> 2533274856055747;432:
> Do you really want another halo with classic movement? I’d much rather the new super fluid movement from halo 5. I thought it was near perfect and in halo 6 it only has room for improvement.
Movement in classic Halo isn’t any less fluid than in Halo 5. It’s just that in Halo 5 it’s easier to learn to move properly since the Spartan Abilities help mitigate bad timing. However, some people prefer the simpler movement of classic Halo that demands more attention and accuracy from the player.
> 2533274856055747;432:
> Why would I want to play halo 6 if it feels exactly like halo 2 or 3. I already own the Mcc if I want classic halo I’ll just play that.
On the other hand, why would you want to play Halo 6 if it feels exactly like Halo 5? After all, you already own Halo 5 and can play that if you want Spartan Abilities. See how this works both ways?
> 2533274856055747;432:
> It’s ok for halo 6 to be different, new push boundaries.
This can be interpreted in many ways, depending on what you think as “different”, and where you think the boundaries lie. Frankly, I don’t see how continuing with Spartan Abilities makes Halo more different (let alone how that pushes boundaries), when such style of movement was already four years ago popularized by Titanfall, and similar ideas had before that appeared in Crysis 3 and later in some recent CoD games, just to name a few examples. In general, this advanced movement seems to have been a somewhat of a trend among developers in the period 2013–2016, though not much became of it with Crysis being Crysis, Titanfall failing to become the new thing, and Halo 5 and CoD facing pushback from fans. At this point, I can’t see how having this kind of advanced movement mechanics as the main gimmick of a game would in any way be different, let alone boundary-pushing.
Although not boundary-pushing by any stretch of the imagination, classic Halo is, at the very least, different from everything we’ve seen in the past eight years.
> 2533274856055747;432:
> Halo 5 featured some really cool new things like spartan charge and boost dashing. These mechanics can make for really good situations where you can out play your enemies. You can reverse fights that you would have otherwise lost really well if you are good enough.
You could also reverse fights in the classic Halo games if you were good enough with your strafe. There was also arguably more depth to it since, rather than resorting to one power move like Thruster Pack, you had to come up with a good, sufficiently unpredictable strafe pattern that’d throw off the opponent’s aim.
> 2533274856055747;432:
> I will be really dissatisfied if they make a lack luster halo 2 coppy because their “fans” pressured them into it.
Who has said anything about a Halo 2 copy? “Classic movement” does not mean a Halo 2 copy.
Also, it’s really rude to imply with those scare quotes that people who want classic movement are any less fans than you are. You and other fans of modern Halo aren’t above the rest of the fans in any way, so just drop that attitude and respect your peers. We’re all Halo fans, and that’s all there is to it.