The rumours about Halo Infinite being open world could also very well have an impact on 343’s decision to include Sprint or not, given that open world games usually do.
We’ll all know it in fifteen days…
The rumours about Halo Infinite being open world could also very well have an impact on 343’s decision to include Sprint or not, given that open world games usually do.
We’ll all know it in fifteen days…
> 2533274821339472;4001:
> well i apologize for saying how i feel about the community but isnt it obvious the ar was a popular weapon in halo 3?
If by “popular” you mean well-liked, and not just “often used”, then no, not really. If i were to trust my personal experience, my memory says that spawning with the AR sucked, and people were always asking for more BR starts. Especially in the more hardcore playlists, MLG was nothing but BR starts, and Team Slayer was predominantly BR starts. If I trust my memory, and my experience, most people didn’t like the AR.
But that’s the thing, I’m not going to sell my personal memories as fact, because I have no data to validate them.
> 2533274968894951;4002:
> The rumours about Halo Infinite being open world
Still just rumors. And it seems like the kind of rumor that probably has more basis in hopes and dreams of fans than any reality.
> 2533274825830455;4003:
> > 2533274821339472;4001:
> > well i apologize for saying how i feel about the community but isnt it obvious the ar was a popular weapon in halo 3?
>
> If by “popular” you mean well-liked, and not just “often used”, then no, not really. If i were to trust my personal experience, my memory says that spawning with the AR sucked, and people were always asking for more BR starts. Especially in the more hardcore playlists, MLG was nothing but BR starts, and Team Slayer was predominantly BR starts. If I trust my memory, and my experience, most people didn’t like the AR.
>
> But that’s the thing, I’m not going to sell my personal memories as fact, because I have no data to validate them./
im so confused, the majority of halo 3’s starting weapons was both ar and br. why do you keep acting like you only had access to one?
I didn’t enjoy BR starts in Halo 3, except for BTB matches. The AR represented a more fun time for me. A precision weapon like the BR doesn’t signal that same feeling of “just here to have fun and goof off”.
> 2533274821339472;4004:
> > 2533274825830455;4003:
> > > 2533274821339472;4001:
> > > well i apologize for saying how i feel about the community but isnt it obvious the ar was a popular weapon in halo 3?
> >
> > If by “popular” you mean well-liked, and not just “often used”, then no, not really. If i were to trust my personal experience, my memory says that spawning with the AR sucked, and people were always asking for more BR starts. Especially in the more hardcore playlists, MLG was nothing but BR starts, and Team Slayer was predominantly BR starts. If I trust my memory, and my experience, most people didn’t like the AR.
> >
> > But that’s the thing, I’m not going to sell my personal memories as fact, because I have no data to validate them./
>
> im so confused, the majority of halo 3’s starting weapons was both ar and br. why do you keep acting like you only had access to one?
When I say “BR starts”, I’m referring to players having a BR, as opposed to the “standard” AR–Magnum combo. Sure, BR starts usually still gave the player an AR, but the point is that you were often given a BR at spawn, especially in more competiitive playlists, because that’s what players were asking for. Besides, for what it’s worth, I don’t actually remember anyone ever using the AR in a match of Slayer BRs, because there was no point: the BR was superior at every range.
> 2533274825830455;4006:
> > 2533274821339472;4004:
> > > 2533274825830455;4003:
> > > > 2533274821339472;4001:
> > > > well i apologize for saying how i feel about the community but isnt it obvious the ar was a popular weapon in halo 3?
> > >
> > > If by “popular” you mean well-liked, and not just “often used”, then no, not really. If i were to trust my personal experience, my memory says that spawning with the AR sucked, and people were always asking for more BR starts. Especially in the more hardcore playlists, MLG was nothing but BR starts, and Team Slayer was predominantly BR starts. If I trust my memory, and my experience, most people didn’t like the AR.
> > >
> > > But that’s the thing, I’m not going to sell my personal memories as fact, because I have no data to validate them./
> >
> > im so confused, the majority of halo 3’s starting weapons was both ar and br. why do you keep acting like you only had access to one?
>
> When I say “BR starts”, I’m referring to players having a BR, as opposed to the “standard” AR–Magnum combo. Sure, BR starts usually still gave the player an AR, but the point is that you were often given a BR at spawn, especially in more competiitive playlists, because that’s what players were asking for. Besides, for what it’s worth, I don’t actually remember anyone ever using the AR in a match of Slayer BRs, because there was no point: the BR was superior at every range.
well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
> 2533274825830455;4006:
> > 2533274821339472;4004:
> > > 2533274825830455;4003:
> > > > 2533274821339472;4001:
> > > > well i apologize for saying how i feel about the community but isnt it obvious the ar was a popular weapon in halo 3?
>
> I don’t actually remember anyone ever using the AR in a match of Slayer BRs, because there was no point: the BR was superior at every range.
I’d always put my money on AR in close range 
Feels like it at least matches time-to-kill with BR in close range. Surely melee will play a factor too.
> 2533274823699327;4008:
> > 2533274825830455;4006:
> > > 2533274821339472;4004:
> > > > 2533274825830455;4003:
> > > > > 2533274821339472;4001:
> > > > > well i apologize for saying how i feel about the community but isnt it obvious the ar was a popular weapon in halo 3?
> >
> > I don’t actually remember anyone ever using the AR in a match of Slayer BRs, because there was no point: the BR was superior at every range.
>
> I’d always put my money on AR in close range 
> Feels like it at least matches time-to-kill with BR in close range. Surely melee will play a factor too.
They’re both about 50 frames (at 30 fps) each at point blank, but the thing is that if you’re even just a tiny bit further away or your reticle isn’t perfectly centered on the opponent at every frame, the AR kill time easily rises to 60 frames. So, even assuming perfect accuracy, the AR is mildly disadvantaged at close range. Add to this that it’s easier to point the BR reticle at an opponent’s head for the duration of a spread than it is to have the AR reticle perfectly centered on the opponent’s chest all the time, and you run into a situation where the BR has a significant advantage.
For the AR to have an advantage at close range, it needs a small kill-time advantage to counter the inherent inaccuracy caused by the spread. The Halo 3 AR sucks because it doesn’t have any.
> 2533274825830455;3996:
> > 2533274821339472;3987:
> > no, people complain that you cant sprint in halo 3, not that the combat itself is slow.
>
> People complain that Halo 3 is slow, period. They don’t usually elaborate further what they mean by that.
>
>
>
>
> > 2533274821339472;3982:
> > the only thing that needs to change is map size and then what you have is a slower paced halo 3 which might not be so bad.
>
>
>
> > 2533274821339472;3984:
> > engaging an enemie will take a little longer. that could be a good thing, less sweaty, nice little breathers
>
>
>
> > 2533274821339472;3987:
> > i dont want a slower game.
>
> Don’t you?
>
>
>
>
> > 2533274821339472;3987:
> > i never played 1 and 2. when i say classic halo i mean the most successful multiplayer in the series that most people regard as the best.
>
> Halo 3 wins any kind of popularity contest by default, because “most people” did not play Halo CE or 2 either.
>
> But that’s besides the point, because Slayer BRs was a gametype in Halo 3 also. I’m sure a lot of Halo 3 fans would tell you that they preferred spawning with the BR over the AR. And I’m sure a lot of Halo 3 fans would tell you that they didn’t like the spread on the BR. I don’t need to take a stance on what Halo game is the best. If you think any of them is perfect, you lack imagination.
>
>
>
>
> > 2533274821339472;3987:
> > Like it or not but the majority of population liked AR just as much as BR. People like that it offers 2 different play styles. Believe it or not, outmaneuvering a br through map traversal to use the ar effectivatly is its own skill and why people enjoyed it. ar in halo 5 is just another precision weapon but a cheap one that takes no skill
>
> Ah, yes, the old “AR is a skillful weapon”. No it’s not. The skill of “outmaneuvering” a player has nothing to do with the weapon you have. It’s just a generic skill, applicable to any weapon. Beyond that, in Halo 3 it’s impossible to use the AR “effectively”, because it’s so weak that it’s at a disadvantage against the BR even at close range. If you’re playing Halo 3, and you’re not seeking to get a BR in your hands, you’re playing suboptimally.
>
>
>
>
> > 2533274821339472;3987:
> > yes i know the br has to stay away from ar to be effective and that was the beauty of it as you couldnt stay away too far otherwise the br is no longer in range to effectively kill. perfect balance because it gave ar always a chance with the correct map traversal to turn the tables on a br user.
>
> No, you misinterpreted what I said. I said “in AR start games, there actually is an incentive to stay even further away beyond the AR’s range if one has a BR because that’s how you maximize your advantage”. Emphasis on “maximize”. As I noted above, the BR is superior against the AR in practically every scenario. It’s just that at long range, the AR has no chance whatsoever. The BR doesn’t have to stay far—it’s never at a disadvantage. Staying far is merely optimal.
>
> So, just to reiterate: the Halo 3 AR is inherently (and famously) a really weak weapon. It is less effective than a BR at every range. The only way the AR could ever beat a BR is if either the BR user aimed poorly, or if the AR user managed to sneak up on the BR user.
>
>
>
>
> > 2533274821339472;3987:
> > im not sure what your last point is trying to make but the problem i had with snowbound was the top was so open, all it was, was sweaty br team play with no way to combat it with ar. the only counter was to have my own team of sweaty br users. snowbound actually feels like halo 5’s multiplayer, lol
>
> The point was that if Halo 3 encouraged close range encounters, it was solely because of map design. If you put a Halo 3 match on a map that isn’t designed to force players into close range encounters, you get gameplay that, in your own words, “feels like halo 5’s multiplayer”. So, we can conclude that the problem here isn’t weapon balance, but map design. Map design, which in Halo 5 is the way it is solely because of Sprint and other Spartan Abilities.
i dont want the engagements to be slower , but its necessary if sprint and halo 3 weapon balance were to go together.
in order to kill with the ar you need to bait the br into missing a head shot which is easy to do at close range. people must have seen the benefits as it was just common to see people have their ar out at close range because br was riskier and its not really fun using a br thats harder to use at close range. that doesnt make sense for a weapon to be effective at medium but unreliable at close range yet still get used at close range. it wasnt fun enough for close quarter combat so thats why assault rifles reliability was able to complement the br’s shortcomings in reliable and fun close combat. the ar ruled all the close quarter battles and if you didnt then you were most likely sticking to open areas for a br battle . ar was a fun change. it would have been boring if br handled both close AND medium range combat. having to switch weapons and play a different style added needed variety to the core gameplay and i imagine kept a lot more people hooked. also we got ar vs ar encounters which was always fun to try and outmaneuver. i enjoyed ar the most, so i prefered staying out of the open as much as possible. i did tend to play worse on open maps like snowbound. i was only level 40, but i played high 40’s and still managed to use the ar to give me an edge
when i say snowbound feels like halo 5, i mean how a whole team can cross map shoot you, not how ar vs a br. sure map design is important, ive already mentioned how you have to use cover to get closer. the point is you have time to get closer to some piece of cover because halo 3 br is inaccurate at long range. i used br alot too, i just enjoyed getting up close and personal with the ar alot more
> 2533274821339472;4007:
> well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
You might have used the AR, but that doesn’t change the fact that it’s worse at close range than the BR. If you were succesful with the AR, your opponents weren’t good enough with the BR. After all, the BR has a steeper learning curve. So, if we take player skill into account, sure, at lower levels of play players might be better off using the AR, but that’s not a useful way of thinking about weapon balance.
> 2533274825830455;4011:
> > 2533274821339472;4007:
> > well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
>
> You might have used the AR, but that doesn’t change the fact that it’s worse at close range than the BR. If you were succesful with the AR, your opponents weren’t good enough with the BR. After all, the BR has a steeper learning curve. So, if we take player skill into account, sure, at lower levels of play players might be better off using the AR, but that’s not a useful way of thinking about weapon balance.
your acting like its impossible to miss a br shot
> 2533274821339472;4012:
> > 2533274825830455;4011:
> > > 2533274821339472;4007:
> > > well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
> >
> > You might have used the AR, but that doesn’t change the fact that it’s worse at close range than the BR. If you were succesful with the AR, your opponents weren’t good enough with the BR. After all, the BR has a steeper learning curve. So, if we take player skill into account, sure, at lower levels of play players might be better off using the AR, but that’s not a useful way of thinking about weapon balance.
>
> your acting like its impossible to miss a br shot
No, I’m not. I’m just saying that it’s easier to miss sufficiently many AR shots—and outside of point blank range, it’s impossible to not miss AR shots—such that the BR has an advantage. You’re just not going to get a situation where the AR has an advantage, because even in the ideal scenario at point blank range it isn’t faster than the BR, and it’s only downhill from there.
> 2533274825830455;4013:
> > 2533274821339472;4012:
> > > 2533274825830455;4011:
> > > > 2533274821339472;4007:
> > > > well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
> > >
> > > You might have used the AR, but that doesn’t change the fact that it’s worse at close range than the BR. If you were succesful with the AR, your opponents weren’t good enough with the BR. After all, the BR has a steeper learning curve. So, if we take player skill into account, sure, at lower levels of play players might be better off using the AR, but that’s not a useful way of thinking about weapon balance.
> >
> > your acting like its impossible to miss a br shot
>
> No, I’m not. I’m just saying that it’s easier to miss sufficiently many AR shots—and outside of point blank range, it’s impossible to not miss AR shots—such that the BR has an advantage. You’re just not going to get a situation where the AR has an advantage, because even in the ideal scenario at point blank range it isn’t faster than the BR, and it’s only downhill from there.
the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
> 2533274821339472;4014:
> > 2533274825830455;4013:
> > > 2533274821339472;4012:
> > > > 2533274825830455;4011:
> > > > > 2533274821339472;4007:
> > > > > well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
> > > >
> > > > You might have used the AR, but that doesn’t change the fact that it’s worse at close range than the BR. If you were succesful with the AR, your opponents weren’t good enough with the BR. After all, the BR has a steeper learning curve. So, if we take player skill into account, sure, at lower levels of play players might be better off using the AR, but that’s not a useful way of thinking about weapon balance.
> > >
> > > your acting like its impossible to miss a br shot
> >
> > No, I’m not. I’m just saying that it’s easier to miss sufficiently many AR shots—and outside of point blank range, it’s impossible to not miss AR shots—such that the BR has an advantage. You’re just not going to get a situation where the AR has an advantage, because even in the ideal scenario at point blank range it isn’t faster than the BR, and it’s only downhill from there.
>
> the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
Also, I will add that AR starts is a good thing for Infinite. The ease of use helps newer players get kills and once they get better they can switch to BR use.
> 2533274866906624;4015:
> > 2533274821339472;4014:
> > > 2533274825830455;4013:
> > > > 2533274821339472;4012:
> > > > > 2533274825830455;4011:
> > > > > > 2533274821339472;4007:
> > > > > > well there is a point . i used ar just as much as br. br was for open areas, ar was for close quarters and i ruled. im explaining it in another post
> > > > >
> > > > > You might have used the AR, but that doesn’t change the fact that it’s worse at close range than the BR. If you were succesful with the AR, your opponents weren’t good enough with the BR. After all, the BR has a steeper learning curve. So, if we take player skill into account, sure, at lower levels of play players might be better off using the AR, but that’s not a useful way of thinking about weapon balance.
> > > >
> > > > your acting like its impossible to miss a br shot
> > >
> > > No, I’m not. I’m just saying that it’s easier to miss sufficiently many AR shots—and outside of point blank range, it’s impossible to not miss AR shots—such that the BR has an advantage. You’re just not going to get a situation where the AR has an advantage, because even in the ideal scenario at point blank range it isn’t faster than the BR, and it’s only downhill from there.
> >
> > the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
>
> Also, I will add that AR starts is a good thing for Infinite. The ease of use helps newer players get kills and once they get better they can switch to BR use.
well thats just dumb game design, each weapon should have a role for different ranges. making ar compete with br at a multitude of ranges is not the way to go
> 2533274821339472;4014:
> the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
I mean, if we bring grenades into this, all the BR takes is a grenade and a single headshot. You need to compare apples to apples and not change the scenario.
As for not remembering missing AR shots, you did miss AR shots. Every time the opponent’s body didn’t cover your entire reticle (basically, any time you were outside of melee range), you were missing shots. It is practically impossible to not miss AR shots unless you’re literally shooting at a stationary opponent at point blank range.
If you had good enough aim to “stick to people like glue”, you would’ve been better off using the BR. “Good AR user” is just a player with a good aim. But most players with good aim opted for the BR because it was the stronger weapon.
> 2533274825830455;4017:
> > 2533274821339472;4014:
> > the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
>
> I mean, if we bring grenades into this, all the BR takes is a grenade and a single headshot. You need to compare apples to apples and not change the scenario.
>
> As for not remembering missing AR shots, you did miss AR shots. Every time the opponent’s body didn’t cover your entire reticle (basically, any time you were outside of melee range), you were missing shots. It is practically impossible to not miss AR shots unless you’re literally shooting at a stationary opponent at point blank range.
>
> If you had good enough aim to “stick to people like glue”, you would’ve been better off using the BR. “Good AR user” is just a player with a good aim. But most players with good aim opted for the BR because it was the stronger weapon.
well i just saw you were lying about the ar. In the youtube video it clearly shows bullet magnetism stopping the bullets from missing even when the reticle is not fully covering the enemy. Like i said , i never missed with ar. no one really does. most people are good at aiming the ar. its not a precision weapon. https://www.youtube.com/watch?v=kaAGyXol2GE
> 2533274821339472;4018:
> > 2533274825830455;4017:
> > > 2533274821339472;4014:
> > > the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
> >
> > I mean, if we bring grenades into this, all the BR takes is a grenade and a single headshot. You need to compare apples to apples and not change the scenario.
> >
> > As for not remembering missing AR shots, you did miss AR shots. Every time the opponent’s body didn’t cover your entire reticle (basically, any time you were outside of melee range), you were missing shots. It is practically impossible to not miss AR shots unless you’re literally shooting at a stationary opponent at point blank range.
> >
> > If you had good enough aim to “stick to people like glue”, you would’ve been better off using the BR. “Good AR user” is just a player with a good aim. But most players with good aim opted for the BR because it was the stronger weapon.
>
> well i just saw you were lying about the ar. In the youtube video it clearly shows bullet magnetism stopping the bullets from missing even when the reticle is not fully covering the enemy. Like i said , i never missed with ar. no one really does. most people are good at aiming the ar. its not a precision weapon. https://www.youtube.com/watch?v=kaAGyXol2GE
Bullet magnetism doesn’t make all your shots hit the opponent. I’m not in the mood to plug in my Xbox One to make a demonstration clip, but if you set up a situation like in the video where your reticle is just touching the opponent, and hold the trigger down, you will miss half of your shots and it will take a full magazine to kill. In fact, if you have exactly half the reticle on the opponent at point blank range, it will take 3/4 of the magazine to get the kill.
Yes, you did miss shots with the AR, everybody did.
> 2533274825830455;4019:
> > 2533274821339472;4018:
> > > 2533274825830455;4017:
> > > > 2533274821339472;4014:
> > > > the ar is all about quick kills with a mellee or grenade, mess that up and a br kills you, i agree. I dont remember missing ar shots. good ar users stick to people like glue in halo 3.
> > >
> > > I mean, if we bring grenades into this, all the BR takes is a grenade and a single headshot. You need to compare apples to apples and not change the scenario.
> > >
> > > As for not remembering missing AR shots, you did miss AR shots. Every time the opponent’s body didn’t cover your entire reticle (basically, any time you were outside of melee range), you were missing shots. It is practically impossible to not miss AR shots unless you’re literally shooting at a stationary opponent at point blank range.
> > >
> > > If you had good enough aim to “stick to people like glue”, you would’ve been better off using the BR. “Good AR user” is just a player with a good aim. But most players with good aim opted for the BR because it was the stronger weapon.
> >
> > well i just saw you were lying about the ar. In the youtube video it clearly shows bullet magnetism stopping the bullets from missing even when the reticle is not fully covering the enemy. Like i said , i never missed with ar. no one really does. most people are good at aiming the ar. its not a precision weapon. https://www.youtube.com/watch?v=kaAGyXol2GE
>
> Bullet magnetism doesn’t make all your shots hit the opponent. I’m not in the mood to plug in my Xbox One to make a demonstration clip, but if you set up a situation like in the video where your reticle is just touching the opponent, and hold the trigger down, you will miss half of your shots and it will take a full magazine to kill. In fact, if you have exactly half the reticle on the opponent at point blank range, it will take 3/4 of the magazine to get the kill.
>
> Yes, you did miss shots with the AR, everybody did.
what happened to these facts you pride your self on. even when caught in a lie that the whole reticle has to be on the player for all the bullets to hit you still find a way to deflect it. i cant argue with you anymore, whats the point. i felt this was petty a while ago so i’m done on this.
> 2533274821339472;4020:
> what happened to these facts you pride your self on. even when caught in a lie that the whole reticle has to be on the player for all the bullets to hit you still find a way to deflect it. i cant argue with you anymore, whats the point. i felt this was petty a while ago so i’m done on this.
I mean, this is a demonstrable fact that anyone with an Xbox and a pair of controllers should be able to confirm for themselves. I personally spent a couple of minutes testing that in Halo 3 before I said anything because, you know, I’m not into pulling things out out of my -Yoink-. But go ahead: be a jerk and call me a liar over something that literally takes ten minutes to confirm. I fact check what I say because I’m not into looking like an idiot either. But you’re free to look like whatever you want.