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Ummm. What?
Iâm fine if they keep sprint and other advanced mechanics and Iâm fine if they donât. Both types of game play are fun. Hopefully if they do go back to no sprint they increase the movement speed.
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> > > > > > > To be honest, I like classic Halo mechanics but would probably not enjoy them as much nowadays.
> > > > > > >
> > > > > > > Sprint has become an essential component of most FPS games and Halo is not an exception. Also, sprint in Halo 5 was good because it stops shield recovery as long as you sprint thus not allowing players to run away from fights without a penalty.
> > > > > > >
> > > > > > > What I think sprint affected negatively in Halo is map design as it is clear that maps in Halo 5 are more norrow with less open areas compared to previous games without sprint.
> > > > > > >
> > > > > > > Other spartan abilities, imo, should not be in future Halo games, ESPECIALLY SPARTAN CHARGE, as they alter the use of movements unique to Halo, such as crouch jumping which has less use in Halo 5 than in previous Halo games due to clamber.
> > > > > >
> > > > > > What about Counter-Strike and Overwatch, two of the most popular FPS games for eSports? Iâd add Rainbow Six: Siege since sprint is rarely used competitively, but sprint is a part of the game. As for overall popularity, Crossfire (a free to play CS clone) is up there due to the Chinese and Korean market. Hell, even the Doom remake did pretty well, considering the idea of Doom 4 being dead for almost a decade and multiplayer being messed up. Iâm not sure about Quake, but people seem to still be interested judging off of Bethesdaâs admittedly cringey E3 Conference.
> > > > > >
> > > > > > Iâd argue most people donât really care about sprint, as long as the game makes sense with or without it.
>
> 3) I agree here. Bungie tried to add something new to spice up the gameplay of Halo with the introduction of Armour Abilities, including Sprint, as an evolution of equipment (which I personally felt that many of them were underwhelming). As we know this was a controversial change, and perhaps Bungie would have changed things around (perhaps not considering Destiny) had they stayed but alas they didnât and 343 took the reins and as a very new company they simply continued what Bungie had stated for their first game Halo 4. As people voiced their complaints (and I personally believe 343 wasnât listening to the community as much as it does nowadays) and other games introduced advanced movement, 343 decided to put their own spin on it and give it a try and the results are history.
>
> Iâm curious, what is your opinion on all this? What do you want to stay? What do you want removed?
>
> Ordinarily I would stay far away from the Classic vs Advanced Movement debacle as many discussions end up with insults and pointless round about arguments and at the end of the day no one changes anyoneâs opinion as everyone thinks they are right. I made an exception this time as people seemed cordial enough and because 343 surprised me with this move.
>
> To me Halo is Xbox its the main reason I got the console. Though I thought Halo was still in the top 10. Then again I donât really check things like that.
Continuing lol
3- I Agree with you here. Bungie tried to change it up with very mixed results. Maybe they would of changed things after Reach if they were still doing it, but maybe not. I do think Halo 4 would have been quite a bit differently if Bungie did it though because I think they would have took community criticism a little more to heart after Reach. 343I just saw trends in the market and added it to 4. I still feel like 343I follow trends WAY too much, but they are slowing listening to the Halo Community better than what they were I feel.
I actually said in a few posts back what I think 343I should do for a happy medium between people, but I doubt theyâll do it. I think H6 will is going to follow H5 formula unfortunately.
If it were up to me, Iâd have no sprint animation and definitely no ADS style zooming look. I think itâs terrible how 343I threw away a unique zooming style for a garbage ADS zooming look, which not only breaks cannon, but is a terrible system. They could easily update the orginal style. A form of Clamber, a form of thrusters, probably the hovering Jets thing too but it would be tied into thrusters. I would bring back a form of duel wielding also. Interacted environments in multiplayer maps like H2A and in game as well but the big one for me would be equipment. I feel like equipment could be so big. The things you could do with equipment is mind-boggling!! They would be map pick up items and would be 1 time use. I will admit I actually liked Halo Reach MLG idea with Spartan abilities being map pickups items like equipment. If they were a one-time-use sorta deal, I would have any problem with that as well but thatâs what equipment is pretty much anyways so. Power ups would definitely be back too, maybe a with a few new ones as well.
One thing that I would experiment when building the game would be, I would look into (key word there lol) a small double jump which is also tied into thrusters too. Iâll admit, I never liked thrusters to begin with, but 343 did a pretty decent job implementing them in 5 so Iâd look at other things tied into them.
Ground pound, Iâm sort of on the fence about. If I brought it back it would loose itâs AOE and you would have to actually hit them to kill them.
To me though, equipment and power-ups are the key. For example, you could have it so when you get the damage boost power up it would give the ground pound ability an AOE because your âPower upâ or maybe when you have speed boost and you hit the melee button it will do some sort of Spartan charge. Or you could make equipment do something similar too if you decided to go that route. One type of equipment could be a one like a Spartan charge. You could obviously bring back past ones too like EMP feilds, gravity lifts, etc. And of course new ones would be added. One could be some type of beacon that letâs you spawn in a certain spot for your next spawn, or a aerial bombardment of a certain areaâŚwho knows!! Im just throwing ideas out right.
The possibilities with equipment is honestly pretty endless. Obviously not all equipment would be in all modes either⌠Image some type of airstrike in BTB LOL can you say broken lol I think all this sort of stuff most people would accept, even Spartan charge, heck even a form of Armour lock, yes I said it lol because they know once there opponent uses it they canât do it again unless they pick up that item or equipment. Obviously things I said here wouldnât be set in stone. Itâs just some rough ideas and thoughts.
With equipment, youâre now adding another layer on the maps too of something that you want to control possibly I feel. Again, I know not everyone liked equipment and what not, but to me Halo 3 showed that the majority of people accepted it and at the end of the day was okay with it.
A great thing about equipment and even interactive environments, is if the pros donât want to use those things in there HCS/MLG playlist, they donât have to. They could be disabled or removed in that playlist. So people you donât like that stuff and prefer HCS/MLG settings will still get it too. Another great thing about them is they donât impact map design like say what sprint does.
Anyways, Iâll just stop there⌠lol sorry to get off topic there, it happens with me sometimes lol
I think youâll find most people on here, especially the regulars, are pretty cordail and nice. We might not all agree on everything, but we all agree that we want halo to be great 
Oh and Halo 5 dropped out of the top 10 pretty fast. I donât recall how long it was in that range for, but for at least a year or two now itâs been around 18-23 on Xbox most played games list.
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> > > > > > > > To be honest, I like classic Halo mechanics but would probably not enjoy them as much nowadays.
> > > > > > > >
> > > > > > > > Sprint has become an essential component of most FPS games and Halo is not an exception. Also, sprint in Halo 5 was good because it stops shield recovery as long as you sprint thus not allowing players to run away from fights without a penalty.
> > > > > > > >
> > > > > > > > What I think sprint affected negatively in Halo is map design as it is clear that maps in Halo 5 are more norrow with less open areas compared to previous games without sprint.
> > > > > > > >
> > > > > > > > Other spartan abilities, imo, should not be in future Halo games, ESPECIALLY SPARTAN CHARGE, as they alter the use of movements unique to Halo, such as crouch jumping which has less use in Halo 5 than in previous Halo games due to clamber.
> > > > > > >
> > > > > > > What about Counter-Strike and Overwatch, two of the most popular FPS games for eSports? Iâd add Rainbow Six: Siege since sprint is rarely used competitively, but sprint is a part of the game. As for overall popularity, Crossfire (a free to play CS clone) is up there due to the Chinese and Korean market. Hell, even the Doom remake did pretty well, considering the idea of Doom 4 being dead for almost a decade and multiplayer being messed up. Iâm not sure about Quake, but people seem to still be interested judging off of Bethesdaâs admittedly cringey E3 Conference.
> > > > > > >
> > > > > > > Iâd argue most people donât really care about sprint, as long as the game makes sense with or without it.
> >
> > Anyways, Iâll just stop there⌠lol sorry to get off topic there, it happens with me sometimes lol
> >
> > I think youâll find most people on here, especially the regulars, are pretty cordail and nice. We might not all agree on everything, but we all agree that we want halo to be great 
> >
> > Oh and Halo 5 dropped out of the top 10 pretty fast. I donât recall how long it was in that range for, but for at least a year or two now itâs been around 18-23 on Xbox most played games list.
âI think H6 will is going to follow H5 formula unfortunately.â
Maybe. Thatâs indeed what I thought originally, but 343 defied my expectations by releasing this new engine and bringing back many Original design elements so I would not be surprised if they toned down or removed some Spartan abilities in the next game. We will have to wait and see until we know more.
âGround pound, Iâm sort of on the fence about. If I brought it back it would loose itâs AOE and you would have to actually hit them to kill them.â
Agreed. Its also possible that they may turn Spartan Charge and Ground Pound into limited use equipment. Armour Abilities could also be reintroduced in the game but only as on map not as loadout.
âa small double jump which is also tied into thrusters tooâ.
So like Doom?
âYou could obviously bring back past ones too like EMP feilds, gravity lifts, etcâ
While I like the idea of Equipement, many of the ones in halo 3 were next to useless. Grav Lift was so situational and most of the time useless, Trip Mine was very easy to dodge unless one was using a Brute Chopper.
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> > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored!
>
> God I hope not!
>
> I love how fast and fluid Halo 5 is which is why H5 is the best multiplayer hands down still in 2018.
>
> You can keep your slow as Hell Master Chief over in MCC.
Haha, well stated and I could not agree any more. I think a ton of the Halo 5 fans would be hurt if they dropped sprint now and many would even leave Halo altogether.
343i should really stick with the fast, natural, and agile movement for Spartans in Halo Infinite. Soldiers in real life canât shoot while sprinting, so it makes complete sense.
Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
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> Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
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> > > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored!
> >
> > God I hope not!
> >
> > I love how fast and fluid Halo 5 is which is why H5 is the best multiplayer hands down still in 2018.
> >
> > You can keep your slow as Hell Master Chief over in MCC.
>
> Haha, well stated and I could not agree any more. I think a ton of the Halo 5 fans would be hurt if they dropped sprint now and many would even leave Halo altogether.
>
> 343i should really stick with the fast, natural, and agile movement for Spartans in Halo Infinite. Soldiers in real life canât shoot while sprinting, so it makes complete sense.
Missing:
-Prone
-Corner Lean
-Wall Hugging
-Blind firing
-Grenade rolling
-Melee counters
-Dodge roll
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> > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
>
> Doesnât seem very enhanced.
Most of those antisprint propaganda Youtube clips get up to 50% as many dislikes as they do likes (Case in point)⌠Thatâs quite telling, in terms of how divisive and inconclusive they actually are.
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> > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> >
> > Doesnât seem very enhanced.
>
> I like how most of those antisprint propaganda Youtube videos got about 50% as many dislikes as they did likes⌠Thatâs quite telling.
It tells me the people it was shown to on here or Reddit went to the video and disliked itâŚ
I just want to say, I really like the fluidity of Halo 5âs movement. Can Spartan Abilities feel a little too much at times? Maybe. But jump into any other FPS after Halo 5 and youâll find it very jarring, very clunky. The smoothness of Halo 5âs movement is terrific, I hope that feeling never changes. I hope if they remove sprint, etc. it doesnât sacrifice that fluidity. And I hope to God that they never take away Clamber.
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> > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> >
> > Doesnât seem very enhanced.
>
> Most of those antisprint propaganda Youtube clips get about 50% as many dislikes as they do likes (Case in point)⌠Thatâs quite telling, in terms of how divisive and inconclusive they actually are.
That has nothing to do with the specific video I linked, and even then, a like/dislike ratio doesnât determine the merit of a particular argument.
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> > > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> > >
> > > Doesnât seem very enhanced.
> >
> > Most of those antisprint propaganda Youtube clips get up to 50% as many dislikes as they do likes (Case in point)⌠Thatâs quite telling, in terms of how divisive and inconclusive they actually are.
>
> That has nothing to do with the specific video I linked, and even then, a like/dislike ratio doesnât determine the merit of a particular argument.
Oh really? I beg to differ on the ânothing to do with [your] video,â claim, because the clip I posted was in the ânext up,â section of the clip you posted and they both included very similar anti-sprint rhetoric.
Also most clips I see on YouTube that arenât divisive donât get that high amount of dislikes; indicating that a large percentage of its viewers had multiple issues with the content which was presented; merit bar none.
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> > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
>
> Doesnât seem very enhanced.
Depends on oneâs definition of enhanced.
Some people think it means having more options.
Some people think it means being more immersive.
Some people think it mean more fluidity.
Not one of these are incorrect.
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> > > > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> > > >
> > > > Doesnât seem very enhanced.
> > >
> > > Most of those antisprint propaganda Youtube clips get about 50% as many dislikes as they do likes (Case in point)⌠Thatâs quite telling, in terms of how divisive and inconclusive they actually are.
> >
> > That has nothing to do with the specific video I linked, and even then, a like/dislike ratio doesnât determine the merit of a particular argument.
>
> Oh really? I beg to disagree, because itâs in the ânext up,â section of the clip you posted and they both include very similir anti-sprint rhetoric. Also most clips I see on YouTube that arenât divisive donât get that high amount of dislikes; indicating that its viewers had multiple issues with the content which was presented.
What point are you trying to make here? Itâs well known that sprint is a divisive topic among the fan base. Itâs fine if viewers disagree (and in turn, dislike) with the argument being presented, but that doesnât mean the argument itself does not have merit just because itâs controversial. The video I linked brings up a very good point. If players are being restricted to an animation for their movements, is it truly enhanced mobility? Classic Halo movement allows you to move and jump in any direction, while facing any direction, while still being able to shoot your gun and throw grenades (all at top speed). That definitely seems much more free and agile than H5âs movement system, which allows you to only sprint and clamber in one direction (forward) and doesnât allow you to shoot or throw grenades, leaving you exposed.
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> > > > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> > > >
> > > > Doesnât seem very enhanced.
> > >
> > > Most of those antisprint propaganda Youtube clips get up to 50% as many dislikes as they do likes (Case in point)⌠Thatâs quite telling, in terms of how divisive and inconclusive they actually are.
> >
> > That has nothing to do with the specific video I linked, and even then, a like/dislike ratio doesnât determine the merit of a particular argument.
>
> Oh really? I beg to differ on the ânothing to do with [your] video,â claim, because the clip I posted was in the ânext up,â section of the clip you posted and they both included very similar anti-sprint rhetoric.
>
> Also most clips I see on YouTube that arenât divisive donât get that high amount of dislikes; indicating that a large percentage of its viewers had multiple issues with the content which was presented; merit bar none.
âVideo shows a comparison between Halo 3 and Halo 5 questioning how enhanced the super soldier in Halo 5 really is. Halo 3 Super Soldier jumps, shoots and move all at the same time at full efficiency. Halo 5 super soldier climbs, runs with gun down and slows down to fire weaponâ
Why is the dislikes even discussed? They have nothing to do with the comparison.
Furthermore, Iâm quite positive it wouldnât matter what the like / dislike ratio would be, because no matter what itâd be, thereâd be an excuse to dismiss it. Even if the dislike / like was disabled, you could pull out an excuse that the creator didnât like the result and thus disabled them.
So, how about looking at what happens in the video itself?
Edit:
-Wall run
-Wall jump
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> > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> >
> > Doesnât seem very enhanced.
>
> Depends on oneâs definition of enhanced.
> Some people think it means having more options.
> Some people think it means being more immersive.
> Some people think it mean more fluidity.
> Not one of these are incorrect.
Okay.
Iâm not going to argue semantics.
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> > > > > Let classic halo be classic halo, maybe spin offs could embrace the legacy more directly but letâs keep the enhanced movement.
> > > >
> > > > Doesnât seem very enhanced.
> > >
> > > Most of those antisprint propaganda Youtube clips get up to 50% as many dislikes as they do likes (Case in point)⌠Thatâs quite telling, in terms of how divisive and inconclusive they actually are.
> >
> > That has nothing to do with the specific video I linked, and even then, a like/dislike ratio doesnât determine the merit of a particular argument.
>
> Oh really? I beg to differ on the ânothing to do with [your] video,â claim, because the clip I posted was in the ânext up,â section of the clip you posted and they both included very similar anti-sprint rhetoric.
>
> Also most clips I see on YouTube that arenât divisive donât get that high amount of dislikes; indicating that a large percentage of its viewers had multiple issues with the content which was presented; merit bar none.
The two videos linked hardly use similar rhetoric, though. The video linked by TeeJaY ChArMs represents a simple, concise demonstration while explaining the problem in a calm, neutral tone. Coming into the video as someone who has a bias against these kinds of videos (videos on controversial topics in gaming from small small youtubers), generally expecting some bigoted rant using way too strong language that probably has the opposite effect to what the creator thinks, I think itâs an really well made demonstration of an effect that advanced movement has on gameplay. (Of course the title is clickbait, but you canât get everything on YouTube).
On the other hand, the video you linked is difficult even for me, as an opponent of advanced movement, to really like. Itâs far from the worst thing Iâve seen, but itâs still that sort of rant that really doesnât deserve a video. The commentary has this really pushy, almost aggressive tone that really detracts from the points being made. The tone makes it very difficult for anyone who isnât here just to spread the gospel of classic Halo to like the video, even if they agree with the actual points made in the video. So, I can only imagine how people who like advanced movement would feel.
These videos are representative of two vastly different types of rhetoric used in arguments against advanced movement.