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> > > > > One big issue with the comparisons between Halo’s playerbase with classic movement and modern movement is it never takes into account the state of the Xbox brand at the time.
> > > > >
> > > > > Halo CE - The start of Xbox
> > > > > Halo 2 - Xbox is big
> > > > > Halo 3 - Xbox is even bigger
> > > > > Halo Reach - Xbox is a platform focusing on Kinect because the Wii was huge
> > > > > Halo 4 - Xbox is focusing even more on Kinect
> > > > > Halo MCC - Xbox’s popularity massively dropped because of Don Mattrick’s XB1 vision in 2013
> > > > > Halo 5 - Xbox’s popularity still hasn’t recovered from Don Mattrick’s XB1 vision in 2013
> > > > >
> > > > > So to make a fair comparison we’d need a modern movement game at a time when Xbox as a brand is strong.
> > > >
> > > > But thats assuming that the Xbox brand will ever be able to capture that magic again. You also have to consider the changing times of gaming. Halo 5 was absolutely a product of its time, and while this style of movement was popular in 2015, it may not be popular 5 years later in 2020. We live in a world where DOOM 2016 was a success and the mainstream FPS games have moved back to more classical styles of gameplay, one of which was the most successful game in the franchise ever (Modern Warfare).
> > > >
> > > > On top of that, you also have to consider whether Microsoft considers those games failures (most publishers consider 5 million in sales to be insufficient these days), and if they instead want to pivot Halo’s direction to attempt to recapture the magic of when Halo was successful. Pumping money into a project that appears to be a failure in most respects, with said failure potentially being blamed on the massive change in how Halo plays, makes zero business sense.
> > > >
> > > > Final point, the Xbox Series X isn’t out yet, so we can’t really gague whether people are still interested in Xbox as a platform. We’d have to wait and see, to be honest.
> > >
> > > I think the key point missing here is, lets take into account the state of FPS games during Halos lifetime. Between H3 and H:Reach is where CoD takes off, and thats arguably the biggest FPS game on the planet. All CoD has ever done is follow trends, and they consistently smash sales records and attract new players.
> >
> > That’s not actually true though, COD actually has come up with some of it’s own ideas, but for the most part it has continued to stick with it’s base mechanics. Go ahead and play the original Modern Warfare, (COD4) you’ll see that it plays very similar to the current COD titles out now.
> >
> > And do you know what the most hated COD game is, that’s right, Advanced Warfare, the game that tried to screw with the base mechanics and ended up being widely hated because of how different the movement mechanics were.
> >
> > Also in addition to Doom there are several other popular sprintless FPS games out now which are very successful, in particular Overwatch, CS GO, and to a lesser extend TF2. This has already been brought up countless times.
>
> CoD has come up with its own ideas, which is why Infinite Warfare, Advanced Warfare, and Black Ops 3 exist, right? Those games all followed trends, made a -Yoink- ton of money, and fell off the following year when the new CoD was launched.
>
> Black Ops 4 removed the campaign completely, included specialists once again to throw off any semblance of balance you get in MP, and it still sold like hot cakes. And all the “soft reboot” of Modern Warfare is, again, another game where the russians are bad guys, somethings wrong in the middle east, but this time we have a battle royale that is unbalanced as well as your standard MP. CoD never does anything “innovative” or unique, and it consistently sells.
>
> Popular is a loaded term, how would you define it? As I mentioned previously, Doom 2016 sold 2 million units on PC in 1 year, from May 2016 to July 2017. Halo 5 sold 5 million copies in 3 months. What do you think the publisher prefers? CS:GO, has never had actual competition on PC until Valorant, so how is it fair to compare that to Halo? And in what world does Overwatch equate to an FPS? I suppose playing as Reinhardt means you shoot his hammer at people?
At the end of the day Cod’s consistend albeit repetative formula is successful because despite following some trends it maintains it’s key features. The most hated COD games are those which abandoned features or added ones that didn’t work with COD’s formula.
All COD games may be financially successful, but they clearly aren’t all equal, some are clearly more liked and hated than others. Also it is more difficult to guage how popular a COD game is simply because of the way that they are released annually.
Why are we only counting PC sales for DOOM? That’s downright dishonest seeing as the game is available on multiple platforms, and either way it shows that a game without sprint can be beloved and sell millions of copies even today.
The comparison with Halo and CS:GO is simply one of movement mechanics, I realize that they are very different games, but once again the comparison is meant to show how a sprintless FPS can be popular. How has CS:GO never had competition until Valorant? Just because nothing was exactly the same doesn’t mean it didn’t have competition.
Lastly Reinhardt is hardly the only character who shoots in Overwatch, it may not be the most pure FPS but it most certainly has characters who shoot and only one sprints.