I am in favor of no sprint and right now I am enjoying Halo 3 on PC with augmented FOV, it truly makes the difference, but I am still convinced that Halo 6 will feature sprint.
I am saying that because Bonnie Ross on a IGN interview said that Halo 5 wasn’t innovative enough (at 11:13 https://www.youtube.com/watch?v=7BLqLZ-D2AI).
I know that there’s no correlation between sprint and innovation and that you can innovate Halo gameplay without using sprint, but for new potential customers (kids) going back to no sprint would look like a step backward, and 343 knows this.
And since the Halo fans (which will most likely buy the game anyway) are only a small portion of the customers 343 is trying to get, it makes sense to think that we, as Halo fans, are not the people 343 is trying to satisfy.
Multiplayer should not have the special movement abilities unless it’s a mode specifically designed for them. Just leave them as options in campaign and custom games.
> 2533274972430429;3:
> I hope the game emphasises vehicle travel to get around if it is open world.
That and I really hope that the map is seamless like the Destiny franchise, and not an open world like Borderlands.
If there is to be classic movement mechanic and you just up the speed then eventually that would be considered the normal and then it would be considered slow
> 2535413104552525;3805:
> If there is to be classic movement mechanic and you just up the speed then eventually that would be considered the normal and then it would be considered slow
Do you have evidence of this phenomenon, or are you just airing a new hypothesis on motion perception?
> 2535413104552525;3805:
> If there is to be classic movement mechanic and you just up the speed then eventually that would be considered the normal and then it would be considered slow
Let’s then add classic movement mechanic and replace the walk animation with the running animation so that you are either standing or running.
There’s no way this will be considered slow now because it’s not really about speed that you are talking about, but rather perception of speed.
> 2535469462089417;3802:
> I am in favor of no sprint and right now I am enjoying Halo 3 on PC with augmented FOV, it truly makes the difference, but I am still convinced that Halo 6 will feature sprint.
> I am saying that because Bonnie Ross on a IGN interview said that Halo 5 wasn’t innovative enough (at 11:13 https://www.youtube.com/watch?v=7BLqLZ-D2AI).
> I know that there’s no correlation between sprint and innovation and that you can innovate Halo gameplay without using sprint, but for new potential customers (kids) going back to no sprint would look like a step backward, and 343 knows this.
> And since the Halo fans (which will most likely buy the game anyway) are only a small portion of the customers 343 is trying to get, it makes sense to think that we, as Halo fans, are not the people 343 is trying to satisfy.
Who says fans of og Halo will buy it if it has sprint? I for instance won’t.
I got H5 only after Forge released. Used. And only because I got a Xone FAT shortly before that. I don’t plan to get Series X this time around, so if Hi has once again a gameplay that I just despise, I won’t get it at all. And I’m sure a lot of fans will do the same, especially after H5 - a fairly good game, but the worst Halo in the series by a landslide for many.
Honestly… after Valorant, Overwatch, Doom 2016/Eternal and CSGO I got to say the opposite is true: games that are able to be different from the mass are those that stick around. What chances of success does Hi have if it plays exactly like Titanfall, Crysis, CoD, BF, SW:BF, the vast majority of action based BR games and so on? AMM was a fad, the kids now play Valorant and Fortknight or how it’s called.
> 2533274795098161;3808:
> > 2535469462089417;3802:
> > I am in favor of no sprint and right now I am enjoying Halo 3 on PC with augmented FOV, it truly makes the difference, but I am still convinced that Halo 6 will feature sprint.
> > I am saying that because Bonnie Ross on a IGN interview said that Halo 5 wasn’t innovative enough (at 11:13 https://www.youtube.com/watch?v=7BLqLZ-D2AI).
> > I know that there’s no correlation between sprint and innovation and that you can innovate Halo gameplay without using sprint, but for new potential customers (kids) going back to no sprint would look like a step backward, and 343 knows this.
> > And since the Halo fans (which will most likely buy the game anyway) are only a small portion of the customers 343 is trying to get, it makes sense to think that we, as Halo fans, are not the people 343 is trying to satisfy.
>
> Who says fans of og Halo will buy it if it has sprint? I for instance won’t.
>
> I got H5 only after Forge released. Used. And only because I got a Xone FAT shortly before that. I don’t plan to get Series X this time around, so if Hi has once again a gameplay that I just despise, I won’t get it at all. And I’m sure a lot of fans will do the same, especially after H5 - a fairly good game, but the worst Halo in the series by a landslide for many.
>
> Honestly… after Valorant, Overwatch, Doom 2016/Eternal and CSGO I got to say the opposite is true: games that are able to be different from the mass are those that stick around. What chances of success does Hi have if it plays exactly like Titanfall, Crysis, CoD, BF, SW:BF, the vast majority of action based BR games and so on? AMM was a fad, the kids now play Valorant and Fortknight or how it’s called.
True a lot of classic fans are looking for the next true sequel to Halo three. Each title since has arguably been disappointing
Lets be honest, there’ll be more backlash from the fans if the game has sprint, compared to if it doesn’t. Just look at other sites and forums, the majority of halo fans want a classic halo game, with innovations. There’s so many ways you can have a classic halo game with new and innovative features, for example, the grappling hook leak (if real, kinda doubt tho) adds another way to move around the map, without effecting the core gameplay, if they are map pick-ups. 343 have to get this right, for a lot of halo fans, this is their last chance.
> 2533274882151829;3810:
> Lets be honest, there’ll be more backlash from the fans if the game has sprint, compared to if it doesn’t. Just look at other sites and forums, the majority of halo fans want a classic halo game, with innovations. There’s so many ways you can have a classic halo game with new and innovative features, for example, the grappling hook leak (if real, kinda doubt tho) adds another way to move around the map, without effecting the core gameplay, if they are map pick-ups. 343 have to get this right, for a lot of halo fans, this is their last chance.
How could the grappling hook not affect core gameplay? It’d be highly unlikely that you’d able to melee, throw grenades or shoot your gun while slinging yourself along with a grappling hook.
So I found that a lot of the movement systems in Halo 5 were over the top and unnecessary, but what’s the argument against sprint? I think that sprint could have it’s place in Halo, as it was in 4 & 5. I think that maybe sprint could be altered in some capacity to return the game closer to it’s classic style, while still retaining something modern and innovative from the 343 games. If that were the case, I feel the game would be in a good place, however, I wouldn’t give up if the game didn’t have sprint; I do not think sprint is necessary, nor unnecessary in the game. If it’s in the game, it could potentially work, if not in the game, it would work (as we’ve seen in the older Halo games).
> 2533274929857034;3812:
> So I found that a lot of the movement systems in Halo 5 were over the top and unnecessary, but what’s the argument against sprint?
The most simplified explanation is changes to map design and size, the inability to move and shoot at the same time, unnecessesary control complexity, removal of depth regarding the sandbox, and following trends. Following trends isn’t really a valid argument, but 343 has stated that they wanted to satisfy player expectation for non-Halo fans in the following GDC video. Designing Spartan Abilities for Halo 5: Guardians - YouTube
As for map design and size, we saw an increase in walls and lanes around the map, making players follow set paths instead of exploring and exploiting the map to get to advantageous places or to cross between different sections of the map in a non-linear way. Cross-map visibility suffered as a result as well, since a majority of Arena maps do not allow you to see the opposite side of the map, whereas in old games you were allowed to see the opposite side of the map most times. Compare Midship’s Halo 2 and Halo 5 iterations, and there is a significant size difference between the two. With Halo 5, the increased size saw an increase in time between firefights. Although combat pace feels faster due to higher APM (Actions per Minute), there is much more downtime because of the increased size and change in design.
Unnecessary control complexity and removal of sandbox depth is more in regards to Spartan Abilities, so I’ll just leave it at that. Not a bad idea to combine different buttons for different effects, but making Abilities non-modular and the removal of Loadout options hurts Custom Games, Firefight, and Forge a whole lot more than other game modes.
> 2535469462089417;3802:
> And since the Halo fans (which will most likely buy the game anyway) are only a small portion of the customers 343 is trying to get, it makes sense to think that we, as Halo fans, are not the people 343 is trying to satisfy.
Yeah that’s not me fam.
It’s already going to be on Game Pass, so I don’t have to spend money on it, and I would encourage others who have even a fraction of a shadow of a doubt of the game’s quality in any capacity to do the same.
> 2533274808548953;3811:
> > 2533274882151829;3810:
> > Lets be honest, there’ll be more backlash from the fans if the game has sprint, compared to if it doesn’t. Just look at other sites and forums, the majority of halo fans want a classic halo game, with innovations. There’s so many ways you can have a classic halo game with new and innovative features, for example, the grappling hook leak (if real, kinda doubt tho) adds another way to move around the map, without effecting the core gameplay, if they are map pick-ups. 343 have to get this right, for a lot of halo fans, this is their last chance.
>
> How could the grappling hook not affect core gameplay? It’d be highly unlikely that you’d able to melee, throw grenades or shoot your gun while slinging yourself along with a grappling hook.
I think what they are getting at is to add to the sandbox rather than change the core gameplay. Kind of like equipment from Halo 3. If you wanted classic gameplay for H3, simply remove the equipment from the map. The map should play just fine. If you want classing gameplay in this hypothetical Halo infinite, remove the grapple. If you want classing Halo game play in 5, you can turn off the advanced movement abilities, but every map is will be too big and have ledges that are too high because they were not built with classic movement in mind.
> 2535463166788835;3813:
> > 2533274929857034;3812:
> > So I found that a lot of the movement systems in Halo 5 were over the top and unnecessary, but what’s the argument against sprint?
>
> The most simplified explanation is changes to map design and size, the inability to move and shoot at the same time, unnecessesary control complexity, removal of depth regarding the sandbox, and following trends. Following trends isn’t really a valid argument, but 343 has stated that they wanted to satisfy player expectation for non-Halo fans in the following GDC video. Designing Spartan Abilities for Halo 5: Guardians - YouTube
>
> As for map design and size, we saw an increase in walls and lanes around the map, making players follow set paths instead of exploring and exploiting the map to get to advantageous places or to cross between different sections of the map in a non-linear way. Cross-map visibility suffered as a result as well, since a majority of Arena maps do not allow you to see the opposite side of the map, whereas in old games you were allowed to see the opposite side of the map most times. Compare Midship’s Halo 2 and Halo 5 iterations, and there is a significant size difference between the two. With Halo 5, the increased size saw an increase in time between firefights. Although combat pace feels faster due to higher APM (Actions per Minute), there is much more downtime because of the increased size and change in design.
>
> Unnecessary control complexity and removal of sandbox depth is more in regards to Spartan Abilities, so I’ll just leave it at that. Not a bad idea to combine different buttons for different effects, but making Abilities non-modular and the removal of Loadout options hurts Custom Games, Firefight, and Forge a whole lot more than other game modes.
That’s understandable, and definitely a solid case against sprint. I understand how that would prevent people from wanting sprint to return, and it is nice to see the argument fleshed out, rather than just the “old school Halo movement was better, so no sprint” argument that I’ve seen. Thanks for explaining! 
> 2533274795098161;3808:
> > 2535469462089417;3802:
> > I am in favor of no sprint and right now I am enjoying Halo 3 on PC with augmented FOV, it truly makes the difference, but I am still convinced that Halo 6 will feature sprint.
> > I am saying that because Bonnie Ross on a IGN interview said that Halo 5 wasn’t innovative enough (at 11:13 https://www.youtube.com/watch?v=7BLqLZ-D2AI).
> > I know that there’s no correlation between sprint and innovation and that you can innovate Halo gameplay without using sprint, but for new potential customers (kids) going back to no sprint would look like a step backward, and 343 knows this.
> > And since the Halo fans (which will most likely buy the game anyway) are only a small portion of the customers 343 is trying to get, it makes sense to think that we, as Halo fans, are not the people 343 is trying to satisfy.
>
> Who says fans of og Halo will buy it if it has sprint? I for instance won’t.
>
> I got H5 only after Forge released. Used. And only because I got a Xone FAT shortly before that. I don’t plan to get Series X this time around, so if Hi has once again a gameplay that I just despise, I won’t get it at all. And I’m sure a lot of fans will do the same, especially after H5 - a fairly good game, but the worst Halo in the series by a landslide for many.
>
> Honestly… after Valorant, Overwatch, Doom 2016/Eternal and CSGO I got to say the opposite is true: games that are able to be different from the mass are those that stick around. What chances of success does Hi have if it plays exactly like Titanfall, Crysis, CoD, BF, SW:BF, the vast majority of action based BR games and so on? AMM was a fad, the kids now play Valorant and Fortknight or how it’s called.
He said that halo fans will ‘most likely’ get it anyway, not that they will definitely get it.
> 2535472162796694;3817:
> > 2533274795098161;3808:
> > > 2535469462089417;3802:
> > >
>
> He said that halo fans will ‘most likely’ get it anyway, not that they will definitely get it.
Yes, but based on what information? Halo’s player base has been dropping off a cliff ever since enhanced mobility became a staple (Reach doesn’t count because it piggybacked off the success of the trilogy). H5 sales were the first in the series to not be made public and I think we all know why. There’s absolutely no reason to believe that trend won’t continue if they add enhanced mobility into the game.
Like many others on this thread, If H:I has enhanced mobility it will be the first Halo I don’t buy, and I have several friends who fit in this category. I and others have been extremely patient with Halo. We have played through and endured 3 abominations. But, if this game is just like the rest, then I can say, with confidence, that this will be the final nail in the coffin, and I will happily be a part of the hammer which strikes it down.
> 2535444514063000;3818:
> > 2535472162796694;3817:
> > > 2533274795098161;3808:
> > > > 2535469462089417;3802:
> > > >
> >
> > He said that halo fans will ‘most likely’ get it anyway, not that they will definitely get it.
>
> Yes, but based on what information? Halo’s player base has been dropping off a cliff ever since enhanced mobility became a staple (Reach doesn’t count because it piggybacked off the success of the trilogy). H5 sales were the first in the series to not be made public and I think we all know why. There’s absolutely no reason to believe that trend won’t continue if they add enhanced mobility into the game.
>
> Like many others on this thread, If H:I has enhanced mobility it will be the first Halo I don’t buy, and I have several friends who fit in this category. I and others have been extremely patient with Halo. We have played through and endured 3 abominations. But, if this game is just like the rest, then I can say, with confidence, that this will be the final nail in the coffin, and I will happily be a part of the hammer which strikes it down.
I said “most likely” because even if the multiplayer sucks a lot of Halo players are also fans of the campaign which looks promising on Infinite.
The results of a bad multiplayer on the other hand will most likely affect retention rather than sales.
Adnaced movement annoys me in 5. Sprint because you have to camp to recharge shields and it makes the map design worse. I think it’s also why no vehicles are in 4v4 maps. If it’s still there I homestly hope they let you still aim your weapon while you run. Thrust because it’s just a button everyone presses to be on even playing field. It’s just an annoying thing to get out of the way in every fight and all it does is pause the fight. Stabalizers are annoying because I can’t zoom in and shoot anyone while I’m flying through a man cannon (I do have it turned off, but when I zoom in with the sniper it still turns on stabalizers, I have no choice but to literally stop in the air).
Clamber is objectively fine, but I loved crouch jumping so much. There used to be hard to get to places that only someone good at jumping could get to but people knew so much jumping tricks in other games that don’t apply to 5. I probably think clamber would make the most sense to keep even though it annoys me the most. I personally don’t see a problem with charge and ground pound, but I don’t know if it’s worth not being able to melee with the b button. (I tried using it like that, but try ground pounding with the b button and you will be disadvantaged). I sometimes don’t really mind new mechanics but if they force me away from the control scheme I have had up until halo 4 then there is a problem.
> 2535444514063000;3818:
> > 2535472162796694;3817:
> > > 2533274795098161;3808:
> > > > 2535469462089417;3802:
> > > >
> >
> > He said that halo fans will ‘most likely’ get it anyway, not that they will definitely get it.
>
> Yes, but based on what information? Halo’s player base has been dropping off a cliff ever since enhanced mobility became a staple (Reach doesn’t count because it piggybacked off the success of the trilogy). H5 sales were the first in the series to not be made public and I think we all know why. There’s absolutely no reason to believe that trend won’t continue if they add enhanced mobility into the game.
>
> Like many others on this thread, If H:I has enhanced mobility it will be the first Halo I don’t buy, and I have several friends who fit in this category. I and others have been extremely patient with Halo. We have played through and endured 3 abominations. But, if this game is just like the rest, then I can say, with confidence, that this will be the final nail in the coffin, and I will happily be a part of the hammer which strikes it down.
Supposedly though it was the fastest selling halo game with 5 million in the first 3 months. I’m sure they have sold basically none though since game pass was introduced.