> 2533274919593162;4732:
> Take any halo 3 game you rarely if ever see them partially peg there controller to access a specific movement speed. Which is what I explained.
And what is the difference to H5G? Why would you ever use a speed that isn’t the max speed when you want to get towards / away from a certain location quickly?
> 2533274919593162;4732:
> Having 3 movement toggles offers easier control over your character
Uh… no. Having all speeds mapped to a single stick is by definition easier to control that having to access the same stick and a button.
(That is also precisely the reason why classic Halo had crouch mapped to that very same stick, even though it was a toggle.)
> 2533274919593162;4732:
> They are not arbitrary. And it’s not disempowering. you had everything you did before sprint was included. now you get an additional option.
False.
I can no longer shoot while moving at max speed.
I can no longer throw grenades while moving at max speed.
I can no longer move at max speed in any direction other than forwards.
Those are just three things off the top of my head I no longer have since sprint was included.
> 2533274919593162;4732:
> I’m pretty sure the BMS in H5 is higher than H3 so in every way you are empowered.
And the maps are stretched to compensate, so moving at BMS is actually slower relative to the map geometry in H5G than in Halo 3.
> 2533274919593162;4732:
> A huge player base will be on PC
Correct. And PC players have been far less accepting of gimmicky movement mechanics than console gamers. The most played PC game to this day is still Counterstrike, which doesn’t have sprint. I would expect the Internet to go up in flames if Valve would ever try to add it. Dito, Team Fortress 2.
> 2533274919593162;4732:
> how would mouse and keyboard players simulate gradual key press. I’ll tell you. It’s impossible!
Not my problem if they choose to use an inferior control scheme, making them more predictable. /s
As was already said, the statement about “more speeds available” was already a farce in the first place, because nobody is ever going to use anything else than the fastest speed when going somewhere, sprint or not.
> 2533274919593162;4732:
> Listen the whole point of sprint is to simulate an action. Not to increase speed. Speed is just the byproduct of the action. It also serves as a way to temper other actions like slide etc…
>
> You just can’t replace it with increase BMS. No matter how illogical you wanna be about it.
I know.
That’s precisely the point: Having two movement speeds doesn’t make the game faster (if anything it makes it slower), it doesn’t add any more options (it rather takes them away), it just gimps the player with respect to movement when they’re fighting and with respect to combat while they’re moving. It’s a lose-lose mechanic.
I want to get rid of that action, as it’s detrimental to the game.