> 2533274795123910;316:
> Guardian, Wizard / Warlock, Elongation / Longest, Prisoner, Lockout / Blackout, Midship / Heretic, whatever small and / or cramped tight maps that were present then, are not present now. The smallest in size maps present in Halo 4 were Haven and Skyline, I’d guess Turth and Regret are among the smallest in Halo 5, all those four maps are at least medium size.
Are you going with size, or how cramped the map is? Maps like Plaza and Fathom, even Truth and Empire, have quite a bit of cramped space, and few open areas. This makes those maps feel smaller than they are. These maps more than accomodate a 2v2 (or even a 1v1) game with little - if at all - lenghty search for one’s opponent.
The article that you linked also did not mention Halo 5’s BMS; the video is short and fairly unclear. Was the difference in map distances taken into consideration when measuring that speed? Was everything at 100% movement speed, without tampering? How does that compare to Halo: CE, Halo 2, Halo Reach, and Halo 4? At best, it compares only two games.
> So? There’s really nothing revolutionary by being immitative.
Who says sprint is Halo’s innovation? Who says it’s all about innovation? On the one hand, 343 innovates and the fans riot, demaning the opposite of innovation. On the other, they don’t innovate, and we get Halo 3.3. There are plenty of other areas that can be considered innovation (Spartan Abilities, Warzone, A.I. function, etc), no one said that sprint and movement had to be among those.
> Perhaps I’d like a Halo game which uses the classics as a foundation, perfecting and polishing what those games did, while adding new and interesting mechanics and features, which are not on the “modern gaming” path, with “advanced movement”, Custom Loadouts, and whatever else the flavour of the month happens to be.
Okay, well the “flavor of the month” is Battle Royale games. Survival games. I don’t see Halo implementing those features. Sprint, on the other hand, has been a gaming staple for over 10 years. Halo was late to that table, but has had such function for the last decade. At this point, sprint as a movement function is a classic.
> Customs isn’t for instance going to allow me to implement Biofoam containers to pick up,
Are you sure about that? I am certain that you can set health regeneration to 0%, and change the property of an item to regenerate health to a percentage. However that mechanic is going all the way back to Halo: CE - that’s a hell of a backwards step.
> Dice could very well create a Battlefield with no guns at all, despite being an FPS, yet it could sell millions. Guns are expected from a shooter, no?
If it’s a modern-set shooter, yes. If we’re fighting loose caracatures of enemies in the Middle East, or terrorists from Russia, then guns are going to be expected in a modern theater. If you’ve got a FPS game like The Elder Scrolls, or Far Cry Primal, then guns are going to be a bit out of place.
However you say that I’m including this argument because it’s convenient for me, and dismissing other games. I’ve been given TWO games that don’t have sprint. Counter Strike and Overwatch. Overwatch does have sprint for some characters, and Soldier has even been described as the “intro character” for players who are coming in from other FPS games. If you’re given Counter Strike as a successful modern shooter (which, their highest population count was 823,694 players back in December of 2015; and “modern” being generous, as it was made in 2012), that’s still only one game against many. I use the argument because it is valid. You cannot act like sprint is some rare, gimmicky feature that only a few games include, because that is simply not the case.
(Likely among last replies: ref. Topic as a whole going nowhere.)