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> As I said earlier, correlation=/=causation, but saying “You can’t prove gamers prefer sprint” while positing the ten most popular shooters having sprint is coincidental, or gamers are just tolerating sprint. Bro, come on.
It’s always the same issue. People read what they want to read, and not actually what’s written. First, I said “if you only have, say, ten really popular shooters, and most shooters have sprint anyway, then them all having sprint could be entirely coincidental”. I didn’t say it is coincidental, just that given what we know about the percentage of shooters that have sprint, there is a significant probability that the ten most popular shooters would have sprint even if there was no correlation between sprint and popularity. It is a hypothetical statement about probability, not a claim about reality.
Secondly, I said that most popular shooters having sprint “isn’t evidence that gamers prefer sprint, but that they at least tolerate sprint”. The statement “they at least tolerate sprint” is not equivalent to “they just tolerate sprint”. It is equivalent to “they are not repulsed by sprint”. This statement doesn’t exclude everybody being madly in love with sprint. It just states that most people probably don’t dislike the mechanic.
> Devs/pubs most of the time will base their decisions on what moves units. The consensus seems to be sprint in shooters is generally preferred over no sprint.
The belief of any triple-A publisher is that what moves units is whatever is topping the charts at the moment. That’s why you don’t really see new innovative hits coming from big established triple-A studios. That’s also why most triple-A games are generic waste of hard drive space that you don’t hear much about after they release. Turns out that when you do what everybody else is already doing, most of the time you’re not going to come up with anything popular.
But that’s all kind of besides the point, because I’ve already said sprint probably doesn’t make or break a game. It probably doesn’t move units, but it probably doesn’t hinder that either.
> People that are really against sprint in Halo twist themselves into knots trying to prove that sprint is bad for Halo and demand factual, peer-reviewed, and scientifically published evidence from anyone who disagrees.
I can’t speak of others, but my beliefs about sprint being “bad” or “good” for Halo are different from my beliefs regarding the impact of sprint on the popularity of Halo. “Bad” and “good” are subjective. I don’t personally regard popularity as the arbiter of whether a thing is good or bad for a game, because for me what matters the most personally is how much I enjoy the game. I’m definitely going to explain how sprint impacts the gameplay of Halo, and why I don’t like that, but I’m not going to try to prove something subjective.
Neither am I trying to prove that sprint negatively impacts Halo’s popularity, because I don’t even believe that, because I don’t know. I don’t believe anybody knows, and I don’t believe there is strong evidence one way or the other.
However, if somebody comes and makes a factual claim, of course I’m going ask for compelling evidence. Because, you know, that’s how we learn and create new knowledge. If I claim something without evidence, I expect to get called out for it. If I do get called out for it, I go and try to get evidence. If I don’t get that, I’m going to have to adjust my beliefs. If you’re not interested in any of that, and don’t want your beliefs to be challenged, then why are you making claims?