The return of classic movement mechanics?

> 2533274819446242;4747:
> “Just don’t sprint if you don’t want to” has never been a serious point worth considering. The maps are designed around sprint and “choosing” not to sprint at all isn’t a serious tactic, it is an inherently suboptimal way to play. There are simply too many scenarios that will require you to sprint across a map designed around the ability to in order accomplish whatever goal you have in mind. And because sprint is necessary to some degree to navigate the map, it is always going to be something of a crapshoot as to whether you are going to you are going to be punished or rewarded for that “choice.” The “choice” might be yours whether or not you may sprint in a particular circumstance, but whether or not you are punished for that “decision” is entirely out of your hands barring some perfect map awareness from both you and/or your team.
>
> As far as ‘guns up’ point is concerned the issue is that you cannot maintain max speed in multiple directions while being combat ready. One of the big appeals of Halo, at least for me, is the possibility of turning around a bad situation with your own skill. I don’t find shooting at targets who can’t shoot back to be very engaging whether they got caught with their pants down or whether they are simply running away. Halo 5’s “balance” mechanic of tying shield recharge to does very little to mitigate escape potential and because it harms both the runner and the chaser to an equal degree. Sure it might help in a situation where you already have an overwhelming advantage(IE taking no damage from your opponent), but otherwise in order to keep up with a sprinting target you are forced to sprint yourself and you are left vulnerable with your shields being unable to recharge, your weapon is down, and you are limited to a single direction.

Don’t take this the wrong way but this is spoken like a true novice.

HCS settings have it so that walking takes you off radar so the less you sprint the MORE of an advantage you have unless you need to get back into position after slaying.

Don’t give up power positions to chase or chase your kills unless you are able to isolate yourself or can guarantee the trade… it’s not out of your hands. Good players use their map and kill feed to judge where the opponents will most likely be. Plus you can’t tell me that in H3 you don’t get caught with your pants down because there’s no sprint lol.

When a team has control over the map you can sprint slide thrust everywhere and pretty much never get in a position where someone shoots you while you’re at a disadvantage.

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> > > > > Take any halo 3 game you rarely if ever see them partially peg there controller to access a specific movement speed. Which is what I explained.
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> > > > And what is the difference to H5G? Why would you ever use a speed that isn’t the max speed when you want to get towards / away from a certain location quickly?
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> > > > > 2533274919593162;4732:
> > > > > Having 3 movement toggles offers easier control over your character
> > > >
> > > > Uh… no. Having all speeds mapped to a single stick is by definition easier to control that having to access the same stick and a button.
> > > > (That is also precisely the reason why classic Halo had crouch mapped to that very same stick, even though it was a toggle.)
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> > > > > 2533274919593162;4732:
> > > > > They are not arbitrary. And it’s not disempowering. you had everything you did before sprint was included. now you get an additional option.
> > > >
> > > > False.
> > > > I can no longer shoot while moving at max speed.
> > > > I can no longer throw grenades while moving at max speed.
> > > > I can no longer move at max speed in any direction other than forwards.
> > > > Those are just three things off the top of my head I no longer have since sprint was included.
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> > > > > 2533274919593162;4732:
> > > > > I’m pretty sure the BMS in H5 is higher than H3 so in every way you are empowered.
> > > >
> > > > And the maps are stretched to compensate, so moving at BMS is actually slower relative to the map geometry in H5G than in Halo 3.
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> > > > > 2533274919593162;4732:
> > > > > A huge player base will be on PC
> > > >
> > > > Correct. And PC players have been far less accepting of gimmicky movement mechanics than console gamers. The most played PC game to this day is still Counterstrike, which doesn’t have sprint. I would expect the Internet to go up in flames if Valve would ever try to add it. Dito, Team Fortress 2.
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> > > > > 2533274919593162;4732:
> > > > > how would mouse and keyboard players simulate gradual key press. I’ll tell you. It’s impossible!
> > > >
> > > > Not my problem if they choose to use an inferior control scheme, making them more predictable. /s
> > > > As was already said, the statement about “more speeds available” was already a farce in the first place, because nobody is ever going to use anything else than the fastest speed when going somewhere, sprint or not.
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> > > > > 2533274919593162;4732:
> > > > > Listen the whole point of sprint is to simulate an action. Not to increase speed. Speed is just the byproduct of the action. It also serves as a way to temper other actions like slide etc…
> > > > >
> > > > > You just can’t replace it with increase BMS. No matter how illogical you wanna be about it.
> > > >
> > > > I know.
> > > > That’s precisely the point: Having two movement speeds doesn’t make the game faster (if anything it makes it slower), it doesn’t add any more options (it rather takes them away), it just gimps the player with respect to movement when they’re fighting and with respect to combat while they’re moving. It’s a lose-lose mechanic.
> > > > I want to get rid of that action, as it’s detrimental to the game.
> > >
> > > LMAO. This no sprint discussion is hilarious.
> > > You still don’t get it. You keep saying the same thing after I mentioned sprint has nothing to do with increasing the speed of the game.
> > > Sprint simply adds more control over your players movement speed and simulates a “real life action”. The argument that it actually doesn’t make things faster has nothing to do with why sprint is good for a game so just stop.
> > >
> > > it’s not detrimental. it’s another mechanic you get to master. in old halo there are points where you are moving throughout a map and not shooting. Now in halo 5 that moment is replaced with sprinting. At no point is it detrimental to you as a player.
> > >
> > > keyboard mouse is by all means not more inferior to a controller. LOL.
> > > How do you accept the fact that people won’t use more than the fastest movement speed and then say that because keyboard mouse players can’t utilize a joystick to manipulate the speed of their character it’s inferior. We agree that any speed in between 0-100 (except for the crouch speed) is moot when sprint is not in a game
> > >
> > > the statement that PC players are less excepting of the sprint mechanic is simply ridiculous.
> > >
> > > Regardless of whether the maps are stretched it doesn’t change the fact that the BMS in H5 is faster therefore allowing you to place yourself further from cover then you would if you were playing H3.
> > >
> > > Having everything mapped to a single button is not what the definition of making things easy… if mapping everything to less buttons made things easier why not just have a controller with one or two button(s) where you could just use a combination of forces to accomplish different tasks LOL. There’s a reason people don’t utilize all speeds in a joystick as often as they do with a dedicated sprint button.
> > >
> > > BtW you can throw grenades while sprinting…
> > > The whole not being able to shoot while sprinting is a good thing. It tempers the pace of the game.
> > > Bottom line people who hate sprint just don’t get that speed of a game is not why people like sprint.
> >
> > “real life action” has never been a good argument for adding bad mechanics, PC players are less accepting as PC games are wildly more varied and games like TF2 and CSGO are still popular despite not giving the ability to press the shift key for a locked animation.
> >
> > The BMS is faster than in H3 but maps are upsized by a factor large enough for this point to mean nothing, you still can traverse the map faster in old school Halo.
> >
> > Your last whole section is just wrong, You can not throw grenades while sprinting and tempering the pace of the game is a bad thing in this case as classic Halo found the balance between movement speed and map design. Wow look I have to slow down to actually fight people, almost like the mechanic does nothing to enhance the sandbox since I have to slow to the base combat speed to actually do things against other players.
> >
> > You realize Halo is an arena-style shooter? you know where combat and movement take place at the same time? guess we should dumb it down for the sake of “realism” and the such.
>
> LOL. You literally did exactly what i said all sprint haters say after I stated what sprint accomplishes.
> Just because you want to brainlessly shoot and move doesn’t mean it’s a bad mechanic.
> CSGO and TF2 players do not define what all PC players want in a game LMAO.
> I literally said that in a scenario where you are near cover H5s faster BMS gives you an advantage read it again.
> There are plenty of arena style games that have sprint what’s your point. Silly statement.
> This is how i know you really haven’t spent much or any time at all playing the game. If you YY you can sprint and throw grenades at the same time.
>
> You can’t by all means traverse a map faster in H3 then you can in H5 that’s completely false.

“Brainlessly shoot and move” so just what COD is with sprint?
CSGO and TF2 have lasted years longer than modern shooters and continue to survive despite being mechanically simple
H5’s BMS doesn’t matter as the maps are designed around sprint and so most of the map is deadzone and sightlines where walking at BMS is a death sentence
arena style or arena? two different things as COD isn’t arena-style or arena, but please give me an example of an actual arena shooter that uses sprint
yes use a button glitch to validate your point, totally how a game works and how you should look at it, plus you still can’t shoot or melee ( you know the two other parts of the game you need? )

Yes you can there are actual videos showing H3 Midship and H5 Midship where you traverse faster in H3 ( plus the map plays better and has far better geometry due to not having to be enlarged for mobility )

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> > > > > Is this your main account…
> > > > > Because i’m done having this discussion with you if you’ve never played halo 5.
> >
> > the map stretrching and aim assist increasde needed to balance sprint remove the benefit of faster movenment options in practice. it makes them speed locked versions of faster bms.
>
> Yes the Devs balance things, it’s their job… what’s your point. Doesn’t mean it shouldn’t be in the game…
> There are points throughout the match where sprint regardless of map size comes handy. That’s irrefutable.

His point is that because the devs have to balance around this inconsistent mechanic that can at any point drastically up your movement speed, the maps and weapon design need to be changed so that they work better against sprinting players, but this in turn makes combat at BMS janky and weird as aim assist is too high and maps have tons of deadzones with little cover.

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> > “Just don’t sprint if you don’t want to” has never been a serious point worth considering. The maps are designed around sprint and “choosing” not to sprint at all isn’t a serious tactic, it is an inherently suboptimal way to play. There are simply too many scenarios that will require you to sprint across a map designed around the ability to in order accomplish whatever goal you have in mind. And because sprint is necessary to some degree to navigate the map, it is always going to be something of a crapshoot as to whether you are going to you are going to be punished or rewarded for that “choice.” The “choice” might be yours whether or not you may sprint in a particular circumstance, but whether or not you are punished for that “decision” is entirely out of your hands barring some perfect map awareness from both you and/or your team.
> >
> > As far as ‘guns up’ point is concerned the issue is that you cannot maintain max speed in multiple directions while being combat ready. One of the big appeals of Halo, at least for me, is the possibility of turning around a bad situation with your own skill. I don’t find shooting at targets who can’t shoot back to be very engaging whether they got caught with their pants down or whether they are simply running away. Halo 5’s “balance” mechanic of tying shield recharge to does very little to mitigate escape potential and because it harms both the runner and the chaser to an equal degree. Sure it might help in a situation where you already have an overwhelming advantage(IE taking no damage from your opponent), but otherwise in order to keep up with a sprinting target you are forced to sprint yourself and you are left vulnerable with your shields being unable to recharge, your weapon is down, and you are limited to a single direction.
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> Don’t take this the wrong way but this is spoken like a true novice.
>
> HCS settings have it so that walking takes you off radar so the less you sprint the MORE of an advantage you have unless you need to get back into position after slaying.
>
> Don’t give up power positions to chase or chase your kills unless you are able to isolate yourself or can guarantee the trade… it’s not out of your hands. Good players use their map and kill feed to judge where the opponents will most likely be. Plus you can’t tell me that in H3 you don’t get caught with your pants down because there’s no sprint lol.
>
> When a team has control over the map you can sprint slide thrust everywhere and pretty much never get in a position where someone shoots you while you’re at a disadvantage.

The fact that you use HCS settings to offset sprint’s detriment shows why it shouldn’t be in the game, HCS settings expanded the radar to a larger range so that sprinting ( which is the normal movement speed in H5 since it’s mandatory to use to get map control ) is visible while BMS has become the new crouch.

the number of times you get caught pants down in H3 is dependent on how you decide to move around and what positions you place yourself in, compared to H5 where if you get knocked out of sprint in a deadzone or sightline it’s a guaranteed death. Saying sprint is better because it can be used as a get-out-of-jail free card isn’t a good argument.

I would advice refraining from calling everyone you disagree with a novice with no game experience as it makes you the antagonist and will only serve to get more people against you

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> > 2533274819446242;4747:
> > “Just don’t sprint if you don’t want to” has never been a serious point worth considering. The maps are designed around sprint and “choosing” not to sprint at all isn’t a serious tactic, it is an inherently suboptimal way to play. There are simply too many scenarios that will require you to sprint across a map designed around the ability to in order accomplish whatever goal you have in mind. And because sprint is necessary to some degree to navigate the map, it is always going to be something of a crapshoot as to whether you are going to you are going to be punished or rewarded for that “choice.” The “choice” might be yours whether or not you may sprint in a particular circumstance, but whether or not you are punished for that “decision” is entirely out of your hands barring some perfect map awareness from both you and/or your team.
> >
> > As far as ‘guns up’ point is concerned the issue is that you cannot maintain max speed in multiple directions while being combat ready. One of the big appeals of Halo, at least for me, is the possibility of turning around a bad situation with your own skill. I don’t find shooting at targets who can’t shoot back to be very engaging whether they got caught with their pants down or whether they are simply running away. Halo 5’s “balance” mechanic of tying shield recharge to does very little to mitigate escape potential and because it harms both the runner and the chaser to an equal degree. Sure it might help in a situation where you already have an overwhelming advantage(IE taking no damage from your opponent), but otherwise in order to keep up with a sprinting target you are forced to sprint yourself and you are left vulnerable with your shields being unable to recharge, your weapon is down, and you are limited to a single direction.
>
> Don’t take this the wrong way but this is spoken like a true novice.

Yikes, and I was worried about my tone being too condescending

> HCS settings have it so that walking takes you off radar so the less you sprint the MORE of an advantage you have unless you need to get back into position after slaying.

Whether or trying to sprint less is advantageous isn’t the point. That being said radar shouldn’t be in competitive play at all but I digress. My point was that sprint is an unavoidable part of the game regardless of whether you sprint a lot or only a little. “Just don’t sprint if you don’t like it” is a ridiculous suggestion when there is a not insignificant number of situations that could arise that would force you to sprint in order to do what you want to do. Not only that but even if I did stop sprinting entirely, I don’t have that same control over the other players and the design changes that result from sprints inclusion. Like I said I don’t enjoy shooting at targets who can’t shoot back in Halo.

Also, I’m genuinely curious if you can point me to any HCS player that chooses not to sprint for entire games with any regularity.

> Don’t give up power positions to chase or chase your kills unless you are able to isolate yourself or can guarantee the trade… it’s not out of your hands. Good players use their map and kill feed to judge where the opponents will most likely be. Plus you can’t tell me that in H3 you don’t get caught with your pants down because there’s no sprint lol.

Who said anything about giving up power positions? In this context I am only using the term “chaser” just to differentiate between the player who is fleeing and the player who just trying to finish the kill. I’m not using “chaser” in the competitive sense of someone recklessly pursing their kills regardless of how likely they are to actually secure the kill. The bottom line is that sprint by its nature(especially when combined with other movement abilities) allows players to escape situations they wouldn’t otherwise in a sprintless Halo game with relative ease. This slows the pace of the game as more kills go unfinished which coincidentally doesn’t help the argument that sprint speeds up the pace of the game, but again that wasn’t really main point of my post.

I also never said you couldn’t get caught with your pants down in Halo 3 or H2 or CE for that matter. Only that a player is basically always going to have a chance to fight back since they are always in a combat ready state while moving at max speed.

> When a team has control over the map you can sprint slide thrust everywhere and pretty much never get in a position where someone shoots you while you’re at a disadvantage.

Map control isn’t permanent and even with great awareness and communication with your team it is always possible for enemies to slip though the cracks. Flanks and comebacks wouldn’t be possible such perfect awareness could be repeated with regularity. The only other scenario where that is likely is in a game with a tremendous difference in skill level between the two teams in which case there are bigger issues at work.

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> > It’s not as false as people make out.
> >
> > Not when you take on the full gamut of enhanced mobility.
> >
> > Sprinting is the gateway mechanic to slide… and when you take in the full array of jump / slide / thrust combinations - there is a mesmerising amount of choice.
> >
> > And I’m amazed at how the good players can make me look foolish in my own choices.
> >
> > It’s taken me a while to work it out, but I think that is the difference between sprint (which you do end up doing most of the time) and simply having a faster base speed. It’s how sprint feeds into the other options. Could you keep these other options and just do away with sprint? - possibly… but by bridging them with sprint you have a mechanism to temper their use within the sandbox.
> >
> > And you most definitely can use sprint to engage in combat. Your gun may not be up but it really doesn’t take long to start shooting when you need to.
> >
> > Often, in the heat of a firefight, there is even opportunity to sprint and slide/thrust again.
> >
> > In Halo 5 you can move around a map in a way that denies your opponent’s control of the map. I guess that is the essence of Classic vs Current Halo, and sprint is a core part of that mechanic.
>
> slide could easily be bound to crouch+ thrusters insted of sprinting. a slightly faster bms would do the rest.

lmao no it couldn’t.

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> Don’t take this the wrong way but this is spoken like a true novice.

I thought we were past tiptoeing the stat flaming line?

You came here 5 days ago with a possible solution to sprint by changing how weapons are identified, and how people disgreed with that because it doesn’t address the problems people have with sprint in the first place.

Then you spend the rest of that time essentially talking down to people, something something about randomness in a game, and how “sprint haters” are probably just bad at the game. What’s with the deevolution here?

Especially when a different solution was offered up “increase base movement speed”, there wasn’t really much of an answer besides “it would affect the game like sprint would too!”

> 2533274819446242;4747:
> Whether or trying to sprint less is advantageous isn’t the point. That being said radar shouldn’t be in competitive play at all but I digress. My point was that sprint is an unavoidable part of the game regardless of whether you sprint a lot or only a little. “Just don’t sprint if you don’t like it” is a ridiculous suggestion when there is a not insignificant number of situations that could arise that would force you to sprint in order to do what you want to do.

I’m not saying just don’t sprint I said you can have successful games without sprinting everywhere.

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> This slows the pace of the game as more kills go unfinished which coincidentally doesn’t help the argument that sprint speeds up the pace of the game, but again that wasn’t really main point of my post.

LMAO how can you state that i’m making the argument that it speeds up the game, when i specifically said it tempers things.
I just can’t, i’m dead. LOL.
Finishing kills isn’t only up to you. You have teammates. I suggest using them.

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> I also never said you couldn’t get caught with your pants down in Halo 3 or H2 or CE for that matter. Only that a player is basically always going to have a chance to fight back since they are always in a combat ready state while moving at max speed.

People reversing other players happens constantly in H5 (They have a medal for it lmao) so i don’t know why you are claiming otherwise.
It is also ridiculous to state that someone can’t finish a kill because sprint alone people escape situations in H3. Happens all the time…

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> The bottom line is that sprint by its nature(especially when combined with other movement abilities) allows players to escape situations they wouldn’t otherwise in a sprintless Halo game with relative ease.

Ok so first, it’s not easy to efficiently use skill jumps and others to escape a situation.
Second, skill jump exists in older halos that allow people to either escape or get the jump on someone else so… don’t get what you’re are getting at.
Most of the time if you are aware of the jump and are better or equally as good as them they are not escaping without help.

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> Like I said I don’t enjoy shooting at targets who can’t shoot back in Halo.

Again Your last point is moot. Happens in H3 too.
Not exclusive to games with sprint. goes for CSGO and all the others sprint haters love to talk about.

But You are right you would be handicapping yourself by not using it and i sympathize with the fact that you guys can’t seem to get use to the mechanic but It’s in halo it won’t ever leave I suggest you try and learn how to implement it within your game play to the best of your ability.

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> But You are right you would be handicapping yourself by not using it and i sympathize with the fact that you guys can’t seem to get use to the mechanic but It’s in halo it won’t ever leave I suggest you try and learn how to implement it within your game play to the best of your ability.

Jesus how did we get to this point? You just gave your high horse some stilts with that one.

You don’t need to pull the sympathetic card if you’re going to be condescending in the same breath. You’re the only one insinuating people aren’t used to the mechanic because you’re the only person bringing up an individual player’s skill here. Just skip the middle man and say “git gud” if that’s what you’re trying to say.

You even came complete with the “it’s not leaving so deal with it” excuse, at which case what’s the point of trying to sympathize at all? You don’t want it to leave nor believe it ever will. By definition you aren’t sympathizing with them.

People have their reasons for not liking sprint and wanting it removed. No amount of explaining why it’s some amazing thing will get them to like it because you’re took the entirely wrong approach. Trying to tie their opinions to their skill is not only going to fly in your face (because there are bad players who do like sprint - which you never acknowledged), but it won’t make anyone take you any more seriously.

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> > Don’t take this the wrong way but this is spoken like a true novice.
>
> I thought we were past tiptoeing the stat flaming line?
>
> You came here 5 days ago with a possible solution to sprint by changing how weapons are identified, and how people disgreed with that because it doesn’t address the problems people have with sprint in the first place.
>
> Then you spend the rest of that time essentially talking down to people, something something about randomness in a game, and how “sprint haters” are probably just bad at the game. What’s with the deevolution here?
>
> Especially when a different solution was offered up “increase base movement speed”, there wasn’t really much of an answer besides “it would affect the game like sprint would too!”

They are completely separate. One was a solution for not being ready while sprinting by allowing shooting. The other was showing that the claims that sprint somehow cheapens a game was simply false, and that their problem with sprint has nothing to do with whether it changes engagements or how the game is played. It’s all subjective bias. I never said it doesn’t affect the game I’m stating that increasing BMS has a way more significant affect on a game.

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> > > Don’t take this the wrong way but this is spoken like a true novice.
> >
> > I thought we were past tiptoeing the stat flaming line?
> >
> > You came here 5 days ago with a possible solution to sprint by changing how weapons are identified, and how people disgreed with that because it doesn’t address the problems people have with sprint in the first place.
> >
> > Then you spend the rest of that time essentially talking down to people, something something about randomness in a game, and how “sprint haters” are probably just bad at the game. What’s with the deevolution here?
> >
> > Especially when a different solution was offered up “increase base movement speed”, there wasn’t really much of an answer besides “it would affect the game like sprint would too!”
>
> They are completely separate. One was a solution for not being ready while sprinting by allowing shooting. The other was showing that the claims that sprint somehow cheapens a game was simply false, and that their problem with sprint has nothing to do with whether it changes engagements or how the game is played. It’s all subjective bias. I never said it doesn’t affect the game I’m stating that increasing BMS has a way more significant affect on a game.

Yes, and the solution you gave did little to address the issue they have with sprint. You essentially said “okay, some weapons will be able to shoot, but we’re still keeping sprint no matter what.”

I mean you walked into the discussion with an oversimplification, so I don’t think you do understand why they dislike sprint.

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> Everyone Hates sprint for mostly one reason. It sacrifices shooting while in animation.

Yes it’s subjective bias, because any like or dislike towards sprint is inherently subjective. Making the game an exact clone of Call of Duty wouldn’t be objectively bad.

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> > But You are right you would be handicapping yourself by not using it and i sympathize with the fact that you guys can’t seem to get use to the mechanic but It’s in halo it won’t ever leave I suggest you try and learn how to implement it within your game play to the best of your ability.
>
> Jesus how did we get to this point? You just gave your high horse some stilts with that one.
>
> You don’t need to pull the sympathetic card if you’re going to be condescending in the same breath. You’re the only one insinuating people aren’t used to the mechanic because you’re the only person bringing up an individual player’s skill here. Just skip the middle man and say “git gud” if that’s what you’re trying to say.
>
> You even came complete with the “it’s not leaving so deal with it” excuse, at which case what’s the point of trying to sympathize at all? You don’t want it to leave nor believe it ever will. By definition you aren’t sympathizing with them.
>
> People have their reasons for not liking sprint and wanting it removed. No amount of explaining why it’s some amazing thing will get them to like it because you’re took the entirely wrong approach. Trying to tie their opinions to their skill is not only going to fly in your face (because there are bad players who do like sprint - which you never acknowledged), but it won’t make anyone take you any more seriously.

Hahaha I love what you said there made me laugh. But.
I never insulted anyone…
I never said it’s “because you suck” for that very reason you mentioned.
It doesn’t matter whether someones good at the game or not…
All that matters is that you try it and give it some time. So that when you try to make your case against it you have a good understanding.
It’s about coming to the realization that it doesn’t change the core engagements that “sprint haters” claim it does.
Finally I mentioned that they learn to incorporate it into their game play to the best of their ability because any gamer should strive to do that…
It’s not insulting it’s just a statement.

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> > > > Don’t take this the wrong way but this is spoken like a true novice.
> > >
> > > I thought we were past tiptoeing the stat flaming line?
> > >
> > > You came here 5 days ago with a possible solution to sprint by changing how weapons are identified, and how people disgreed with that because it doesn’t address the problems people have with sprint in the first place.
> > >
> > > Then you spend the rest of that time essentially talking down to people, something something about randomness in a game, and how “sprint haters” are probably just bad at the game. What’s with the deevolution here?
> > >
> > > Especially when a different solution was offered up “increase base movement speed”, there wasn’t really much of an answer besides “it would affect the game like sprint would too!”
> >
> > They are completely separate. One was a solution for not being ready while sprinting by allowing shooting. The other was showing that the claims that sprint somehow cheapens a game was simply false, and that their problem with sprint has nothing to do with whether it changes engagements or how the game is played. It’s all subjective bias. I never said it doesn’t affect the game I’m stating that increasing BMS has a way more significant affect on a game.
>
> Yes, and the solution you gave did little to address the issue they have with sprint. You essentially said “okay, some weapons will be able to shoot, but we’re still keeping sprint no matter what.”
>
> I mean you walked into the discussion with an oversimplification, so I don’t think you do understand why they dislike sprint.
>
>
>
>
> > 2533274919593162;4682:
> > Everyone Hates sprint for mostly one reason. It sacrifices shooting while in animation.
>
> Yes it’s subjective bias, because any like or dislike towards sprint is inherently subjective. Making the game an exact clone of Call of Duty wouldn’t be objectively bad.

You are right. I might have misspoke it was more of a comprimise than a straight up replacement for sprint. Personally I play CSGO and Halo so I don’t really care for sprint in CSGO however, CSGO already has a “sprint” function. You pull out your knife and you can now move faster. Soooooo I don’t think it’s the best game to use as one for no sprinting.

> 2533274919593162;4769:
> but It’s in halo it won’t ever leave I suggest you try and learn how to implement it within your game play to the best of your ability.

I have been told something along these lines, at some point, about more or less every mechanic in Halo that has since then been removed. That’s some food for thought. Oh, I’ve also been told sprint doesn’t need to be nerfed, twice. Coincidentally, I have also seen sprint get nerfed, twice.

So, forgive my skepticism, but you guys don’t have the best track record at predicting the future of Halo.

> 2535458188883243;4764:
> > 2533274919593162;4761:
> > > 2533274945422049;4749:
> > > > 2533274919593162;4717:
> > > > > 2533274825830455;4715:
> > > > > > 2533274919593162;4711:
> > > > > > Is this your main account…
> > > > > > Because i’m done having this discussion with you if you’ve never played halo 5.
> > >
> > > the map stretrching and aim assist increasde needed to balance sprint remove the benefit of faster movenment options in practice. it makes them speed locked versions of faster bms.
> >
> > Yes the Devs balance things, it’s their job… what’s your point. Doesn’t mean it shouldn’t be in the game…
> > There are points throughout the match where sprint regardless of map size comes handy. That’s irrefutable.
>
> His point is that because the devs have to balance around this inconsistent mechanic that can at any point drastically up your movement speed, the maps and weapon design need to be changed so that they work better against sprinting players, but this in turn makes combat at BMS janky and weird as aim assist is too high and maps have tons of deadzones with little cover.

But shooting in halo 2 and 3 when close is easier than Halo 5 so I don’t understand your point. No one misses at high lvl. Kinda boring if you ask me.

> 2533274919593162;4776:
> > 2535458188883243;4764:
> > > 2533274919593162;4761:
> > > > 2533274945422049;4749:
> > > > > 2533274919593162;4717:
> > > > > > 2533274825830455;4715:
> > > > > > > 2533274919593162;4711:
> > > > > > > Is this your main account…
> > > > > > > Because i’m done having this discussion with you if you’ve never played halo 5.
> > > >
> > > > the map stretrching and aim assist increasde needed to balance sprint remove the benefit of faster movenment options in practice. it makes them speed locked versions of faster bms.
> > >
> > > Yes the Devs balance things, it’s their job… what’s your point. Doesn’t mean it shouldn’t be in the game…
> > > There are points throughout the match where sprint regardless of map size comes handy. That’s irrefutable.
> >
> > His point is that because the devs have to balance around this inconsistent mechanic that can at any point drastically up your movement speed, the maps and weapon design need to be changed so that they work better against sprinting players, but this in turn makes combat at BMS janky and weird as aim assist is too high and maps have tons of deadzones with little cover.
>
> But shooting in halo 2 and 3 when close is easier than Halo 5 so I don’t understand your point. No one misses at high lvl. Kinda boring if you ask me.

H5 is boring if you ask me as it just becomes a game of running to wherever people spawn. Plus in H2 your weapons actually work, the maps are better and the game overall is more fun. Lockout and Midship are better than any map in H5 and that’s a fact and people do miss at high levels while the gameplay is further compounded by the button combos.

I just love halo :heart:

Guys and girls what would you do or how would you feel if the master chief die in halo infinite?

> 2533274825830455;4775:
> > 2533274919593162;4769:
> > but It’s in halo it won’t ever leave I suggest you try and learn how to implement it within your game play to the best of your ability.
>
> I have been told something along these lines, at some point, about more or less every mechanic in Halo that has since then been removed. That’s some food for thought. Oh, I’ve also been told sprint doesn’t need to be nerfed, twice. Coincidentally, I have also seen sprint get nerfed, twice.
>
> So, forgive my skepticism, but you guys don’t have the best track record at predicting the future of Halo.

That’s a good point. But i can say For sure that Halo infinite is gonna be the halo for 10 years. And it has sprint. So with that being said there is 10 yrs with sprint minimum. The only hope sprint haters have is a spin off. Which is very possible but unlikely.

> 2535450211205501;4779:
> Guys and girls what would you do or how would you feel if the master chief die in halo infinite?

I would be happy To be honest. make for a good story and opens up the idea of a game with spartans being of our making and no longer will I have to play as someone else I could play as myself.