> 2533274801176260;4407:
> Continuing from the other sprint thead that was closed.
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> @shawnk9512
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> > Original PostIt was said that if developers just start randomly supplying the market with Arena shooters then they will be met with a serious demand from consumers as if that’s some “law of economics” or something.
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> That is just blatantly false. Nowhere in that thread was that said.
> On the contrary, the first statement was by Ken2379 where he made the claim that “those type of Arena games just aren’t as in demand anymore”, which I challenged because there is absolutely no basis for it. There was not a single Arena shooter released in the last decade that I am aware of, so there are no sales or population numbers to infer from.
> On the other hand, we know for a fact that there is a demand for classic Halo that isn’t met. Fans not only want a classic Halo, they literally made some themselves by modding Halo Online into Eldewrito or creating projects such as Installation 01 from scratch. You can try to deflect as much as you want, claiming “vocal minority”, but you have nothing to base this off. As I have already said: Since no game of this type has been released in recent years, there are no sales numbers to go off.
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> > Original PostHalo Reach added sprint among other Abilities yet it was immensely popular.
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> Also false.
> Reach was the first game in the series to undergo a significant drop in population (I recomment this excellent analysis by tsassi) as well as sales.
> (EDIT: Sales numbers removed as one of them only tracked US sales while the other did worldwide. Will Update Soon™.)
> (EDIT²: No official numbers for Reach available, so we have to calculate them.
> On the day that Reach Released, September 14th, 2010 the entire Halo franchise had sold 34 million copies. [Source]In June 2012, the Halo franchise had 42 million sold copies. [Source]If we assume that all sales between those dates would have been Reach’s, we get an upper limit of 8 million copies within 19 months.
> Halo 3 sold 8.1 million copies within its first five months. [Source]However it’s more likely that Reach’s number is lower, given that Halo 3’s sales had increased to 14.5 million by July 2012. [Source] )
> Sprint was also one of the most disliked mechanics in the game, probably second only to armor lock. Ironically, both of these mechanics received the same criticism: That they disrupt the flow of combat.
Yes in the thread it was mentioned, by you! lmao you said “Lack of supply != lack of demand”
I wasn’t responding to Ken or anyone else, I was responding to you directly. Basic economics tells us that a lack of supply for something that is WANTED leads to increase demand. Yet companies aren’t doing that.
I think everyone has completely missed what I’ve been trying to say. I do not care either way. I like both play styles. The base arena combat in Halo 5 I think is fun. The base arena combat in Halo 3 I think is fun. Whatever infinite ended up being, I was going to play either way because I like the story, the lore, and I like combat with a shield system (unlike call of duty or battlefield where whoever sees the other first usually wins or what I like to call “twitchy impulse combat”). I like that in Halo, if you are ambushed you still have the ability to fight back and win if the enemy cannot land all their shots. Everything else for the most part is trivial to me.
You can site numbers and stats that show Reach was a little less popular than Halo 3, and that’s fine. It doesn’t mean it wasn’t immensely popular. All my friends I talk to say Reach was the last good Halo game. Everyone I know doesn’t site as the reason for Halo’s decline. There are so many more f****** favors involved and I’ve outlined them several times and it’s getting tiresome because everyone knows this. Halo 4 and 5 didn’t quite feel like “Halo” and that’s what’s been the problem. From the weapons, to the art style, to the story, to the armor customization, etc etc etc…
You’re clearly are passionate about sprint not being in Halo and that’s cool man. Like I said I’d be happy with either or. But look at what people are talking about all over the internet regarding Halo infinite’s reveal demo. No one on twitter or facebook or anywhere else are hating on Infinte’s reveal due to sprint, clamber, or slide. They are making fun of Infinte’s graphics dude. That shows you what the MAJORITY of gamers care about. It’s a vocal minority of Halo fans that care about sprint. And the Halo community isn’t that big anymore. 343 and Microsoft are trying to bring people back to the series. People who didn’t leave because of advanced mobility because those people are playing new games with… wait for it… ADVANCED MOBILITY.
I don’t want to argue anymore, because at the end of the day your vision of Halo would be just as fun to me. I’ve just been trying to explain that Microsoft isn’t going to start supplying risky games to the market with the name Halo on it. They have 2 Halos under their belt that completely underperformed. They are trying to please everyone. I don’t know if it will work but we shall see.
Good debate sir/ma’am