The return of classic movement mechanics?

Go check out my forum "The perfect Halo game"and tell me what you think

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> > > Guys you all saw the Infinite gameplay video right? Sprint is confirmed…
> >
> > I think the hope is currently that sprint will be exclusive to the campaign, as either a base mechanic or an upgrade from the ā€˜upgrades’ tab seen in the demo, the latter of which I would prefer, while sprint is kept out of the multiplayer entirely.
>
> Nah. As soon as it’s a base mechanic in the campaign it is guaranteed to be in multiplayer as well. Heck, even Bungie beta-tested a multiplayer mode based on flying a ship around like in Reach’s space mission simply due to the fact that they already had the assets and mechanics down. The reality is that if it’s in campaign it’s 100% confirmed for multiplayer as well. Outside of whatever singular MLG/classic imitation playlist that will be dead in 2 months since people are too scared to play against 5 stacks and get stomped or get a bad rank, there won’t be anything that 343 offers competitive players. This is par for the course for 343 and I don’t get why everyone is suddenly optimistic. They can even point to the Master Chief Collection now that it’s out on PC as well and tell you to play that instead if you want classic mechanics.

It’s just that sprint in the demo seemed to provide such an insignificant increase in speed that 343 should barely have to change any enemy/weapon/aim assist behavior to incorporate it. So, if the game could potentially ā€˜work’ without sprint, then people begin to believe the mechanic as a whole is inessential and perhaps even optional, and removing it wouldn’t hurt the game a bit, unless they’re designing maps around it.

What else would that upgrades tab include, I wonder? I imagine it would either be a skill tree like Sekiro/Tomb Raider/Jedi: Fallen Order, where some upgrades straight up add new abilities, or something like DOOM, where upgrades are for weapons or only meant to enhance your starting set of abilities. Some people speculate you start the game as a classic spartan with no abilities and gradually obtain things like sprint and grapple as you go along.

You may be right and we end up with sprint in all aspects of the game, but it’s fun to speculate.

I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.

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> I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.

You’re probably right on that one. I think thrusters could work if they were optimised to fit the guns up philosophy better. Sprint i Don’t know if they could optimise it,but they could cut it and bring back the speed boost power up perhaps. Thrusters meant you could chicken out of a gun fight pretty easily. I think they could be optimised for only forward movement. Also, are we forgetting that the grapple is going to provide a level of advanced movement?

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> In order for halo not just halo infinite to succeed halo need to return to its roots the classic halo feel is 1 of the things that made halo famous and what made halo halo in halo 5 the spartan charge thrusters and ground pound and stabilizers made the game so unbalanced and took the skills out of halo 343 needs to focus on the hardcore halo fans and stop trying to make new ones the hardcore halo fans who played the game since halo ce 2 and 3 are your life blood your only killing halo buy trying to change it

That’s your opinion. I’m 28 and I have been playing Halo since the CE campaign & I actually find H5’s multiplayer mechanics to be the best in the series. Spartan Charge & Ground Pound weren’t unbalanced, they were just annoying and shouldn’t have been in the game to begin with. When you play Halo 5 HCS settings (removal of spartan charge & ground pound) the game plays incredibly well and the skill ceiling is insanely high. Thrust brought loads of depth to Halo’s gunfights and forces you to think methodically and quickly on the fly. Quite frankly, I think thrust is the best mechanic they’ve added to Halo to date and I hope it returns as a base mechanic in Infinite.

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> > In order for halo not just halo infinite to succeed halo need to return to its roots the classic halo feel is 1 of the things that made halo famous and what made halo halo in halo 5 the spartan charge thrusters and ground pound and stabilizers made the game so unbalanced and took the skills out of halo 343 needs to focus on the hardcore halo fans and stop trying to make new ones the hardcore halo fans who played the game since halo ce 2 and 3 are your life blood your only killing halo buy trying to change it
>
> That’s your opinion. I’m 28 and I have been playing Halo since the CE campaign & I actually find H5’s multiplayer mechanics to be the best in the series. Spartan Charge & Ground Pound weren’t unbalanced, they were just annoying and shouldn’t have been in the game to begin with. When you play Halo 5 HCS settings (removal of spartan charge & ground pound) the game plays incredibly well and the skill ceiling is insanely high. Thrust brought loads of depth to Halo’s gunfights and forces you to think methodically and quickly on the fly. Quite frankly, I think thrust is the best mechanic they’ve added to Halo to date and I hope it returns as a base mechanic in Infinite.

But why? it only serves to speed up the game and while it’s nowhere near as bad as sprint it still goes against Halo’s slow paced chess combat system that made it unique, thrusters just seem like another gimmick that could have been relegated to an armor pickup.

No sprint or armor abilities … someone or team sets up with power weapons…(( game over)) let’s not go backwards also why would I not want to feel like I’m running jumping sliding or dodging in game, why are you limiting yourself. You could do this in real life have you ever watched a game of soccer. Maybe a new poll Iy Votes no to simplifying the game (mechanics) this game plays out in real time.

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> No sprint or armor abilities … someone or team sets up with power weapons…(( game over)) let’s not go backwards also why would I not want to feel like I’m running jumping sliding or dodging in game, why are you limiting yourself. You could do this in real life have you ever watched a game of soccer. Maybe a new poll Iy Votes no to simplifying the game (mechanics) this game plays out in real time.

the ā€œreal lifeā€ argument holds no weight as it simply doesn’t matter what you can do in real life, by the same logic you could call racing games limited because you can’t get out of the car ( just like in real life ). Gameplay doesn’t give two -Yoink- about your feelings man, go play Titanfall if you want to slide and dodge around like a headless chicken

Lol Story… your a super soldier! the average person is capable of playing sports like basketball, soccer, xcross, and tennis. Jogging an crouching with your weapon up was already in halo 1. Halo Reach was the first game that allowed you to dodge/ evade. The marines were even dodging in Halo 1. Jump run dodge slide crouch walk, Sprint post up on cover, laying on the ground, you don’t need to be a super solider. I would rather be arguing in favor of dodge/evade/thrust to be a base trait in game then sprint as you could already run.
Fixed -replaced Halo 3 to Halo Reach.

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> why are you limiting yourself.

Some view sprint as limiting the player.
It’s a limit to not be able to shoot or throw grenades while moving at full speed.
Or, it’s a limitation to not be able to move at full speed while shooting and throwing grenades.

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> Lol Story… your a super soldier!

Yes?
Wouldn’t it be quite super of a soldier to move at full speed in all directions while maintaining perfect accuracy?

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> Jogging an crouching with your weapon up was already in halo 1. Halo 3 was the first game that allowed you to dodge/ evade.

We moved at full speed in those games.
Halo 3 had evade?

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> > > In order for halo not just halo infinite to succeed halo need to return to its roots the classic halo feel is 1 of the things that made halo famous and what made halo halo in halo 5 the spartan charge thrusters and ground pound and stabilizers made the game so unbalanced and took the skills out of halo 343 needs to focus on the hardcore halo fans and stop trying to make new ones the hardcore halo fans who played the game since halo ce 2 and 3 are your life blood your only killing halo buy trying to change it
> >
> > That’s your opinion. I’m 28 and I have been playing Halo since the CE campaign & I actually find H5’s multiplayer mechanics to be the best in the series. Spartan Charge & Ground Pound weren’t unbalanced, they were just annoying and shouldn’t have been in the game to begin with. When you play Halo 5 HCS settings (removal of spartan charge & ground pound) the game plays incredibly well and the skill ceiling is insanely high. Thrust brought loads of depth to Halo’s gunfights and forces you to think methodically and quickly on the fly. Quite frankly, I think thrust is the best mechanic they’ve added to Halo to date and I hope it returns as a base mechanic in Infinite.
>
> But why? it only serves to speed up the game and while it’s nowhere near as bad as sprint it still goes against Halo’s slow paced chess combat system that made it unique, thrusters just seem like another gimmick that could have been relegated to an armor pickup.

The chess-like strategy/map control is still there at the very core of H5, it’s just not very apparent at the lower levels of play. In the higher tiers, the game is extremely methodical. Thrust adds an entire layer of skill and decision making to the game. It isn’t just a gimmick, it has several different uses. At the highest levels of play, burning your thrust improperly (whether it be for offensive or evasive purposes) will cost you severely. It actually makes the game harder at the highest level. Classic Halo sort of plateaus at the highest level and it becomes stale, in my opinion. H5 always keeps me on my toes and I love it.

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> > > > In order for halo not just halo infinite to succeed halo need to return to its roots the classic halo feel is 1 of the things that made halo famous and what made halo halo in halo 5 the spartan charge thrusters and ground pound and stabilizers made the game so unbalanced and took the skills out of halo 343 needs to focus on the hardcore halo fans and stop trying to make new ones the hardcore halo fans who played the game since halo ce 2 and 3 are your life blood your only killing halo buy trying to change it
> > >
> > > That’s your opinion. I’m 28 and I have been playing Halo since the CE campaign & I actually find H5’s multiplayer mechanics to be the best in the series. Spartan Charge & Ground Pound weren’t unbalanced, they were just annoying and shouldn’t have been in the game to begin with. When you play Halo 5 HCS settings (removal of spartan charge & ground pound) the game plays incredibly well and the skill ceiling is insanely high. Thrust brought loads of depth to Halo’s gunfights and forces you to think methodically and quickly on the fly. Quite frankly, I think thrust is the best mechanic they’ve added to Halo to date and I hope it returns as a base mechanic in Infinite.
> >
> > But why? it only serves to speed up the game and while it’s nowhere near as bad as sprint it still goes against Halo’s slow paced chess combat system that made it unique, thrusters just seem like another gimmick that could have been relegated to an armor pickup.
>
> The chess-like strategy/map control is still there at the very core of H5, it’s just not very apparent at the lower levels of play. In the higher tiers, the game is extremely methodical. Thrust adds an entire layer of skill and decision making to the game. It isn’t just a gimmick, it has several different uses. At the highest levels of play, burning your thrust improperly (whether it be for offensive or evasive purposes) will cost you severely. It actually makes the game harder at the highest level. Classic Halo sort of plateaus at the highest level and it becomes stale, in my opinion. H5 always keeps me on my toes and I love it.

I wouldn’t exactly say CE gets stale as it still has a competitive community 19 years after it’s release.

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> > > > > 2533274951671497;4601:
> > > > > In order for halo not just halo infinite to succeed halo need to return to its roots the classic halo feel is 1 of the things that made halo famous and what made halo halo in halo 5 the spartan charge thrusters and ground pound and stabilizers made the game so unbalanced and took the skills out of halo 343 needs to focus on the hardcore halo fans and stop trying to make new ones the hardcore halo fans who played the game since halo ce 2 and 3 are your life blood your only killing halo buy trying to change it
> > > >
> > > > That’s your opinion. I’m 28 and I have been playing Halo since the CE campaign & I actually find H5’s multiplayer mechanics to be the best in the series. Spartan Charge & Ground Pound weren’t unbalanced, they were just annoying and shouldn’t have been in the game to begin with. When you play Halo 5 HCS settings (removal of spartan charge & ground pound) the game plays incredibly well and the skill ceiling is insanely high. Thrust brought loads of depth to Halo’s gunfights and forces you to think methodically and quickly on the fly. Quite frankly, I think thrust is the best mechanic they’ve added to Halo to date and I hope it returns as a base mechanic in Infinite.
> > >
> > > But why? it only serves to speed up the game and while it’s nowhere near as bad as sprint it still goes against Halo’s slow paced chess combat system that made it unique, thrusters just seem like another gimmick that could have been relegated to an armor pickup.
> >
> > The chess-like strategy/map control is still there at the very core of H5, it’s just not very apparent at the lower levels of play. In the higher tiers, the game is extremely methodical. Thrust adds an entire layer of skill and decision making to the game. It isn’t just a gimmick, it has several different uses. At the highest levels of play, burning your thrust improperly (whether it be for offensive or evasive purposes) will cost you severely. It actually makes the game harder at the highest level. Classic Halo sort of plateaus at the highest level and it becomes stale, in my opinion. H5 always keeps me on my toes and I love it.
>
> I wouldn’t exactly say CE gets stale as it still has a competitive community 19 years after it’s release.

Agreed. It all comes down to personal preference in the end.

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> I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.

Same. I’m very concerned for Infinite HCS at the moment because of this.

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> > 2533274884829671;4604:
> > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
>
> Same. I’m very concerned for Infinite HCS at the moment because of this.

Concerned it’ll be more fun and easier to watch?

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> > > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
> >
> > Same. I’m very concerned for Infinite HCS at the moment because of this.
>
> Concerned it’ll be more fun and easier to watch?

No. Halo Infinite is exactly like Halo 5 except without the thrusters. Having advanced movement but no thrusters just doesn’t make sense. Think about it.

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> > > > 2533274884829671;4604:
> > > > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
> > >
> > > Same. I’m very concerned for Infinite HCS at the moment because of this.
> >
> > Concerned it’ll be more fun and easier to watch?
>
> No. Halo Infinite is exactly like Halo 5 except without the thrusters. Having advanced movement but no thrusters just doesn’t make sense. Think about it.

Having enhanced movement at all makes no sense, Halo 5 was not fun to play nor watch and a simple gimmick like thruster that didn’t effect combat 90% of the time will have little effect on a game that still keeps the worst mechanics.

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> > > > > 2533274884829671;4604:
> > > > > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
> > > >
> > > > Same. I’m very concerned for Infinite HCS at the moment because of this.
> > >
> > > Concerned it’ll be more fun and easier to watch?
> >
> > No. Halo Infinite is exactly like Halo 5 except without the thrusters. Having advanced movement but no thrusters just doesn’t make sense. Think about it.
>
> Having enhanced movement at all makes no sense, Halo 5 was not fun to play nor watch and a simple gimmick like thruster that didn’t effect combat 90% of the time will have little effect on a game that still keeps the worst mechanics.

I did affect the combat big time. Watch then. Watch how Infinite’s MP will be sooo much different then Halo 5’s because of the removal of thrusters.

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> > > > > > 2533274884829671;4604:
> > > > > > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
> > > > >
> > > > > Same. I’m very concerned for Infinite HCS at the moment because of this.
> > > >
> > > > Concerned it’ll be more fun and easier to watch?
> > >
> > > No. Halo Infinite is exactly like Halo 5 except without the thrusters. Having advanced movement but no thrusters just doesn’t make sense. Think about it.
> >
> > Having enhanced movement at all makes no sense, Halo 5 was not fun to play nor watch and a simple gimmick like thruster that didn’t effect combat 90% of the time will have little effect on a game that still keeps the worst mechanics.
>
> I did affect the combat big time. Watch then. Watch how Infinite’s MP will be sooo much different then Halo 5’s because of the removal of thrusters.

you mean more classic and less cluttered, seems like a positive considering how poor H5’s multiplayer is

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> > > > > > > 2533274884829671;4604:
> > > > > > > I think the game’s gunfights will change a lot if thrust isn’t in the game. Me personally I think thrust has a bigger impact on gameplay than sprint, so if thats out of the game then gunfights could potentially look similar to gunfights of older halos even with sprinting and sliding.
> > > > > >
> > > > > > Same. I’m very concerned for Infinite HCS at the moment because of this.
> > > > >
> > > > > Concerned it’ll be more fun and easier to watch?
> > > >
> > > > No. Halo Infinite is exactly like Halo 5 except without the thrusters. Having advanced movement but no thrusters just doesn’t make sense. Think about it.
> > >
> > > Having enhanced movement at all makes no sense, Halo 5 was not fun to play nor watch and a simple gimmick like thruster that didn’t effect combat 90% of the time will have little effect on a game that still keeps the worst mechanics.
> >
> > I did affect the combat big time. Watch then. Watch how Infinite’s MP will be sooo much different then Halo 5’s because of the removal of thrusters.
>
> you mean more classic and less cluttered, seems like a positive considering how poor H5’s multiplayer is

It wouldn’t be as classic considering the advanced movement and sprint. Also Halo 5’s multiplayer is not poor at all. Probably the best multiplayer 343i has made.