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> “Just don’t sprint if you don’t want to” has never been a serious point worth considering. The maps are designed around sprint and “choosing” not to sprint at all isn’t a serious tactic, it is an inherently suboptimal way to play. There are simply too many scenarios that will require you to sprint across a map designed around the ability to in order accomplish whatever goal you have in mind. And because sprint is necessary to some degree to navigate the map, it is always going to be something of a crapshoot as to whether you are going to you are going to be punished or rewarded for that “choice.” The “choice” might be yours whether or not you may sprint in a particular circumstance, but whether or not you are punished for that “decision” is entirely out of your hands barring some perfect map awareness from both you and/or your team.
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> As far as ‘guns up’ point is concerned the issue is that you cannot maintain max speed in multiple directions while being combat ready. One of the big appeals of Halo, at least for me, is the possibility of turning around a bad situation with your own skill. I don’t find shooting at targets who can’t shoot back to be very engaging whether they got caught with their pants down or whether they are simply running away. Halo 5’s “balance” mechanic of tying shield recharge to does very little to mitigate escape potential and because it harms both the runner and the chaser to an equal degree. Sure it might help in a situation where you already have an overwhelming advantage(IE taking no damage from your opponent), but otherwise in order to keep up with a sprinting target you are forced to sprint yourself and you are left vulnerable with your shields being unable to recharge, your weapon is down, and you are limited to a single direction.
Don’t take this the wrong way but this is spoken like a true novice.
HCS settings have it so that walking takes you off radar so the less you sprint the MORE of an advantage you have unless you need to get back into position after slaying.
Don’t give up power positions to chase or chase your kills unless you are able to isolate yourself or can guarantee the trade… it’s not out of your hands. Good players use their map and kill feed to judge where the opponents will most likely be. Plus you can’t tell me that in H3 you don’t get caught with your pants down because there’s no sprint lol.
When a team has control over the map you can sprint slide thrust everywhere and pretty much never get in a position where someone shoots you while you’re at a disadvantage.
