The return of classic movement mechanics?

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> I was under the impression Halo 4 sold better than Halo Reach?

It did within its release window, but not in lifetime sales.

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> > > > > > > > You know how many times people try to run away in H5 and I still kill them
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> > > > > > > Anecdotal, and nothing which changes the objective effects of sprint.
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> > > > > > > > 2533274794139417;4299:
> > > > > > > > stop complaining either get with the program or leave
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> > > > > > > Comes from the person first saying sprint is there to empower players against the big bad snipers and vehicles, only to immediately express that having weapons up at all times would be over powered.
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> > > > > > > > because if sprint was removed I’d stop complaining and leave
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> > > > > > > Okay, so you are currently complaining then.
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> > > > > > > > 2533274794139417;4299:
> > > > > > > > and I’ve been playing halo since it came out in 2001
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> > > > > > > So?
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> > > > > > > > 2533274794139417;4299:
> > > > > > > > so put ur big boy pants on and stop crying
> > > > > > >
> > > > > > > So to sum it up.
> > > > > > > Basically everything you brought to the table was answered in some way, you respond with that post, and we’re the ones to put our big boy pants on and stop crying?
> > > > > >
> > > > > > And yet I never cried I adapted just like I adapted to h4 and h5 so like I said don’t cry lol babies cry about not getting their way not adults
> > > > >
> > > > > I’d hardly call it adapting or commend you for playing and enjoying Halo 4/5 when it’s clear you prefer that run-or-gun style of gameplay and it’s a style that’s been prevalent in FPS games since before either of those games released.
> > > > >
> > > > > As a side note, calling those who disagree with you/have different preferences “crying babies” doesn’t help anyone and just (ironically) makes you seem more childish than you probably are.
> > > >
> > > > Negative ghost rider when you have several threads with over 200 pages of the same people crying about the same thing over and over thats called being a cry baby and childish…you same people make other threads to say the the same crap get over it already if thats the case people should be crying about the game having a jump button because as I remember the original fps didn’t have jumping in them and yet I don’t hear u complaining now lol
> > >
> > > You fault people for discussing what they don’t like about the changes in Halo over the past few installments with the hopes that the next one will be more to their liking, as if that isn’t a purpose of forums.
> > >
> > > You come to a thread specifically about discussing what kind of movement mechanics people would like to see in Infinite… and you complain about people having different preferences than you, voicing their opinions, and hoping Infinite appeals to them.
> > >
> > > You don’t engage in earnest debate or try to persuade, but rather resort to childish name-calling and mischaracterization (and when called out for that behavior, say “no u”).
> > >
> > > You make bad faith suggestions like “just play already-existing games that suit your preferences” without the self-awareness to admit that it isn’t an acceptable solution for you.
> > >
> > > You build strawman positions (“jumping wasn’t in FPS games from the early 90’s, so if you really want Halo to have ‘old school’ movement you should want jumping removed lol”) and think you’re clever for tearing them down. Anyone with two brain cells to rub together can see where that argument fails, so I’m not going to bother addressing it.
> > >
> > > You aren’t here to converse. You’re just here to stir the pot and “trigger” people who like different things than you. I’m done wasting my time with you (again, not because you prefer Halo with sprint, but because you aren’t sincerely here to do anything approaching constructive dialogue).
> >
> > Are you serious? I definitely didn’t like H3 because it didn’t play as good as H2 and it felt slow as hell and the fact you had to lead shots 2 feet in front of you but I never complained I just dealt with it. And it wasn’t the fact that people stopped playing after reach because of sprint its the fact that many people after h3 felt the gameplay became stale because of the slow movement and how long it took to kill someone and I know that for a fact because I asked plenty of people why they didn’t play halo and that’s the answer I received…H5 multi-player was just as good as H2 multi-player and it had enough speed so u could react and defend yourself but I get it u would rather shoot fish in a barrel because thats easier for u
>
> Yeah, I would not discount this ^ person’s opinion because I share that feeling about Halo 3. When it came out, I had massive pressure to play it because it was the premier game, but I absolutely hated the projectile battle rifle, especially online. The game was border line unplayable for me, and quite unplayable without the 110% damage buff included in MLG playlist. Sadly MLG playlist is toxic and sweaty at times, and bungie refusing to do things like patch the game to 110% made many players suffer and share the experience of the quoted text.
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> It is relevant to the debate because he is saying that you being forced to sprint is no worse than him being forced to go from Halo 2 to Halo 3 which had a much higher TTK than Halo 2.
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> I only agree with him for this specific example because of how bad the core BR gameplay was compared to Halo 2. Other than that I disagree that sprint is as trivial as a changing from hitscan to projectile as an online gamer.

Thank you at least someone understands were im coming from

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> > > > > You know how many times people try to run away in H5 and I still kill them stop complaining either get with the program or leave because if sprint was removed I’d stop complaining and leave and I’ve been playing halo since it came out in 2001 so put ur big boy pants on and stop crying
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> > > > in halo 4 and halo 5 you have learn to deal with that problem that other players are sprinting when you wane kill then its something you need to learn.
> > > >
> > > > you need only to learn good timing when you are shooting somebody that is sprinting away.
> > > > its the same with jetpacks in halo reach is also something you need to learn to kill then in the sky.
> > > >
> > > > and what most off the old players not wane do is learn with that type things how to counter it.
> > > > its the same with the mantis in halo 4 if you know how to use it good then you can get a lot off kills with it its calling master things good.
> > > > its the same with how to counter a mantis if somebody else is using it on the good way then you need to find out how to destroy it.
>
> then let me ask you this:
> if a lot off people hate new mechanic’s in the halo series whats the point then for releasing new halo game’s then if new mechanic’s are not welcome in the halo series and only the old one’s most be used?
> and here is something else also.
> halo reach was almost Cancelled but thanks to microsoft that was not happing that means the game titel owner microsoft that owns all halo titels has the final call about things.
> and if microsoft wane modern the halo series then the developer in halo reach case bungie got no choose to listing and same go’s for 343i with halo 4 ,5 and ifinite that if modern things need to be add in the game there most do it if there like it or not.

Your question is based on a false premise. Not all new mechanics have been hated and new mechanics have always been welcome. The opposition to many of 343i’s (and Bungie’s) changes stems from the view that they don’t complement, but detract from, the gameplay style Halo was founded on.

Let’s break down mechanics introduced since CE:

  • H2 introduced destructible vehicles in multiplayer, hijacking, dual-wielding*, melee lunge, regenerating health (removing health packs), and removing fall damage - H3 introduced EMP-disabling vehicles, Equipment*, detachable turrets/support weapons, and making “holstered” weapon’s visible on player models - Reach introduced Armor Abilities* selectable from preset loadouts*, precision weapon bloom*, and “zero-gravity” areas in Campaign and MP maps - H4 introduced custom loadouts*, Armor Mods/Support Upgrades (perks), sprinting as a base ability, and flinching instead of descoping* - H5 introduced Spartan Abilities* and seamless seat-switching in vehiclesDo you notice a pattern between the additions marked with asterisks (*)? They’re all mechanics that received notable pushback and they’re present in every one of them.
  • Dual-wielding made the individual weapons that could be used for it weaker and more homogenous (compare CE’s AR and Plasma Rifle to H2’s SMG and PR, CE’s Magnum and Plasma Pistol to H2’s) and resulted in more monotonous gunfights when the SMG was the default spawn weapon. - Many people found Equipment (Bubble Shield, Regenerator, and Power Drain mainly) to be annoying and/or offering unfair advantages. However, this wasn’t so much a gripe about having a new class of pick-up so much as one about what those pick-ups did. - Armor Abilities were received similarly to Equipment, again with more a problem with what individual AA’s did than having a modular ability. Another complaint about AA’s was that obtaining them was effortless and everyone always had one (since you spawned with them). This is also part of why H4’s loadout system was disliked. - Precision weapon bloom and flinching when shot were criticized for adding a random element to precision shooting. - Sprinting as a base ability and much of the Spartan Ability suite broke up the gameplay style of using offensive options and movement options in tandem, without having to stop doing one thing to do another. For many, having offensive options taken away to move at the optimal speed or clamber up a ledge is as “un-Halo” as having to stop moving to fire with optimal accuracy or reload.Another thing to consider is that my list of mechanical changes doesn’t paint the full picture of what’s different between these games. Halo’s weapon sandbox has a new iteration with each installment (even ODST differs from the Halo released before it). Weapons/vehicles behave differently (for better or worse), new ones are added, some are retired. Game modes, custom game options, customization, and more have been added/refined. Look at Forge and Theatre, Infection and Grifball, armor permutations and playable Elites, etc. Much of the growth and change in Halo has been in ways to play, rather than the way the game plays, and is the kind of growth and change that’s near-universally loved.

I know Naqser has proposed new mechanics like modular Forerunner weapons (with different component combos giving different results), alternate firing modes for weapons (similar to the Plasma Pistol and Light Rifle), exploring the potential for “zero-gravity” areas (which were hardly utilized in Reach), more dynamic maps (with map layouts/effects changing by timers, buttons/triggers, or both). Imagine playing Slayer on a space station where the artificial gravity is on the fritz or can be sabotaged by players. Imagine a match of CTF where the paths and sight lines transition as Forerunner architecture rearranges itself. These are the kinds of ideas that excite and inspire.

The hole thing is mute because in halo 5 if u get shot u stop running anyway so to me it was an even trade and in h2 dual wielding only was a problem if a person was crazy enough to get in close combat with a range weapon it was balanced the only thing that wasn’t balanced was the noob combo and button combos. The fact of the matter is the only people that complain about sprint are people who love h3 and want the game to play like that. Just like the only people who complained about armor lock were people who abused vehicles. There has to be an effective counter in the game and 343 did that… its nothing like COD at all that game is trash as soon as u spawn u die but that doesn’t happen in h5 and sprint adds more than it takes away. It requires u to be more precise with your shots instead of killing a person thats in the open because they can’t get across the map because of of slow the game is

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> if a lot off people hate new mechanic’s in the halo series whats the point then for releasing new halo game’s then if new mechanic’s are not welcome in the halo series and only the old one’s most be used?

Perfect example of:
“Not seeing the forest for the trees”.

Halo 5 introduced:
-Thruster
-Slide
-Ground Pound
-Spartan Charge
-Hover

There are those fine with thrusters, I’m fine with spartan charge, albeit a few minor changes, there are those fine with hover, and out of all of those people, there are those against sprint.
Yet here we are, yet again, fairly certain I’ve told you before, that new mechanics are welcome.
Is it a difficult concept to understand that specific mechanics can be disliked?

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> and here is something else also.
> halo reach was almost Cancelled but thanks to microsoft that was not happing that means the game titel owner microsoft that owns all halo titels has the final call about things.

What are you on about???
After Halo 3 Bungie still had two more Halos to make due to a contract they had with Microsoft.
Halo 3: ODST was planned as a DLC at first, and Bungie also worked on a concept for Halo 4.
As ODST however grew they decided they’d make a full scale game instead, and then I don’t know if Reach replaced their Halo 4, or if ODST did.
Reach and ODST were the last two Halo games made by Bungie, and those two fulfilled the contract with Microsoft.

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> and if microsoft wane modern the halo series then the developer in halo reach case bungie got no choose to listing

Go watch the Reach development ViDocs…
Reach’s mechanics were a lot of concepts that had been scrapped for earlier Halos.

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> and same go’s for 343i with halo 4 ,5 and ifinite that if modern things need to be add in the game there most do it if there like it or not.

And despite all of this, despite me asking year after year, not a single person has been able to produce a concrete list of what’s required to be included in a “modern shooter”.

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> > 2533274823394867;4318:
> > if a lot off people hate new mechanic’s in the halo series whats the point then for releasing new halo game’s then if new mechanic’s are not welcome in the halo series and only the old one’s most be used?
>
> Perfect example of:
> “Not seeing the forest for the trees”.
>
> Halo 5 introduced:
> -Thruster
> -Slide
> -Ground Pound
> -Spartan Charge
> -Hover
>
> There are those fine with thrusters, I’m fine with spartan charge, albeit a few minor changes, there are those fine with hover, and out of all of those people, there are those against sprint.
> Yet here we are, yet again, fairly certain I’ve told you before, that new mechanics are welcome.
> Is it a difficult concept to understand that specific mechanics can be disliked?
>
>
>
>
> > 2533274823394867;4318:
> > and here is something else also.
> > halo reach was almost Cancelled but thanks to microsoft that was not happing that means the game titel owner microsoft that owns all halo titels has the final call about things.
>
> What are you on about???
> After Halo 3 Bungie still had two more Halos to make due to a contract they had with Microsoft.
> Halo 3: ODST was planned as a DLC at first, and Bungie also worked on a concept for Halo 4.
> As ODST however grew they decided they’d make a full scale game instead, and then I don’t know if Reach replaced their Halo 4, or if ODST did.
> Reach and ODST were the last two Halo games made by Bungie, and those two fulfilled the contract with Microsoft.
>
>
>
>
> > 2533274823394867;4318:
> > and if microsoft wane modern the halo series then the developer in halo reach case bungie got no choose to listing
>
> Go watch the Reach development ViDocs…
> Reach’s mechanics were a lot of concepts that had been scrapped for earlier Halos.
>
>
>
>
> > 2533274823394867;4318:
> > and same go’s for 343i with halo 4 ,5 and ifinite that if modern things need to be add in the game there most do it if there like it or not.
>
> And despite all of this, despite me asking year after year, not a single person has been able to produce a concrete list of what’s required to be included in a “modern shooter”.

The sprint supporters never can produce a good argument for sprint they always say oh it faster hur dur even though there are games out there with out it that are very fast for example doom but then people say oh that’s doom not halo so if sprint is about speed why not just keep the original mechanics with faster speed but they don’t want that so what are these people arguing that sprint adds cause if it isn’t about speed what is it ?

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> Are you serious? I definitely didn’t like H3 because it didn’t play as good as H2 and it felt slow as hell and the fact you had to lead shots 2 feet in front of you but I never complained I just dealt with it. And it wasn’t the fact that people stopped playing after reach because of sprint its the fact that many people after h3 felt the gameplay became stale because of the slow movement and how long it took to kill someone and I know that for a fact because I asked plenty of people why they didn’t play halo and that’s the answer I received…H5 multi-player was just as good as H2 multi-player and it had enough speed so u could react and defend yourself but I get it u would rather shoot fish in a barrel because thats easier for u

The post you quoted asked you nothing about any previous Halo. How did you make that leap?
But it is confirmed then, you’re not here to partake in a civil manner, only be disruptive. Feels like on a deep level it’s you being frightened, either due to an insecurity and being afraid your opinion will change, or you’re afraid i343 will change their design and remove what you like. Lashing out like you’ve displayed feels like signs of that. Much like a bully’s own issues make them lash out at others to make themselves feel better, or secure.

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> if sprint was removed I’d stop complaining and leave

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> > I share that feeling about Halo 3. When it came out, I had massive pressure to play it because it was the premier game.
>
> Thank you at least someone understands were im coming from

Something doesn’t add up.

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> In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
>
> EDIT: A few points that have already been thoroughly discussed, in favor of the removal of sprint, as said by commenters in this thread.
>
> 1. Just because sprint is not present does not mean the game is going to be slow. There are many ways to give the player a feeling of speed without the inclusion of sprint, such as higher field of view, smaller maps, or just an increase in the base movement speed.
> In terms of BTB-sized maps, the designers could be encouraged to implement more creative ways to traverse the map on foot, like the previously used teleporters, man-cannons, speed boosts, and vehicles, making each map far more unique than if they were all wide-open plains you simply run across to reach your destination. Sprint is arguably the laziest and least entertaining form of map traversal.
>
> 2. You can’t just split the game in half, with one ‘modern’ side that has enhanced mobility and a ‘classic’ side that does not. the difference between the two are far too large to reuse any assets, there would have to be separate maps, extensively tweaked weapons and enemies, and much more. The massive differences essentially create two games in one, and 343 would not be able to support either side enough to satisfy both.
> That being said, you also can’t create a game around Spartan Abilities and then provide a little playlist that just doesn’t have them. The balancing of the game around the enhanced movement will not flow smoothly if they just removed the abilities, when explosion radii are balanced around players thrusting out of the way, and tracking weapons to more strongly track to counter constant movement.
>
> 3. Sprint isn’t required to make an FPS in this day and age successful. Common examples of popular games without sprint include DOOM, Counterstrike, and Overwatch.
>
> 4. “Go play MCC if you want classic movement” is an invalid argument, because those in favor of its return could just as easily tell their opponents to go play Halo 5 if they want advanced movement.
>
> 5. The removal of sprint does not necessarily mean the game will be “dumbed down” from its predecessors and strip options from the player. It would, in fact, add more options, since one can now attack and move at max speed in all directions at all times. Sprint forces the player to choose whether to move or to shoot, when both areas of gameplay could be easily united if sprint is removed.
>
> 6. To expand on point 5., removing sprint does not mean we want another Halo 3 in terms of movement. New mechanics can be implemented, as long as it doesn’t result in separation of movement and attacks. Thrust is generally friendly to the ‘guns always up’ philosophy, and many in this thread wouldn’t mind seeing its return.
>
> 7. Sprint does not need to be present in the game just because Spartans have sprinted in the canon and expanded universe. Spartans have also been shown to run at full speed while still being able to shoot, as seen in a repeatedly-referenced Halo Legends episode. Excusing sprint for the sake of canonical consistency could also lead to the inclusion of many other abilities that stray even further from the original gameplay formula, all for the sole purpose of ‘feeling like a Spartan’.

100% correct, I don’t know how the pro sprint crows doesn’t understand this

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> > 2535449076192416;1:
> > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
> >
> > EDIT: A few points that have already been thoroughly discussed, in favor of the removal of sprint, as said by commenters in this thread.
> >
> > 1. Just because sprint is not present does not mean the game is going to be slow. There are many ways to give the player a feeling of speed without the inclusion of sprint, such as higher field of view, smaller maps, or just an increase in the base movement speed.
> > In terms of BTB-sized maps, the designers could be encouraged to implement more creative ways to traverse the map on foot, like the previously used teleporters, man-cannons, speed boosts, and vehicles, making each map far more unique than if they were all wide-open plains you simply run across to reach your destination. Sprint is arguably the laziest and least entertaining form of map traversal.
> >
> > 2. You can’t just split the game in half, with one ‘modern’ side that has enhanced mobility and a ‘classic’ side that does not. the difference between the two are far too large to reuse any assets, there would have to be separate maps, extensively tweaked weapons and enemies, and much more. The massive differences essentially create two games in one, and 343 would not be able to support either side enough to satisfy both.
> > That being said, you also can’t create a game around Spartan Abilities and then provide a little playlist that just doesn’t have them. The balancing of the game around the enhanced movement will not flow smoothly if they just removed the abilities, when explosion radii are balanced around players thrusting out of the way, and tracking weapons to more strongly track to counter constant movement.
> >
> > 3. Sprint isn’t required to make an FPS in this day and age successful. Common examples of popular games without sprint include DOOM, Counterstrike, and Overwatch.
> >
> > 4. “Go play MCC if you want classic movement” is an invalid argument, because those in favor of its return could just as easily tell their opponents to go play Halo 5 if they want advanced movement.
> >
> > 5. The removal of sprint does not necessarily mean the game will be “dumbed down” from its predecessors and strip options from the player. It would, in fact, add more options, since one can now attack and move at max speed in all directions at all times. Sprint forces the player to choose whether to move or to shoot, when both areas of gameplay could be easily united if sprint is removed.
> >
> > 6. To expand on point 5., removing sprint does not mean we want another Halo 3 in terms of movement. New mechanics can be implemented, as long as it doesn’t result in separation of movement and attacks. Thrust is generally friendly to the ‘guns always up’ philosophy, and many in this thread wouldn’t mind seeing its return.
> >
> > 7. Sprint does not need to be present in the game just because Spartans have sprinted in the canon and expanded universe. Spartans have also been shown to run at full speed while still being able to shoot, as seen in a repeatedly-referenced Halo Legends episode. Excusing sprint for the sake of canonical consistency could also lead to the inclusion of many other abilities that stray even further from the original gameplay formula, all for the sole purpose of ‘feeling like a Spartan’.
>
> 100% correct, I don’t know how the pro sprint crows doesn’t understand this

Because it’s a simple preference. For instance, I don’t hate classic gameplay, but I definitely prefer sprint and the other abilities. I know that in reality it doesn’t make you move faster and it stretches the maps and all that, but frankly I don’t care, because I feel fast. I feel like a supersoldier, like I can do anything. That’s what why the arguments about how it changes gameplay from the classic fans won’t change anyone’s mind. It’s not about game design, it’s about how it feels to play.

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> > > 2535449076192416;1:
> > >
> >
> > 100% correct, I don’t know how the pro sprint crows doesn’t understand this
>
> Because it’s a simple preference. For instance, I don’t hate classic gameplay, but I definitely prefer sprint and the other abilities. I know that in reality it doesn’t make you move faster and it stretches the maps and all that, but frankly I don’t care, because I feel fast. I feel like a supersoldier, like I can do anything. That’s what why the arguments about how it changes gameplay from the classic fans won’t change anyone’s mind. It’s not about game design, it’s about how it feels to play.

and classic gameplay makes ME feel like an unstoppable force, a super soldier that is always at top speed mowing through the enemy. I guess some of us just can’t see eye to eye.

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> > > 2535443086376305;4329:
> > > > 2535449076192416;1:
> > > >
> > >
> > > 100% correct, I don’t know how the pro sprint crows doesn’t understand this
> >
> > Because it’s a simple preference. For instance, I don’t hate classic gameplay, but I definitely prefer sprint and the other abilities. I know that in reality it doesn’t make you move faster and it stretches the maps and all that, but frankly I don’t care, because I feel fast. I feel like a supersoldier, like I can do anything. That’s what why the arguments about how it changes gameplay from the classic fans won’t change anyone’s mind. It’s not about game design, it’s about how it feels to play.
>
> and classic gameplay makes ME feel like an unstoppable force, a super soldier that is always at top speed mowing through the enemy. I guess some of us just can’t see eye to eye.

Honestly. I don’t understand the constant bickering and arguing between the two sides. Opinions are opinions.

> 2535466533436400;4330:
> Because it’s a simple preference. For instance, I don’t hate classic gameplay, but I definitely prefer sprint and the other abilities. I know that in reality it doesn’t make you move faster and it stretches the maps and all that, but frankly I don’t care, because I feel fast. I feel like a supersoldier, like I can do anything. That’s what why the arguments about how it changes gameplay from the classic fans won’t change anyone’s mind. It’s not about game design, it’s about how it feels to play.

And that’s all fine. As long as it’s enough for you.

But have you considered that the “feels” goes both ways?
When you feel you can do anything, some feel the opposite. It’s limiting, no longer being able to do “anything”.
An augmented human in an exoskeleton further enhancing the user’s capabilites is not able to move at top speed an accurately fire weapons? It feels limiting, it feels like being “normal”. Not super, but normal.

Some of the arguments are not always gameplay.

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> > 2535466533436400;4330:
> > Because it’s a simple preference. For instance, I don’t hate classic gameplay, but I definitely prefer sprint and the other abilities. I know that in reality it doesn’t make you move faster and it stretches the maps and all that, but frankly I don’t care, because I feel fast. I feel like a supersoldier, like I can do anything. That’s what why the arguments about how it changes gameplay from the classic fans won’t change anyone’s mind. It’s not about game design, it’s about how it feels to play.
>
> And that’s all fine. As long as it’s enough for you.
>
> But have you considered that the “feels” goes both ways?
> When you feel you can do anything, some feel the opposite. It’s limiting, no longer being able to do “anything”.
> An augmented human in an exoskeleton further enhancing the user’s capabilites is not able to move at top speed an accurately fire weapons? It feels limiting, it feels like being “normal”. Not super, but normal.
>
> Some of the arguments are not always gameplay.

Of course. All I’m saying is that no matter how many arguments are laid out by either side, it won’t change anybody’s mind. Either you like spring or you don’t.

> 2533274795123910;4326:
> Perfect example of:
> “Not seeing the forest for the trees”.Halo 5 introduced:
> -Thruster
> -Slide
> -Ground Pound
> -Spartan Charge
> -Hover

most sprint lovers and players that like to see halo become more modern also hate the Hover and Spartan Charge in halo 5 same for me i hate the 2 off then since its useless.
spartan charge has mass up most off my assanations so i also was no fan off both off then.
for thruster slide and ground pound i got no problems with if it was staying in halo infinite.

> 2533274795123910;4326:
> I’ve told you before, that new mechanics are welcome.

maybe you welcome new mechanics and some others but there are still some that not wane see any new mechanics and thats

> 2533274795123910;4326:
> Is it a difficult concept to understand that specific mechanics can be disliked?

sure i understand it good since halo 5 was also not perfect for me and same go’s for halo 4 there are also most things i disliked about both versions also and not happy about but i not telling on the forum that i not gone buy the game or that 343i has destroy it no i deal with it same i hate it.
to let you know what i hate from both halo’s i gone tell you:
halo 5:
the hover part and spartan charge was the worse new mechanic in halo 5.
the multiplayer maps from remake old maps was worse looking since i not like full forge maps i have respect for the forge communety but let then making multiplayer maps is worse to do since its not looks by far like a remake more a grey pit and to small.
and most off all the REQ system was worse and pay to win more.

halo 4:
the dlc system there was broken like hell as owner off all the dlc maps it was a nice yoink to see how 343i has dealt with the dlc owners there.
and replace firefight mode for Spartan Ops was also wrong since firefight was the best thing there have add in halo reach and is something that most stay in all halo series.

> 2535466533436400;4334:
> Of course. All I’m saying is that no matter how many arguments are laid out by either side, it won’t change anybody’s mind. Either you like spring or you don’t.

There have been those who have changed their mind, either over a long period of time, through consideration of the others side and their own experiences.

There will always be dialog, discourse, discussions and arguments.
There will be plenty of silence in the grave.

> 2533274795123910;4336:
> > 2535466533436400;4334:
> > Of course. All I’m saying is that no matter how many arguments are laid out by either side, it won’t change anybody’s mind. Either you like spring or you don’t.
>
> There have been those who have changed their mind, either over a long period of time, through consideration of the others side and their own experiences.
>
> There will always be dialog, discourse, discussions and arguments.
> There will be plenty of silence in the grave.

I’m all for civil discourse. It’s just that it sometimes turns into a shouting match, where each side proclaims that the other’s opinion is wrong, or not “truly halo,” which I don’t think helps anyone.

> 2535407747275549;4327:
> > 2533274795123910;4326:
> > > 2533274823394867;4318:
> > > if a lot off people hate new mechanic’s in the halo series whats the point then for releasing new halo game’s then if new mechanic’s are not welcome in the halo series and only the old one’s most be used?
> >
> > Perfect example of:
> > “Not seeing the forest for the trees”.
> >
> > Halo 5 introduced:
> > -Thruster
> > -Slide
> > -Ground Pound
> > -Spartan Charge
> > -Hover
> >
> > There are those fine with thrusters, I’m fine with spartan charge, albeit a few minor changes, there are those fine with hover, and out of all of those people, there are those against sprint.
> > Yet here we are, yet again, fairly certain I’ve told you before, that new mechanics are welcome.
> > Is it a difficult concept to understand that specific mechanics can be disliked?
> >
> >
> >
> >
> > > 2533274823394867;4318:
> > > and here is something else also.
> > > halo reach was almost Cancelled but thanks to microsoft that was not happing that means the game titel owner microsoft that owns all halo titels has the final call about things.
> >
> > What are you on about???
> > After Halo 3 Bungie still had two more Halos to make due to a contract they had with Microsoft.
> > Halo 3: ODST was planned as a DLC at first, and Bungie also worked on a concept for Halo 4.
> > As ODST however grew they decided they’d make a full scale game instead, and then I don’t know if Reach replaced their Halo 4, or if ODST did.
> > Reach and ODST were the last two Halo games made by Bungie, and those two fulfilled the contract with Microsoft.
> >
> >
> >
> >
> > > 2533274823394867;4318:
> > > and if microsoft wane modern the halo series then the developer in halo reach case bungie got no choose to listing
> >
> > Go watch the Reach development ViDocs…
> > Reach’s mechanics were a lot of concepts that had been scrapped for earlier Halos.
> >
> >
> >
> >
> > > 2533274823394867;4318:
> > > and same go’s for 343i with halo 4 ,5 and ifinite that if modern things need to be add in the game there most do it if there like it or not.
> >
> > And despite all of this, despite me asking year after year, not a single person has been able to produce a concrete list of what’s required to be included in a “modern shooter”.
>
> The sprint supporters never can produce a good argument for sprint they always say oh it faster hur dur even though there are games out there with out it that are very fast for example doom but then people say oh that’s doom not halo so if sprint is about speed why not just keep the original mechanics with faster speed but they don’t want that so what are these people arguing that sprint adds cause if it isn’t about speed what is it ?

i not know what the others think why sprint most stay in the halo series.
but for me is sprint something that halo is more looking like a real shooter game more since you cant fast walk the same time you are shooting on the enemy.
and its a good mechanic for players that not have start playing since halo CE or halo 2 release.
if players have play in the past long cod or battelfield game’s and wane try halo since there not like the way battelfield or cod is going and then see that halo is something good for there since its feeling for then like a shooter game since it has sprint then its good.

we all know that after halo reach and hear the news that bungie is not gone make any new halo game’s any more that the halo series gets a big chance’s when a new company is developing the halo series that the old school way is gone.
and thats not with halo only its with all game’s if there get a new company that most developing the game where a old company has start with that things gone be chance big and hard and old way’s are gone for good.
and if bungie has keep developing the halo game’s maybe the old school way off halo was still intact and not much have chance but since bungie has left is also the old school way are gone for good.

> 2535440283237581;4303:
> > 2533274794139417;4299:
> > You know how many times people try to run away in H5 and I still kill them stop complaining either get with the program or leave because if sprint was removed I’d stop complaining and leave and I’ve been playing halo since it came out in 2001 so put ur big boy pants on and stop crying
>
> If you have no problems killing players who try to flee, enjoy Halo 5’s gameplay, and want to be dismissive of others’ grievances and tell them they can keep playing the older games… why don’t you “put your big boy pants on” and just keep playing Halo 5?
>
> How’s about you answer the questions I posed earlier? Why have sprint when we could instead move faster at all times and maintain full directional control? Why have it if the people who want faster gameplay are going to play CoD instead anyways? Why should those who dislike it have to play a handful of games (most of which are over a decade old) whereas those who prefer it get a huge library of current-gen games? Why should Halo conform to the gameplay style expected of other franchises, rather than remain true to its own?

very solid arguments, i feel the exact same way. I feel like most newer players play a few games of Halo, then just switch to cod or any of the top games in the industry right now…

> 2533274794139417;4325:
> The fact of the matter is the only people that complain about sprint are people who love h3 and want the game to play like that.

Well, isn’t that obvious? **Of course people that love sprintless shooters like the old trilogy, Doom or Valorant are the first one to complain about the mechanic.**And obviously fans of H3 specifically would rather have a game with similar basic gameplay. That’s a given mate! Not H3.5 how many would suggest though, but I do guess they would want dual wielding, no sprint, fairly slow projectile weapons and heavy vehicle based BTB. This are the same guys that were begging for substantial sandbox evolution, more innovative traversal methods and more interaction with the environment as well for well over a decade now. So basically everything that 343i has never done.

What’s the surprise than when they’re the ones complaining here? What you just claimed was kind of redundant I would say, wasn’t it now?

> 2533274794139417;4325:
> Just like the only people who complained about armor lock were people who abused vehicles. There has to be an effective counter in the game and 343 did that…

Are you deliberately ignoring all the pacing issues AL created in 2v2 and 4v4 or have you just forgotten? The ability was annoying, broken and looked silly on top of that, hence why people complained.

In BTB at least it had the vehicle counter role, but it felt unfair because it was impossible to tell who had what AA if not for jet packs. Also vehicle combat in Reach already had a counter, it was called permanent damage and bullets. Until this day I’m against normal weapon dealing so much damage to vehicles, it destroyed vehicle combat outside of Invasion.

Therefore I can understand defending sprint, but Armor Lock? Are you yoinking kidding me? I can’t think of any worse addition to Halo ever. 343i tried to top it with Promethean Vision, but it just never managed to reach quite the same annoyance factor. They got close! But not close enough.

> 2535407747275549;4327:
> > 2533274795123910;4326:
> > > 2533274823394867;4318:
> > > if a lot off people hate new mechanic’s in the halo series whats the point then for releasing new halo game’s then if new mechanic’s are not welcome in the halo series and only the old one’s most be used?
> >
> > Perfect example of:
> > “Not seeing the forest for the trees”.
> >
> > Halo 5 introduced:
> > -Thruster
> > -Slide
> > -Ground Pound
> > -Spartan Charge
> > -Hover
> >
> > There are those fine with thrusters, I’m fine with spartan charge, albeit a few minor changes, there are those fine with hover, and out of all of those people, there are those against sprint.
> > Yet here we are, yet again, fairly certain I’ve told you before, that new mechanics are welcome.
> > Is it a difficult concept to understand that specific mechanics can be disliked?
> >
> >
> >
> >
> > > 2533274823394867;4318:
> > > and here is something else also.
> > > halo reach was almost Cancelled but thanks to microsoft that was not happing that means the game titel owner microsoft that owns all halo titels has the final call about things.
> >
> > What are you on about???
> > After Halo 3 Bungie still had two more Halos to make due to a contract they had with Microsoft.
> > Halo 3: ODST was planned as a DLC at first, and Bungie also worked on a concept for Halo 4.
> > As ODST however grew they decided they’d make a full scale game instead, and then I don’t know if Reach replaced their Halo 4, or if ODST did.
> > Reach and ODST were the last two Halo games made by Bungie, and those two fulfilled the contract with Microsoft.
> >
> >
> >
> >
> > > 2533274823394867;4318:
> > > and if microsoft wane modern the halo series then the developer in halo reach case bungie got no choose to listing
> >
> > Go watch the Reach development ViDocs…
> > Reach’s mechanics were a lot of concepts that had been scrapped for earlier Halos.
> >
> >
> >
> >
> > > 2533274823394867;4318:
> > > and same go’s for 343i with halo 4 ,5 and ifinite that if modern things need to be add in the game there most do it if there like it or not.
> >
> > And despite all of this, despite me asking year after year, not a single person has been able to produce a concrete list of what’s required to be included in a “modern shooter”.
>
> The sprint supporters never can produce a good argument for sprint they always say oh it faster hur dur even though there are games out there with out it that are very fast for example doom but then people say oh that’s doom not halo so if sprint is about speed why not just keep the original mechanics with faster speed but they don’t want that so what are these people arguing that sprint adds cause if it isn’t about speed what is it ?

Name a fps that doesn’t have sprint with large maps and vehicles ? If u want faster base speed there’s always overwatch and all the other arena shooters that cater to you