> 2533274919593162;4769:
> > 2533274819446242;4747:
> > Whether or trying to sprint less is advantageous isn’t the point. That being said radar shouldn’t be in competitive play at all but I digress. My point was that sprint is an unavoidable part of the game regardless of whether you sprint a lot or only a little. “Just don’t sprint if you don’t like it” is a ridiculous suggestion when there is a not insignificant number of situations that could arise that would force you to sprint in order to do what you want to do.
>
> I’m not saying just don’t sprint I said you can have successful games without sprinting everywhere.
Which is not relevant to the point I was making. I was specifically pointing out that the fairly common suggestion of “Well if you don’t like sprint, just don’t use it” is a absurd suggestion in a game designed around sprint as some degree of sprinting is unavoidable.
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> > This slows the pace of the game as more kills go unfinished which coincidentally doesn’t help the argument that sprint speeds up the pace of the game, but again that wasn’t really main point of my post.
>
> LMAO how can you state that i’m making the argument that it speeds up the game, when i specifically said it tempers things.
> I just can’t, i’m dead. LOL.
> Finishing kills isn’t only up to you. You have teammates. I suggest using them.
Good thing I didn’t say your were making the pacing argument, just another one of my digressions for the sake of anyone else who might be interested similar to my radar comment.
The fact that you can rely on your teammates to help finish your kills doesn’t actually negate the fact that sprint allows you to escape situations you otherwise couldn’t if there was no sprint.
> > 2533274819446242;4747:
> > I also never said you couldn’t get caught with your pants down in Halo 3 or H2 or CE for that matter. Only that a player is basically always going to have a chance to fight back since they are always in a combat ready state while moving at max speed.
>
> People reversing other players happens constantly in H5 (They have a medal for it lmao) so i don’t know why you are claiming otherwise.
> It is also ridiculous to state that someone can’t finish a kill because sprint alone people escape situations in H3. Happens all the time…
Who said that reversals can’t happen in H5? The issue is that you can’t move at max speed and fight. You have to choose between naviagting the maps designed around sprint in a timely matter, or being able to participate in combat, you can’t do both at the same time. In CE-H3 the basic act of moving around the map does not inhibit your ability to fight.
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> > The bottom line is that sprint by its nature(especially when combined with other movement abilities) allows players to escape situations they wouldn’t otherwise in a sprintless Halo game with relative ease.
>
> Ok so first, it’s not easy to efficiently use skill jumps and others to escape a situation.
> Second, skill jump exists in older halos that allow people to either escape or get the jump on someone else so… don’t get what you’re are getting at.
> Most of the time if you are aware of the jump and are better or equally as good as them they are not escaping without help.
Why are you bringing up skill jumps? The point is that the player who is sprinting is going to have a fundamentally easier time escaping from an opponent who cannot move at the same speed if they want to actually continue to land shots, that goes for both single player and their teammates. I bring up other movement abilities that take away the ability to shoot(however brief) because they exacerbate sprints issues, but make no mistake sprint alone is a problem.
> > 2533274819446242;4747:
> > Like I said I don’t enjoy shooting at targets who can’t shoot back in Halo.
>
> Again Your last point is moot. Happens in H3 too.
> Not exclusive to games with sprint. goes for CSGO and all the others sprint haters love to talk about.
>
> But You are right you would be handicapping yourself by not using it and i sympathize with the fact that you guys can’t seem to get use to the mechanic but It’s in halo it won’t ever leave I suggest you try and learn how to implement it within your game play to the best of your ability.
Seeing as the simple act of navigating the map in H3 or H2 or CE, doesn’t inhibit your ability to participate in combat I don’t see how my point was “moot” in any meaningful sense.
Gotta love the implication that anyone who doesn’t enjoy having sprint in Halo just can’t handle the mechanic. The truth is that most of us can “get used” to the mechanic, because it isn’t a difficult mechanic to grasp and that is exactly the problem. When I am talking about players escaping, I’m not saying “oh woe is me I just can’t finish a kill because of sprint” I talking about some of my own experience using sprint to escape situations I know I wouldn’t otherwise, because again it really isn’t that difficult.