write something like this, you’ll have to prove your statements with facts & numbers.

> 2535444702990491;495:
> > 2535416198868046;494:
> > > 2535444702990491;492:
> > > > 2535416198868046;491:
> > > > > 2533274801973487;489:
> > > > > What I’ve benn wondering, does anyone actually concider not buying H:I if we’re stuck with sprint?
> > > > > I’m at a point where I’m really not willing to put up with it anymore and if H:I follows H5 path, it will be the first Halo will will not buy on/before release date. I’ll probably do fast play through through SP using some game pass trail membership at some point (or getting it used) but I’m getting sick of beeing treated like a seccond class fan just because 343 know people like me won’t abendond the franchise just that easy, after all, I’m through almost as many years of Halo games I don’t enjoy compared to those I do and I still consider myself a huge fan still…
> > > >
> > > > You’re not alone, I won’t be buying it either if it has sprint or any other spartan abilities. I’m also getting pretty pissed off about being treated as a second class fan as well.
> > >
> > > Absolutely not. I won’t buy Halo Infinite if we’re stuck without sprint. Pretty sure most of the other fans of Halo 5 wouldn’t appreciate one boring and repetitive BMS either and many either wouldn’t buy Halo Infinite. One things for certain- most of us definitely won’t stick around long without sprint so the population would decline very rapidly with one boring BMS. Stripping away our option to sprint in Halo is completely unacceptable would be a total slap in our faces by 343i.
> >
> > If you really need sprint then go play Battlefield, COD or stick to Halo 5. Halo has been declining in sales since the inclusion of sprint. Halo doesn’t need sprint, you have vehicles, teleporters, and man cannons to traverse the map quicker.
>
> Terrible argument. I would counter with the fact that you should go back to the MCC where no sprint belongs. Halo absolutely needs sprint to stay on top of the FPS category of games.
>
> EDIT: You barely even play Halo at all so why are you even here?
>
> @tsassi: Would you be opposed to being able to shoot while sprinting with certain guns, like SMGs and pistols?

Halo isn’t on top of the FPS market anymore, it was when it had no sprint. Halo doesn’t need sprint to be successful, if it did then Halo CE would have failed and wouldn’t have gotten as big as it is today.

> 2535444702990491;483:
> > 2533274798531256;472:
> > Of course this post is going to have very diverse opinions. Most of the people who still frequent the forums of Halo Waypoint actually like the new Halo games. All 5000 of them. Its very misleading considering there are tens of millions of Halo fans who left because Halo turned into a blend of every other console shooter in the last 5 years.
>
> How ironic. Clearly the ones who want revert back to the older, outdated movement system are the outspoken minority who come take to forums to gripe about not wanting sprint. Your skewed notion that “Tens of millions of Halo fans,” somehow left because of movement mechanics is ridiculous and there will always zero evidence to support such a claim because it’s false. Sprint has actually pulled more fans into the franchise because people like the option to walk or run in Halo, versus being stuck with one boring and repetitive BMS such as with the MCC. And thankfully more and more true fans are flooding to these forums to debunk those false claims that sprint is somehow bad for gameplay. Sprint is exactly what Halo Infinite needs to be the successful, next-level title that it needs to be.

I hope you can appreciate the irony of calling someone else’s post ironic, criticizing their claim for being unsupported by evidence, and then representing your own claim without any evidence to support it either.

> 2535444702990491;495:
> @tsassi: Would you be opposed to being able to shoot while sprinting with certain guns, like SMGs and pistols?

I don’t want any limitations to my ability to perform actions when moving at maximum speed, whatsoever. That should answer your question.

But would you like to answer my question now? If not, why? I think this was the third time I asked it in this thread, and it almost starts to seem like you’re trying to avoid it.