> 2533274819446242;3981:
> > 2533274821339472;3979:
> > you didnt address my last point. “if we gave halo 3 halo 5’s weapon balance even without sprint it would create the same long range boring precision shooter.” so if we give halo 3 halo 5’s weapon balance, it will ruin it. we give halo 5 halo 3’s weapon balance, i can only see improvements. i even think it will play close to classic halo and i know sprint cant be removed because thats what 5 is designed for. thats obvious.
> >
> > “likewise, you can’t simply balance away Halo 5’s problems either.” you would be surprised how easy it would be to re balance it all because like ive said, sprint, map size is not the main thing breaking halo. if only you could understand how bad the weapon balance is and how it affects player behavior.
> >
> > the reason im supporting sprint is because its not going anywhere im afraid. im just trying to help people to understand that we should be alot more worried about weapon balance anyway.
>
> Your point is irrelevant, throwing a weapon sandbox designed for a different game with different mechanics is never going to end well. Putting that aside I don’t think Halo 3’s balance is very good either for a variety of reasons. I don’t think adding Halo 3’s “balance” to Halo 5 would result in a much better game.
>
> I have not said anything to the effect of “sprint is the main thing breaking Halo” This isn’t a zero sum game. There can be multiple causes to any given problem that can feed off one another and make it worse. My overarching points with my initial post is that 1.) Precision weapons are always going to be the lynch-pin of Halo gameplay. and 2.) Sprint contributes to an increase an increase in map size which leads to an increase in “long range gameplay.”
>
> If course if you think sprint isn’t going anywhere(I’m certainly not very hopeful it will get removed) then I don’t blame you for focusing on weapon design and balance. Lord knows I’ve had my own complaints about many aspects of the Halo weapon sandbox over the years. I just don’t think you can hand wave away sprints influence on the game and the sandbox at large. You can do your absolute best to mitigate its effects on the rest of the game, but you simply can’t escape the influence of base movement mechanics in its entirety.
just because you add sprint doesnt mean you have to change halo 3’s weapon balance . that is just dumb. the only thing that needs to change is map size and then what you have is a slower paced halo 3 which might not be so bad. it is just idiotic to mess with weapon balance just because a player can move faster or the map is bigger