The return of classic movement mechanics?

> 2533274801176657;4240:
> Sprint seemed slower, was it nearly the same speed as base movement?

It would be hilarious if it didn’t make you any faster but was just an animation tied to a button press for all those magpies that need something shiny happening on their screen to keep their interest XD

> 2533274814945686;4229:
> while it is skewed towards a certain side, I think it was kind of predicatable.
> (…)
> Ground pound, spartan charge, stabilize, have all seem to be scrapped… the former two predictably so. The latter in favor of classic mechanics.

What has being predicatable to do with catering to a certain group of players.
GP, Charge and stabilize were not removed to cater to the classic crowed, they were removed because neither side liked them.
Let me try it this way (and I think I wrote this on here already some time back): you like fish, your wife doesn’t like fish, neither of you like asian food. Is going to a fish restaurant and not to asian place a compromise because neither side likes it?

> 2533274795123910;4237:
> But it is an option, that thread has plenty of variations on how to do it…

most off the options i have read there was more remove from the game what not has happing.
and i know there are plenty off variations there can do but if there feel good with this option we most deal with it.

> 2533274795123910;4237:
> And this supposidely slower sprint is?
> If the only difference between Halo 5 and Halo Infinite sprint is that the latter is slower, then it’s even more nerfed.

that was also a option giving on the other thread from nerf it then what and there have do it.

> 2533274795123910;4237:
> From what I recall, not that many actually proposed having it removed from Multiplayer.

since most off then wane see it removed from both the campaign and multiplayer since there only wane see it gone from the series is also the same more.
that some are only liking the multiplayer is there option and give no crap about the campaign is there call.
that means there give notting about what the campaign looks like if there only care how the multiplayer looks like.

> 2533274795123910;4237:
> Good balance?
> From what I gather the only thing that maybe changed is the speed, and that’s lower.
> That doesn’t adress any of the complaints quite a few have with sprint.
> Unless of course you’re talking about “gameplay” balance, and in that aspect, what purpose does sprint even serve anymore?

most off the complaints that some people have are: its more looking like cod what is not true, there cant accept big chance’s in the game and keeping stuck in the past what is not good for a game since it needs to chance all the time.

and who tells you to use sprint in the campaign or multiplayer its a good belance that there have done with the sprint.
that the option to use is still available for the players that like sprint and keep it more belance for the players that hate it and no need to use it then.
its still better then there have done in halo 4 and halo 5 when the diffrend between basic movemend speed and sprinting is big and have chance it now to something small.
and still some people are not happy with it since its a mechanic still available in the game that shows more there cant accept something like this and that is something what i have told all on the humongous thread: that a good solution for the sprint never will come since its not exists.
then is something close what there have done now better solution for it and we have to deal with it.

Well, there it is. Sprint is back, though the difference between BMS and Sprint speed is hard to discern through the YT video. Clamber, Slide, and some form of ADS, though it may be gun specific. Good to see GP and Spartan Charge go, would’ve preferred if thrust stayed, though I’m hearing its an ability pickup like the Grapple?

Game looks good. Only thing slightly disappointing is graphic fidelity. Artstyle looks good, but the game looks like it needs some polish, and pop-ins should not be happening in a game in development over 5 years. Slightly disappointing that they didnt drop an MP beta as had been rumoured, but I’m sure that will come soon.

Time will tell how popular this one will be.

Good grief, you go off the forum for two days and there are 125 replies waiting to be read on this forum alone! Perhaps the new game will placate enough people and we can all get back to projecting ourselves onto Chief and saving the galaxy again…

RIP halo infinite multiplayer.

Why can’t the devs just drop sprint and up the base movement speed to halo 2 or slightly higher for the zoomers. It’s not like they can’t add map items like speed boost. Also clamber is a bad thing to keep with how they design maps now. Halo 5 went the wrong direction with sprint and map creation. We want an arena shooter with compact maps for 4 v 4, and not long corridors that you have to run around. 343 please for the love of god just give us a game that stays true to classic halo with updated graphics and some cool equipment ideas. We’ve been begging you to keep it true to the halo feel that made the series great. Also forge day 1.

> 2533274848599184;4245:
> Well, there it is. Sprint is back, though the difference between BMS and Sprint speed is hard to discern through the YT video. Clamber, Slide, and some form of ADS, though it may be gun specific. Good to see GP and Spartan Charge go, would’ve preferred if thrust stayed, though I’m hearing its an ability pickup like the Grapple?

Yeah, and I just saved $60. That trailer honestly looked really… Boring. Like, I’m comparing this mentally to the DOOM Eternal trailer I still watch occasionally and this looks painfully generic and just flat boring. I know it’s only 8 minutes, but if this is the best they can show after five years, then I’d rather have nothing at all.

EDIT: DOOM Eternal manage to impress me in about 5 minutes worth of gameplay whereas Halo Infinite disappointed me with about 4. That’s honestly really depressing for what was my favorite game franchise.

Overall this madness is the result of (insert halo developer company), they made a lot of discussion about bring back classic halo (gameplay, storytelling, art style, enemies, etc.) but from the demo alone it seems that nothing changed, we got same mechanics, the return of enemies without grace (brutes doesn´t look good), awful game engine, new art style aimed to make toy mass production easier or more pleasing towards children, a hook taken from COD, Titanfall, DOOM, a big open world without secondary missions or aleatory encounters, RPG elements (classic halo is supossed to be a first person shoter) what´s next?, some Minecraft mission? Chief dies half way game killed by Cortana and then we have to play as her?.
My point is why bother to make 2 traillers that feels like classic halo just to show us this… Oh i know why, because you need all of that sweet green paste from the old fans, old fans that hated halo 4/5. Missleanding marketing, it´s like Hunt the truth all over again.
I hope this turn to be the oficial feedback discussion for Halo Infinite.

It’s funny, I probably would’ve put up with the advanced movement mechanics I hate if they just got rid of sprint and upped movement speed, since I actually like the look of the game. But alas 343 has stumbled yet again where it matters most. The Halo I love will always be in the past.

For those that don’t care as much, enjoy the game. But that’s it for me. Sayonara Halo bros.

> 2533275031935123;4249:
> > 2533274848599184;4245:
> > Well, there it is. Sprint is back, though the difference between BMS and Sprint speed is hard to discern through the YT video. Clamber, Slide, and some form of ADS, though it may be gun specific. Good to see GP and Spartan Charge go, would’ve preferred if thrust stayed, though I’m hearing its an ability pickup like the Grapple?
>
> Yeah, and I just saved $60. That trailer honestly looked really… Boring. Like, I’m comparing this mentally to the DOOM Eternal trailer I still watch occasionally and this looks painfully generic and just flat boring. I know it’s only 8 minutes, but if this is the best they can show after five years, then I’d rather have nothing at all.
>
> EDIT: DOOM Eternal manage to impress me in about 5 minutes worth of gameplay whereas Halo Infinite disappointed me with about 4. That’s honestly really depressing for what was my favorite game franchise.

Thats fine. I found the trailer quite enjoyable. Even though a lot of it had been spoiled previously, it was still a surprise to see how its being done.

It’ll be on Game Pass, so I’m sure it will have a decent number of players.

I said this before the event “I don’t care if Halo Infinite sucks as long as the other Xbox exclusives are good.” While Microsoft showed off mostly indie crap again the State of Decay 3, Avowed (Obsidians new game), and Fable look good and I hear more will be showed in the future.

I already agreed with myself on no longer playing Halo anymore or cutting ties as far as making sure 343 gets my money if Infinite is a disappointment.

I can understand the disappointment. I too didn’t want sprint to return, though it should be no surprise to any of us that it is back. With that said, I think those of us who want a classic Halo should be clear on why we want a classic Halo. If it was because enhanced mobility destroyed map design and how it played, I think we should withhold our criticism for now.

Regarding sprint, although it’s hard to tell from such little gameplay, it seems sprinting speed is almost indistinguishable from base speed. This is very promising, as it not only reduces the reward/risk ratio of sprint (therefore disincentivising its use), but also reduces its impact on map design. It’s also important to remember this is just a fraction of the gameplay. There may be additional nerfs to sprint not demonstrated in this gameplay.

Other abilities, including mobility abilities such as the grappling hook, seem to be akin to equipment as opposed to base traits. Again, this is promising as it reduces impact on map design and the likelihood of turning the game into a fiesta.

To be clear, I was not excited by the gameplay - It was meh, but I think it’s not unreasonable to wait until we see some actual multiplayer before we decide if 343 have butchered the game.

I would love to see sprint moved to a campaign-only, or cosmetic/animation-only status. People need that visual indication that they are running, fine. Have the sprint bob. But let us turn off the animation completely if we like, especially in multiplayer.

Really stoked for the removal of ADS. Halo is back!! Hoping sprint has de-emphasized impact on mobility.

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> 2533274942655628;3386:
> > 2535432050666059;3361:
> > I like the new mythic game mode as the base model for halo infinite. The changes id like to see is #1 for the aim magnetism to return to the smooth mechanics from the older games. #2 keep thrusters, stabilizers, ground pound and clamber. (Sparten Charge Out and Sprint OUT). If you could somehow have the thrusters happen with your gun still drawn, a slower thrust, while still aiming, would be perfect. I would also nerf the ground pound. I like the mythic map designs where u can make jumps without clamber, but for the sake of speed and mobility, it should stay. I would even increase the base speed that we see in mythic. If sprint is gone then sparten base speed should be very fast. This would allow the game to play fast without sprint. Finally i would like to see aim down sight removed, and have the magnum stay a 5 shot starting weapon, but have the Halo C.E model and redicle(not the 3 shot power). H5 magnum fights were to sweaty and erratic… I think i speak for most when we also want h2 BR returned.(real h2 BR, not halo 5 version thats a smaller redicle with H5 magnetism).
>
> You want thrusters but not sprint? That make no sense. What ever argument you have against sprint you can make for thrusters. H2 Br was over powered. You definitely don’t know what good balance is

Its ok to be mentally retarded, I just wouldn’t make it so public if I were u. U have a right to an opinion but u should be embarrassed if ur opinion sucks

Honestly I could have forgiven sprint’s inclusion if any effort at all went into changing the Halo 5 suite of sprint, clamber & slide. I personally loved stabilize, too, save for it’s activation method, and now that’s gone. Clamber and slide look to be unchanged entirely, and clamber was faaar too forgiving and powerful in H5. Slide is just inoffensively boring. Add to this a grapple which shoves in yet another collection of guns-down animations and well, I got my fill of sprinting, grappling, and sliding in Black Ops 4, and Titanfall 2, and Apex legends, and-.

Also, I don’t want to jump the gun, but the way the Brute and Covie weapons seem to overheat faster than ever doesn’t bode well for their functionality in multiplayer. That is, they all look really good at killing things. Being generous, maybe they’re going for a constant flow of weapon switching, which would at least encourage variety, though that would be pretty obtuse. Fingers crossed that the multiplayer plays distinctly from the campaign, preferably with tailor-made maps and no sprint, but I won’t be holding my breath, or my wallet.

> 2533274848051892;4112:
> One big issue with the comparisons between Halo’s playerbase with classic movement and modern movement is it never takes into account the state of the Xbox brand at the time.
>
> Halo CE - The start of Xbox
> Halo 2 - Xbox is big
> Halo 3 - Xbox is even bigger
> Halo Reach - Xbox is a platform focusing on Kinect because the Wii was huge
> Halo 4 - Xbox is focusing even more on Kinect
> Halo MCC - Xbox’s popularity massively dropped because of Don Mattrick’s XB1 vision in 2013
> Halo 5 - Xbox’s popularity still hasn’t recovered from Don Mattrick’s XB1 vision in 2013
>
> So to make a fair comparison we’d need a modern movement game at a time when Xbox as a brand is strong.

I think it has more to do than that. Xbox was created and strengthened by Halo through the trilogy, which made MS too reliant on the franchise and a tad complacent. When Bungie left, MS had no other Halo-like IPs to bolster the platform so they formed 343i in a rush to maintain the Xbox brand and that has been haunting MS ever since. The player base was strong because of the strength of the original games and not the brand itself since Xbox was being maintained by the franchise. The botched XBO launch just added to the damage with many players with Xbox 360 consoles moving to other platforms. In a nutshell, Halo’s current predicament is a result of MS’s inability to wean itself off of Halo; if 343i had made the mistakes they did with a completely new franchise set in the Halo universe, the player base wouldn’t have been fragmented as much.

My prediction at this point: sprint is an upgrade. There is an “upgrades” tab in the map. I have a hunch we do not start with sprint and we “upgrade” to get it. We start as a blank slate and upgrade to something powerful. There will be two multiplayer gamemodes: one arena and one as the new Warzone-like casual gamemode. The area will start as the blank slate while the new, casual gamemode will add the upgrades the multiplayer somehow.

3 steps forward. 4 steps back. 3 steps in other unpredictable, confusing directions.

Knew Sprint and Clamber were staying, called it back on 175. Wonder if I’ll go 3 for 3 and they include a free to play component.