The return of classic movement mechanics?

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> > > > > > > > > > > > > > > > > > > > > > I’ve said this before and I will say it again doom 2016 gameplay in halo would be better than sprint.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > dooms multiplayer says otherwise
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Explain
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > no one plays the multiplayer
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > To be fair, I actually played DOOM 2016’s multiplayer after all the changes were made and the DLC was made free, and I loved every second of it. Not only that, I was finding matches very fast during that time, implying many others liked it, too. I initially played it for the achievements, but I loved it so much that I went the extra mile and achieved max rank (which was about as difficult as it was in Halo 4).
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > While the multiplayer is far from perfect, if I had to choose between DOOM and Halo 4 multiplayer, I would probably choose DOOM.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > halo 5 is more popular, so it kinda defeats the other guys sprint argument
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > anything is better than halo 4’s multiplayer
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If we’re able to so easily separate Halo 5’s Campaign and Multiplayer with two different opinions, why can’t the same be done for DOOM 2016?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > you can but we’re talking about multiplayer and how sprint “ruins” it.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > But are you going to say that the lack of sprint “ruined” DOOM 2016’s multiplayer?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > If you’re not, then what’s the point of trying to bring up the quality of DOOM’s multiplayer specifically or the population playing it?
> > > > > > > > > > > > >
> > > > > > > > > > > > > no, im saying high bms is a mediocre starting mechanic for dooms or halos weapons in pvp.
> > > > > > > > > > > > >
> > > > > > > > > > > > > there are plenty of good games without sprint, its all about balance.
> > > > > > > > > > > >
> > > > > > > > > > > > So back to my previous comment, why try to bring down DOOM by up it’s multiplayer and the population? If the multiplayer is bad for “sprint” or “BMS” reasons, that’s a claim you’re going to have to back up.
> > > > > > > > > > > >
> > > > > > > > > > > > There is a “bad game” with sprint - hence Halo 4, there is a “bad game” without sprint - hence DOOM 2016, and there are good games both with and without sprint.
> > > > > > > > > > > >
> > > > > > > > > > > > Wouldn’t the most logical conclusion be that sprint does not make a significant difference on whether a game becomes popular or unpopular?
> > > > > > > > > > >
> > > > > > > > > > > because i am adding dooms and halo’s weapons into the equation. They are not fun with high bms. if halo had dooms base movement speed it would also be a chaotic mess like doom. Then to fix it, you would have lower halos ttk to make it fun. What you are left with then is a game that plays nothing like classic halo.
> > > > > > > > > >
> > > > > > > > > > Halo 4 and 5 certainly didn’t solve the issue dooms speed in halo would work just fine
> > > > > > > > >
> > > > > > > > > h4 and h5, as bad as they are, would be even worse with dooms bms. h4 and h5 still have a little of the classic halo formula in them. halos sprint balance problem was fixed in halo 5 but they added even worse problems like thrusting.
> > > > > > > >
> > > > > > > > Sprint adds problems and fans like you continue to scramble for solutions that will never fully work, yet BMS has zero issues and fits Halo’s combat loop
> > > > > > >
> > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > >
> > > > > > No, its not. You have to adjust everything on the map to ensure that players don’t reach certain points before they’re supposed to. Why do you think all the Power Weapons in Arena multiplayer are on 30 second respawn timers at the start of the match? Or that maps in Halo 5 feel so much larger than maps in prior Halo games?
> > > > >
> > > > > same reason they put markers on them. To help new players.
> > > > >
> > > > > are maps actually larger? the problem with classic maps is that some where ridiculously small like heretic.
> > > > >
> > > > > is the rig smaller than the pit stop from halo 3?
> > > >
> > > > don’t need markers if the map is straight forward, and it’s common knowledge classic maps play far better than any of the new ones
> > >
> > > of course h5 maps played worse. the core gameplay sucks.
> >
> > thanks to sprint and extra abilities
>
> thanks to thruster and lazar weapons

which are a result of sprint and slide, you need laser weapons in order to hit targets moving that fast

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> > > > > > > > > > > > > > > > > > > > > > > I’ve said this before and I will say it again doom 2016 gameplay in halo would be better than sprint.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > dooms multiplayer says otherwise
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Explain
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > no one plays the multiplayer
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > To be fair, I actually played DOOM 2016’s multiplayer after all the changes were made and the DLC was made free, and I loved every second of it. Not only that, I was finding matches very fast during that time, implying many others liked it, too. I initially played it for the achievements, but I loved it so much that I went the extra mile and achieved max rank (which was about as difficult as it was in Halo 4).
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > While the multiplayer is far from perfect, if I had to choose between DOOM and Halo 4 multiplayer, I would probably choose DOOM.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > halo 5 is more popular, so it kinda defeats the other guys sprint argument
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > anything is better than halo 4’s multiplayer
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If we’re able to so easily separate Halo 5’s Campaign and Multiplayer with two different opinions, why can’t the same be done for DOOM 2016?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > you can but we’re talking about multiplayer and how sprint “ruins” it.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > But are you going to say that the lack of sprint “ruined” DOOM 2016’s multiplayer?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > If you’re not, then what’s the point of trying to bring up the quality of DOOM’s multiplayer specifically or the population playing it?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > no, im saying high bms is a mediocre starting mechanic for dooms or halos weapons in pvp.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > there are plenty of good games without sprint, its all about balance.
> > > > > > > > > > > > >
> > > > > > > > > > > > > So back to my previous comment, why try to bring down DOOM by up it’s multiplayer and the population? If the multiplayer is bad for “sprint” or “BMS” reasons, that’s a claim you’re going to have to back up.
> > > > > > > > > > > > >
> > > > > > > > > > > > > There is a “bad game” with sprint - hence Halo 4, there is a “bad game” without sprint - hence DOOM 2016, and there are good games both with and without sprint.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Wouldn’t the most logical conclusion be that sprint does not make a significant difference on whether a game becomes popular or unpopular?
> > > > > > > > > > > >
> > > > > > > > > > > > because i am adding dooms and halo’s weapons into the equation. They are not fun with high bms. if halo had dooms base movement speed it would also be a chaotic mess like doom. Then to fix it, you would have lower halos ttk to make it fun. What you are left with then is a game that plays nothing like classic halo.
> > > > > > > > > > >
> > > > > > > > > > > Halo 4 and 5 certainly didn’t solve the issue dooms speed in halo would work just fine
> > > > > > > > > >
> > > > > > > > > > h4 and h5, as bad as they are, would be even worse with dooms bms. h4 and h5 still have a little of the classic halo formula in them. halos sprint balance problem was fixed in halo 5 but they added even worse problems like thrusting.
> > > > > > > > >
> > > > > > > > > Sprint adds problems and fans like you continue to scramble for solutions that will never fully work, yet BMS has zero issues and fits Halo’s combat loop
> > > > > > > >
> > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > >
> > > > > > > No, its not. You have to adjust everything on the map to ensure that players don’t reach certain points before they’re supposed to. Why do you think all the Power Weapons in Arena multiplayer are on 30 second respawn timers at the start of the match? Or that maps in Halo 5 feel so much larger than maps in prior Halo games?
> > > > > >
> > > > > > same reason they put markers on them. To help new players.
> > > > > >
> > > > > > are maps actually larger? the problem with classic maps is that some where ridiculously small like heretic.
> > > > > >
> > > > > > is the rig smaller than the pit stop from halo 3?
> > > > >
> > > > > don’t need markers if the map is straight forward, and it’s common knowledge classic maps play far better than any of the new ones
> > > >
> > > > of course h5 maps played worse. the core gameplay sucks.
> > >
> > > thanks to sprint and extra abilities
> >
> > thanks to thruster and lazar weapons
>
> which are a result of sprint and slide, you need laser weapons in order to hit targets moving that fast

you cant sprint in battle so no lazar weapons needed. try again. thruster however…

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> > > > > > > > > > > > > > > > > > > > > > > > I’ve said this before and I will say it again doom 2016 gameplay in halo would be better than sprint.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > dooms multiplayer says otherwise
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Explain
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > no one plays the multiplayer
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > To be fair, I actually played DOOM 2016’s multiplayer after all the changes were made and the DLC was made free, and I loved every second of it. Not only that, I was finding matches very fast during that time, implying many others liked it, too. I initially played it for the achievements, but I loved it so much that I went the extra mile and achieved max rank (which was about as difficult as it was in Halo 4).
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > While the multiplayer is far from perfect, if I had to choose between DOOM and Halo 4 multiplayer, I would probably choose DOOM.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > halo 5 is more popular, so it kinda defeats the other guys sprint argument
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > anything is better than halo 4’s multiplayer
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > If we’re able to so easily separate Halo 5’s Campaign and Multiplayer with two different opinions, why can’t the same be done for DOOM 2016?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > you can but we’re talking about multiplayer and how sprint “ruins” it.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > But are you going to say that the lack of sprint “ruined” DOOM 2016’s multiplayer?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If you’re not, then what’s the point of trying to bring up the quality of DOOM’s multiplayer specifically or the population playing it?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > no, im saying high bms is a mediocre starting mechanic for dooms or halos weapons in pvp.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > there are plenty of good games without sprint, its all about balance.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > So back to my previous comment, why try to bring down DOOM by up it’s multiplayer and the population? If the multiplayer is bad for “sprint” or “BMS” reasons, that’s a claim you’re going to have to back up.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > There is a “bad game” with sprint - hence Halo 4, there is a “bad game” without sprint - hence DOOM 2016, and there are good games both with and without sprint.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Wouldn’t the most logical conclusion be that sprint does not make a significant difference on whether a game becomes popular or unpopular?
> > > > > > > > > > > > >
> > > > > > > > > > > > > because i am adding dooms and halo’s weapons into the equation. They are not fun with high bms. if halo had dooms base movement speed it would also be a chaotic mess like doom. Then to fix it, you would have lower halos ttk to make it fun. What you are left with then is a game that plays nothing like classic halo.
> > > > > > > > > > > >
> > > > > > > > > > > > Halo 4 and 5 certainly didn’t solve the issue dooms speed in halo would work just fine
> > > > > > > > > > >
> > > > > > > > > > > h4 and h5, as bad as they are, would be even worse with dooms bms. h4 and h5 still have a little of the classic halo formula in them. halos sprint balance problem was fixed in halo 5 but they added even worse problems like thrusting.
> > > > > > > > > >
> > > > > > > > > > Sprint adds problems and fans like you continue to scramble for solutions that will never fully work, yet BMS has zero issues and fits Halo’s combat loop
> > > > > > > > >
> > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > >
> > > > > > > > No, its not. You have to adjust everything on the map to ensure that players don’t reach certain points before they’re supposed to. Why do you think all the Power Weapons in Arena multiplayer are on 30 second respawn timers at the start of the match? Or that maps in Halo 5 feel so much larger than maps in prior Halo games?
> > > > > > >
> > > > > > > same reason they put markers on them. To help new players.
> > > > > > >
> > > > > > > are maps actually larger? the problem with classic maps is that some where ridiculously small like heretic.
> > > > > > >
> > > > > > > is the rig smaller than the pit stop from halo 3?
> > > > > >
> > > > > > don’t need markers if the map is straight forward, and it’s common knowledge classic maps play far better than any of the new ones
> > > > >
> > > > > of course h5 maps played worse. the core gameplay sucks.
> > > >
> > > > thanks to sprint and extra abilities
> > >
> > > thanks to thruster and lazar weapons
> >
> > which are a result of sprint and slide, you need laser weapons in order to hit targets moving that fast
>
> you cant sprint in battle so no lazar weapons needed. try again. thruster however…

that’s not the point, the point is to hit targets sprinting across your sights and from far away. It has nothing to do with the combat during an engagement.
Try playing H5 with H3’s projectile weapons and enjoying being unable to hit anything, hence laser weapons

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> > > > > > > > > > > > > > > > > > > > > > > > > I’ve said this before and I will say it again doom 2016 gameplay in halo would be better than sprint.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > dooms multiplayer says otherwise
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Explain
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > no one plays the multiplayer
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > To be fair, I actually played DOOM 2016’s multiplayer after all the changes were made and the DLC was made free, and I loved every second of it. Not only that, I was finding matches very fast during that time, implying many others liked it, too. I initially played it for the achievements, but I loved it so much that I went the extra mile and achieved max rank (which was about as difficult as it was in Halo 4).
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > While the multiplayer is far from perfect, if I had to choose between DOOM and Halo 4 multiplayer, I would probably choose DOOM.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > halo 5 is more popular, so it kinda defeats the other guys sprint argument
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > anything is better than halo 4’s multiplayer
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > If we’re able to so easily separate Halo 5’s Campaign and Multiplayer with two different opinions, why can’t the same be done for DOOM 2016?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > you can but we’re talking about multiplayer and how sprint “ruins” it.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > But are you going to say that the lack of sprint “ruined” DOOM 2016’s multiplayer?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If you’re not, then what’s the point of trying to bring up the quality of DOOM’s multiplayer specifically or the population playing it?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > no, im saying high bms is a mediocre starting mechanic for dooms or halos weapons in pvp.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > there are plenty of good games without sprint, its all about balance.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > So back to my previous comment, why try to bring down DOOM by up it’s multiplayer and the population? If the multiplayer is bad for “sprint” or “BMS” reasons, that’s a claim you’re going to have to back up.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > There is a “bad game” with sprint - hence Halo 4, there is a “bad game” without sprint - hence DOOM 2016, and there are good games both with and without sprint.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Wouldn’t the most logical conclusion be that sprint does not make a significant difference on whether a game becomes popular or unpopular?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > because i am adding dooms and halo’s weapons into the equation. They are not fun with high bms. if halo had dooms base movement speed it would also be a chaotic mess like doom. Then to fix it, you would have lower halos ttk to make it fun. What you are left with then is a game that plays nothing like classic halo.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Halo 4 and 5 certainly didn’t solve the issue dooms speed in halo would work just fine
> > > > > > > > > > > >
> > > > > > > > > > > > h4 and h5, as bad as they are, would be even worse with dooms bms. h4 and h5 still have a little of the classic halo formula in them. halos sprint balance problem was fixed in halo 5 but they added even worse problems like thrusting.
> > > > > > > > > > >
> > > > > > > > > > > Sprint adds problems and fans like you continue to scramble for solutions that will never fully work, yet BMS has zero issues and fits Halo’s combat loop
> > > > > > > > > >
> > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > > >
> > > > > > > > > No, its not. You have to adjust everything on the map to ensure that players don’t reach certain points before they’re supposed to. Why do you think all the Power Weapons in Arena multiplayer are on 30 second respawn timers at the start of the match? Or that maps in Halo 5 feel so much larger than maps in prior Halo games?
> > > > > > > >
> > > > > > > > same reason they put markers on them. To help new players.
> > > > > > > >
> > > > > > > > are maps actually larger? the problem with classic maps is that some where ridiculously small like heretic.
> > > > > > > >
> > > > > > > > is the rig smaller than the pit stop from halo 3?
> > > > > > >
> > > > > > > don’t need markers if the map is straight forward, and it’s common knowledge classic maps play far better than any of the new ones
> > > > > >
> > > > > > of course h5 maps played worse. the core gameplay sucks.
> > > > >
> > > > > thanks to sprint and extra abilities
> > > >
> > > > thanks to thruster and lazar weapons
> > >
> > > which are a result of sprint and slide, you need laser weapons in order to hit targets moving that fast
> >
> > you cant sprint in battle so no lazar weapons needed. try again. thruster however…
>
> that’s not the point, the point is to hit targets sprinting across your sights and from far away. It has nothing to do with the combat during an engagement.
> Try playing H5 with H3’s projectile weapons and enjoying being unable to hit anything, hence laser weapons

you’d think the advantage of sprint should encompass being harder to hit while your weapons are down when not yet engaged in a battle. you dont have a right to hit targets far away. it should be hard, not lazar tag like h5.

h3 weapons would still manage to play better than h5 weapons. it would create an actual challenging team shooting game.

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> > > > > > > > > > > > > > > > > > > > > > > > > > I’ve said this before and I will say it again doom 2016 gameplay in halo would be better than sprint.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > dooms multiplayer says otherwise
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Explain
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > no one plays the multiplayer
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > To be fair, I actually played DOOM 2016’s multiplayer after all the changes were made and the DLC was made free, and I loved every second of it. Not only that, I was finding matches very fast during that time, implying many others liked it, too. I initially played it for the achievements, but I loved it so much that I went the extra mile and achieved max rank (which was about as difficult as it was in Halo 4).
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > While the multiplayer is far from perfect, if I had to choose between DOOM and Halo 4 multiplayer, I would probably choose DOOM.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > halo 5 is more popular, so it kinda defeats the other guys sprint argument
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > anything is better than halo 4’s multiplayer
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > If we’re able to so easily separate Halo 5’s Campaign and Multiplayer with two different opinions, why can’t the same be done for DOOM 2016?
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you can but we’re talking about multiplayer and how sprint “ruins” it.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > But are you going to say that the lack of sprint “ruined” DOOM 2016’s multiplayer?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > If you’re not, then what’s the point of trying to bring up the quality of DOOM’s multiplayer specifically or the population playing it?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > no, im saying high bms is a mediocre starting mechanic for dooms or halos weapons in pvp.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > there are plenty of good games without sprint, its all about balance.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > So back to my previous comment, why try to bring down DOOM by up it’s multiplayer and the population? If the multiplayer is bad for “sprint” or “BMS” reasons, that’s a claim you’re going to have to back up.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > There is a “bad game” with sprint - hence Halo 4, there is a “bad game” without sprint - hence DOOM 2016, and there are good games both with and without sprint.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Wouldn’t the most logical conclusion be that sprint does not make a significant difference on whether a game becomes popular or unpopular?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > because i am adding dooms and halo’s weapons into the equation. They are not fun with high bms. if halo had dooms base movement speed it would also be a chaotic mess like doom. Then to fix it, you would have lower halos ttk to make it fun. What you are left with then is a game that plays nothing like classic halo.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Halo 4 and 5 certainly didn’t solve the issue dooms speed in halo would work just fine
> > > > > > > > > > > > >
> > > > > > > > > > > > > h4 and h5, as bad as they are, would be even worse with dooms bms. h4 and h5 still have a little of the classic halo formula in them. halos sprint balance problem was fixed in halo 5 but they added even worse problems like thrusting.
> > > > > > > > > > > >
> > > > > > > > > > > > Sprint adds problems and fans like you continue to scramble for solutions that will never fully work, yet BMS has zero issues and fits Halo’s combat loop
> > > > > > > > > > >
> > > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > > > >
> > > > > > > > > > No, its not. You have to adjust everything on the map to ensure that players don’t reach certain points before they’re supposed to. Why do you think all the Power Weapons in Arena multiplayer are on 30 second respawn timers at the start of the match? Or that maps in Halo 5 feel so much larger than maps in prior Halo games?
> > > > > > > > >
> > > > > > > > > same reason they put markers on them. To help new players.
> > > > > > > > >
> > > > > > > > > are maps actually larger? the problem with classic maps is that some where ridiculously small like heretic.
> > > > > > > > >
> > > > > > > > > is the rig smaller than the pit stop from halo 3?
> > > > > > > >
> > > > > > > > don’t need markers if the map is straight forward, and it’s common knowledge classic maps play far better than any of the new ones
> > > > > > >
> > > > > > > of course h5 maps played worse. the core gameplay sucks.
> > > > > >
> > > > > > thanks to sprint and extra abilities
> > > > >
> > > > > thanks to thruster and lazar weapons
> > > >
> > > > which are a result of sprint and slide, you need laser weapons in order to hit targets moving that fast
> > >
> > > you cant sprint in battle so no lazar weapons needed. try again. thruster however…
> >
> > that’s not the point, the point is to hit targets sprinting across your sights and from far away. It has nothing to do with the combat during an engagement.
> > Try playing H5 with H3’s projectile weapons and enjoying being unable to hit anything, hence laser weapons
>
> you’d think the advantage of sprint should encompass being harder to hit while your weapons are down when not yet engaged in a battle. you dont have a right to hit targets far away. it should be hard, not lazar tag like h5.
>
> h3 weapons would still manage to play better than h5 weapons. it would create an actual challenging team shooting game.

it’s almost like H5’s weapons are easy to use because sprint and thruster make it harder to hit targets moving at max speeds, it’s almost like sprint is the biggest issue and creates all these smaller ones

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> > > > > > > > > > > > > > > > > > > > > > > > > > > I’ve said this before and I will say it again doom 2016 gameplay in halo would be better than sprint.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > dooms multiplayer says otherwise
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Explain
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > no one plays the multiplayer
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > To be fair, I actually played DOOM 2016’s multiplayer after all the changes were made and the DLC was made free, and I loved every second of it. Not only that, I was finding matches very fast during that time, implying many others liked it, too. I initially played it for the achievements, but I loved it so much that I went the extra mile and achieved max rank (which was about as difficult as it was in Halo 4).
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > While the multiplayer is far from perfect, if I had to choose between DOOM and Halo 4 multiplayer, I would probably choose DOOM.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > halo 5 is more popular, so it kinda defeats the other guys sprint argument
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > anything is better than halo 4’s multiplayer
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > If we’re able to so easily separate Halo 5’s Campaign and Multiplayer with two different opinions, why can’t the same be done for DOOM 2016?
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you can but we’re talking about multiplayer and how sprint “ruins” it.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > But are you going to say that the lack of sprint “ruined” DOOM 2016’s multiplayer?
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > If you’re not, then what’s the point of trying to bring up the quality of DOOM’s multiplayer specifically or the population playing it?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > no, im saying high bms is a mediocre starting mechanic for dooms or halos weapons in pvp.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > there are plenty of good games without sprint, its all about balance.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > So back to my previous comment, why try to bring down DOOM by up it’s multiplayer and the population? If the multiplayer is bad for “sprint” or “BMS” reasons, that’s a claim you’re going to have to back up.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > There is a “bad game” with sprint - hence Halo 4, there is a “bad game” without sprint - hence DOOM 2016, and there are good games both with and without sprint.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Wouldn’t the most logical conclusion be that sprint does not make a significant difference on whether a game becomes popular or unpopular?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > because i am adding dooms and halo’s weapons into the equation. They are not fun with high bms. if halo had dooms base movement speed it would also be a chaotic mess like doom. Then to fix it, you would have lower halos ttk to make it fun. What you are left with then is a game that plays nothing like classic halo.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Halo 4 and 5 certainly didn’t solve the issue dooms speed in halo would work just fine
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > h4 and h5, as bad as they are, would be even worse with dooms bms. h4 and h5 still have a little of the classic halo formula in them. halos sprint balance problem was fixed in halo 5 but they added even worse problems like thrusting.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Sprint adds problems and fans like you continue to scramble for solutions that will never fully work, yet BMS has zero issues and fits Halo’s combat loop
> > > > > > > > > > > >
> > > > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > > > > >
> > > > > > > > > > > No, its not. You have to adjust everything on the map to ensure that players don’t reach certain points before they’re supposed to. Why do you think all the Power Weapons in Arena multiplayer are on 30 second respawn timers at the start of the match? Or that maps in Halo 5 feel so much larger than maps in prior Halo games?
> > > > > > > > > >
> > > > > > > > > > same reason they put markers on them. To help new players.
> > > > > > > > > >
> > > > > > > > > > are maps actually larger? the problem with classic maps is that some where ridiculously small like heretic.
> > > > > > > > > >
> > > > > > > > > > is the rig smaller than the pit stop from halo 3?
> > > > > > > > >
> > > > > > > > > don’t need markers if the map is straight forward, and it’s common knowledge classic maps play far better than any of the new ones
> > > > > > > >
> > > > > > > > of course h5 maps played worse. the core gameplay sucks.
> > > > > > >
> > > > > > > thanks to sprint and extra abilities
> > > > > >
> > > > > > thanks to thruster and lazar weapons
> > > > >
> > > > > which are a result of sprint and slide, you need laser weapons in order to hit targets moving that fast
> > > >
> > > > you cant sprint in battle so no lazar weapons needed. try again. thruster however…
> > >
> > > that’s not the point, the point is to hit targets sprinting across your sights and from far away. It has nothing to do with the combat during an engagement.
> > > Try playing H5 with H3’s projectile weapons and enjoying being unable to hit anything, hence laser weapons
> >
> > you’d think the advantage of sprint should encompass being harder to hit while your weapons are down when not yet engaged in a battle. you dont have a right to hit targets far away. it should be hard, not lazar tag like h5.
> >
> > h3 weapons would still manage to play better than h5 weapons. it would create an actual challenging team shooting game.
>
> it’s almost like H5’s weapons are easy to use because sprint and thruster make it harder to hit targets moving at max speeds, it’s almost like sprint is the biggest issue and creates all these smaller ones

its more like 343 are stupid thinking people cant aim without hit scan high bullet magnetism weapons just because players are running straight faster or thrusting. did they forget about the other 95 percent of the time when players arent doing those things? yeah 343 are just dumb if thats why they created lazar weapons.

> 2533274821339472;4955:
> its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.

its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.

Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…

> 2533274801973487;4968:
> > 2533274821339472;4955:
> > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
>
> its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
>
> Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…

I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.

> 2533274821339472;4969:
> > 2533274801973487;4968:
> > > 2533274821339472;4955:
> > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> >
> > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> >
> > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
>
> I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.

but you can’t shoot while sprinting

> 2535458188883243;4970:
> > 2533274821339472;4969:
> > > 2533274801973487;4968:
> > > > 2533274821339472;4955:
> > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > >
> > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > >
> > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> >
> > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
>
> but you can’t shoot while sprinting

why should you have to?

> 2533274821339472;4971:
> > 2535458188883243;4970:
> > > 2533274821339472;4969:
> > > > 2533274801973487;4968:
> > > > > 2533274821339472;4955:
> > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > >
> > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > >
> > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > >
> > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> >
> > but you can’t shoot while sprinting
>
> why should you have to?

Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed

> 2535458188883243;4972:
> > 2533274821339472;4971:
> > > 2535458188883243;4970:
> > > > 2533274821339472;4969:
> > > > > 2533274801973487;4968:
> > > > > > 2533274821339472;4955:
> > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > >
> > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > >
> > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > >
> > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > >
> > > but you can’t shoot while sprinting
> >
> > why should you have to?
>
> Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed

why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.

> 2533274821339472;4973:
> > 2535458188883243;4972:
> > > 2533274821339472;4971:
> > > > 2535458188883243;4970:
> > > > > 2533274821339472;4969:
> > > > > > 2533274801973487;4968:
> > > > > > > 2533274821339472;4955:
> > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > >
> > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > >
> > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > >
> > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > >
> > > > but you can’t shoot while sprinting
> > >
> > > why should you have to?
> >
> > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
>
> why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.

Because that’s not Halo that’s not an arena shooter like quake and doom, you might as well say you’d prefer Halo to be like Titanfall and COD since you clearly don’t know what Halo is supposed to be

> 2533274821339472;4973:
> > 2535458188883243;4972:
> > > 2533274821339472;4971:
> > > > 2535458188883243;4970:
> > > > > 2533274821339472;4969:
> > > > > > 2533274801973487;4968:
> > > > > > > 2533274821339472;4955:
> > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > >
> > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > >
> > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > >
> > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > >
> > > > but you can’t shoot while sprinting
> > >
> > > why should you have to?
> >
> > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
>
> why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.

Because the game encourages you to actively move while shooting. There’s a reason there’s no accuracy bonus when standing still, crouching or any other form of bonus for not moving and shooting. Arena Shooters thrive when players are able to move at max speed and shoot at the same time. The problem with Halo 5, is that the map is spaced with the expectation that players would be Sprinting to get around. The problem is that you can’t shoot and Sprint at the same time, so your ability to use cover, strafe, and otherwise manipulate your positioning in the environment for your benefit is greatly reduced with Sprint.
Part of the problem with Sprint as well, is that you can only translate maximum movement speed whilst going forward, and only whilst going forward. You cannot apply it to any of the other directions you can move in.

This is why every weapon in Halo 5 was forced to go to hitscan as well. Halo 3’s weapons all fire projectiles (with minor exceptions), and it would be difficult to hit fast-moving targets that are Sprinting. Halo 3’s weapons would barely function in Halo 5 multiplayer unless the players all fire well ahead of the target so the projectiles have time to actually hit them.

> 2535458188883243;4974:
> > 2533274821339472;4973:
> > > 2535458188883243;4972:
> > > > 2533274821339472;4971:
> > > > > 2535458188883243;4970:
> > > > > > 2533274821339472;4969:
> > > > > > > 2533274801973487;4968:
> > > > > > > > 2533274821339472;4955:
> > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > >
> > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > > >
> > > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > > >
> > > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > > >
> > > > > but you can’t shoot while sprinting
> > > >
> > > > why should you have to?
> > >
> > > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
> >
> > why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.
>
> Because that’s not Halo that’s not an arena shooter like quake and doom, you might as well say you’d prefer Halo to be like Titanfall and COD since you clearly don’t know what Halo is supposed to be

lol, you cant answer the question. your brain just went no comprende.

i hate cod and titanfall yet i still think sprint is good. hmm…

didnt i once tell you, halo multiplayer was actually inspired by counter strike, not an arena shooter?

> 2533274821339472;4976:
> > 2535458188883243;4974:
> > > 2533274821339472;4973:
> > > > 2535458188883243;4972:
> > > > > 2533274821339472;4971:
> > > > > > 2535458188883243;4970:
> > > > > > > 2533274821339472;4969:
> > > > > > > > 2533274801973487;4968:
> > > > > > > > > 2533274821339472;4955:
> > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > >
> > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > > > >
> > > > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > > > >
> > > > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > > > >
> > > > > > but you can’t shoot while sprinting
> > > > >
> > > > > why should you have to?
> > > >
> > > > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
> > >
> > > why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.
> >
> > Because that’s not Halo that’s not an arena shooter like quake and doom, you might as well say you’d prefer Halo to be like Titanfall and COD since you clearly don’t know what Halo is supposed to be
>
> lol, you cant answer the question. your brain just went no comprende.
>
> i hate cod and titanfall yet i still think sprint is good. hmm…
>
> didnt i once tell you, halo multiplayer was actually inspired by counter strike, not an arena shooter?

Counter Strike is still closer to an arena shooter than COD or Titanfall, you don’t understand how games work or what makes games like Halo work

> 2533275031935123;4975:
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> > > 2535458188883243;4972:
> > > > 2533274821339472;4971:
> > > > > 2535458188883243;4970:
> > > > > > 2533274821339472;4969:
> > > > > > > 2533274801973487;4968:
> > > > > > > > 2533274821339472;4955:
> > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > >
> > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > > >
> > > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > > >
> > > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > > >
> > > > > but you can’t shoot while sprinting
> > > >
> > > > why should you have to?
> > >
> > > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
> >
> > why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.
>
> Because the game encourages you to actively move while shooting. There’s a reason there’s no accuracy bonus when standing still, crouching or any other form of bonus for not moving and shooting. Arena Shooters thrive when players are able to move at max speed and shoot at the same time. The problem with Halo 5, is that the map is spaced with the expectation that players would be Sprinting to get around. The problem is that you can’t shoot and Sprint at the same time, so your ability to use cover, strafe, and otherwise manipulate your positioning in the environment for your benefit is greatly reduced with Sprint.
> Part of the problem with Sprint as well, is that you can only translate maximum movement speed whilst going forward, and only whilst going forward. You cannot apply it to any of the other directions you can move in.
>
> This is why every weapon in Halo 5 was forced to go to hitscan as well. Halo 3’s weapons all fire projectiles (with minor exceptions), and it would be difficult to hit fast-moving targets that are Sprinting. Halo 3’s weapons would barely function in Halo 5 multiplayer unless the players all fire well ahead of the target so the projectiles have time to actually hit them.

“map is spaced with the expectation that players would be Sprinting to get around”

maps seem to have well placed cover to me. i feel like this is a point people have conjured up in their mind. i would love to be proved wrong with some examples compared to a standard sized map like the pitstop. please no heretic vs truth comparisons

“Part of the problem with Sprint as well, is that you can only translate maximum movement speed whilst going forward”

You didnt explain why thats a problem.

“This is why every weapon in Halo 5 was forced to go to hitscan as well”

it might be why 343 made a stupid design decision. thats about it. you should be hard to hit while sprinting. give sprint an extra reason to actually be in the game. whats important is, you cant activate sprint once in battle.

> 2535458188883243;4977:
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> > > > > > > > 2533274821339472;4969:
> > > > > > > > > 2533274801973487;4968:
> > > > > > > > > > 2533274821339472;4955:
> > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > > >
> > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > > > > >
> > > > > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > > > > >
> > > > > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > > > > >
> > > > > > > but you can’t shoot while sprinting
> > > > > >
> > > > > > why should you have to?
> > > > >
> > > > > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
> > > >
> > > > why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.
> > >
> > > Because that’s not Halo that’s not an arena shooter like quake and doom, you might as well say you’d prefer Halo to be like Titanfall and COD since you clearly don’t know what Halo is supposed to be
> >
> > lol, you cant answer the question. your brain just went no comprende.
> >
> > i hate cod and titanfall yet i still think sprint is good. hmm…
> >
> > didnt i once tell you, halo multiplayer was actually inspired by counter strike, not an arena shooter?
>
> Counter Strike is still closer to an arena shooter than COD or Titanfall, you don’t understand how games work or what makes games like Halo work

hmm really? its neither. countersrike is a tactical shooter.

you have no points and now youre just telling me im wrong with no substance.

> 2533274821339472;4979:
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> > > > > > > > > > 2533274801973487;4968:
> > > > > > > > > > > 2533274821339472;4955:
> > > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > > > >
> > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > > > > > >
> > > > > > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > > > > > >
> > > > > > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > > > > > >
> > > > > > > > but you can’t shoot while sprinting
> > > > > > >
> > > > > > > why should you have to?
> > > > > >
> > > > > > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
> > > > >
> > > > > why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.
> > > >
> > > > Because that’s not Halo that’s not an arena shooter like quake and doom, you might as well say you’d prefer Halo to be like Titanfall and COD since you clearly don’t know what Halo is supposed to be
> > >
> > > lol, you cant answer the question. your brain just went no comprende.
> > >
> > > i hate cod and titanfall yet i still think sprint is good. hmm…
> > >
> > > didnt i once tell you, halo multiplayer was actually inspired by counter strike, not an arena shooter?
> >
> > Counter Strike is still closer to an arena shooter than COD or Titanfall, you don’t understand how games work or what makes games like Halo work
>
> hmm really? its neither. countersrike is a tactical shooter.
>
> you have no points and now youre just telling me im wrong with no substance.

That’s why I said “closer”

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> > > > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.
> > > > > > > > > > >
> > > > > > > > > > > its possible to add sprint onto standard bms and have 0 issues. Not only that, it can make the game more fun when you add things like infinites slide.It really depends on how you look a a game.
> > > > > > > > > > > To me, the concept of a combat speed and a traversal speed donnot fit the expectations I have for a Halo game. IMO the biggest problem this debate has is people of both sides trying to prove that sprint is either objectively good/Ok or objectively bad but it’s not that easy…you can list objective observations like “many popular shooter have a sprint mechanig thus adding it to Halo is necessary” or “Having sprint in the game forces the devs to change how maps are designed/how weapons are balanced” but what makes this issue so frustrating is te subjective part. Do you like how 343 has changed the gameplay? Yes, or no? And many people do not like how 343 has changed the gameplay, no matter how well thought out the change might sound to the other side.
> > > > > > > > > > >
> > > > > > > > > > > Would you like to have a cover mechanic in Halo? I wouldn’t but in the end, “its possible to add [a cover mechanic] onto standard [movement] and have 0 issues. Not only that, it can make the game more fun when you add things like [wall bounces].” thing is, it might not fit your definition of Halo…
> > > > > > > > > >
> > > > > > > > > > I fully believe sprint and slide can compliment halo 3’s gameplay. sprint and slide merges its self with combat speed because you can shoot while sliding.
> > > > > > > > >
> > > > > > > > > but you can’t shoot while sprinting
> > > > > > > >
> > > > > > > > why should you have to?
> > > > > > >
> > > > > > > Because that’s the whole point of Halo and arena shooters, to shoot while moving instead of being forced to enter a different movement speed
> > > > > >
> > > > > > why is that the whole point? explain why entering faster movement while not shooting is detrimental to halo. please dont give me the lazer weapon excuse.
> > > > >
> > > > > Because that’s not Halo that’s not an arena shooter like quake and doom, you might as well say you’d prefer Halo to be like Titanfall and COD since you clearly don’t know what Halo is supposed to be
> > > >
> > > > lol, you cant answer the question. your brain just went no comprende.
> > > >
> > > > i hate cod and titanfall yet i still think sprint is good. hmm…
> > > >
> > > > didnt i once tell you, halo multiplayer was actually inspired by counter strike, not an arena shooter?
> > >
> > > Counter Strike is still closer to an arena shooter than COD or Titanfall, you don’t understand how games work or what makes games like Halo work
> >
> > hmm really? its neither. countersrike is a tactical shooter.
> >
> > you have no points and now youre just telling me im wrong with no substance.
>
> That’s why I said “closer”

it could be argued both ways but really it is neither