Everyone Hates sprint for mostly one reason. It sacrifices shooting while in animation. But what if all one handed weapons could be fired while in sprint.
Would you still hate the idea of sprint.
So pistols, plasma rifle, SMG, etc… could be fired while in sprint. OR Make it so that all mid to low fire power weapons could be shot while in sprint except for if they were a power weapon.What do you think about this change to the sprint mechanic?
> 2533274919593162;4682:
> Everyone Hates sprint for mostly one reason. It sacrifices shooting while in animation. But what if all one handed weapons could be fired while in sprint.
>
> Would you still hate the idea of sprint.
>
> So pistols, plasma rifle, SMG, etc… could be fired while in sprint. OR Make it so that all mid to low fire power weapons could be shot while in sprint except for if they were a power weapon.What do you think about this change to the sprint mechanic?
Yes, because strafing and backwards movement would still be hampered. If you included something like this, why have sprint at all? Why not just have faster base movement speed or a higher fov?
People don’t dislike sprint just because it throws in an unnecessary animation, it changes the weapon sandbox, vehicles, and the map design.
> 2533274919593162;4682:
> Everyone Hates sprint for mostly one reason. It sacrifices shooting while in animation. But what if all one handed weapons could be fired while in sprint.
>
> Would you still hate the idea of sprint.
Why restrict to one-handed weapons? Or to put it another way: what purpose does restricting two-handed weapons serve?
I think the reason you gave for why people dislike sprint is a bit oversimplified. Namely, it’s not the ability to shoot specifically that people desire, but the freedom to move at maximum speed without penalties. Shooting just happens to be a very prominent part of that, and easy to latch onto. But I’m going to go on a limb here and say that even the people who only talk about wanting to shoot while moving really want the full array of movement, and would realize that if they were given the option to shoot, but not strafe, at full speed.
So, I don’t see your suggestion, even if expanded to all weapons, solving the whole problem, but only a stereotype of it.
From my point of view, what you really need to resolve is the desire for general freedom of action with whatever it is that sprint fans desire (maybe immersion, maybe sense of speed, but I can’t speak for them).
> 2535438636443468;4681:
> > 2535407747275549;4676:
> > > 2535438636443468;4664:
> > > > 2535407747275549;4662:
> > > > > 2535438636443468;4660:
> > > > > Sprint is fine in the campaign. Especially in an open-world game. But sprint in multiplayer is a disaster waiting to happen. To make maps not feel as small due to faster movement they make them bigger. This makes them add range the the guns to make them not feel short-range. Then in short range, they almost never miss a shot, so they add a bunch of kick. This results in poor accuracy in all guns. To solve this they buff the damage. This makes them add strange mechanics such as having stronger shields while sprinting or something. Which effects the map again to stop someone from escaping too easily. Which effects the guns. Which brings us full circle in a total disaster.
> > > > >
> > > > > So while I understand sprint being in the open-world campaign, I cannot support sprint being added to multiplayer.
> > > > >
> > > > > Not to mention that sprint prevents people from shooting while running, which is a big part of Halo.
> > > >
> > > > So again why is sprint ok just because it’s open world when you can just up the base movement speed ? And sprint isn’t gonna get the player anywhere faster anyway not to mention vehicles will be used. For example borderlands had sprint yet we all still used the vehicles to traverse
> > >
> > > I think that sprint gives them an excuse to make areas bigger that a vehicle cannot access.
> >
> > This just goes back to my point of higher movement speed like doom.
>
> Ya know what? You’re right. But since 343 seems not to listen to us anyways. I think that we better just get used to the idea of sprint in Halo.
Over 2 years later an I’m still in favor of sprint with slide an charge added these were well executed movement mechanics. You can sprint an slide in Destiny an Cod an those games have continued to grow. Spiritual Reboot sounds more like a RTS turned FPS to me. The grapple shot an jetpacks (if usable) will almost certainly boost PvE no contest. PvP Idk. This game series has lasted about a score now since conception esta bueno! . …edited
From Halo CE(rather 2) to 3 never needed “sprint” to feel fast. You could melee, throw frag’s and shoot without feeling like a turtle because the map design and sandbox made you find an enemy at 10m because you could find vehicles everywhere or catapults a little bit everywhere and/or the map was small with a high speed run.
Reach came in with the sprint and it was -Yoink-. The map was stretched but not like the other two Halo of 343i.
Halo 4 and 5 are a perfect example of why the sprint is shallow. Not only is it a useless animation that puts your gun down, it also messes up the whole sandbox and map design. Maps stretched for sprinting with little catapult around them, vehicles are either useless because the maps are horrible or easy to destroy or little.
343i wanted to capitalize on the advanced moves and implemented it like crap: You do a Halo, stretch all the maps and integrate those flashy and useless moves and YOU get a Halo 5 (it’s a bit like infinite warfare COD = make a cod with basic maps and add flashy moves) and to compensate for all that speed: ALL the weapons in the game could kill . The AR that could surpass the BR because ADS exists,Automatic rifle was the -Yoink-, the bullet magnetism that asked you if the weapons were made by vodoo wizards.
And with that: you lost the golden triangle for useless speed on a Halo.
Here’s what I think of the “sprint”.
Sorry for the english mistakes, I am french and I used a translation
> 2535410327057223;4687:
> From Halo CE(rather 2) to 3 never needed “sprint” to feel fast. You could melee, throw frag’s and shoot without feeling like a turtle because the map design and sandbox made you find an enemy at 10m because you could find vehicles everywhere or catapults a little bit everywhere and/or the map was small with a high speed run.
> Reach came in with the sprint and it was -Yoink-. The map was stretched but not like the other two Halo of 343i.
>
> Halo 4 and 5 are a perfect example of why the sprint is shallow. Not only is it a useless animation that puts your gun down, it also messes up the whole sandbox and map design. Maps stretched for sprinting with little catapult around them, vehicles are either useless because the maps are horrible or easy to destroy or little.
>
> 343i wanted to capitalize on the advanced moves and implemented it like crap: You do a Halo, stretch all the maps and integrate those flashy and useless moves and YOU get a Halo 5 (it’s a bit like infinite warfare COD = make a cod with basic maps and add flashy moves) and to compensate for all that speed: ALL the weapons in the game could kill . The AR that could surpass the BR because ADS exists,Automatic rifle was the -Yoink-, the bullet magnetism that asked you if the weapons were made by vodoo wizards.
>
> And with that: you lost the golden triangle for useless speed on a Halo.
> Here’s what I think of the “sprint”.
> Sorry for the english mistakes, I am french and I used a translation
Halo 3 needs something to ‘feel’ fast. It plays like treacle. Apparently that something is a wider field of view.
It’s taken a while but Halo 5 has pretty much perfected sprint - or more specifically it’s version of movement mechanics. It’s wrong to call it shallow. What it does it does very, very well. Sure, it’s diverged a long way from classic Halo. And I really don’t care where Bungie and subsequently 343i got their inspiration from (COD, blah, blah, blah). Halo 5 multiplayer is a thing of beauty.
Am I torn. Yes. Halo’s 2 and 5 are my favourites.
I just wish Halo Infinite would unveil already. I need to know which direction we’re heading. And simply speeding up base movement doesn’t bring the two games together (you just end up with a slightly faster classic Halo).
> 2585548714655118;4688:
> Halo 5 multiplayer is a thing of beauty.
I disagree wholeheartedly.
H5G was one of the, if not the, worst (functioning[!], i.e. not constantly crashing, etc.) game/s I have ever played in my life. And the gameplay mechanics played a huge part in that.
Even completely detaching the game from prior expectations based on the Halo franchise and judging it in a vacuum: Every ability seems disjointed from the rest (except slide and spartan charge, which have been arbitrarily tied to sprint, the latter to “solve” the issue of double melee by making it a core feature) and nothing seems to mesh with anything in this game. The movement system is just a Frankenstein amalgamation of any random mechanic they could rip from other games and stuff it into one package because “moar movemuhnt”.
And on top of that, you have the horrendous aiming that I have no idea how they broke it after it was perfectly functional in the beta.
Even disliking their core mechanics per se, I had a lot more fun with Reach and even Halo 4, which I both played for several years with friends. H5G, on the other hand, we all dropped after finishing the achievements and never looked back.
Halo 4 is a bad game, especially its multiplayer, but when you remove the randomness from ordnance drops and loadouts (i.e. don’t play Infinity Slayer) it’s a better multiplayer than vanilla H5G, and I will fight anyone to the death on that.
> 2533274801176260;4689:
> > 2585548714655118;4688:
> > Halo 5 multiplayer is a thing of beauty.
>
> Halo 4 is a bad game, especially its multiplayer, but when you remove the randomness from ordnance drops and loadouts (i.e. don’t play Infinity Slayer) it’s a better multiplayer than vanilla H5G, and I will fight anyone to the death on that.
Weird… It’s quite strange that the more we remove the mechanics that people don’t like to see in Halo reach/4/5 the more we come back to a classic Halo, as these mechanics dosen’t belong here. A pure coincidence, the hazard…
One of my bigger issues with sprint is how multiplayer maps become built around it. The maps become stretched and bloated. Just compare Heretic in Halo 3 vs Halo 5.
> 2535410327057223;4690:
> > 2533274801176260;4689:
> > > 2585548714655118;4688:
> > > Halo 5 multiplayer is a thing of beauty.
> >
> > Halo 4 is a bad game, especially its multiplayer, but when you remove the randomness from ordnance drops and loadouts (i.e. don’t play Infinity Slayer) it’s a better multiplayer than vanilla H5G, and I will fight anyone to the death on that.
>
> Weird… It’s quite strange that the more we remove the mechanics that people don’t like to see in Halo reach/4/5 the more we come back to a classic Halo, as these mechanics dosen’t belong here. A pure coincidence, the hazard…
In Halo 4 the only aspect which altered map design was sprint, so if you were to completely strip it to classic it just had some janky overly open or elongated areas (haven, adrift etc). With h5 you can’t seem to contort it to fit a stripped back approach even though there are more tools to work with that alter the experience like removing the mechanics, which H4 didn’t have.
I agree with Celestis, H4 was crap due to the unga bunga fiesta party-time mechanics they tried to force and make the primary experience. The maps were bad, and they couldn’t seem to fathom that players wanted staple playlists present in the multiplayer experience and not as a rotational playlist. They also don’t know how to use lighting or texturing to save their life, it almost feels sometimes like it never got a second set of eyes to evaluate the product…but I digress, the base game without the 343 sludge the community has to put up with was a higher calibre than 5.
Classic gameplay in halo infinite?!.. they have a grappling hook in it!.. it just doesnt feel like it belongs in a halo game im sick of 343 adding so much crap that just isnt needed! I dont mind sprint but i want the original pistol back from halo ce and the ability to zoom in with said pistol! Dont like the new look of the energy shield when charging… and wheres the original music?.. bring back marty odonnell! They said halo infinite will go back to the roots of what made halo… i dont remember the early halo games having a grappling hook to zip around the map with! Just doesnt belong in halo cant see master chief the giant tank that he is being pulled around by some poxy little grapling hook! And find it odd that he would use it to pull himself towards enemies and not them towards him! But either way id prefer it if they binned that idea
> 2533274804704076;4693:
> Classic gameplay in halo infinite?!.. they have a grappling hook in it!.. it just doesnt feel like it belongs in a halo game im sick of 343 adding so much crap that just isnt needed! I dont mind sprint but i want the original pistol back from halo ce and the ability to zoom in with said pistol! Dont like the new look of the energy shield when charging… and wheres the original music?.. bring back marty odonnell! They said halo infinite will go back to the roots of what made halo… i dont remember the early halo games having a grappling hook to zip around the map with! Just doesnt belong in halo cant see master chief the giant tank that he is being pulled around by some poxy little grapling hook! And find it odd that he would use it to pull himself towards enemies and not them towards him! But either way id prefer it if they binned that idea
A grappling hook honestly isn’t that bad, I actually prefer it actually.
My only issue is that it looks boring and it looks like it would feel boring. Instead of looking at Titanfall or DOOM Eternal or even Tomb Raider, they just kinda stapled the most basic functionality to him arm and sent him on his way.
> 2535431432353013;4691:
> One of my bigger issues with sprint is how multiplayer maps become built around it. The maps become stretched and bloated. Just compare Heretic in Halo 3 vs Halo 5.
Surely the issue is that you shouldn’t play classic halo on a enhanced mobility map… or enhanced mobility halo on a classic map.
Then there is no problem. Or at least no extra problem. We still have classic vs enhanced mobility.
Halo 4 is my favorite MP until this day, I play all of them now except Halo 5 but Halo 4 is by far on top.
I don’t like the ordnance though, and the loadouts were a bit unbalanced. I am hoping Infinite will inspire from “precision slayer” from Halo 4. Which is Classic BR starting slayer + sprint
I always personally preferred sprint. It just felt like a step forward to me. Going back to older games also makes it feel more dated.
This is merely my preference and I’m sure there are many that would hate me just for liking sprint. It just adds variety for me. I think having one base speed just feels restricting even if it’s all fast or whatever is preferable to those that hate sprint.
> 2535424388350319;4686:
> Over 2 years later an I’m still in favor of sprint with slide an charge added these were well executed movement mechanics. You can sprint an slide in Destiny an Cod an those games have continued to grow. Spiritual Reboot sounds more like a RTS turned FPS to me. The grapple shot an jetpacks (hopefully both usable) will almost certainly boost PvE no contest. PvP Idk. This series has Lasted over a score now since conception esta bueno many fans have kept Halo alive.
DOOM completely shatters this argument and when halo got sprint it stared to die so don’t compare it to call of duty.
> 2533274815946143;4698:
> I always personally preferred sprint. It just felt like a step forward to me. Going back to older games also makes it feel more dated.
>
> This is merely my preference and I’m sure there are many that would hate me just for liking sprint. It just adds variety for me. I think having one base speed just feels restricting even if it’s all fast or whatever is preferable to those that hate sprint.
> 2533274968894951;4700:
> > 2533274815946143;4698:
> > I always personally preferred sprint. It just felt like a step forward to me. Going back to older games also makes it feel more dated.
> >
> > This is merely my preference and I’m sure there are many that would hate me just for liking sprint. It just adds variety for me. I think having one base speed just feels restricting even if it’s all fast or whatever is preferable to those that hate sprint.
>
> Would DOOM feel restricting to you?
Good point, though doom is built around its fast action speed, traversal and how it plays off enemies in terms of execution.
In comparison halo is much slower, in older games slightly too slow, this is where sprint breaks up the monotony for me.
Like I said this is just my preference. Though I don’t think increasing Halos base speed would necessarily make things better either. Maybe I’m simply wrong and sprint should never be in halo. As long as I can attain 2 different max speeds to change things up a bit. Playing through halo 3 laso right now leaves me with that longing