The return of classic movement mechanics?

Only thing I request is keep sprint

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> > > INTIAL POST: In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
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> > > THREAD GUIDELINE: Considering the size of this thread, I strongly urge future commenters to not simply state which side of the debate you’ve chosen. You add nothing to this already large discussion if you merely exclaim, “No, don’t remove sprint!” or “Sprint ruined Halo, it needs to go.” Explain why you feel Halo has become better or worse with the new mechanics, and provide reasons to support your argument. Thank you.
> > >
> > > **A few points that have already been thoroughly discussed, in favor of the removal of sprint, as said by commenters in this thread:**1. Just because sprint is not present does not mean the game is going to be slow. There are many ways to give the player a feeling of speed without the inclusion of sprint, such as higher field of view, smaller maps, or just an increase in the base movement speed.
> > > In terms of BTB-sized maps, the designers could be encouraged to implement more creative ways to traverse the map on foot, like the previously used teleporters, man-cannons, speed boosts, and vehicles, making each map far more unique than if they were all wide-open plains you simply run across to reach your destination. Sprint is arguably the laziest and least entertaining form of map traversal.
> > >
> > > 2. You can’t just split the game in half, with one ‘modern’ side that has enhanced mobility and a ‘classic’ side that does not. The difference between the two are far too large to reuse any assets; there would have to be separate maps, extensively tweaked weapons and enemies, and much more. The massive differences essentially create two games in one, and 343 would not be able to support either side enough to satisfy both.
> > > That being said, you also can’t create a game around Spartan Abilities and then provide a little playlist that just doesn’t have them. The balancing of the game around the enhanced movement will not flow smoothly if they just removed the abilities, when explosion radii are balanced around players thrusting out of the way, and tracking weapons to more strongly track to counter constant movement.
> > >
> > > 3. Sprint isn’t required to make an FPS in this day and age successful. Common examples of popular games without sprint include DOOM, Counterstrike, and Overwatch.
> > > However, providing a list of modern games without sprint should not be necessary, because Halo shouldn’t be trying to copy everyone else to begin with. There is clearly a lack of innovation in the game industry when a developer can only implement a unique mechanic if enough other games in the market have already attempted it and succeeded. That is commonly called ‘chasing trends’, which we should be mostly avoiding.
> > >
> > > 4. “Go play MCC if you want classic movement” is an invalid argument, because those in favor of its return could just as easily tell their opponents to go play Halo 5 if they want advanced movement.
> > >
> > > 5. The removal of sprint does not necessarily mean the game will be “dumbed down” from its predecessors and strip options from the player. It would, in fact, add more options, since one can now attack and move at max speed in all directions at all times. Sprint forces the player to choose whether to move or to shoot, when both areas of gameplay could be easily united if sprint is removed.
> > >
> > > 6. To expand on point 5., removing sprint does not mean we want another Halo 3 in terms of movement. New mechanics can be implemented, as long as it doesn’t result in separation of movement and attacks. Thrust is generally friendly to the ‘guns always up’ philosophy, and many in this thread wouldn’t mind seeing its return.
> > >
> > > 7. Sprint does not need to be present in the game just because Spartans have sprinted in the canon and expanded universe. Spartans have also been shown to run at full speed while still being able to shoot, as seen in a repeatedly-referenced Halo Legends episode. Excusing sprint for the sake of canonical consistency could also lead to the inclusion of many other abilities that stray even further from the original gameplay formula, all for the sole purpose of ‘feeling like a Spartan’.
> >
> > I love how you displayed your thoughts here as well as many of the thoughts passionate Halo fans have on this topic. I agree completely and I have sit back and watched Halo through the years become a shell of it’s former self. I would love for Halo Infinite to remove sprint once and for all and never look back, while innovating in new and creative ways.
>
> Spot on. I agree with what both of you said.Halo used to be an innovator. Not just a part of the crowd.

Halo now feels more generic than ever by copying abilities from CoD, Destiny, and Titanfall. I want a new Halo title with no sprint that captures the magic from Halo CE, 2, and 3.

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> Only thing I request is keep sprint

I’m not 100% against campaign sprint given the size of the map we will explore. However, they can increase base player speed and jump height then, problem solved. That’s my opinion.

I don’t think you understand the concept of open world, yes vehicle game play is important but you need to think of battle fields logically.

1: sprinting and equipment
If your means of transport gets destroyed, and you are stuck in the middle of no where without a vehicle and the nearest “Garage” of vehicles is 700m away walking there will be an incredibly boring option.
Old halo fans who gate kept the hell out of halo is what made the games toxic, people couldn’t enjoy the game because you had these crazy fans who wanted no change. Enhancements and equipment give the player more options, more means of reaching an end goal, more than just walking around a map jumping and shooting. I am a halo fan all the way back from when Halo 2 was released, and I always thought there was something missing. It felt lame to be this epic super soldier, but all they could do was walk and jump and pull a trigger. If you’re not open to new things in a game, and not open to trying to see the bright side of your “favorite game” are you really a fan (well probably but you get my point). Look, a lot of older halo fans are adults now, hell i just turned 18, I cant imagine 30 and 40 year olds playing the same as this new generation.

We are no longer playing on small maps, because technology has improved and we have access to more open worlds. Be open to change, stop gatekeeping, try not to be pessimistic and get your head out the dirt. every time I hear someone complain about new mechanics (unless its about halo 5, which I hope gets ripped from cannon) I just think their complaining about the new because they’re stuck in the old and can never be open to change.

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> 1: sprinting and equipment
> If your means of transport gets destroyed, and you are stuck in the middle of no where without a vehicle and the nearest “Garage” of vehicles is 700m away walking there will be an incredibly boring option.

What makes you think going 20% faster reduces the boredom? You’re still equally bored, just for a shorter period of time.

Unless you have a way to tell me that the action of putting yourself in an animation and being unable to shoot for 700m is not boring.

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> Old halo fans who gate kept the hell out of halo is what made the games toxic, people couldn’t enjoy the game because you had these crazy fans who wanted no change. Enhancements and equipment give the player more options, more means of reaching an end goal, more than just walking around a map jumping and shooting. I am a halo fan all the way back from when Halo 2 was released, and I always thought there was something missing. It felt lame to be this epic super soldier, but all they could do was walk and jump and pull a trigger. If you’re not open to new things in a game, and not open to trying to see the bright side of your “favorite game” are you really a fan (well probably but you get my point). Look, a lot of older halo fans are adults now, hell i just turned 18, I cant imagine 30 and 40 year olds playing the same as this new generation.
>
> We are no longer playing on small maps, because technology has improved and we have access to more open worlds.

The rest of this is working under the assumption that older Halo games were small and didn’t have access to open worlds for technology reasons, which falls apart when people tell me they wanted sprint in older games because of larger maps.

If the maps in the past weren’t large, then why did you want the “enhancements” back then?

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> every time I hear someone complain about new mechanics (unless its about halo 5, which I hope gets ripped from cannon) I just think their complaining about the new because they’re stuck in the old and can never be open to change.

Hold on now, you gotta start practicing what you preach here. It’s bad to start hating the new mechanics only until we get to the new mechanics that you dislike, at which point it’s okay again? How is that fair to anyone?

By your own metric, I can now say that you’re just unwilling to accept Halo 5’s new mechanics.

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> I don’t think you understand the concept of open world, yes vehicle game play is important but you need to think of battle fields logically.
>
> 1: sprinting and equipment
> If your means of transport gets destroyed, and you are stuck in the middle of no where without a vehicle and the nearest “Garage” of vehicles is 700m away walking there will be an incredibly boring option.
> Old halo fans who gate kept the hell out of halo is what made the games toxic, people couldn’t enjoy the game because you had these crazy fans who wanted no change. Enhancements and equipment give the player more options, more means of reaching an end goal, more than just walking around a map jumping and shooting. I am a halo fan all the way back from when Halo 2 was released, and I always thought there was something missing. It felt lame to be this epic super soldier, but all they could do was walk and jump and pull a trigger. If you’re not open to new things in a game, and not open to trying to see the bright side of your “favorite game” are you really a fan (well probably but you get my point). Look, a lot of older halo fans are adults now, hell i just turned 18, I cant imagine 30 and 40 year olds playing the same as this new generation.
>
> We are no longer playing on small maps, because technology has improved and we have access to more open worlds. Be open to change, stop gatekeeping, try not to be pessimistic and get your head out the dirt. every time I hear someone complain about new mechanics (unless its about halo 5, which I hope gets ripped from cannon) I just think their complaining about the new because they’re stuck in the old and can never be open to change.

I’m not an old halo fan. As in, I have only been playing this series online since like 2017. I didn’t really play it too much prior, and when I did it was once in a while. I don’t have the same nostalgia effect that many may have. I have played the halo games and from my experience, sprint isn’t even all that useful. To do it, you need to drop your gun thus removing shooting while on the go. If it does stay in Halo Infinite I’m not even gonna be mad. I just think sprint shouldn’t be in Halo nor should armor abilities. Equipment is fine due to it being neutral in nature. For example, just because I use a regen, doesn’t mean the enemy can’t also benefit from the effects. Sorry if I didn’t explain myself very clear. I just think Halo played the best without advanced mobility and trying to be like everyone else.

sprint, slide and clamber are a must have thrusters made it fast pace in h5.

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> sprint, slide and clamber are a must have thrusters made it fast pace in h5.

Why are they a must? why can’t Halo stand on it’s own without the crutches of every other AAA shooter?

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> > sprint, slide and clamber are a must have thrusters made it fast pace in h5.
>
> Why are they a must? why can’t Halo stand on it’s own without the crutches of every other AAA shooter?

if you take out sprint you have a majority of people who are mad if leave in sprint you have another majority of people who are mad i stand with sprint etc and i’ve played since halo 2

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> > > sprint, slide and clamber are a must have thrusters made it fast pace in h5.
> >
> > Why are they a must? why can’t Halo stand on it’s own without the crutches of every other AAA shooter?
>
> if you take out sprint you have a majority of people who are mad if leave in sprint you have another majority of people who are mad i stand with sprint etc and i’ve played since halo 2

So it’s more what you want and less what’s good for the game and the longevity of the series?

Guys you all saw the Infinite gameplay video right? Sprint is confirmed…

I just prefer sprint, but I don’t like Halo 5’s advance movements. Which leaves me with Halo 4, which is dying slowly in polulation.

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> Guys you all saw the Infinite gameplay video right? Sprint is confirmed…

I think they have. I did. I think the hope here is that they will cut it or something. Which doesn’t seem likely imo.

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> > > sprint, slide and clamber are a must have thrusters made it fast pace in h5.
> >
> > Why are they a must? why can’t Halo stand on it’s own without the crutches of every other AAA shooter?
>
> if you take out sprint you have a majority of people who are mad if leave in sprint you have another majority of people who are mad i stand with sprint etc and i’ve played since halo 2

That’s not defending sprint, why are they something Halo must have?
give me a solid reason as to why Halo needs sprint

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> > Guys you all saw the Infinite gameplay video right? Sprint is confirmed…
>
> I think they have. I did. I think the hope here is that they will cut it or something. Which doesn’t seem likely imo.

It was never based on specifically Halo: Infinite having sprint, the same way it wasn’t just on Halo 5 having sprint.

It’ll just go to the next game, and then the game after that, and so on and so forth.

You can see records of this argument as far back as 2010.

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> Guys you all saw the Infinite gameplay video right? Sprint is confirmed…

I think the hope is currently that sprint will be exclusive to the campaign, as either a base mechanic or an upgrade from the ‘upgrades’ tab seen in the demo, the latter of which I would prefer, while sprint is kept out of the multiplayer entirely.

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> > > 2533274875705074;4592:
> > > Guys you all saw the Infinite gameplay video right? Sprint is confirmed…
> >
> > I think they have. I did. I think the hope here is that they will cut it or something. Which doesn’t seem likely imo.
>
> It was never based on specifically Halo: Infinite having sprint, the same way it wasn’t just on Halo 5 having sprint.
>
> It’ll just go to the next game, and then the game after that, and so on and so forth.
>
> You can see records of this argument as far back as 2010.

Oh wow. Makes sense

If Halo 5 mobility was in Halo Infinite, we would have to constantly charge and use jump jets along with sprint to get somewhere as fast as possible, which I don’t really want for an open world game like Halo Infinite. Instead, we just sprint like in Halo 4 or Halo Reach, and we move slightly faster than Halo 5.

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> > 2533274875705074;4592:
> > Guys you all saw the Infinite gameplay video right? Sprint is confirmed…
>
> I think the hope is currently that sprint will be exclusive to the campaign, as either a base mechanic or an upgrade from the ‘upgrades’ tab seen in the demo, the latter of which I would prefer, while sprint is kept out of the multiplayer entirely.

Nah. As soon as it’s a base mechanic in the campaign it is guaranteed to be in multiplayer as well. Heck, even Bungie beta-tested a multiplayer mode based on flying a ship around like in Reach’s space mission simply due to the fact that they already had the assets and mechanics down. The reality is that if it’s in campaign it’s 100% confirmed for multiplayer as well. Outside of whatever singular MLG/classic imitation playlist that will be dead in 2 months since people are too scared to play against 5 stacks and get stomped or get a bad rank, there won’t be anything that 343 offers competitive players. This is par for the course for 343 and I don’t get why everyone is suddenly optimistic. They can even point to the Master Chief Collection now that it’s out on PC as well and tell you to play that instead if you want classic mechanics.

In order for halo not just halo infinite to succeed halo need to return to its roots the classic halo feel is 1 of the things that made halo famous and what made halo halo in halo 5 the spartan charge thrusters and ground pound and stabilizers made the game so unbalanced and took the skills out of halo 343 needs to focus on the hardcore halo fans and stop trying to make new ones the hardcore halo fans who played the game since halo ce 2 and 3 are your life blood your only killing halo buy trying to change it