I have issues with the visuals, but that’s for another thread.
The Grappling Hook is equipment. I can live with that. Equipment is optional, and doesn’t have to inherently dictate/ruin map design. However, Sprint is the one thing they needed to remove. As far as I’m concerned, 343 has officially proven they don’t understand what makes a Halo game. They’re trying to copy everyone else, instead of staying true to what set this series apart: Methodical gameplay that requires thought more than reflexes.
> 2533274823394867;4219:
> that there keep sprint in the game but that there have lower it is something a belance there have found in the big discusion about it.
Now, as you say that thread is humongous, and while my memory isn’t the best, I don’t recall an instance where someone “anti-sprint” proclaimed that a good solution would be to lower the speed of sprint, or a balance for it.
Sprint with all its qualities is still there, if it is slower, its just slower and maybe just a tad bit more agrevating than before.
If “lowering Sprint speed” is what i343 took from that thread, they’ve clearly missed a lot of the discussion there.
> 2533274823394867;4219:
> > 2533274800739735;4216:
> > I honestly don’t get why they don’t just bump the base movement speed up to the same as the sprint speed and then get rid of sprint all together.
>
> if you have read the other thread the sprint discussion thread that is 839 page’s long that the communety from halo is split about sprint.
> if there remove sprint then you get the same hate post’s about the game what you see now when it has sprint.
> so will it be chance then no so this was for 343 more a hard dissision to make.
>
> that there keep sprint in the game but that there have lower it is something a belance there have found in the big discusion about it.
> that some players still not happy about it that the mechanic is still in the game thats something there need to deal with now more and with the other halo titels.
I never saw anyone complain about Doom 2016 and Eternal missing sprint because base speed was already fast and felt good. If Halo had a base speed like H2 almost no one would care because it would be fast and feel just as good as Doom’s. Them having sprint in this game will be a dealbreaker for many. I know the only way I’ll ever play it is through gamepass if I’m extremely bored just to experience their latest trainwreck.
Sprint and clamber need to not be in multiplayer, that’s all I’ll say. 343 is so close to getting it, just please keep it out of multiplayer as a base player trait.
> 2533274795123910;4226:
> > 2533274800739735;4224:
> > If Halo had a base speed like H2 almost no one would care because it would be fast and feel just as good as Doom’s.
>
> Halo CE, 2 and 3 all have the same default base movement speed, 2.25 units per second.
True, but H3 has minor acceleration when you input movement, maps that are a bit larger than similar H2 maps, and a different FOV which all come together to make the game feel slower than HCE and H2.
> 2533274795123910;4226:
> > 2533274800739735;4224:
> > If Halo had a base speed like H2 almost no one would care because it would be fast and feel just as good as Doom’s.
>
> Halo CE, 2 and 3 all have the same default base movement speed, 2.25 units per second.
Yes, because it doesn’t actually matter if players are going fast, they just need to feel like they are. Halo 1-3 had a perfectly fine movement speed. It doesn’t even need to be upped at all. Gameplay encounters occur just as fast if not faster in Halo 3 than it is in Halo 5. It is only perceived to be faster. That’s what people think they need. Halo doesn’t need that.
> 2533274801973487;4221:
> > 2533274814945686;4218:
> > So we saw clamber and sprint return… and aiming down sight for a percision weapon. If feeling pretty neutral about that. It seems groundpound, thrust, and spartan charge are gone.
> > So a compromise technically was made which is exactly what id expect.
>
> How is it a compromise if one side get almost everything they wanted (sprin, clamber, no charge/GP, only loss is thrust) and the other gets nothing of what they wanted (no faster BMS, sprint is in, thrust, on of the few things many could have lived with is gone, but yes charge/GP, which noone really cared about are gone as well)
while it is skewed towards a certain side, I think it was kind of predicatable.
The thrust is a big part of why halo 5 plays like it does, twitchy, reflex based gameplay that alot of people complain about.
The sprint is kind of an industry standard so i can understand why they left that in…
clamber is the only mechanic skewed in favor of advanced movement that perhaps wasnt exaclty expected.
Ground pound, spartan charge, stabilize, have all seem to be scrapped… the former two predictably so. The latter in favor of classic mechanics.
I think all of that is kind of fair.
The two things people in favor of classic movement can argue against is the inclusion of sprint and clamber. Those are only two mechanics… in contrast to halo 5’s plethoura.
Im not exaclty in favor of the inclusion of sprint or the inclusion of clamber. I just want to celebrate my victories of the removal of thrust, spartan charge, stabilize, and ground pound. Boots are on the ground again. Im happy for that.
Soo i checked in after like 5 years to see if the forum has matured enough and i gotta say…I just love the fact that 5 years later folks still scream “343 doesnt know halo” because they added sprint (yet again) and still cant get over that (yet again) lmao… it would be damn funny if it wasnt that sad tbh.
The “slow movement” or missing sprint was not the feature that made halo halo imo. I get the fact that other newer games missed sprint as well like someone mentioned doom for exmaple, but dooms traveling speed seems almost as fast if not faster than sprinting in any halo, so whats the point? You wanna sprint constantly? Playing MCC on PC just showed me how JAWRING the traversal mechanic at the first look seemed. But once you played like 10 minutes, that jawring feeling goes away…
Imagine an open world game where you have to WALK across the map to make it to the next point xD
Im not gonna argue here…I simply don’t care that much if they add sprint or not… The bigger issue here would be the graphics since i was expecting much more from what we saw over the recent years but thats another topic…I just wanted to say how hillarious and sad this comunity has become…
> 2533274819446242;4231:
> Its just Halo 5 again with thrust swapped for the grapple hook. Tack on the open world and it just looks like any other shooter out there.
Even weapon designs are just painfully generic. Have they learned nothing from the past 5 years? Why did they wait so long to show gameplay if it looks like this?
> 2533274872259254;4230:
> Imagine an open world game where you have to WALK across the map to make it to the next point xD
Imagine having played through plenty of games with huge open areas, thinking that sprint is in any way required for large areas.
The demo showcase literally has a Warthog parked very conveniently for the Chief to use after stepping out of the Pelican.
Now, I don’t know about you, but, any section where a fast transport method isn’t available I’d argue is most likely designed that way to convey a feeling and emotion. But perhaps that’s a lost art, and now it’s supposed to be about short small breaks between shooting galleries and action set pieces?
So, you can sprint your way through the Halo Infinite campaign, if I buy it, I’m probably going to use any faster transport presented to me to shorten the time it takes me to get places, and then deal with my own failure if I happen to lose the vehicle and have to travel by foot.
> 2533274795123910;4223:
> > 2533274823394867;4219:
> > that there keep sprint in the game but that there have lower it is something a belance there have found in the big discusion about it.
>
> Now, as you say that thread is humongous, and while my memory isn’t the best, I don’t recall an instance where someone “anti-sprint” proclaimed that a good solution would be to lower the speed of sprint, or a balance for it.
> Sprint with all its qualities is still there, if it is slower, its just slower and maybe just a tad bit more agrevating than before.
> If “lowering Sprint speed” is what i343 took from that thread, they’ve clearly missed a lot of the discussion there.
the point was more that the thread has showing that the communety is split about the sprint mechanic in the halo game’s and that removing was not a option.
and that sprint from halo 4 and halo 5 was also not good.
but you have read it also on that humongous thread that some people from that anti sprint side are also split from one side removing from the full game and other side not in the campaign mode or multiplayer mode.
then i still think what we have see in the trailer today that there have found a good belance for it more that some people are still not happy about it is something we all most accept since there cant make all the players happy about sprint.
> 2533274872259254;4230:
> Soo i checked in after like 5 years to see if the forum has matured enough and i gotta say…I just love the fact that 5 years later folks still scream “343 doesnt know halo” because they added sprint (yet again) and still cant get over that (yet again) lmao… it would be damn funny if it wasnt that sad tbh.
>
> The “slow movement” or missing sprint was not the feature that made halo halo imo. I get the fact that other newer games missed sprint as well like someone mentioned doom for exmaple, but dooms traveling speed seems almost as fast if not faster than sprinting in any halo, so whats the point? You wanna sprint constantly? Playing MCC on PC just showed me how JAWRING the traversal mechanic at the first look seemed. But once you played like 10 minutes, that jawring feeling goes away…
>
> Imagine an open world game where you have to WALK across the map to make it to the next point xD
>
> Im not gonna argue here…I simply don’t care that much if they add sprint or not… The bigger issue here would be the graphics since i was expecting much more from what we saw over the recent years but thats another topic…I just wanted to say how hillarious and sad this comunity has become…
Sprint is a major problem mechanic that has fundamentally influenced Halo’s design since it was added in Reach. Maps are now made larger to accommodate a variable movement mechanic making base speed feel unbearably slow, firefights are now lengthened due to a retreating player moving at a faster rate than the player that is shooting them which leads to delayed kills due to having to put their weapon down and chase weak enemies to finish them off. Sprint was added to speed up gameplay but it has only slowed things down.
I find this community to be better than most, as many here are willing to have intelligent discussions on the influence different game mechanics have on game design as a whole, and they often offer constructive criticism rather than blind hate or praise. It seems like you’d prefer a forum that simply hypes eachother up like a bunch of children at recess.
> 2533274823394867;4234:
> the point was more that the thread has showing that the communety is split about the sprint mechanic in the halo game’s and that removing was not a option.
But it is an option, that thread has plenty of variations on how to do it.
> 2533274823394867;4234:
> and that sprint from halo 4 and halo 5 was also not good.
And this supposidely slower sprint is?
If the only difference between Halo 5 and Halo Infinite sprint is that the latter is slower, then it’s even more nerfed.
> 2533274823394867;4234:
> but you have read it also on that humongous thread that some people from that anti sprint side are also split from one side removing from the full game and other side not in the campaign mode or multiplayer mode.
From what I recall, not that many actually proposed having it removed from Multiplayer.
> 2533274823394867;4234:
> then i still think what we have see in the trailer today that there have found a good belance for it
Good balance?
From what I gather the only thing that maybe changed is the speed, and that’s lower.
That doesn’t adress any of the complaints quite a few have with sprint.
Unless of course you’re talking about “gameplay” balance, and in that aspect, what purpose does sprint even serve anymore?
> 2533274800739735;4224:
> > 2533274823394867;4219:
> > > 2533274800739735;4216:
> > > I honestly don’t get why they don’t just bump the base movement speed up to the same as the sprint speed and then get rid of sprint all together.
> >
> > if you have read the other thread the sprint discussion thread that is 839 page’s long that the communety from halo is split about sprint.
> > if there remove sprint then you get the same hate post’s about the game what you see now when it has sprint.
> > so will it be chance then no so this was for 343 more a hard dissision to make.
> >
> > that there keep sprint in the game but that there have lower it is something a belance there have found in the big discusion about it.
> > that some players still not happy about it that the mechanic is still in the game thats something there need to deal with now more and with the other halo titels.
>
> I never saw anyone complain about Doom 2016 and Eternal missing sprint because base speed was already fast and felt good. If Halo had a base speed like H2 almost no one would care because it would be fast and feel just as good as Doom’s. Them having sprint in this game will be a dealbreaker for many. I know the only way I’ll ever play it is through gamepass if I’m extremely bored just to experience their latest trainwreck.
maybe there not missing it since there never got it in the first place.
and the halo series got it all since reach and since then its in the series with diffrends off versions.
and the point off sprint in the halo series is more that its looking like a shooter game like how most shooter’s are.
and what i also have told on the humongous sprint theard is: maybe 343 got no choose since it was one off the request’s microsoft has ask then to inplant in the halo series and also in this game.
since microsoft owning the game titel there can tell the developer there wane see in the game and if there ask there most be a sprint mechanic in the game then the company who developer halo game’s has no choose to do it.
and since we never gone know it if that is the reason why there keep sprint in infinite and in the halo series.
its the same thing what we all have read about bungie with desteny that activision wane add microtransactions in the game and bungie disagree with it and in the end there was no microtransactions and the end off the partnership between bungie and activision.
its the same with the cod titels since activision is titel owner off the cod titels there can tell to the developers there most add microtransactions in the game since activision is titel over off the cod serie’s.
that means the same thing can happing with halo now that mircosoft is telling then that sprint most stay in the game if 343 agree with it or not there cant do notting against it.
> 2533274872259254;4230:
> The “slow movement” or missing sprint was not the feature that made halo halo imo.
I don’t think anyone is advocating for a slower paced halo game. Just read a few pages on this thread or others and you’ll find that for most of us it’s about movement and combat being intertwined. The ability to move the maximum speed and jump the maximum height in any direction while your weapon is at the ready. Having simple mechanics rather than crowded and complex controls with mechanics that arguably don’t have much depth to them.