> 2533274981196700;3662:
> > 2533274795123910;3658:
> > > 2533274981196700;3657:
> > >
>
> When playing mcc h3 on example avalanche, i get bored so quickly to get to point B. So yeah, no thanks. Like if they return warzone loool i Will not even finish sentence. 4v4 doesnr need sprint, but my god, ctf on valhala, 2 minutes left and you losing by one. Yeah, game over, just like that. Not a fan. I have faith in 343 for New halo. If sprint is gone, Al least keep thruster.
>
> No, i wont 24/7 action. Lol im not cod player and i didnt like h4 mp. H5 is my jam
and its balanced good even with sprint.
Avalanche is a horrible map, however point A to point B for objective is just a corridor, the other half of the map isnât really used (__The map can have its fun moments but it is competitively flawed)__. Warzone has too much dead time more than classic BTB. I canât use H5 BTB as much of a comparison, last i played it was like 2 years ago, it was a mess of forge maps. The ones i played however were very large so your comparison of 2 minutes remaining on CTF also applies to H5 BTB maps, 2 mins left losing by 1 in CTF requires a vehicle play. I played 2500 games of Reach BTB with this account plus around 1000 more on others, i was a no life nerd back then but i do know the extent of sprint trust me.
Wanting sprint to combat boredom is the other side of the coin to why i donât want sprint, which is also boredom from the lack of combat. The lack of action and necessity to be stuck in a dead animation sequence is worthless, movement could be far more complex and rewarding if integrated into the map, weapons and items. Combat is even more sparse with sprint, especially in 4v4 where the ability to disengage is too rewarding even with the H5 nerf. Being ready to disengage is more prevalent than pushing for the kill, especially when the game gets more intense and higher stakes.
I donât want Halo to copy Overwatch, but look at the breadth of movement tools: Junkrat mine, Pharah blast, doomfist lunge, Hammond grapple hook, Mei wall, Reaper teleport. Why not integrate movement tools that offer a new dimension to the game, not specifically the examples given, but something Halo. We sorta had brute shot jumps, evade and jetpack pick-ups, hologram, sword lunge, teleporters, man cannons etc. Why not expand this much further, giving more control to the player instead of sucking it away on single button press animations? Mainly sprint and clamber which do not have the same skill requirement, depth or control other movement tools have.