The return of classic movement mechanics?

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> > > > > > Like instead of having a ‘‘Sprint’’ button, have a button that lowers your weapon. Then when you move around with your weapon lowered you have a 'sprint like’ animation. One not restricted to one direction or speed. Could even have it change base movement traits to give a small speed boost. And it can be an animation that is instantly interrupted by firing your weapon.
> > > > >
> > > > > So what I got from that paragraph is, instead of having sprint, make a pointless sprint as it does the animation but no effect to gameplay in the slightest. So there’s a pointless button, right. And then if you want to, you can change the pointless button back to sprint! That solves all the issues people are having! 10/10, well done!
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> > > > > > Another example could be instead of having a universal thruster dodge button, have a passive ability that when you are in the air you gain ‘air control’. That accelerates you at say 50% strafe acceleration, if you move with the analog stick. Call it the EVA thruster system or something. On top of that there could be a powerup that puts the thruster system in overdrive. Giving a 150% movement, 100% air control and a jet pack ability when you hold down the jump button.
> > > > >
> > > > > Nothing much to say about this one. It’s a different take on thrust and is interesting, ngl, but I personally think that it wouldn’t feel very good in game, if you know what I mean.
> > > >
> > > > I think the key distinction is that the movement speed increase would apply in all directions. It’ll be something more akin to the knife speed boost in CS:GO or the weapon holstering speed boost in Apex legends. Also it needn’t effect other abilities like throwing grenades or reloading. But the point is Spartans can have abilities in cannon but in game these abilities can be represented in many forms. Plus I bet machinema creators would love a lower weapon button. Air control is a staple of many old school arena shooters such as Quake, so I don’t think it would be a massive leap to add it to a Halo game.
> > >
> > > yeah, i get it now, lets ditch thrusters and let us essentially control are fall, with something like half base movement speed in the air. i would be interested how that would play.
> >
> > To add on to this, maybe make thrusters in mid air not necessarily move you laterally, but be a one-time change of direction while in the air. It’s pretty hard to articulate how I’m picturing it, but here goes: currently, if you are about to miss a jump, you thrust to make the edge, with this proposed change, you wouldn’t make the jump if you activated your thrust, but you could thrust backward at the apex of your jump and return to where you had initially jumped from. I could see that changing a lot about how certain engagements are fought, without totally breaking a lot of the core halo gameplay
>
> i totally get what your saying.basically you get to redirect your jump velocity just once when in the air. thats basically just the same as thruster in the air only though. i think instantly changing direction and defying physics is bad design for core gameplay. its a good idea for a powerup plus it doesnt require any extra button

YES! I’m all in on equipment pickups being how to change the sandbox. I strongly dislike changing base player traits, and would totally take even thrusters in their current state provided they were pickup on the map, although im sure something would have to change with map design to accommodate them. As it stands, I think that the advanced mobility hurts the map design more than anything else, and thrusters are certainly a part of that. I’d definitley take my suggestion as a middle ground though!

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> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much

i wont leave halo but it would still be annoying to have to move slowly everywhere

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> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
>
> i wont leave halo but it would still be annoying to have to move slowly everywhere

Do you move slowly when not sprinting in Halo 5?

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> > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> >
> > i wont leave halo but it would still be annoying to have to move slowly everywhere
>
> Do you move slowly when not sprinting in Halo 5?

well yeah i guess

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> > > > > HOW I WOULD MAKE SPRINT WORK WITH CLASSIC HALO
> > > > >
> > > > > I would nerf jumping while sprinting so that map design is focused on base movement jumps. I would enable hipfire shooting while sprinting so that combat is not disconnected from “moving faster”. Add those to the already in place mechanics, no shield recharge while sprinting and no sprinting while taking damage and i think sprint could work with classic gameplay. i would only make sprint 20% faster than base movement speed.
> > > > >
> > > > > also thruster would not fit in with classic halo so i would nerf that a lot or get rid of it. if kept in, i would make it physic based so that it cant just instantly change your direction, it should only enhance your current velocity so that it is a lot more predictable as to where a player is going to thrust to. halo 5 thruster is too chaotic.
> > > >
> > > > I largely agree with your ideas, but we differ on the thruster: I love being unpredictable and enjoy the challenge of tracking slippery targets.
> > >
> > > you can still be unpredictable, it would just take some creativity. Anyway this was about making it work with classic gameplay, which was a lot more predictable. when i say more predictable, i mean a balance in between predictability and unpredictability. too predictable, too boring, too unpredictable, too chaotic. balance is the key to success
> >
> > I agree with this. The thruster just seems like a randomness button I press to stay in a gunfight, but it always just feels like something I have to do because the other person has it too. It adds randomness but in a way it just pauses the game. I miss being able to just land my shots without the element of thrust in a 1v1 battle. That’s why I think sprinting could potentially work if we can still shoot.
>
> If you think about it, jumping has mostly worked the same way as thrust in combat throughout the games, providing a bit of randomness that can give you the upper hand in a duel. Whenever I’m in a BR/DMR duel, I always jump when I’m low on shield so the opponent has to adjust to land a headshot, giving me the time I need to finish him off. As jump has always done vertically, perhaps thrust can do the same horizontally.
>
> Halo has always had a sort of ‘randomness’ button, thrust just grants more options on where that randomness will take you.

I can deal with jumping. It is too annoying when somebody can just zoom away from the battle completely. It’s not like you can jump into the sky and just leave the battle with a vertical jump.

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> > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > >
> > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> >
> > Do you move slowly when not sprinting in Halo 5?
>
> well yeah i guess

Slower than Halo 3? Or the same?
Also, you guess?

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> > > > > HOW I WOULD MAKE SPRINT WORK WITH CLASSIC HALO
> > > > >
> > > > > I would nerf jumping while sprinting so that map design is focused on base movement jumps. I would enable hipfire shooting while sprinting so that combat is not disconnected from “moving faster”. Add those to the already in place mechanics, no shield recharge while sprinting and no sprinting while taking damage and i think sprint could work with classic gameplay. i would only make sprint 20% faster than base movement speed.
> > > > >
> > > > > also thruster would not fit in with classic halo so i would nerf that a lot or get rid of it. if kept in, i would make it physic based so that it cant just instantly change your direction, it should only enhance your current velocity so that it is a lot more predictable as to where a player is going to thrust to. halo 5 thruster is too chaotic.
> > > >
> > > > I largely agree with your ideas, but we differ on the thruster: I love being unpredictable and enjoy the challenge of tracking slippery targets.
> > >
> > > you can still be unpredictable, it would just take some creativity. Anyway this was about making it work with classic gameplay, which was a lot more predictable. when i say more predictable, i mean a balance in between predictability and unpredictability. too predictable, too boring, too unpredictable, too chaotic. balance is the key to success
> >
> > I agree with this. The thruster just seems like a randomness button I press to stay in a gunfight, but it always just feels like something I have to do because the other person has it too. It adds randomness but in a way it just pauses the game. I miss being able to just land my shots without the element of thrust in a 1v1 battle. That’s why I think sprinting could potentially work if we can still shoot.
>
> I think where thrusters really shine is up against slow projectile weapons, especially rocket launchers. In classic Halo titles, when you jump during combat, your enemy can easily predict where your going to land and have a rocket meet you there. The option (as the rocket’s target) to say “I’d rather not land where he just shot that rocket” is an improvement in my eyes. I think thrusters should be nerfed from Halo 5, but some form of mid-air movement should remain.
>
> However, they may end up increasing the rocket’s projectile speed (compared to classic Halo titles) to balance the weapon for more difficult targets.

That makes sense. I do think the reason the storm rifles all turn into snipers is because we are so mobile, but it ends up not mattering fighting against covenant bc we just get sniper by full auto weapons. If this wasn’t a problem I would dislike thrust slightly less.

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> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
>
> i wont leave halo but it would still be annoying to have to move slowly everywhere

Turn the fov up to max on the old games and believe me, they are not slow. It just feels slow because of the low fov. Halo 3 is really fast when you turn the fov up.

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> > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > >
> > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > >
> > > Do you move slowly when not sprinting in Halo 5?
> >
> > well yeah i guess
>
> Slower than Halo 3? Or the same?
> Also, you guess?

well i said i guess cause u know i never rly walk cos sprintings just way more faster you know

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> > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > >
> > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > >
> > > > Do you move slowly when not sprinting in Halo 5?
> > >
> > > well yeah i guess
> >
> > Slower than Halo 3? Or the same?
> > Also, you guess?
>
> well i said i guess cause u know i never rly walk cos sprintings just way more faster you know

You do realise you stop sprinting to other players?
And I imagine you do not stay put right after a fight in order to recharge shields, but start moving and then sprint as soon as the shields start recharging? Or not sprinting when you know there’s going to go action time?

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> > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > >
> > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > >
> > > > Do you move slowly when not sprinting in Halo 5?
> > >
> > > well yeah i guess
> >
> > Slower than Halo 3? Or the same?
> > Also, you guess?
>
> well i said i guess cause u know i never rly walk cos sprintings just way more faster you know

I’m not sure if you would have ever played halo 3 before, but in that game the maps are kinda set up so you have to always be looking for someone who might be right around the corner, so the maps used to be smaller and have more vehicles, man cannons and teleporters. Now with sprint the maps are bigger, so the time to get into combat is about the same. The main difference is that now people are caught sprinting and are disadvantaged right away and the maps are more spread out. This is all a matter of opinion on either side, that’s just one reason some people (including me) think sprint has had a bad impact, but some people just like sprinting.

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> > > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > > >
> > > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > > >
> > > > > Do you move slowly when not sprinting in Halo 5?
> > > >
> > > > well yeah i guess
> > >
> > > Slower than Halo 3? Or the same?
> > > Also, you guess?
> >
> > well i said i guess cause u know i never rly walk cos sprintings just way more faster you know
>
> I’m not sure if you would have ever played halo 3 before, but in that game the maps are kinda set up so you have to always be looking for someone who might be right around the corner, so the maps used to be smaller and have more vehicles, man cannons and teleporters. Now with sprint the maps are bigger, so the time to get into combat is about the same. The main difference is that now people are caught sprinting and are disadvantaged right away and the maps are more spread out. This is all a matter of opinion on either side, that’s just one reason some people (including me) think sprint has had a bad impact, but some people just like sprinting.

the main difference is people are more spread out and its more challenging getting close to a player. 50% of classic halo was finishing up my kills with a mellee. i’d say that only happens 10 percent now. close quarter combat is dead in halo now. even shooting while sprinting wont help you get closer because taking damage stops you sprinting. maybe it would be more balanced if only getting shot in back stops you sprinting and melees should have longer cool down times to stop spamming it with sprint.

I think we should start to make a clear distinction between absolute speed and speed relative to the map size, maybe this is not clear enough.
In terms of world units with sprint you obviously move faster than a non sprinting player, but to accomodate a faster speed now maps must be bigger.
Since the only reason to move you spartan is because you want to navigate the map somehow, the key element here is to consider the movement system in relation to the map size.
In other words we shoudn’t ask “How long will it take to traverse X words unit?” but “How long will it take in this map to move from point A to point B?”

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> > > > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > > > >
> > > > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > > > >
> > > > > > Do you move slowly when not sprinting in Halo 5?
> > > > >
> > > > > well yeah i guess
> > > >
> > > > Slower than Halo 3? Or the same?
> > > > Also, you guess?
> > >
> > > well i said i guess cause u know i never rly walk cos sprintings just way more faster you know
> >
> > I’m not sure if you would have ever played halo 3 before, but in that game the maps are kinda set up so you have to always be looking for someone who might be right around the corner, so the maps used to be smaller and have more vehicles, man cannons and teleporters. Now with sprint the maps are bigger, so the time to get into combat is about the same. The main difference is that now people are caught sprinting and are disadvantaged right away and the maps are more spread out. This is all a matter of opinion on either side, that’s just one reason some people (including me) think sprint has had a bad impact, but some people just like sprinting.
>
> the main difference is people are more spread out and its more challenging getting close to a player. 50% of classic halo was finishing up my kills with a mellee. i’d say that only happens 10 percent now. close quarter combat is dead in halo now. even shooting while sprinting wont help you get closer because taking damage stops you sprinting. maybe it would be more balanced if only getting shot in back stops you sprinting and melees should have longer cool down times to stop spamming it with sprint.

That’s another thing about sprint im halo: it has never been fun. It either makes you have to camp to recharge or slow you down completely when you get shot.
Do you think that letting people aim their weapon while they sprint would help the situation? I almost feel like it would be better if there were less disadvantages to sprinting if it has to be in the game. I feel like it would be more fun if we could aim the weapon, not get slowed down by bullets, and not have to slow down to recharge.
But then I feel like that’s exactly the mlg halo 3 settings are.

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> > > > > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > > > > >
> > > > > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > > > > >
> > > > > > > Do you move slowly when not sprinting in Halo 5?
> > > > > >
> > > > > > well yeah i guess
> > > > >
> > > > > Slower than Halo 3? Or the same?
> > > > > Also, you guess?
> > > >
> > > > well i said i guess cause u know i never rly walk cos sprintings just way more faster you know
> > >
> > > I’m not sure if you would have ever played halo 3 before, but in that game the maps are kinda set up so you have to always be looking for someone who might be right around the corner, so the maps used to be smaller and have more vehicles, man cannons and teleporters. Now with sprint the maps are bigger, so the time to get into combat is about the same. The main difference is that now people are caught sprinting and are disadvantaged right away and the maps are more spread out. This is all a matter of opinion on either side, that’s just one reason some people (including me) think sprint has had a bad impact, but some people just like sprinting.
> >
> > the main difference is people are more spread out and its more challenging getting close to a player. 50% of classic halo was finishing up my kills with a mellee. i’d say that only happens 10 percent now. close quarter combat is dead in halo now. even shooting while sprinting wont help you get closer because taking damage stops you sprinting. maybe it would be more balanced if only getting shot in back stops you sprinting and melees should have longer cool down times to stop spamming it with sprint.
>
> That’s another thing about sprint im halo: it has never been fun. It either makes you have to camp to recharge or slow you down completely when you get shot.
> Do you think that letting people aim their weapon while they sprint would help the situation? I almost feel like it would be better if there were less disadvantages to sprinting if it has to be in the game. I feel like it would be more fun if we could aim the weapon, not get slowed down by bullets, and not have to slow down to recharge.
> But then I feel like that’s exactly the mlg halo 3 settings are.

now that i think about sheild recharge, its dumb. after a a fight you have to stop sprinting to recharge while the whole enemy team are sprinting towards that location. doesnt seem fair.

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> > > > > > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > > > > > >
> > > > > > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > > > > > >
> > > > > > > > Do you move slowly when not sprinting in Halo 5?
> > > > > > >
> > > > > > > well yeah i guess
> > > > > >
> > > > > > Slower than Halo 3? Or the same?
> > > > > > Also, you guess?
> > > > >
> > > > > well i said i guess cause u know i never rly walk cos sprintings just way more faster you know
> > > >
> > > > I’m not sure if you would have ever played halo 3 before, but in that game the maps are kinda set up so you have to always be looking for someone who might be right around the corner, so the maps used to be smaller and have more vehicles, man cannons and teleporters. Now with sprint the maps are bigger, so the time to get into combat is about the same. The main difference is that now people are caught sprinting and are disadvantaged right away and the maps are more spread out. This is all a matter of opinion on either side, that’s just one reason some people (including me) think sprint has had a bad impact, but some people just like sprinting.
> > >
> > > the main difference is people are more spread out and its more challenging getting close to a player. 50% of classic halo was finishing up my kills with a mellee. i’d say that only happens 10 percent now. close quarter combat is dead in halo now. even shooting while sprinting wont help you get closer because taking damage stops you sprinting. maybe it would be more balanced if only getting shot in back stops you sprinting and melees should have longer cool down times to stop spamming it with sprint.
> >
> > That’s another thing about sprint im halo: it has never been fun. It either makes you have to camp to recharge or slow you down completely when you get shot.
> > Do you think that letting people aim their weapon while they sprint would help the situation? I almost feel like it would be better if there were less disadvantages to sprinting if it has to be in the game. I feel like it would be more fun if we could aim the weapon, not get slowed down by bullets, and not have to slow down to recharge.
> > But then I feel like that’s exactly the mlg halo 3 settings are.
>
> now that i think about sheild recharge, its dumb. after a a fight you have to stop sprinting to recharge while the whole enemy team are sprinting towards that location. doesnt seem fair.

I do feel like there could be a way to implement sprint despite preferring no sprint, but it has been wrong every single time. Halo 4 was also terrible because you could just be running trying to find a fight before someone shoots you from behind and at that point its impossible to get away because you can’t move. That problem never existed in 3.

I think sprint will remain, less or no armor abilities, no clamber, boost, ground wave.

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> > > > > > > > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > > > > > > > >
> > > > > > > > > > i wont leave halo but it would still be annoying to have to move slowly everywhere
> > > > > > > > >
> > > > > > > > > Do you move slowly when not sprinting in Halo 5?
> > > > > > > >
> > > > > > > > well yeah i guess
> > > > > > >
> > > > > > > Slower than Halo 3? Or the same?
> > > > > > > Also, you guess?
> > > > > >
> > > > > > well i said i guess cause u know i never rly walk cos sprintings just way more faster you know
> > > > >
> > > > > I’m not sure if you would have ever played halo 3 before, but in that game the maps are kinda set up so you have to always be looking for someone who might be right around the corner, so the maps used to be smaller and have more vehicles, man cannons and teleporters. Now with sprint the maps are bigger, so the time to get into combat is about the same. The main difference is that now people are caught sprinting and are disadvantaged right away and the maps are more spread out. This is all a matter of opinion on either side, that’s just one reason some people (including me) think sprint has had a bad impact, but some people just like sprinting.
> > > >
> > > > the main difference is people are more spread out and its more challenging getting close to a player. 50% of classic halo was finishing up my kills with a mellee. i’d say that only happens 10 percent now. close quarter combat is dead in halo now. even shooting while sprinting wont help you get closer because taking damage stops you sprinting. maybe it would be more balanced if only getting shot in back stops you sprinting and melees should have longer cool down times to stop spamming it with sprint.
> > >
> > > That’s another thing about sprint im halo: it has never been fun. It either makes you have to camp to recharge or slow you down completely when you get shot.
> > > Do you think that letting people aim their weapon while they sprint would help the situation? I almost feel like it would be better if there were less disadvantages to sprinting if it has to be in the game. I feel like it would be more fun if we could aim the weapon, not get slowed down by bullets, and not have to slow down to recharge.
> > > But then I feel like that’s exactly the mlg halo 3 settings are.
> >
> > now that i think about sheild recharge, its dumb. after a a fight you have to stop sprinting to recharge while the whole enemy team are sprinting towards that location. doesnt seem fair.
>
> I do feel like there could be a way to implement sprint despite preferring no sprint, but it has been wrong every single time. Halo 4 was also terrible because you could just be running trying to find a fight before someone shoots you from behind and at that point its impossible to get away because you can’t move. That problem never existed in 3.

gears of war has sprint but that game mostly has cover to stop people from long range from shooting which encourages the close quarter combat shotgun style play, however they make the maps much more open in recent gears to make the lancer people happy and then to balance that they made the shotgun more powerful with lots of range which broke some of the close quarters play because its more effective to keep distance with shotgun and lancer.

as you can see gears and halo have similar problems. sprint used to work in gears when the game design was all about getting really close to the enemy. if halo wants sprint, then it needs to get rid of long range precision weapons for starting weapons. simple as that. unfortunately people want fast movement and long range weapons but that was never halo. it was always about getting up close and personal.

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> as you can see gears and halo have similar problems. sprint used to work in gears when the game design was all about getting really close to the enemy. if halo wants sprint, then it needs to get rid of long range precision weapons for starting weapons. simple as that. unfortunately people want fast movement and long range weapons but that was never halo. it was always about getting up close and personal.

No, Halo’s gameplay has always showcased combat at all ranges, but the majority of it is mid-range due to the map design.

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> > 2533274821339472;3959:
> > as you can see gears and halo have similar problems. sprint used to work in gears when the game design was all about getting really close to the enemy. if halo wants sprint, then it needs to get rid of long range precision weapons for starting weapons. simple as that. unfortunately people want fast movement and long range weapons but that was never halo. it was always about getting up close and personal.
>
> No, Halo’s gameplay has always showcased combat at all ranges, but the majority of it is mid-range due to the map design.

it was medium and close range. how many kills did you used to get with melee. A lot