The return of classic movement mechanics?

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> > > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
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> > How would it be harder? Just curious.
>
> Well just playing with a guy who never really played halo until 5 - everything is too slow, he feels helpless. Meanwhile I feel 5 is too fast and I feel helpless as 4 people sprint double beat down me.

He feels helpless because he’s not used to being punished for bad positioning, he can just run away.

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> > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
>
> To be honest, if they’re playing Fortnite, they’re probably not going to hop onto Halo. Battlefront is also a fundamentally different game from Halo in terms of gameplay. I think Halo should be looking to capture the fans created by DOOM 2016 and DOOM Eternal that don’t have a good multiplayer mode to play. On top of that, Halo also needs to diversify itself from the pack. The biggest complaint I had for Halo 5, was how similar it felt to games around it. If the new game is pretty much the same as the thing I already have but has the name of the thing I like, I’m just gonna save my money and keep what I have.
>
> The biggest problem I think a lot of people have these days is wanting the homogenization of games of a particular genre to be like everything around them.

I know, I was just using fortnite and battlefront because those were the only shooters I thought of when I wrote that. Also I played fortnite a ton before I started playing Halo.

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> > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
>
> How would it be harder? Just curious.

I was thinking it would be harder because they might come from other shooters with sprint and scoping and sliding and gliding and the other advanced movement and everything would feel extremely slow to them since all those features to get around the map would be gone.

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> > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
>
>
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> > > > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
> > >
> > > How would it be harder? Just curious.
> >
> > Well just playing with a guy who never really played halo until 5 - everything is too slow, he feels helpless. Meanwhile I feel 5 is too fast and I feel helpless as 4 people sprint double beat down me.
>
> If you havent, I do reccomend giving halo 3 a try or most mcc games. There are things that halos 1 to even 4 have that make me like them better than 5, but the issue with sprint is maps. The maps in halo 3 were so memorable. Without sprint, they often have more interesting ways to get around that I miss a lot in 5. I would rather have no sprint and have more vehicles, man cannons, teleported, secret tunnels, windmills, equipment grav lifts and other elements from super mario 64. Not to mention the maps are just smaller in general, but it may just not be your cup of tea.
> I do feel like there is a way to incorporate both enhanced mobility and interesting maps, but that would require the maps to be outrageously huge.

I have played MCC and completed every campaign and probably played at least 50 MP rounds in every game except 4 because i dont like it. The maps in MCC are much better than in 5. I personally enjoy most parts of the gameplay in H5, but that might just be because it is my first halo and the one I play the most. I also like the equipment and vehicles in Halo 3 and the more unique ways to get around, although it is hard for me because I am better in 5 so its difficult to go from advanced mobility and smart scope and req stations to not even sprint and most things not having scopes.

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> > > > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
> > >
> > > How would it be harder? Just curious.
> >
> > Well just playing with a guy who never really played halo until 5 - everything is too slow, he feels helpless. Meanwhile I feel 5 is too fast and I feel helpless as 4 people sprint double beat down me.
>
> He feels helpless because he’s not used to being punished for bad positioning, he can just run away.

Yea I told him that. But his main complain is you can spawn and walk a good 15 seconds without seeing anyone on a map like narrows.

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> > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
>
>
>
> > 2533274833311664;3834:
> > > 2783251376877086;3833:
> > > > 2535453977610996;3832:
> > > > I feel like it would be harder for new players to get used to a game with “slow” movement, coming from other shooters like fortnite and starwars battlefront.
> > >
> > > How would it be harder? Just curious.
> >
> > Well just playing with a guy who never really played halo until 5 - everything is too slow, he feels helpless. Meanwhile I feel 5 is too fast and I feel helpless as 4 people sprint double beat down me.
>
> If you havent, I do reccomend giving halo 3 a try or most mcc games. There are things that halos 1 to even 4 have that make me like them better than 5, but the issue with sprint is maps. The maps in halo 3 were so memorable. Without sprint, they often have more interesting ways to get around that I miss a lot in 5. I would rather have no sprint and have more vehicles, man cannons, teleported, secret tunnels, windmills, equipment grav lifts and other elements from super mario 64. Not to mention the maps are just smaller in general, but it may just not be your cup of tea.
> I do feel like there is a way to incorporate both enhanced mobility and interesting maps, but that would require the maps to be outrageously huge.

Sorry I should have been more clear, my buddy said everything is slow and he feels helpless in halo 3 after he never played halo before 5 (he actually mainly plays cod not halo 5). I feel helpless in halo 5 as it’s too fast. I’ve played 3 the most out of the halo series for sure. And yea I pretty much agree with you, no sprint, more vehicles, lifts, other stuff, maybe a slightly boosted base movement speed and maps tailored to fit it. I do NOT feel halo 5 maps are even tailored for halo 5 - I feel they are too small honestly.

Hey ImNotPorter & GrizzlyBair2 - Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks :slight_smile:

As a semi-pro halo 5 players, I do not believe that halo should be moving backwards in movement. However I do believe the stoppage of the ground pound, and the spartan charge is needed in the success of Halo 6. Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership. The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better. However, there is a fine line between too much movement and not enough.

My list:
Sprint stay
Thrust stay
Pistol 6 shot
BR 4 shot
DMR 5 Shot
Remove Ground Pound’
Remove Thrust

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> As a semi-pro halo 5 players, I do not believe that halo should be moving backwards in movement. However I do believe the stoppage of the ground pound, and the spartan charge is needed in the success of Halo 6. Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership. The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better. However, there is a fine line between too much movement and not enough.
>
> My list:
> Sprint stay
> Thrust stay
> Pistol 6 shot
> BR 4 shot
> DMR 5 Shot
> Remove Ground Pound’
> Remove Thrust

I am confused by your list, you say remove thrust but you also say thrust stay. I have seen a lot of videos of pros talking about sprint, the decision doesn’t seem to be the majority of people wanting sprint. The video I am referring to is from Greenskull, called “an open letter to 343” or something. I do realize that someone watching a video doesn’t have as much merit as an actual pro, I don’t want to come off like that. Imo, I would personally want sprint gone, but I want to be able to point my gun while I sprint if it’s in the game. I can see things working out with sprint in the game if 343 is able to make fun maps, but I do care more about thrust being gone. I just don’t like the randomness of it. It just seems like a button people have to press during any gunfight because it’s what you’re supposed to do.

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> > > >
> > > > He said that halo fans will ‘most likely’ get it anyway, not that they will definitely get it.
> > >
> > > Yes, but based on what information? Halo’s player base has been dropping off a cliff ever since enhanced mobility became a staple (Reach doesn’t count because it piggybacked off the success of the trilogy). H5 sales were the first in the series to not be made public and I think we all know why. There’s absolutely no reason to believe that trend won’t continue if they add enhanced mobility into the game.
> > >
> > > Like many others on this thread, If H:I has enhanced mobility it will be the first Halo I don’t buy, and I have several friends who fit in this category. I and others have been extremely patient with Halo. We have played through and endured 3 abominations. But, if this game is just like the rest, then I can say, with confidence, that this will be the final nail in the coffin, and I will happily be a part of the hammer which strikes it down.
> >
> > I’m not agreeing with the statement. All I was saying is that ADE MacBamboo01 misinterpreted what Karim said.
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> I didn’t though. The fact that he said “most likely” doesn’t change my counter point in the slightest, because I doubt it’s likely at all mate. Especially because it’s a launch game! That’s the point! :slight_smile: If the no-sprint crowed doesn’t like what they see in July, most of us won’t buy Hi period. Brand loyalty only goes so far! We are only a fairly small group in the gaming landscape though, I’ve got to admit that too.

Fair enough, personally I don’t mind if sprint is in the game or not but if it is, I needs to have a system like halo 5’s where you won’t heal if you sprint. The main things I care about are no ground pound or Spartan charge, and I would like to see thrust reduced to maybe 50% of what it is currently so that instead of it being a get out of jail free card, it’s more used to change your strafe and won’t launch you so far, just a little nudge in the opposite direction.

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> > As a semi-pro halo 5 players, I do not believe that halo should be moving backwards in movement. However I do believe the stoppage of the ground pound, and the spartan charge is needed in the success of Halo 6. Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership. The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better. However, there is a fine line between too much movement and not enough.
> >
> > My list:
> > Sprint stay
> > Thrust stay
> > Pistol 6 shot
> > BR 4 shot
> > DMR 5 Shot
> > Remove Ground Pound’
> > Remove Thrust
>
> I am confused by your list, you say remove thrust but you also say thrust stay. I have seen a lot of videos of pros talking about sprint, the decision doesn’t seem to be the majority of people wanting sprint. The video I am referring to is from Greenskull, called “an open letter to 343” or something. I do realize that someone watching a video doesn’t have as much merit as an actual pro, I don’t want to come off like that. Imo, I would personally want sprint gone, but I want to be able to point my gun while I sprint if it’s in the game. I can see things working out with sprint in the game if 343 is able to make fun maps, but I do care more about thrust being gone. I just don’t like the randomness of it. It just seems like a button people have to press during any gunfight because it’s what you’re supposed to do.

Typo sorry

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> > 2533274957892502;3849:
> > As a semi-pro halo 5 players, I do not believe that halo should be moving backwards in movement. However I do believe the stoppage of the ground pound, and the spartan charge is needed in the success of Halo 6. Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership. The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better. However, there is a fine line between too much movement and not enough.
> >
> > My list:
> > Sprint stay
> > Thrust stay
> > Pistol 6 shot
> > BR 4 shot
> > DMR 5 Shot
> > Remove Ground Pound’
> > Remove Thrust
>
> I am confused by your list, you say remove thrust but you also say thrust stay. I have seen a lot of videos of pros talking about sprint, the decision doesn’t seem to be the majority of people wanting sprint. The video I am referring to is from Greenskull, called “an open letter to 343” or something. I do realize that someone watching a video doesn’t have as much merit as an actual pro, I don’t want to come off like that. Imo, I would personally want sprint gone, but I want to be able to point my gun while I sprint if it’s in the game. I can see things working out with sprint in the game if 343 is able to make fun maps, but I do care more about thrust being gone. I just don’t like the randomness of it. It just seems like a button people have to press during any gunfight because it’s what you’re supposed to do.

It should only have thrust stay not remove thrust I was rushing that part. It was meaning to say remove the spartan charge.

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> As a semi-pro in a dead game

Fixed it for you.

> Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership.

Sorry to break it to you but PC gamers far outnumber Xbox owners, so it is in the best interest of the Halo franchise to cater to the PC audience if it wants to be a prominent E-sport. If that means leaving Xbox owners to the wayside then so be it.

> The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better.

This is the braindead logic 343 used in the previous titles and is why the game is in the state it’s in today (dead). I think thruster can have a place in Halo, possibly with other enhanced mobility traits, but they need to be implemented with purpose and not some afterthought like some abilities in Halo 5 appeared to be. Sprint needs to go though, no question, and if it returns I’m sure the game will die out within months just like all the other games 343 has made. The only exception to this is if 343 throws some kind of curveball such as adding a Battle Royale mode, where sprint makes more sense to have.

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> > > As a semi-pro halo 5 players, I do not believe that halo should be moving backwards in movement. However I do believe the stoppage of the ground pound, and the spartan charge is needed in the success of Halo 6. Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership. The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better. However, there is a fine line between too much movement and not enough.
> > >
> > > My list:
> > > Sprint stay
> > > Thrust stay
> > > Pistol 6 shot
> > > BR 4 shot
> > > DMR 5 Shot
> > > Remove Ground Pound’
> > > Remove Thrust
> >
> > I am confused by your list, you say remove thrust but you also say thrust stay. I have seen a lot of videos of pros talking about sprint, the decision doesn’t seem to be the majority of people wanting sprint. The video I am referring to is from Greenskull, called “an open letter to 343” or something. I do realize that someone watching a video doesn’t have as much merit as an actual pro, I don’t want to come off like that. Imo, I would personally want sprint gone, but I want to be able to point my gun while I sprint if it’s in the game. I can see things working out with sprint in the game if 343 is able to make fun maps, but I do care more about thrust being gone. I just don’t like the randomness of it. It just seems like a button people have to press during any gunfight because it’s what you’re supposed to do.
>
> Typo sorry

So you don’t want thrust? Not judging just clarifying.

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> > As a semi-pro in a dead game
>
> Fixed it for you.
>
>
> > Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership.
>
> Sorry to break it to you but PC gamers far outnumber Xbox owners, so it is in the best interest of the Halo franchise to cater to the PC audience if it wants to be a prominent E-sport. If that means leaving Xbox owners to the wayside then so be it.
>
>
> > The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better.
>
> This is the braindead logic 343 used in the previous titles and is why the game is in the state it’s in today (dead). I think thruster can have a place in Halo, possibly with other enhanced mobility traits, but they need to be implemented with purpose and not some afterthought like some abilities in Halo 5 appeared to be. Sprint needs to go though, no question, and if it returns I’m sure the game will die out within months just like all the other games 343 has made. The only exception to this is if 343 throws some kind of curveball such as adding a Battle Royale mode, where sprint makes more sense to have.

Definitely not a braindead logic. Sprint should 100 per cent stay, this is not 2009.

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> Definitely not a braindead logic. Sprint should 100 per cent stay, this is not 2009.

What does the date have to do with literally anything?

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> >
> > Definitely not a braindead logic. Sprint should 100 per cent stay, this is not 2009.
>
> What does the date have to do with literally anything

Referring to older halo

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> As a semi-pro halo 5 players, I do not believe that halo should be moving backwards in movement.

For starters there is no such thing as going “backwards” in game development because game develpment isn’t a linear path from old->new, its a constantly spiraling web where “forwards” and “backwards” has no meaning. Removing sprint wouldn’t cause us to go “backwards” any more than the removal of dual wielding pushed us “backwards.”

> Removing sprint I believe will ruin the competitive scene as this would allow for MNK players on PC to strive to cause a potential shift in ESL destroying the Xbox and Halo partnership.

What are you even talking about? This feels like just another instance of folks vastly overestimating the capabilities of mouse and keyboard players. Even if we were to accept that notion, the solution is to make the actual shooting more difficult and improving a players ability to strafe. Putting all that aside, there is basically no chance that MS isn’t going to be pushing for Xbox tournaments. As for 3rd party organizers, they should be focused on PC anyways(provided there is an audience) regardless of movement mechanics as MNK is simply more competitive due to the lack of aim assist that is inherent to controllers. Xbox tournaments are not going to vanish due to a lack of sprint.

> The game needs to be noob friendly but going back to halo 3 type movement is very boring and modern players need that mechanical desire to improve to want to get better. However, there is a fine line between too much movement and not enough.

Making a game easy to learn and difficult to master does not require sprint or any advanced movement. CE says hello. The skillgap in CE is gigantic without the need for any additional movement mechanics because the depth is found throughout the entire game. Simply giving the player more inputs doesn’t inherently give the game more depth.

> Pistol 6 shot

It better not be if its still going to be the primary spawn weapon. If you want to talk about what it going to ruin the competitive scene its spawning players with a crap precision weapon.

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> > >
> > > Definitely not a braindead logic. Sprint should 100 per cent stay, this is not 2009.
> >
> > What does the date have to do with literally anything
>
> Referring to older halo

Yes but what does that even mean??? You’re not actually explaining anything or making a point, you’re just quoting dates like it means something.

I know it’s super divisive but I’m in favor of thrusters returning. Personally I would like to seem them toned down a bit so that they don’t give quite as much mobility (especially when airborne), but I did like them as a way to enable players to take more risks. I’ve heard it argued that it’s a get out of jail free card for those who make mistakes, but the way I’ve always thought of it is that maybe the only reason they took that risk was because they had thrusters to fall back on.

Honestly though, probably my favorite thing about thrusters is that it helps combat the insane number of grenades thrown in classic Halo. I’ve seen videos where people would throw like 2 inventory’s worth of grenades (because they kept picking them up) until they found their next opportunity to line up a clean shot. I’ve never been in love with the grenade happy meta on classic Halo in that regard, and thrusters give people a viable way to help defend against them. On that note, the grenade proximity indicator should definitely return, more quality of life information for the player is rarely a bad thing imo.

I also don’t really mind the way smart link was implemented. If they keep it the way it is in Halo 5, I wouldn’t really complain. The rest of the spartan abilities should probably be trashed.