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> - The two are nowhere near the same. Sliding is more rapid, crouching and moving obviously less so. Moving slower also makes you more of a target, so this isn’t a replacement at all. Sliding is also very temporary, lasting no more than a few seconds. It can be used to ambush an opponent while reducing the threat to yourself (and it’s not always effective), or it can be used to quickly dodge under a rocket. - Yes, gaps can be shortened and ledges lowered so that clamber is made useless. The question is why shoudl they be? What is the negative to clambering so that it should be removed? - Damage may have been nerfed, but it remains an attack while sprinting, allowing some offense without slowing down. There’s also still the knockback, but if it’s to be replaced by a “longer hold down for charge-up” (assuming it’s not from behind, as that’s the trigger for assassinations,) then that slows down the gameplay even more than sprinting does. So why change it? - Easier to perform and more effective than trying to drop down for an assassination? Yes. Much. - I - and others - have given many examples in argument for sprint. It’s now time to hear about why it should be removed, beyond “it’s not classic”.
- Crouching can and has been used while strafing to make the player a harder target to hit/headshot, is a great utility for ambushing (don’t show up on motion tracker), and can obviously be used to duck under a rocket without having to sprint beforehand. - Because artificially elevating ledges to justify a mechanic is pointless? Because clambering requires you to face the ledge and lower your weapon, thus taking the player out of combat just to navigate the map that they’re supposed to fight on? - Isn’t the point of Sprint that you can’t fight while using it? Isn’t the point to require slowing down to allow offensive abilities? I didn’t say that I liked the idea of a chargeable melee, only that it’d be an alternative to SC if the knockback aspect added depth. I was anticipating an argument for why it might do so, - So easier to perform kills is preferrable? - I thought I already answered this one…Benefits of removing Sprint:
- No movement interrupts combat readiness.You are able to make every maneuver while engaged in a firefight and without facing the direction you’re moving. - Players can pursue/attack opponents at the same speed as their opponents can flee. With effort, players can retreat effectively without turning away from their opponents. - Maps are designed with more diverse/interesting layouts, rather than pocketed arenas connecting to one another through lanes/corridors.