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> > > > I think Halo Infinite should have a return of everything Spartan and Armor Abilities. Equal starts and Reach / Halo 4 style Custom Loadouts for Custom Games so players have a choice of a game session they want to set up. But Equal Starts only for Matchmaking.
> > >
> > > the one abilities to remove is spartan charge and the game is 100% ready
> >
> > Both Spartan Charge and Ground Pound both need removing. Keep Sprint, Slide, Clamber and Thrust. All Armor Abilities from Reach and Halo 4 for Custom Games all need to make a comeback ~ Armor Lock, Jet Pack, Drop Shield, Active Camo, Hologram, Evade, Hardlight Shield, Promethian Vision, Autosentry, Regeneration Field.
>
> thats quite a bold opinion, with little explanation⌠and starting the list off with armor lock out of all the abilities you could have mentioned first. Do you have any idea how conflicted the community is about armor lock? All reasoning made against âadvanced movementâ double goes for armor lock.
> (and then I realized you mentioned âfor custom gamesâ . If by that you mean not competitive matchmaking then sure more options are great.)
>
> Although I like variety, I actually dont think going back to those armor abilities is a good idea. We already have a game that has those. I rather advaocate for new things⌠or old things with a spin on them. Example: halo reach had the drop sheild which was pretty much a nerfed bubble sheild but you could deploy it multiple times.
> Another example: Halo 4 had thruster pack which pretty much was a worse evade. . . Im not saying that was a good thing. Im just saying innovation in that manner, without the degrading is in my opinion a good idea.
>
> However there are somethings fundamentally tied to the univere that cant really change much⌠like active camo⌠only active camo from your list lol. But take this for instance. Instead of auto sentry, how about depolying a turret that has the option to be manned.
> Or instead of promethian vision, how about an sonar echo blast that shows enemies for a moment on your motion tracker even if they were crouching?
>
> And when you mention those things ⌠are those map pickups? or are we going back to loadouts?
>
> Steering back on topic:
> If thrust returns I want a serious reworking of itâŚ
> and im actually kind of optimistic in that it probably will be.
>
> Going back to what we had is most likely not going to happen imo⌠nor do i even want that.
I agree that usually armor abilities have been broken and can alter map design, HOWEVER, what do you think of armor abilities only being present in large modes like Warzone and BTB? 4v4 Arena could be locked to either just a reworked thrust as an armor ability or no armor ability at all. Thus classic gameplay would exist in the competitive scene with smaller maps, while larger maps can offer more casual and unique gameplay experiences, all the while enhancing custom games.
I have been thinking more about this option lately and I think it would work very well, lemme know what you think. I personally want a classic Halo game but this might be a good midpoint because I often see people in here referencing BTB as being too slow without sprint.
