The return of classic movement mechanics?

> 2533274794139417;4382:
> > 2535407747275549;4375:
> > I’m gonna day this again doom2016 movement would have solved all this no one could possibly argue in favor of sprint
>
> dooms movement is too floaty but whatever floats your boat and its even faster than sprint in H5…I’m guessing you guys want the speed of doom while being able to shoot at the same time which to me would make an unbalanced halo game given how the sandbox is

Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks

> 2533274819984192;4401:
> > 2533274801176260;4400:
> > > 2533274848599184;4365:
> > > Do we have a source for this?
> > >
> > > Only thing I found was this link stating that Halo 4 was top-selling Microsoft Studios game for launch year. (For US market) The best selling game before that for MS studios in launch year was Halo 3.
> >
> > I’m still trying to find the exact numbers, I forgot where I got them from.
> > (No, it was’t VGChartz this time, even if that site does show matching sales numbers.)
> > In the meantime, this was released last year:
> >
> >
> >
> >
> > > From there, the series’ sales only increased. The much-hyped Halo 2 for Xbox is believed to have sold over 8 million copies, while Halo 3 for Xbox 360 sold somewhere in the neighborhood of 15 million copies. Subsequent Halo 3 spin-offs Halo: ODST and Halo: Reach performed similarly impressive by selling roughly 6.5 and almost 10 million units, respectively.
> > >
> > > The only name that matters more in those figures than “Halo” is “Bungie.” Halo creator Bungie’s last Halo title was Halo: Reach. Subsequent games in the series were developed by 343 Industries. To be fair. the transition started off fairly well. The 343-developed Halo 4 almost broke the 10 million sales mark
> >
> > This coincides with what I remember about the sales, both games selling roughly the same with a slight edge for Reach.
> > However, I concede that until I find that source, this should be taken with a grain of salt and both games assumed to have sold en par.
>
> I still find it interesting that 343i never released numbers for Halo 5. When a game is successful, developers and publishers shout it from the rooftops. All past games had numbers to go off of, but not Halo 5. Hm…

there have released the numbers all in june 2016 it was sold 5 mill copy’s in the first 3 month’s off the release off the halo 5 and its easy to find on wikipedia how much it has been sold.
only in japan and the UK was it bad with the sale’s.
and its easy to google it by typing only halo 5.
this is what it tells more: On June 9, 2016, Frank O’Connor said that the game managed to sell 5 million copies in the first 3 months of its release.

> 2533274819984192;4401:
> I still find it interesting that 343i never released numbers for Halo 5. When a game is successful, developers and publishers shout it from the rooftops. All past games had numbers to go off of, but not Halo 5. Hm…

Contrary to what Celestis says, I believe Halo 3 is the last Halo to have lifetime sales reported late in its life span. And it’s understandable why that would be, since it’s a record selling game. But starting with Reach, I’m not sure there are verifiable reports of lifetime sales: not for Reach, not for 4, not for MCC, not for 5. But then again, why would there be? Publication of sales numbers is just PR. You give people numbers that are bigger numbers than other numbers they’ve seen, and you increase confidence in the product.

But in the modern world, 10 million? It’s a big number, but it’s not the biggest number. With the huge F2P games regularly making headlines with 30 million!, 60 million!, 100 million!! users. Halo’s sales haven’t grown over the past ten years. That’s for sure, because else we’d have heard about it loudly. But other than that, I’m not sure the silence is indication of anything but lack of new records.

> 2533274825830455;4404:
> > 2533274819984192;4401:
> > I still find it interesting that 343i never released numbers for Halo 5. When a game is successful, developers and publishers shout it from the rooftops. All past games had numbers to go off of, but not Halo 5. Hm…
>
> Contrary to what Celestis says, I believe Halo 3 is the last Halo to have lifetime sales reported late in its life span. And it’s understandable why that would be, since it’s a record selling game. But starting with Reach, I’m not sure there are verifiable reports of lifetime sales: not for Reach, not for 4, not for MCC, not for 5. But then again, why would there be? Publication of sales numbers is just PR. You give people numbers that are bigger numbers than other numbers they’ve seen, and you increase confidence in the product.
>
> But in the modern world, 10 million? It’s a big number, but it’s not the biggest number. With the huge F2P games regularly making headlines with 30 million!, 60 million!, 100 million!! users. Halo’s sales haven’t grown over the past ten years. That’s for sure, because else we’d have heard about it loudly. But other than that, I’m not sure the silence is indication of anything but lack of new records.

True, and it’s easy to understand why. Halo changing itself so much (especially with 343) from gameplay, story and more it is not as well received.

> 2533274815711361;4390:
> While disappointed to see Sprint returning, I will say the speed increase seems almost negligible.
>
> I think this is a great compromise between including Sprint and also reducing its usefulness to promote more vehicle usage as well as classic movement.

Yep. I have a theory that sprint is going to be cosmetic only, and not increase the player speed. I analyzed the game play footage and I think sprint is the same speed as just running forward. If this is true, this is a brilliant 4-dimensional chess move by 343i for the reunification of the Halo fanbase.

  • Movement speed does not appear to be increased while sprinting. - The player can throw equipment with zero penalty while sprinting. - The player can use grapple with zero penalty while sprinting. - The player can melee attack with zero penalty while sprinting. - The player can shoot with zero penalty while sprinting.7 imgur gifs that prove that Halo: Infinite probably does not have sprint

Continuing from the other sprint thead that was closed.

@shawnk9512

> Original Post
> It was said that if developers just start randomly supplying the market with Arena shooters then they will be met with a serious demand from consumers as if that’s some “law of economics” or something.

That is just blatantly false. Nowhere in that thread was that said.
On the contrary, the first statement was by Ken2379 where he made the claim that “those type of Arena games just aren’t as in demand anymore”, which I challenged because there is absolutely no basis for it. There was not a single Arena shooter released in the last decade that I am aware of, so there are no sales or population numbers to infer from.
On the other hand, we know for a fact that there is a demand for classic Halo that isn’t met. Fans not only want a classic Halo, they literally made some themselves by modding Halo Online into Eldewrito or creating projects such as Installation 01 from scratch. You can try to deflect as much as you want, claiming “vocal minority”, but you have nothing to base this off. As I have already said: Since no game of this type has been released in recent years, there are no sales numbers to go off.

> Original Post
> Halo Reach added sprint among other Abilities yet it was immensely popular.

Also false.
Reach was the first game in the series to undergo a significant drop in population (I recomment this excellent analysis by tsassi) as well as sales.
(EDIT: Sales numbers removed as one of them only tracked US sales while the other did worldwide. Will Update Soon™.)
(EDIT²: No official numbers for Reach available, so we have to calculate them.
On the day that Reach Released, September 14th, 2010 the entire Halo franchise had sold 34 million copies. [Source]
In June 2012, the Halo franchise had 42 million sold copies. [Source]
If we assume that all sales between those dates would have been Reach’s, we get an upper limit of 8 million copies within 19 months.
Halo 3 sold 8.1 million copies within its first five months. [Source]
However it’s more likely that Reach’s number is lower, given that Halo 3’s sales had increased to 14.5 million by July 2012. [Source] )
Sprint was also one of the most disliked mechanics in the game, probably second only to armor lock. Ironically, both of these mechanics received the same criticism: That they disrupt the flow of combat.

> 2533274825830455;4404:
> > 2533274819984192;4401:
> > I still find it interesting that 343i never released numbers for Halo 5. When a game is successful, developers and publishers shout it from the rooftops. All past games had numbers to go off of, but not Halo 5. Hm…
>
> Contrary to what Celestis says, I believe Halo 3 is the last Halo to have lifetime sales reported late in its life span. And it’s understandable why that would be, since it’s a record selling game. But starting with Reach, I’m not sure there are verifiable reports of lifetime sales: not for Reach, not for 4, not for MCC, not for 5. But then again, why would there be? Publication of sales numbers is just PR. You give people numbers that are bigger numbers than other numbers they’ve seen, and you increase confidence in the product.
>
> But in the modern world, 10 million? It’s a big number, but it’s not the biggest number. With the huge F2P games regularly making headlines with 30 million!, 60 million!, 100 million!! users. Halo’s sales haven’t grown over the past ten years. That’s for sure, because else we’d have heard about it loudly. But other than that, I’m not sure the silence is indication of anything but lack of new records.

Thank you for that. I won’t use it as a comparison again, then. Wouldn’t be completely fair without all of the data. Still, it is interesting. We’ll have to see if that changes with Infinite.

> 2533274801176260;4407:
> 4.7 million sold units for Reach, one year after launch, compared to 8.1 million for Halo 3… within five months. Although I feel compelled to point out that the former number is from the NPD group, while the latter is from Microsoft themselves, who are known for referencing shipped instead of sold units.

The 4.7 million is US sales only, whereas the 8.1 million is worldwide.

I will admit, I’m a new player to Halo. I’m currently on my first play through of Halo 4 after completing all the other games that have come before it chronologically. My favorite halo game has to be Reach, however that doesn’t mean I don’t appreciate older games. I play H5 a lot just for the multiplayer, the clamber, the sprint and the slide are great to me. I’m one of those players who like to feel fast, the scout type character who loves to go in, kill and get out all within seconds. When I go back and play older games it still feels great. The games are just different and I love all of them (excluding that one part of Halo: CE where you first board the covie ship. That I hated due to me dying a million times. It was probably just me being bad at the game though.). Each entry of the franchise is unique and caters to different play styles. In my opinion (which may be seen as wrong by others) Halo can continue to evolve in many different ways, perhaps back tracking would be best or maybe the clamber and sprinting should simply be revised. The video addresses the need to balance movement and combat (as a player who likes to move around a lot I completely agree). This is just a suggestion but perhaps the animations should be “reduced accuracy” instead of inability to shoot, even though the ground pound can be removed with minimal backlash since let’s face it. No one uses it.

All in all, Halo is a great franchise and everyone here loves it for the game it is. We all have things we would love to see, perhaps in H6 there would be a better campaign than the campaign of H5 (I’ve been warned that it’s terrible). Whether there’s debate about new mechanics or not, the true Halo fans are there for everything. The old Halo fans and the new ones may disagree on some aspects but we are all true fans who love the game.

*edit: grammar mistake

but there is something i cant keep understanding is why bungie back then in halo CE,Halo 2 and Halo 3 time make the halo story more about a super soilder that is more the best off the UNSC army is and the only way to kill the covenend more but in all the missions from halo CE,halo 2 and halo 3 you as the big master chief are the slowst in speed walking will a basic marine that die so fast in combat can run and you as spartan cant.
thats maybe a reason why bungie back then in halo reach have add sprint for the player that you as spartan not the slowst are more then a basic marine more.

> 2533274823394867;4411:
> but there is something i cant keep understanding is why bungie back then in halo CE,Halo 2 and Halo 3 time make the halo story more about a super soilder that is more the best off the UNSC army is and the only way to kill the covenend more but in all the missions from halo CE,halo 2 and halo 3 you as the big master chief are the slowst in speed walking will a basic marine that die so fast in combat can run and you as spartan cant.
> thats maybe a reason why bungie back then in halo reach have add sprint for the player that you as spartan not the slowst are more then a basic marine more.

Look at the animations in Halo 1-3 again. Chief was always running. He just didn’t have the animation where his gun was down.

> 2533274825830455;4409:
> > 2533274801176260;4407:
> > 4.7 million sold units for Reach, one year after launch, compared to 8.1 million for Halo 3… within five months. Although I feel compelled to point out that the former number is from the NPD group, while the latter is from Microsoft themselves, who are known for referencing shipped instead of sold units.
>
> The 4.7 million is US sales only, whereas the 8.1 million is worldwide.

Thank you for pointing that out. I have edited the post to hopefully provide correct numbers.

> 2726956381514567;4406:
> > 2533274815711361;4390:
> > While disappointed to see Sprint returning, I will say the speed increase seems almost negligible.
> >
> > I think this is a great compromise between including Sprint and also reducing its usefulness to promote more vehicle usage as well as classic movement.
>
> Yep. I have a theory that sprint is going to be cosmetic only, and not increase the player speed. I analyzed the game play footage and I think sprint is the same speed as just running forward. If this is true, this is a brilliant 4-dimensional chess move by 343i for the reunification of the Halo fanbase.
>
>
> - Movement speed does not appear to be increased while sprinting. - The player can throw equipment with zero penalty while sprinting. - The player can use grapple with zero penalty while sprinting. - The player can melee attack with zero penalty while sprinting. - The player can shoot with zero penalty while sprinting.7 imgur gifs that prove that Halo: Infinite probably does not have sprint

This is incredible! And I hope your theory is correct. I really appreciate the extra effort with the album too. :slight_smile:

I think the player being able to shoot out of sprint is huge. I say, as in Halo: Reach my preferred method to stop sprinting is to pull the right trigger. One trigger pull makes me stop sprinting, the next fires my gun.

I will need to double check in Halo 5: Guardians when I play it later tonight but I’m pretty sure it’s the same.

Wow, I am so blown away and happy from this haha.

I gotta say, the idea that Sprint has a much smaller impact on gameplay this time around is hopeful, however, I really struggle to believe that they would implement sprinting again just as a method to activate sliding, especially in multiplayer.

> 2533274815711361;4414:
> > 2726956381514567;4406:
> > > 2533274815711361;4390:
> > > While disappointed to see Sprint returning, I will say the speed increase seems almost negligible.
> > >
> > > I think this is a great compromise between including Sprint and also reducing its usefulness to promote more vehicle usage as well as classic movement.
> >
> > Yep. I have a theory that sprint is going to be cosmetic only, and not increase the player speed. I analyzed the game play footage and I think sprint is the same speed as just running forward. If this is true, this is a brilliant 4-dimensional chess move by 343i for the reunification of the Halo fanbase.
> >
> >
> > - Movement speed does not appear to be increased while sprinting. - The player can throw equipment with zero penalty while sprinting. - The player can use grapple with zero penalty while sprinting. - The player can melee attack with zero penalty while sprinting. - The player can shoot with zero penalty while sprinting.7 imgur gifs that prove that Halo: Infinite probably does not have sprint
>
> This is incredible! And I hope your theory is correct. I really appreciate the extra effort with the album too. :slight_smile:
>
> I think the player being able to shoot out of sprint is huge. I say, as in Halo: Reach my preferred method to stop sprinting is to pull the right trigger. One trigger pull makes me stop sprinting, the next fires my gun.
>
> I will need to double check in Halo 5: Guardians when I play it later tonight but I’m pretty sure it’s the same.
>
> Wow, I am so blown away and happy from this haha.

Yep I am pretty flipping stoked about what I’m seeing so far. My first reaction to the Halo: Infinite gameplay was really tepid, because I was specifically looking for the ways that they were “going back to Halo’s roots”

Three things I didn’t like in the Infinite gameplay reveal:

  • Sprint was present, and I don’t think it’s part of Halo’s roots. - The VK78 commando just looks like something straight out of Destiny, and the red dot sight on the gun made me assume that ADS was present. - The grappling hook just compounded my feelings of, "What exactly do they mean by ‘going back to roots?’"But after realizing that ADS was gone, then noticing that sprint is extra bouncy and not faster than running, I started to get ultra-hyped. A next gen Halo that successfully divides by zero and gives the playerbase sprint if they want it and no sprint if they don’t want it… 343i is a bunch of beautiful brilliant geniuses.

> 2533274801176260;4407:
> Continuing from the other sprint thead that was closed.
>
> @shawnk9512
>
> > Original PostIt was said that if developers just start randomly supplying the market with Arena shooters then they will be met with a serious demand from consumers as if that’s some “law of economics” or something.
>
> That is just blatantly false. Nowhere in that thread was that said.
> On the contrary, the first statement was by Ken2379 where he made the claim that “those type of Arena games just aren’t as in demand anymore”, which I challenged because there is absolutely no basis for it. There was not a single Arena shooter released in the last decade that I am aware of, so there are no sales or population numbers to infer from.
> On the other hand, we know for a fact that there is a demand for classic Halo that isn’t met. Fans not only want a classic Halo, they literally made some themselves by modding Halo Online into Eldewrito or creating projects such as Installation 01 from scratch. You can try to deflect as much as you want, claiming “vocal minority”, but you have nothing to base this off. As I have already said: Since no game of this type has been released in recent years, there are no sales numbers to go off.
>
>
>
>
> > Original PostHalo Reach added sprint among other Abilities yet it was immensely popular.
>
> Also false.
> Reach was the first game in the series to undergo a significant drop in population (I recomment this excellent analysis by tsassi) as well as sales.
> (EDIT: Sales numbers removed as one of them only tracked US sales while the other did worldwide. Will Update Soon™.)
> (EDIT²: No official numbers for Reach available, so we have to calculate them.
> On the day that Reach Released, September 14th, 2010 the entire Halo franchise had sold 34 million copies. [Source]In June 2012, the Halo franchise had 42 million sold copies. [Source]If we assume that all sales between those dates would have been Reach’s, we get an upper limit of 8 million copies within 19 months.
> Halo 3 sold 8.1 million copies within its first five months. [Source]However it’s more likely that Reach’s number is lower, given that Halo 3’s sales had increased to 14.5 million by July 2012. [Source] )
> Sprint was also one of the most disliked mechanics in the game, probably second only to armor lock. Ironically, both of these mechanics received the same criticism: That they disrupt the flow of combat.

Yes in the thread it was mentioned, by you! lmao you said “Lack of supply != lack of demand”

I wasn’t responding to Ken or anyone else, I was responding to you directly. Basic economics tells us that a lack of supply for something that is WANTED leads to increase demand. Yet companies aren’t doing that.

I think everyone has completely missed what I’ve been trying to say. I do not care either way. I like both play styles. The base arena combat in Halo 5 I think is fun. The base arena combat in Halo 3 I think is fun. Whatever infinite ended up being, I was going to play either way because I like the story, the lore, and I like combat with a shield system (unlike call of duty or battlefield where whoever sees the other first usually wins or what I like to call “twitchy impulse combat”). I like that in Halo, if you are ambushed you still have the ability to fight back and win if the enemy cannot land all their shots. Everything else for the most part is trivial to me.

You can site numbers and stats that show Reach was a little less popular than Halo 3, and that’s fine. It doesn’t mean it wasn’t immensely popular. All my friends I talk to say Reach was the last good Halo game. Everyone I know doesn’t site as the reason for Halo’s decline. There are so many more f****** favors involved and I’ve outlined them several times and it’s getting tiresome because everyone knows this. Halo 4 and 5 didn’t quite feel like “Halo” and that’s what’s been the problem. From the weapons, to the art style, to the story, to the armor customization, etc etc etc…

You’re clearly are passionate about sprint not being in Halo and that’s cool man. Like I said I’d be happy with either or. But look at what people are talking about all over the internet regarding Halo infinite’s reveal demo. No one on twitter or facebook or anywhere else are hating on Infinte’s reveal due to sprint, clamber, or slide. They are making fun of Infinte’s graphics dude. That shows you what the MAJORITY of gamers care about. It’s a vocal minority of Halo fans that care about sprint. And the Halo community isn’t that big anymore. 343 and Microsoft are trying to bring people back to the series. People who didn’t leave because of advanced mobility because those people are playing new games with… wait for it… ADVANCED MOBILITY.

I don’t want to argue anymore, because at the end of the day your vision of Halo would be just as fun to me. I’ve just been trying to explain that Microsoft isn’t going to start supplying risky games to the market with the name Halo on it. They have 2 Halos under their belt that completely underperformed. They are trying to please everyone. I don’t know if it will work but we shall see.

Good debate sir/ma’am

<mark>This post has been edited by a moderator. Please do not repost content a moderator has removed, repost a topic that has been locked, or post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.</mark>
*Original post. Click at your own discretion.

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> > > 2533274795123910;4352:
> > > > 2533274794139417;4341:
> > > > Name a fps that doesn’t have sprint with large maps and vehicles ? If u want faster base speed there’s always overwatch and all the other arena shooters that cater to you
> > >
> > > Name an newer FPS with massive maps and no methods of traveling faster than the game’s sprint speed.
> > >
> > > The Halo Infinite Demo shoves a Warthog at the player not two minutes into the presentation, completely throwing any notion that sprint is needed, as faster modes of travel are presented.
> > > Like Skyrim’s Horses
> > > Borderland’s cars
> > > Destiny’s hover-bikes
> > > RDRs horses
> > > GTAs cars
> > >
> > > A ten minute trek isn’t going to be any more enjoya le wether or not you have sprint in the game.
> >
> > All those games u just named your character can sprint lol this is silly so what happens when your warthog gets destroyed ? And the fact that it might not always be a vehicle close so sprint is needed so sit down clown
>
> I’d advice you to read my post again.
> Those games weren’t picked as answers to your question.
> They’re examples of games in which sprint plays little to no role when you traverse the long distances on those games’ massive maps.
>
> If your warthog gets destroyed?
> You stop crying, put your big boy pants on, realize you messed up enough to destroy your mode of transport, get over it and push the stick forward.
>
> If there’s no vehicle close by, either you messed up, so it’s your fault, or, it’s by design, and sprint won’t help you because it’s intended to take as long as it takes to reach the next place.
>
> So you choose wether it’s there to hold your hand when you mess up and tell you it’s going to be alright, or just a sugar pill offering you nothing.

Some people don’t understand things very well apparently but I have to be careful of what I say because this forum is like North Korea

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274794139417;4341:
> > 2535407747275549;4327:
> > > 2533274795123910;4326:
> > > > 2533274823394867;4318:
> > > > if a lot off people hate new mechanic’s in the halo series whats the point then for releasing new halo game’s then if new mechanic’s are not welcome in the halo series and only the old one’s most be used?
> > >
> > > Perfect example of:
> > > “Not seeing the forest for the trees”.
> > >
> > > Halo 5 introduced:
> > > -Thruster
> > > -Slide
> > > -Ground Pound
> > > -Spartan Charge
> > > -Hover
> > >
> > > There are those fine with thrusters, I’m fine with spartan charge, albeit a few minor changes, there are those fine with hover, and out of all of those people, there are those against sprint.
> > > Yet here we are, yet again, fairly certain I’ve told you before, that new mechanics are welcome.
> > > Is it a difficult concept to understand that specific mechanics can be disliked?
> > >
> > >
> > >
> > >
> > > > 2533274823394867;4318:
> > > > and here is something else also.
> > > > halo reach was almost Cancelled but thanks to microsoft that was not happing that means the game titel owner microsoft that owns all halo titels has the final call about things.
> > >
> > > What are you on about???
> > > After Halo 3 Bungie still had two more Halos to make due to a contract they had with Microsoft.
> > > Halo 3: ODST was planned as a DLC at first, and Bungie also worked on a concept for Halo 4.
> > > As ODST however grew they decided they’d make a full scale game instead, and then I don’t know if Reach replaced their Halo 4, or if ODST did.
> > > Reach and ODST were the last two Halo games made by Bungie, and those two fulfilled the contract with Microsoft.
> > >
> > >
> > >
> > >
> > > > 2533274823394867;4318:
> > > > and if microsoft wane modern the halo series then the developer in halo reach case bungie got no choose to listing
> > >
> > > Go watch the Reach development ViDocs…
> > > Reach’s mechanics were a lot of concepts that had been scrapped for earlier Halos.
> > >
> > >
> > >
> > >
> > > > 2533274823394867;4318:
> > > > and same go’s for 343i with halo 4 ,5 and ifinite that if modern things need to be add in the game there most do it if there like it or not.
> > >
> > > And despite all of this, despite me asking year after year, not a single person has been able to produce a concrete list of what’s required to be included in a “modern shooter”.
> >
> > The sprint supporters never can produce a good argument for sprint they always say oh it faster hur dur even though there are games out there with out it that are very fast for example doom but then people say oh that’s doom not halo so if sprint is about speed why not just keep the original mechanics with faster speed but they don’t want that so what are these people arguing that sprint adds cause if it isn’t about speed what is it ?
>
> Name a fps that doesn’t have sprint with large maps and vehicles ? If u want faster base speed there’s always overwatch and all the other arena shooters that cater to you

Apparently you didn’t think about what I wrote you just read it and replied

> 2726956381514567;4416:
> > 2533274815711361;4414:
> > > 2726956381514567;4406:
> > > > 2533274815711361;4390:
> > > > While disappointed to see Sprint returning, I will say the speed increase seems almost negligible.
> > > >
> > > > I think this is a great compromise between including Sprint and also reducing its usefulness to promote more vehicle usage as well as classic movement.
> > >
> > > Yep. I have a theory that sprint is going to be cosmetic only, and not increase the player speed. I analyzed the game play footage and I think sprint is the same speed as just running forward. If this is true, this is a brilliant 4-dimensional chess move by 343i for the reunification of the Halo fanbase.
> > >
> > >
> > > - Movement speed does not appear to be increased while sprinting. - The player can throw equipment with zero penalty while sprinting. - The player can use grapple with zero penalty while sprinting. - The player can melee attack with zero penalty while sprinting. - The player can shoot with zero penalty while sprinting.7 imgur gifs that prove that Halo: Infinite probably does not have sprint
> >
> > This is incredible! And I hope your theory is correct. I really appreciate the extra effort with the album too. :slight_smile:
> >
> > I think the player being able to shoot out of sprint is huge. I say, as in Halo: Reach my preferred method to stop sprinting is to pull the right trigger. One trigger pull makes me stop sprinting, the next fires my gun.
> >
> > I will need to double check in Halo 5: Guardians when I play it later tonight but I’m pretty sure it’s the same.
> >
> > Wow, I am so blown away and happy from this haha.
>
> Yep I am pretty flipping stoked about what I’m seeing so far. My first reaction to the Halo: Infinite gameplay was really tepid, because I was specifically looking for the ways that they were “going back to Halo’s roots”
>
> Three things I didn’t like in the Infinite gameplay reveal:
> - Sprint was present, and I don’t think it’s part of Halo’s roots. - The VK78 commando just looks like something straight out of Destiny, and the red dot sight on the gun made me assume that ADS was present. - The grappling hook just compounded my feelings of, "What exactly do they mean by ‘going back to roots?’"But after realizing that ADS was gone, then noticing that sprint is extra bouncy and not faster than running, I started to get ultra-hyped. A next gen Halo that successfully divides by zero and gives the playerbase sprint if they want it and no sprint if they don’t want it… 343i is a bunch of beautiful brilliant geniuses.

That classic zoom on that weapon also had my excited. We’ve seen that the BR looks like the classic BR, so hopefully these are both indicators ADS is gone.

Hopefully it isn’t present on weapons like the Assault Rifle but we’ll see.

I certainly hope they have classic matchmaking modes without sprint, any true fps veteran who’s played an arena shooter knows how fast paced it can be with movement speed alone, sprint is truly not necessary as it is one of the reasons the halo formula has been broken but too be fair to 343i bungie made that mistake first and then 343 understandably ran with it in order to appeal to cod, battlefield, titan fall players etc. I just hope they do it justice and at the very least give us options as it is definitely a big deal that could make or break this game.