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> > > > > > > One big issue with the comparisons between Halo’s playerbase with classic movement and modern movement is it never takes into account the state of the Xbox brand at the time.
> > > > > > >
> > > > > > > Halo CE - The start of Xbox
> > > > > > > Halo 2 - Xbox is big
> > > > > > > Halo 3 - Xbox is even bigger
> > > > > > > Halo Reach - Xbox is a platform focusing on Kinect because the Wii was huge
> > > > > > > Halo 4 - Xbox is focusing even more on Kinect
> > > > > > > Halo MCC - Xbox’s popularity massively dropped because of Don Mattrick’s XB1 vision in 2013
> > > > > > > Halo 5 - Xbox’s popularity still hasn’t recovered from Don Mattrick’s XB1 vision in 2013
> > > > > > >
> > > > > > > So to make a fair comparison we’d need a modern movement game at a time when Xbox as a brand is strong.
> > > > > >
> > > > > > But thats assuming that the Xbox brand will ever be able to capture that magic again. You also have to consider the changing times of gaming. Halo 5 was absolutely a product of its time, and while this style of movement was popular in 2015, it may not be popular 5 years later in 2020. We live in a world where DOOM 2016 was a success and the mainstream FPS games have moved back to more classical styles of gameplay, one of which was the most successful game in the franchise ever (Modern Warfare).
> > > > > >
> > > > > > On top of that, you also have to consider whether Microsoft considers those games failures (most publishers consider 5 million in sales to be insufficient these days), and if they instead want to pivot Halo’s direction to attempt to recapture the magic of when Halo was successful. Pumping money into a project that appears to be a failure in most respects, with said failure potentially being blamed on the massive change in how Halo plays, makes zero business sense.
> > > > > >
> > > > > > Final point, the Xbox Series X isn’t out yet, so we can’t really gague whether people are still interested in Xbox as a platform. We’d have to wait and see, to be honest.
> > > > >
> > > > > I think the key point missing here is, lets take into account the state of FPS games during Halos lifetime. Between H3 and H:Reach is where CoD takes off, and thats arguably the biggest FPS game on the planet. All CoD has ever done is follow trends, and they consistently smash sales records and attract new players.
> > > >
> > > > That’s not actually true though, COD actually has come up with some of it’s own ideas, but for the most part it has continued to stick with it’s base mechanics. Go ahead and play the original Modern Warfare, (COD4) you’ll see that it plays very similar to the current COD titles out now.
> > > >
> > > > And do you know what the most hated COD game is, that’s right, Advanced Warfare, the game that tried to screw with the base mechanics and ended up being widely hated because of how different the movement mechanics were.
> > > >
> > > > Also in addition to Doom there are several other popular sprintless FPS games out now which are very successful, in particular Overwatch, CS GO, and to a lesser extend TF2. This has already been brought up countless times.
> One CoD game dropped the campaign entirely and still sold millions of copies. If that is abandoning features, I dont know what is.
Like I already said, it might have sold well but at the same time it was less liked because of this decision, I prefer getting a complete game over making money.
> Halo’s “key features” are subjective, as are CoDs. If you want to talk golden triangle, Bungie did away with that in Reach. If you want to start even playing field on spawn, Bungie did away with that in reach through loadouts. Halo 5 does both of those points better than Reach, but we still argue about it.
You’re absolutely right, equal starts, and the Golden Triangle are both key features of Halo, and Reach did do away with them first. But I’m not holding up Reach as some kind of template for Halo Infinite. Halo 5 might have done these things better than Reach, but at the same time it ruined other key features even worse than Reach did such as guns always being up, and the continued absense of duel weilding, and playable elites. I’m not willing to forgive Halo 5’s failing just because they started in Reach.
> At the end of the day, CoD games are popular, and millions of people flock to it no matter what is cut or changed.
But once again, they aren’t all equally popular or highly rated.
> We are counting sales on its preferred platform because Halo is only available on one platform? Doom is mostly popular on PC, so I counted PC sales. If you want to be complete, it had apparently also sold 2 million copies on PS4. Xbox numbers are unknown, but that hardly instills confidence. Halo 5 was more successful and apparently half the hardcore fanbase hates it, so why should 343 go sprintless?
Because it sold significantly worse than the classic Halo games, and both Halo 4 and 5 saw massive dropoffs in their player populations shortly after they were released while the classic Halo’s retained their’s for years. Doom and the other games I shared simply show that sprint and certain other “advanced” movement mechanics are not at all necessary for a modern game to sell and be beloved. And that’s another thing, Doom was loved by pretty much everybody who played it, whilst Halo 5 was extremely divisive.
> Like I mentioned previously, CS:GO has a speed above Base Movement Speed. Knife speed, also doable with C4, allows you to traverse the map quicker BUT you dont have your gun available. Sounds kind of like sprint to me.
Really? That’s doesn’t sound like sprint to me at all. It doesn’t lock you into an animation, while disabling your ability to use your equiptment and weapons, on the contrary you can use both C4 and the knife while maintaining your high speed.
By that same logic Halo 3 must have sprint because your character moves slower when carrying the mounted machine gun and plasma cannon.
> Your other examples are fine, but we need to drop the Overwatch one. The games play nothing alike, are in completely different genres, and focus on a lot more than just shooting and movement.
They may be different, but they do share many things in common too, you’re just trying to create arbitrary guidelines to prevent people from comparing games because it hurts your arguments.